It seems that the ending to Rocket Glitching has arrived (ME3: Patch 1.05 will be released TODAY)...
#151
Posté 31 janvier 2013 - 12:24
Because, I'd hate for the patch to introduce a bug which, y'know, resulted in Geth Primes being unable to summon turrets or drones, or, a bug that reduced scion cannon damage to SENSIBLE levels....
#152
Posté 31 janvier 2013 - 12:27
Annomander wrote...
Well, let's just hope that the patch doesn't break anything too important...
Because, I'd hate for the patch to introduce a bug which, y'know, resulted in Geth Primes being unable to summon turrets or drones, or, a bug that reduced scion cannon damage to SENSIBLE levels....
lol we can only dream of such glorious bugs
#153
Posté 31 janvier 2013 - 12:32
#154
Posté 31 janvier 2013 - 12:35
Annomander wrote...
Well, let's just hope that the patch doesn't break anything too important...
Because, I'd hate for the patch to introduce a bug which, y'know, resulted in Geth Primes being unable to summon turrets or drones, or, a bug that reduced scion cannon damage to SENSIBLE levels....
Yeah, I'd really hate it if the Arsenal pack starts giving you 5 URs in one pack...
#155
Posté 31 janvier 2013 - 12:36
UnknownMercenary wrote...
The Acolyte got its charge removed again?
Hey, maybe this means they'll have given the typhoon back its 2.0x ramp up...
Oh yeah, that's not going to happen. Have a heavy-as-f*ck UR assault rifle be the best boss killing gun in game? Not acceptable... Keep incendiary lolreegar w/ HVB as the best boss killer gun in game? Yeah, totally acceptable.
Biower's lolbalance. Because, lolreegar should totally be a better boss killer than an ultra-rare AR.
Either nerf the f*cking lolreegar, or buff the typhoon, or don't dare talk to me about "balance" biower.
Modifié par Annomander, 31 janvier 2013 - 12:37 .
#156
Posté 31 janvier 2013 - 12:36
#157
Posté 31 janvier 2013 - 12:36
#158
Posté 31 janvier 2013 - 12:40
UnknownMercenary wrote...
The Acolyte got its charge removed again?
So it seems.
And it doesn't make me that happy, too.
#159
Posté 31 janvier 2013 - 12:44
#160
Posté 31 janvier 2013 - 12:48
This is just my theory; could be wrong.
#161
Posté 31 janvier 2013 - 12:50
Amusingthree93 wrote...
The acolyte change might be one of a number of measures designed to prevent missile glitching. If this is the case then chargeless acolyte is here to stay.
This is just my theory; could be wrong.
It will be reverted again. Most likely (similar to pre-buff submossion net for the vorcha hunter) the patch code was a previous version, and didn't have balance changes applied to it. If they worked with a version of ME3's files which had the acolyte without its charge, then the chances are the copied over files changed it again.
Balance changes in 2 weeks should rectify the situation.
#162
Posté 31 janvier 2013 - 12:51
#163
Posté 31 janvier 2013 - 12:53
Two weeks of fun. Yay!!!Annomander wrote...
Amusingthree93 wrote...
The acolyte change might be one of a number of measures designed to prevent missile glitching. If this is the case then chargeless acolyte is here to stay.
This is just my theory; could be wrong.
It will be reverted again. Most likely (similar to pre-buff submossion net for the vorcha hunter) the patch code was a previous version, and didn't have balance changes applied to it. If they worked with a version of ME3's files which had the acolyte without its charge, then the chances are the copied over files changed it again.
Balance changes in 2 weeks should rectify the situation.
#164
Posté 31 janvier 2013 - 12:59
#165
Posté 31 janvier 2013 - 01:01
Das Rouse wrote...
I just got used to the charging again. Ugh!!!!
They just need to leave it alone
#166
Posté 31 janvier 2013 - 01:09
Annomander wrote...
Oh yeah, that's not going to happen. Have a heavy-as-f*ck UR assault rifle be the best boss killing gun in game? Not acceptable... Keep incendiary lolreegar w/ HVB as the best boss killer gun in game? Yeah, totally acceptable.
Biower's lolbalance. Because, lolreegar should totally be a better boss killer than an ultra-rare AR.
Either nerf the f*cking lolreegar, or buff the typhoon, or don't dare talk to me about "balance" biower.
IA.
#167
Posté 31 janvier 2013 - 01:20
Amusingthree93 wrote...
Is the patch out yet on xbl?
#168
Posté 31 janvier 2013 - 01:25
Amusingthree93 wrote...
Is the patch out yet on xbl?
Doesn't seem like it.
#169
Posté 31 janvier 2013 - 01:40
#170
Posté 31 janvier 2013 - 01:51
GallowsPole wrote...
So they fix the missile glitch and took the Acolyte charge away again? There goes the PUGs again. Why don't they just remove it off the Arc pistol too to totally make the game lame.
I'd prefer seeing a mix of various acolyte characters in my PUG lobbies rather than just the hundreds of turian ghosts with harriers we have now, but maybe that's just me.
#171
Posté 31 janvier 2013 - 01:55
Nice!
#172
Posté 31 janvier 2013 - 01:56
#173
Posté 31 janvier 2013 - 01:59
Descy_ wrote...
Wait, the charge is gone?
Nice!
It appear to be, however, this is most likely a small snafu involving the patch branch of the game not being up-to-date with the weekly balance changes, other things might have changed as well and they might have to reapply the weekly changes once all patch versions are out.
#174
Posté 31 janvier 2013 - 02:03
#175
Posté 31 janvier 2013 - 02:06

Ya know, the only way I could accept this as the norm is if the gun did exactly as described. Shields/barriers ONLY. Meaning you could fire 3000 shots at a dragoon or even a basic trooper and it wouldn't kill it.... ever. Shooting a phantom would take its barrier, but never kill it.
Modifié par Striker93175, 31 janvier 2013 - 02:08 .





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