Beerfish wrote...
No, as I said in my post if a banashee teleports through a wall and a down a level and syncs you before you can move that is not your fault. That however does not happen that often. Lag is lag, it can kill you agaisnt any opponent, that doesn't make the syncs more unfair. It's a function of bad connections.
See, there are unavoidable sync-kills. Since the rest of them are, uhm, avoidable, people being good at avoiding them might rage at a larger proportion of the sync-kills they've had.
Beerfish wrote...
You guys (mostly very good players) do realize that the game would be a sheer and utter walk in the park if you made sync kills a totally static feature that only happened under totaly very controlled situations. [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]
Of course this would make it easier, it's what happened to the reapers after the magnet hands got fixed. It's still aggrevating at times if the game just decides 'spudspot is gonna spectate for the rest of the wave, yes, that's a good idea' instead of actually making something that is challenging and forces me to make an error. (So I could blame myself.)
It's similar to the geth and their stunlock, of course it makes the game 'harder' but in a way that's just frustrating and penalizes certain kits a lot more than others.
Modifié par spudspot, 30 janvier 2013 - 04:30 .