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Best Rune combinations?


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23 réponses à ce sujet

#1
Fallstar

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Ok, so my dual-weapon wielding warrior has starfang and the keening blade. Which grandmaster runes should I put on each one? At the moment they have the following enchants:
Starfang
Grandmaster flame rune
Grandmaster lightning rune
Grandmaster silverite rune
Keening Blade
Grandmaster frost rune
Grandmaster frost rune
Grandmaster lightning rune

I'm not to bothered about spell resist so am not bothered by dweomer runes, but I am unsure about the paralyse and slowness runes; how effective are they (assuming they are of the grandmaster variety) e.g. how often will a grandmaster paralyze actually work?

Thanks in advance,

Dan

(Am at Sandal just prior to Archdemon if that helps)

Modifié par SirLogical, 09 janvier 2010 - 11:54 .


#2
bas273

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Your current enchantments work just fine.



I like to switch runes depending on the situation. So if I'm going to fight Darkspawn, I enchant Rose's Thorn (dagger) with three Grandmaster Silverite Runes. During the Attack at Nightfall quest (Redcliffe) I use flame or lightning runes.

#3
13obitus13

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i always use 1 or 2 high hale runes depending on class for makeing myself resistant/immune to knockdowns/stuns etc, other wise lightning and either flame or frost, and on main char if war/templar grand master dweomer for immunity to magic

#4
Fallstar

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Ok thanks for the advice

#5
JosieJ

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I find paralyze runes helpful for my warriors, not just my rogues. Anything that makes the enemy more vulnerable is a good thing IMO, and no one is more vulnerable than when they're helplessly frozen in place, unable to attack or defend themselves.

#6
amrose2

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JosieJ wrote...

I find paralyze runes helpful for my warriors, not just my rogues. Anything that makes the enemy more vulnerable is a good thing IMO, and no one is more vulnerable than when they're helplessly frozen in place, unable to attack or defend themselves.


Paralyze runes are definately the most useful all around.

I suppose the +damage vs Darkspawn runes would be helpful in the beginning of the game, but later on paralyzing a enemy for your rogues to get free backstabs on and mitigate damage with is far more useful.

#7
soteria

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Paralyze and Hale runes are my favorites. Physical resist oftentimes means resisting damage associated with an effect--fully resisting the damage from massive attack is great.

#8
Sidney

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I do in DOA what I did in KoTOR as a dual wielder:



Primary weapon is for all my attack bonuses since I assume it'll hit most often

Off Hand has all my defense (physical resistance) runes.


#9
KilrB

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Paralyze, paralyze, paralyze!

No matter how many +damage runes you equip your damage ratio will always be better if they're not hitting back ...

Then stick with hale, lightning and silverite.

You will run into enemies who are immune to flame and frost.

Have your mage keep "telekinetic" active too.

Modifié par KilrB, 09 janvier 2010 - 03:29 .


#10
ChaoticBroth

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Grandmaster Silverite runes are more useful than any elemental runes, especially at the endgame. I hate elemental resistance. Can't stand it, really. With your setup, I'd do this.



Starfang:

Grandmaster Paralysis

Grandmaster Silverite

Grandmaster Hale



Keening Blade:

Grandmaster Hale

Grandmaster Silverite

Grandmaster Dweomer



+50% physical resistance, +20 damage v.s. Darkspawn, and +10% Spell Resist. Pretty useful, I'd say.

#11
david46

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Well since resistances are capped at 75% one should be aware of the total from all items used. There is no sense having those runes if the rest of your gear puts you over the cap.

#12
TheRealIncarnal

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I'm a big fan of the Paralysis runes. Even a minor one will help a great deal if you do enough hitting.

#13
CptPatch

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Grandmaster Flame

Grandmaster Frost

Grandmaster Paralyze

#14
owl208

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Hey Dan



How effective is it using Keening Blade/Starfang as a DW warrior?



Thanks!

#15
sly like Coyote

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I'm pretty sure that 'on hit' effects like +fire damage, paralyze, etc don't every trigger on the offhand weapon, although that mainly on be if backstabbing since I've only tried them on a rogue. For elemental damage I go with lightning since nothing seems to resist it.

#16
swk3000

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If you're running a Backstabbing Rogue, then there's no point to putting Damage runes in your off-hand weapon.

#17
StarMars

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I've read someone's research here that effects from runes on the off-hand weapon do not fire (bug).



So if I were to make a dual-wielding char, I would put Hale runes on the off-hand because its effects are readily visible on the char sheet. Maybe Dweomer runes would work too because they just increase stats.

#18
swk3000

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StarMars: I'd like to point out that the whole thing about Off-Hand Runes not triggering is true, but only if your character is doing a Backstab attack. If they're not, then the Off-Hand Runes trigger normally.

#19
StarMars

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Thx for the clarification . I didn't read the whole thread coz I haven't played a dual-wield char.

#20
Koralis

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SirLogical wrote...

I'm not to bothered about spell resist so am not bothered by dweomer runes, but I am unsure about the paralyse and slowness runes; how effective are they (assuming they are of the grandmaster variety) e.g. how often will a grandmaster paralyze actually work?



Paralyze works pretty well at the higher tier with doubles (I actually give each of my warriors one paralyze, which should be the same as 2 on one weapon) buuuut...

It works very well on whites, and ok on yellows... it's pretty poor on oranges.  I paralyzed the high dragon with a grandmaster rune on Nightmare mode and it only lasted about 2 seconds... like the stun from Mind Blast.   Granted, that's a couple of seconds where the boss isn't beating on you, or giving you time to get to a safer location, etc, so not completely worthless, but probably not the best bang-per-buck for the big stuff... better for hoards where if you paralyze something early you can thing switch targets and mow down something else in the meantime, effectively "healing" you by the damage it would have done in the meantime.

#21
Silensfurtim

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my end game backstabber rogue had 2 GM silverite and 1 expert silverite for main hand and 2 phys resist runes on offhand. the silverites really kills darkspawn fast lol

#22
Lambert_Feyzel

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I also think Paralyze runes are very useful: I suggest you to put one on your tank's weapon (as I did with Alistair)

#23
stillnotking

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Yeah, my experience with Paralyze runes is that they generally only proc when they are not needed. White-name melee attackers are never a problem in DA:O, and those are the mobs that always get paralyzed. Oh yay, I paralyzed that Shriek... half a second before I killed it.

Silverite runes are awesome versus darkspawn. A backstabbing rogue with 3 GM Silverite runes on the main hand weapon is adding ~30 DPS (bonus damage doesn't crit, sadly) which is pretty huge. The nice thing is that certain areas of the game are almost 100% darkspawn so you are rarely wasting damage if you swap runes intelligently.

#24
Silensfurtim

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Silverite runes will be very usful in RtO lol