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Who hates sync kills? Phantom DR? Stun-lock? Come see me


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#26
Guest_Lord_Sirian_*

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OP, you have no idea how Phantom DR on/off host works. I suggest you learn WHY people complain about Phantom DR before posting anything else.

#27
Mendelevosa

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Taking control away from players is bad game design.

Your argument is invalid.

#28
no1hascontrol

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As far as teammates, you got mics to yell at them or coordinate. And new players are new players, I was one once so who am I to dismiss them as noobs, let them watch and maybe learn from me killing them or from experience. Team play is what keeps this interesting and unpredictable.

For the guy that ranted about me playing slayer/shadow. The slayer still doesn't have the easiest of times with a phantom, but a shadow makes them easy. This is why I play her. When I have a team that struggles with dragons and phantoms, I switch to her to compensate and help them out.

#29
spudspot

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no1hascontrol wrote...

For the guy that ranted about me playing slayer/shadow. The slayer still doesn't have the easiest of times with a phantom, but a shadow makes them easy. This is why I play her. When I have a team that struggles with dragons and phantoms, I switch to her to compensate and help them out.


I can kill a Phantom pretty much instantly with a Slayer. He does have the easiest of times against them.

There's not even a competition...

Modifié par spudspot, 30 janvier 2013 - 02:14 .


#30
no1hascontrol

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Lord_Sirian wrote...

OP, you have no idea how Phantom DR on/off host works. I suggest you learn WHY people complain about Phantom DR before posting anything else.


thats your response? That's it? Really? 

Come back with some reasoning or something other than attitude to make me think its worth taking the time to listen to your posts. 

#31
Guest_Lord_Sirian_*

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no1hascontrol wrote...

Lord_Sirian wrote...

OP, you have no idea how Phantom DR on/off host works. I suggest you learn WHY people complain about Phantom DR before posting anything else.


thats your response? That's it? Really? 

Come back with some reasoning or something other than attitude to make me think its worth taking the time to listen to your posts. 

 

Fine, ignore my posts.

By all means, continue to make yourself look like an idiot in front of every experienced player on this forum. 

Like I said... dis gon b gud. Hope you brought your flame shield.

#32
NuclearTech76

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OP you need to learn WTF you're talking about before calling others out. The bubble that phantoms put up isn't a problem, it's the acrobatics that give her like 90% DR when played on host. Players who host should have a plan for phantoms in Cerberus games or Unknown/Unknown lobbies.

Curious to know what level you normally play at OP?

#33
HolyAvenger

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OP, you are clueless. Phantoms on-host are tankier than Atlases.

That is simply ridiculous and broken and I can't believe you are insisting on arguing otherwiseImage IPB

#34
Dokteur Kill

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Mendelevosa wrote...

Taking control away from players is bad game design.

Your argument is invalid.

My point exactly.

#35
no1hascontrol

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Mendelevosa wrote...

Taking control away from players is bad game design.

Your argument is invalid.


how did they take control away? Are you forced to walk up to a banshee and high five her? Do you have to shoot a phantom with her bubble up? No, that makes your argument invalid. 


Edit: I play gold regularly. 

Gtag: greyfox forlorn

Modifié par no1hascontrol, 30 janvier 2013 - 02:13 .


#36
NuclearTech76

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no1hascontrol wrote...

Lord_Sirian wrote...

OP, you have no idea how Phantom DR on/off host works. I suggest you learn WHY people complain about Phantom DR before posting anything else.


thats your response? That's it? Really? 

Come back with some reasoning or something other than attitude to make me think its worth taking the time to listen to your posts. 

Why would he need to expound when your first post is filled with ignorance?

#37
Guest_Lord_Sirian_*

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NuclearTech76 wrote...

it's that if she is moving at all she gets like 99.9999999999999999999999999% DR when played on host.

 

FTFY.

#38
ThelLastTruePatriot

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Just carry an acolyte, phantoms are a joke against that gun, I feel almost like I'm cheating when I use it.

Modifié par ThelLastTruePatriot, 30 janvier 2013 - 02:15 .


#39
HolyAvenger

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NuclearTech76 wrote...

OP you need to learn WTF you're talking about before calling others out. The bubble that phantoms put up isn't a problem, it's the acrobatics that give her like 90% DR when played on host. Players who host should have a plan for phantoms in Cerberus games or Unknown/Unknown lobbies.

Curious to know what level you normally play at OP?




She gets insane DR in the bubble too.

#40
Mendelevosa

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no1hascontrol wrote...

Lord_Sirian wrote...

OP, you have no idea how Phantom DR on/off host works. I suggest you learn WHY people complain about Phantom DR before posting anything else.


thats your response? That's it? Really? 

Come back with some reasoning or something other than attitude to make me think its worth taking the time to listen to your posts. 


People have already explained the issues with Phantoms,. Yet you still don't seem to understand why people complain about them. If you are going to do something as pointless and unproductive as complaining about others complaining, then at least get some knwoledge so you know what you are talking about.

#41
NuclearTech76

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no1hascontrol wrote...

Mendelevosa wrote...

Taking control away from players is bad game design.

Your argument is invalid.


how did they take control away? Are you forced to walk up to a banshee and high five her? Do you have to shoot a phantom with her bubble up? No, that makes your argument invalid. 


Edit: I play gold regularly. 

Gtag: greyfox forlorn

Sigh, we can't take you seriously if you keep posting stupidity.

#42
OneMore1968

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The only problem I have with PHantoms is when they sneak up behind you. The rest of the time I stay at a good distance and they usually go down with a couple of powers and 3/4 shots from Mattock X. I started playing Asari Justicar thru recent unlock and paired her with Arc Pistol and GP Shotgun both X. Phantoms go down even quicker.

And I ALWAYS host. Maybe I've just got used to them coz I used to die a lot before getting more or less max'd manifest.

#43
billy the squid

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no1hascontrol wrote...

 Hey you, the guy complaining about how unbalanced this game is and how sync-kills are cheap!

I am sick of hearing you whine about sync-kills and phantoms. Do you not not understand the basic mechanics of this game? If you wouldn't charge in with a Krogan or biotic charge that glowing banshee, then you wouldn't die bro. Sync-kills aren't cheap, you need them or vanguards would dominate multiplayer, or Krogan headbutts would fly like Southwest Airlines. The rest of us who know how to play, can easily handle a banshee or even a phantom's sync-kill. You stay away from them!!

that phantom DR is not a difficult me mechanic to overcome, when she does her bubble, she doesn't do anything else. Instead of constant fire, hold up bro and stare at her a second before you throw that grenade, after a moment she drops shields but won't move until she does. See that trooper behind her? Plug his dumb head with a few bullets til that phantoms shield drops and you can continue to ravage her. 

Finally stun-lock. For all of you that complain of stunlock, you better be soloing. The only mercy I have here is for Soloers who have to move. For the rest of us in a squad, get your fat head behind cover (and I don't mean soft cover). You remember that wall you hopped over to stand in front of that prime? You should of stayed behind it. If you are in hard cover, learn those prime shots and time your fire. Try coordinating with your team instead of silently ignoring them like you somehow can handle that flood of synthetics creeping up on you. 




Lol. Epic fail. You haven't quite grasped the on host DR of a Phantom have you? Nor the ability of stuncannon shots to bend round corners as well as go through them. Same as Atlas rockets, Banshee warp balls, invisible banshees etc.

Sync kills, meh. I've been playing a Slayer off host on Gold and I can get away with charging a banshee 90% of the time and not get sync killed. I think it has happend once in every game I've done it. It's a risk to get the 30% power synergy stacking with 50% power amplifier for PD

(Ha take that Phantom hand cannon, anything you can do I can do better!)

Phantoms aren't really a threat as they are easily staggered by the BC with radius, even with barriers. Banshees, Praetorians are the ones which are more likely to sync kill when charging.

#44
FlowCytometry

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The host phantom DR behavior really is a stupid glitch that should have been fixed yesterday. OP is simply foolish if he lumps that in with complaints about everything else.

#45
NuclearTech76

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HolyAvenger wrote...

NuclearTech76 wrote...

OP you need to learn WTF you're talking about before calling others out. The bubble that phantoms put up isn't a problem, it's the acrobatics that give her like 90% DR when played on host. Players who host should have a plan for phantoms in Cerberus games or Unknown/Unknown lobbies.

Curious to know what level you normally play at OP?




She gets insane DR in the bubble too.

Not a Javalin shot to the head DR that I've noticed. The flipping BS though they can take a Claymore shot to the head and laugh at you.

#46
MajorStupidity

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Phantom DR on host makes it so that the cloaked javelin headshot I manage to land on her only takes away 4-5 bars off her barrier, or if I try to use the typhoon on her she continuously flips in place and takes heavily reduced damage meaning I have to put well over 300 rounds into her to even have a chance to kill her. This is stupid because the DR only affects host and is only possible to break by staggering a phantom which is only a temporary stop and is not easy to pull off on demand.

Stunlock is bad simply because it is the only thing that really makes Geth so difficult. If you play a class resistant to stagger (my favorite is the batarian soldier) they are a complete joke compared to other factions. Geth are annoying difficult only because of a cheap mechanic like stunlock and without it they are a joke... just bad design.

Sync-kills are BS simply because they are at times unavoidable because of either teleporting enemies who can get sneak up and trap you in a corner. You never see the enemy coming and because of it you are completely out of a round with no chance at revival until next wave. Or in the case of phantoms they melee which causes you to be staggered and they instakill without you ever even having a chance to run away from them. It is fake difficulty in that it cannot be effectively counter-played with any strategy other than running (which does not always work anyway)

#47
no1hascontrol

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Yes, she gets DR when bubble and acrobats. But she is supposed to be difficult? That's why Cerberus is difficult. She is one of the last couple of difficult people on Cerberus. I don't want her on easy mode, then what?

#48
HolyAvenger

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NuclearTech76 wrote...

HolyAvenger wrote...

NuclearTech76 wrote...

OP you need to learn WTF you're talking about before calling others out. The bubble that phantoms put up isn't a problem, it's the acrobatics that give her like 90% DR when played on host. Players who host should have a plan for phantoms in Cerberus games or Unknown/Unknown lobbies.

Curious to know what level you normally play at OP?




She gets insane DR in the bubble too.

Not a Javalin shot to the head DR that I've noticed. The flipping BS though they can take a Claymore shot to the head and laugh at you.



Oh really?

#49
NuclearTech76

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Carlina wrote...

The only problem I have with PHantoms is when they sneak up behind you. The rest of the time I stay at a good distance and they usually go down with a couple of powers and 3/4 shots from Mattock X. I started playing Asari Justicar thru recent unlock and paired her with Arc Pistol and GP Shotgun both X. Phantoms go down even quicker.

And I ALWAYS host. Maybe I've just got used to them coz I used to die a lot before getting more or less max'd manifest.

I think the GPS ignores DR so that could be the reason you're not having issues. Plus Reave stacking is pretty effective against them. They're the one enemy that you have to make arraingements for though

#50
vonSlash

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The problem with sync-kills is twofold: Firstly, off-host they can be unpredictable, due to lag, and in situations where it appears (to you) that you're safe, it isn't actually the case. Secondly, the fact that they cause permanent bleedouts is unfair to the player while soloing or in situations like I mentioned in the first point.

Their existence isn't a problem, but the way that they're implemented is.