Will DA3 be a straight console port to the pc?
#26
Posté 31 janvier 2013 - 03:16
#27
Posté 31 janvier 2013 - 01:57
PC gamers are having it increasingly good, both in terms of their platform in general and PC ports (some even by EA studios), so Visceral isn’t doing itself any favours in the PC market.
Regarding supposed costs of making a decent to good PC port, I don’t know. It’s my impression that some things are relatively cheap and easy to do, but that’s mainly based on the fact that most PC ports have some ‘enhancements’, and a growing number have substantial additional graphical eye-candy. That would not be the case if it were terribly hard or expensive to do.
Anyway, costs are not what the Visceral rep mentions as a reason. They may be, but my bet is that they have simply run out of time and budget to implement even minor changes for the PC port. Might as well try to capture the moral high ground by spouting such baloney as ‘…so we don’t have one userbase saying it’s better on their system’.
By the way, running out of time and money is probably not a good thing for the console versions either. Pure speculation on my part, of course.
As for DA3, I don’t think it’s really relevant. I think we PC gamers already got somewhat screwed because of the console-centric changes in DA2, but provided DA3 still gets graphical enhancements and controller support, we should be just as happy (or unhappy) as our consolero brothers and sisters. I think this is pretty much a case of Visceral bungling (possibly in more ways than one) and should not directly impact DA3.
There are whole other issues with Deadspace 3 that could possibly impact both subspecies of gamers (consoleros and PC Herrenvolk), but that’s a whole different can of worms.
And far, far more serious. <_<
#28
Posté 31 janvier 2013 - 02:55
Adding in the option for higher resolution textures (since they likely already have those available) and Vsync that doesn't break the mouse control (like it did in the PC version of Dead Space 1) would be nice. Its just a matter of making the most of each platform you're going to release a game on.
Especially as you see more and more PC versions of games getting better with things like higher resolution textures and other extras. Besides possibly budget reasons, I don't know why any developer wouldn't want to splurge a little on making the PC version of their multiplatform games look better. It should be an opportunity to kind of show what you as a studio/developer can do with better hardware.
As this all relates to DA3, its probably not terribly relevant. Dead Space has always been a console game first and the PC ports have always been bare bones. Assuming DA3 is nexgen, the visuals will be better on PC and make better use of modern PC hardware, but that's not speaking of anything like utilizing mouse/keyboard or having an appropriate UI for mouse/keyboard for PC or mod support.
#29
Posté 31 janvier 2013 - 04:03
Brockololly wrote...
The hypocrisy with what Visceral is saying is that they want all platforms to have feature parity, when they also are implementing exclusive Kinect support in the 360 version of the game.
Adding in the option for higher resolution textures (since they likely already have those available) and Vsync that doesn't break the mouse control (like it did in the PC version of Dead Space 1) would be nice. Its just a matter of making the most of each platform you're going to release a game on.
Especially as you see more and more PC versions of games getting better with things like higher resolution textures and other extras. Besides possibly budget reasons, I don't know why any developer wouldn't want to splurge a little on making the PC version of their multiplatform games look better. It should be an opportunity to kind of show what you as a studio/developer can do with better hardware.
As this all relates to DA3, its probably not terribly relevant. Dead Space has always been a console game first and the PC ports have always been bare bones. Assuming DA3 is nexgen, the visuals will be better on PC and make better use of modern PC hardware, but that's not speaking of anything like utilizing mouse/keyboard or having an appropriate UI for mouse/keyboard for PC or mod support.
Honestly? This makes me wish for the good ole' days when a game was for one set console or for the PC. A game came out for either Sony, Microsoft, Nintendo or the computer. Sure, it hurt developer's revenue, but it was a game that was optimized in every respect for that system. No worrying about one platform having a better deal than another.
#30
Posté 31 janvier 2013 - 04:52
#31
Posté 31 janvier 2013 - 05:55
Fast Jimmy wrote...
Brockololly wrote...
The hypocrisy with what Visceral is saying is that they want all platforms to have feature parity, when they also are implementing exclusive Kinect support in the 360 version of the game.
Adding in the option for higher resolution textures (since they likely already have those available) and Vsync that doesn't break the mouse control (like it did in the PC version of Dead Space 1) would be nice. Its just a matter of making the most of each platform you're going to release a game on.
Especially as you see more and more PC versions of games getting better with things like higher resolution textures and other extras. Besides possibly budget reasons, I don't know why any developer wouldn't want to splurge a little on making the PC version of their multiplatform games look better. It should be an opportunity to kind of show what you as a studio/developer can do with better hardware.
As this all relates to DA3, its probably not terribly relevant. Dead Space has always been a console game first and the PC ports have always been bare bones. Assuming DA3 is nexgen, the visuals will be better on PC and make better use of modern PC hardware, but that's not speaking of anything like utilizing mouse/keyboard or having an appropriate UI for mouse/keyboard for PC or mod support.
Honestly? This makes me wish for the good ole' days when a game was for one set console or for the PC. A game came out for either Sony, Microsoft, Nintendo or the computer. Sure, it hurt developer's revenue, but it was a game that was optimized in every respect for that system. No worrying about one platform having a better deal than another.
Which good old days? I remember looking at pictures of Donkey Kong for Colecovision, Intellivision and Atari VCS. Multiplatform publishing has been in existence almost from the start. So has a sometimes tremendous difference in performance.
#32
Posté 31 janvier 2013 - 06:00
Which computer?Fast Jimmy wrote...
Honestly? This makes me wish for the good ole' days when a game was for one set console or for the PC. A game came out for either Sony, Microsoft, Nintendo or the computer.
When I bought games as a kid, I bought the Commodore 64 version, but the screenshots on the back of the box were almost always from the Apple IIe.





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