Is it to much to ask for someone ANYONE at Bioware to come out and officially explain the ending to us?
#101
Posté 31 janvier 2013 - 01:10
It was mostly a narrative impact. Do you want the Rachni to exist and repopulate in your version of the ME Universe?
Bioware's excuse for the Reaperized Rachni existing regardless of your decision was pretty stupid. There was already a plethora of content exclusive to those who made the appropriate decisions in the previous games.
#102
Posté 31 janvier 2013 - 01:12
Seboist wrote...
This "morality" isn't worth jack in terms of content.
Neither are dialogue wheels that only serve to strengthen the illusion that the player can form "his or her" version of Shepard. The rachni decision in ME1 is the same regardless of how ME3's content changes. Ditto for the Collector Base.
#103
Posté 31 janvier 2013 - 01:14
"And now Shepard limps slowly - because he's hurt - to the crucible. You see he has already drawn his gun, and he's shooting at it. It's a wonderful scene!"
#104
Posté 31 janvier 2013 - 01:16
I even argue it's barely a narrative impact, only Hacket ever brings them up again past the one mission. The Genophage, now that's a huge narrative consequance especially with Wrex and Mordin involved.MegaSovereign wrote...
Even in terms of EMS the Rachni weren't worth that much.
It was mostly a narrative impact. Do you want the Rachni to exist and repopulate in your version of the ME Universe?
Bioware's excuse for the Reaperized Rachni existing regardless of your decision was pretty stupid. There was already a plethora of content exclusive to those who made the appropriate decisions in the previous games.
Modifié par Greylycantrope, 31 janvier 2013 - 01:21 .
#105
Posté 31 janvier 2013 - 01:27
Casey Hudson
"I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story, there has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact."
#106
Posté 31 janvier 2013 - 01:30
really tho..they cannot do that, as its in there already. Sheps just cannot agree on what that might be..and spoilers are not the game makers favorite form of bread winning..etc.
#107
Posté 31 janvier 2013 - 01:30
Greylycantrope wrote...
I even argue it's barely a narrative impact, only Hacket ever brings them up again past the one mission. The Genophage, now that's a huge narrative consequance especially with Wrex and Mordin involved.MegaSovereign wrote...
Even in terms of EMS the Rachni weren't worth that much.
It was mostly a narrative impact. Do you want the Rachni to exist and repopulate in your version of the ME Universe?
Bioware's excuse for the Reaperized Rachni existing regardless of your decision was pretty stupid. There was already a plethora of content exclusive to those who made the appropriate decisions in the previous games.
Yea. With the EC you get to see a slide of them but this is only reserved to those who screwed over the Krogan.
#108
Posté 31 janvier 2013 - 01:31
Bill Casey wrote...
Casey Hudson
"I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story, there has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact."
Like the synthesis canon ending, aint that right Bill..
#109
Posté 31 janvier 2013 - 01:35
pretty much....occams razor.Funkdrspot wrote...
The ending was self explanatory. Use a little critica thinking andsome occams razor.
#110
Posté 31 janvier 2013 - 01:36
#111
Posté 31 janvier 2013 - 01:37
Bill Casey wrote...
Casey Hudson
"...the sort of polarizing reaction that the ends have had with people–debating what the endings mean ... That to me is part of what’s exciting about this story... "
Ninja Stan wrote...
If this thread turns into yet another ending discussion, it will be locked.
:innocent:
#112
Posté 31 janvier 2013 - 01:41
Ryoten wrote...
They told us there would be 16 different endings.
They told us our choices over all 3 games would matter.
They told us the ending would not be "A,B,C."
They lied
There are horrible endings to this game that most likely barely anyone see's because they commit the time to the game to avoid those really horrible endings. (By horrible endings I mean like everyone is getting killed before you even reach the beam) So I would count these as part of the endings and most likely the primary four of Destroy, Control, Synthesis, and Refusal are probably the top four best options you can pick. I only say probably because I don't know what BioWare has planned (If I did I would most likely work for them and have a NDA)
I don't know if they "promised" 16 different endings or if 16 different endings are possible if you do things in certain orders or what. If they did actually promise that many, than yes I would call that a lie, and would be more understanding in that regard. However 16 may have just been a massive over exaggeration during a pre-release interview (or 16 is just your own number) either way that seems like too many to actually put any sort of "promise" on. Though hey if its possible, all guns forward.
As for that whole...A, B, C thing. I would argue a lot of games have 1 single ending and the ones that have multiple endings tend to pretty much be A, B, C also as well. If you don't choose to have ending A, you can go for ending B or C or in this case D. Even Dragon Age: Origins had a pretty much A, B, C ending, however you didn't see these results till after the ending was done much like Mass effect. So really if you think about it, the "A, B, C" thing really doesn't come into mental play till you see each of them. But this is just how I see it and it may not be how you see it.
Also I felt personally a lot of our choices came into play across all three games, some maybe far less than others but you have to consider possibly falling off track with the story. But where there is a will, there is a way, and maybe some of those stories just didn't really fit the main story of Mass effect three.
#113
Posté 31 janvier 2013 - 01:41
#114
Posté 31 janvier 2013 - 01:42
Bill Casey wrote...
Casey Hudson
"I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story, there has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact."
Monkey's Paw
Modifié par iakus, 31 janvier 2013 - 01:42 .
#115
Posté 31 janvier 2013 - 01:47
Ryoten wrote...
They told us there would be 16 different endings.
No, they did not.
#116
Posté 31 janvier 2013 - 01:47
Nobody knows. It's a mystery.AlexMBrennan wrote...
I'd love to hear who thought that making three identical palette swapped ending cinematics was a good idea and how it is an expression of their artistic vision.
Modifié par EpicBoot2daFace, 31 janvier 2013 - 01:47 .
#117
Posté 31 janvier 2013 - 01:58
Mcfly616 wrote...
pretty much....occams razor.Funkdrspot wrote...
The ending was self explanatory. Use a little critica thinking andsome occams razor.
The ripped plot points from Deus Ex without regard for thier own universe. Ta-da.
#118
Posté 31 janvier 2013 - 02:02
At least we may ask someone who played Deus Ex about the endings. Wait a minute...The Night Mammoth wrote...
That's not going to happen.
BioWare don't understand it either.
#119
Posté 31 janvier 2013 - 02:04
EpicBoot2daFace wrote...
Nobody knows. It's a mystery.AlexMBrennan wrote...
I'd love to hear who thought that making three identical palette swapped ending cinematics was a good idea and how it is an expression of their artistic vision.
Not really. It's called "time and budget constraints."
The real mystery is why the dev team didn't look at the work they had completed, then looked at the approaching deadline, then said to themselves; "hey, maybe we should ask EA for an extension. Seven years of work and a great deal of fan anticipation are all leaning on this ending sequence. What's more, all of our marketing and our PR, and indeed the very foundation of this franchise, is based on the promise that player choice will have appreciable and emotional ramnifications. If there's ever a time to fulfill that promise, it's now. Wouldn't want the payoff to this whole thing to be hamstrung because we couldn't just wait six months to release, right? Besides, we're EA's star players. Surely we must have enough leverage to ask for more time."
Modifié par The Interloper, 31 janvier 2013 - 02:09 .
#120
Posté 31 janvier 2013 - 02:08
The Interloper wrote...
Not really. It's called "time and budget constraints."
The real mystery is why the dev team didn't look at the work they had completed, then looked at the approaching deadline, then said to themselves; "hey, maybe we should ask EA for an extension. Seven years of work and a great deal of fan anticipation are all leaning on this ending sequence. What's more, all of our marketing and our PR, and indeed the very foundation of this franchise, is based on the promise that player choice will have appreciable and emotional ramnifications. If there's ever a time to fulfill that promise, it's now. Wouldn't want the payoff to this whole thing to be hamstrung because we couldn't just wait six months to release, right?"
"Then we can reap in tons of cash from our fans after we've created a truly satisfying end to our franchise. We'll feel good, they'll feel good, our stock won't take a hit and we won't have to endure criticism from doing sloppy work. Then we can make good DLC content that doesn't have to rely on someone being completely stupid or having enough glitches and being over priced. Oh, and we won't have to create content for free to stem a PR nightmare."
#121
Posté 31 janvier 2013 - 02:10
Huh... very strong sense I've read that story... but when I was extremely young...iakus wrote...
Monkey's Paw
#122
Posté 31 janvier 2013 - 02:11
your choices did matter. Different conversations/scenes/occurences throughout the game are determined by your past choices. So yeah, they indeed had an effect and mattered. Just not in the way you thought they would. Bioware never said all your choices would culminate into your own unique ending. So you can't blame them. You can only blame yourself and your own expectations.MegaSovereign wrote...
Ryoten wrote...
Dunabar wrote...
Ryoten wrote...
Brovikk Rasputin wrote...
At this point, people are angry because they want to be angry. Not much anyone can do about that.Dunabar wrote...
Is it bad that I still see people complain about the ending but yet I, myself cannot find anything exactly wrong with it? Yeah I get people didn't care for it but yet I don't see what people were angry about or what needs explaining.
I'm angry because i was lied to by Bioware.
@Brovikk - That seems pretty fair to say, all my questions were answered with extended cut and I felt better after that.
@Ryoten - How?
They told us there would be 16 different endings.
They told us our choices over all 3 games would matter.
They told us the ending would not be "A,B,C."
They lied
IGN said the first bit about 16 endings, not BW.
#123
Posté 31 janvier 2013 - 02:12
Davik Kang wrote...
Huh... very strong sense I've read that story... but when I was extremely young...iakus wrote...
Monkey's Paw
classic tale of wishes coming true in the most horrific manner possible
#124
Posté 31 janvier 2013 - 02:17
#125
Posté 31 janvier 2013 - 02:18
first time I read that was in 2nd grade. Almost 3 decades ago. I was fine with it, but even at that age I was wondering how it was allowed as elementary curriculum.iakus wrote...
Davik Kang wrote...
Huh... very strong sense I've read that story... but when I was extremely young...iakus wrote...
Monkey's Paw
classic tale of wishes coming true in the most horrific manner possible




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