Happy Shepard wrote...
Could some of those "l2p" people please explain why the Reapers used to be the hardest enemy faction and are now the easiest (at least according to BSN)? I'm just curious. A certain "fix" to Banshee sync-kills didn't have anything to do with it? It was almost impossible for me (horrible lag with players hosting outside of Europe) to play Gold/Platinum PUGs against Reapers because it was almost guaranteed that i'd get hugged at least once or twice every match. Which often had the result of a roflwipe.
And now, we have the same problem with Phantoms. Different issue, same BS. It's not fair and definitely worth complaining about when players have a huge disadvantage while hosting or having a bad host.
Some buffs, new characters, changes to maps and fixing the banshees, magnetic hands which could sync kill you from 10 meters away.
Cerberus Dragoons now follow a berzerk charge and spam smash, the later waves being composed of Phantom and dragoon spam, although not as bad a first released Phantom DR.
Geth were punished brutally by the FBW gold farming and were subsequently buffed beyond belief and with the changes to the map to kill camping have become a pain in the arse, not difficult just irritating in the extreame.
Collectors. Blitzkrieg on steroids. The Praetorians move faster than any boss bar Phantoms, power immunity, mutiple possession, butt lasers through cover, seeker swarms, and the Scion's OP cannon which delays shield regen, along with the cluster grenades, power combo damage is still broken on Collectors too.
Reapers, well they got left behind. Banshees unless they decide to bend their attacks round/ through a wall, they aren't the threat they were before. Brutes meh. Only Marauders and to an extent ravagers provide any real danger.
Modifié par billy the squid, 30 janvier 2013 - 05:39 .