Official DJ Harbinger wrote...
Well, yeah, you do. If that's the way you repay the fans who turned your company from some doctors trying to start a company into this, then you're stupider then I thought.
Insults are unbecoming of you, Official DJ Harbinger. We can disagree with each other without resorting to childish behaviour.
Fans are "repaid" by a company continuing to release new product. Customers buy products that are being offered. Customers get that product, the company gets money for that sale. There is nothing more that is "owed" to or by either party. Expecting something other than the product/service you pay for, and insulting a company when it doesn't give it to you, is a little unreasonable, wouldn't you say? The "I made you famous" or "I pay your salary" argument doesn't fly with anyone in game development, I'm afraid, since you don't actually pay their salaries or made them famous. Their employer pays their salaries, and primarily, it's their products that made them famous.
Yes, the loyal fans are pretty great, and they are what allow BioWare to contnue making great games.
It appears your only weapon is sarcasm.
Appearances can be deceiving. I also have good looks, boyish charm, keen with and intelligence, a wealth of experience, keen insight, a propensity for wordplay and the dramatic, and a solid command of the English language.
11 years ago... back when BioWare didn't give us mediocre games with awful endings.
No, but in 2002, BioWare gave Baldur's Gate fans a "dumbed down" game with "no complexity". In 2003, BioWare released a "console kiddy" "action RPG" that was even more "dumbed down," having "sold out" in terms of licensing and platform releases. In 2005, BioWare "betrayed its core audience" once again by releasing an original game on console only. In 2007, BioWare dared to release an "immature" "shooter" to its "loyal fans." And since then, it's just been one mistake after another.
BioWare changed the gameplay of their shooter to make it more "immature." Their "this is the new [bleep]" fantasy RPG was "too slow," and the "awesome button" of its sequel drove all the fans away. Or were they all driven away by the "dumbed down" game that wasn't a Baldur's Gate sequel, because I'm sure that was mentioned then also.
Complaints about BioWare games aren't new. It's impossible to avoid, unfortunately, since the BioWare fanbase has gotten so much bigger and is so diverse, composed as it is of both old fans and new fans, gamers of different gaming generations, and players from around the world who grew up playing in different ways. But it is not necessary to be abusive, so unflinchingly negative, or implacably angry in order to get your point across. As I said, we can disagree without being nasty about it.
P.S. I am not an employee of BioWare, and this is not a paid position. Be excellent to each other.