Malstrife wrote...
Not to be rude by interjecting but...
Your first statement (of obvious sarcasm) is slightly unbecoming of someone who has been here as long as you have. I mean no disrespect in that comment, but that is pushing the boundaries of being 'professional' and 'another squabbler of BSN."
No offense taken. It's a little more pointed than my usual interaction, I'll admit, but having been here as long as I have, the hostility and unreasonable expectations wears a little. Many folks are looking for answers, but based on my experience here in the forums, they're looking for specific answers presented in a specific fashion, and are generally uninterested in anything less. I have received far more and far better responses to my posts in the past couple of months than I ever got when I was a BioWarian posting here. This is why I ask about a win condition, since some of the responses in this thread indicate that unless specific "answers" are produced, they will be dismissed as just "excuses."
I agree that dev/community interaction is important, and a less hostile environment is an ideal place for that. However, when the situation explodes (we all know how by now) and the limited reactions other than the boss man stating 'artistic integrity' (even if meant in support of Bioware's vision, not a pot shot at fans) rubbed a lot of people the wrong way. Me included.
Paul165's 'win' is probably more clarity in advertising like 'HOW' is it 'interactive storytelling?' Other than 'option a, b, or c ends in x, y, or z consequences.'
That is something specific that can be discussed, and had his post been presented as such rather than as an attack, my post would like have been far less defensive. If this is correct, then I apologize for my tone. This is precisely the reason I usually counsel being far less hostile in the forums and being more constructive.
And being realistic, your comment including 'public apology from Bioware as a company ...reassurance that they'll never again do or say anything that could be misinterpreted.' You are basically putting the argument in a hole because no company in their right minds could expect everything to run perfectly with no mistake.
You'd be surprised by the expectations some people have. Usually, it's based on ignorance of just how game development works, which is understandable, but one would think that the less one knows about a topic, the more careful one would be in making assumptions! I would never have known just how much work is involved in releasing a game if I hadn't been a part of the process for a decade! I don't want people to think that it is at all possible to guarantee that a game--regardless of its creator, lineage, publisher, or genre--will definitely please you.
The most I expect as someone who has played your company's games for over a decade is a game that kicks ass and takes names, and offers an end result that we can all swallow (that coincides with the FULL extent of the lore included, and not something explained in later purchased content).
Friendly suggestion to avoid misinterpretation in advertising: "Bioware's famous storytelling that is effected by choices available to players" or "A story that can be molded by your choices" (if said choices truly effect the 'end game' of things).
A lot of the big marketing done for media products is not done by the creators of the product. For example, a director of a film is unlikely to be the one guiding the marketing campaign and the author of a book is probably not going to be the one scripting the ad copy. You'd be surprised at just how divisive some of the game marketing can be, even within the company. There was a lot of talk around the office regarding Dragon AGe's "This is the new [bleep]" trailer, for example.
The ad copy and marketing catchphrases are but a part of the issue, in my opinion. One other part is how that message is interpreted by the audience and the expectations it creates. Some people, for example, are upset over the "no A, B, or C endings" comment, even though that wasn't part of the marketing campaign. Neither was "16 endings," but that doesn't stop gamers from bringing it up as an example of BioWare "lying."
Yeah, I get that people following the game closely heard a lot of things (from many different sources) that turned out not to be true in the final game. This frustrated a lot of people and made them angry, because why would BioWare lie to them? In some cases, I would say that some folks heard something they really liked, something that was especially relevant to their interests, and jacked up their expectations of the game. A simple phrase like "customizable characters" could have been inflated by someone to mean "infinitely customizable characters" or "play as different races." This is not unheard of, which is why BioWare tries to be careful with what it says and how it says it.
One of the internet memes going around is "speculation for everyone," meaning BioWare doesn't give concrete answers, preferring to let the fanbase speculate on character motivations, "headcanon," etc. This isn't a terrible idea if the fanbase is given to overanalyzing every official statement anyway. I'm not saying that this is the what and the why of it all, but it can be difficult to have a conversation if one side has to be mindful of the myriad possible interpretations of everything said.