JackieLee13 wrote...
I thought this thread was going to be about Geth Rocket Troopers.<_<
Too bad they don't exploit any glitches whatsoever, they just reload cancel.

Isn't a worry compared to my ClayMOAR.
That said, there are still a few glaring issues...
Snap Freeze's bugged combo damage evo being always on, even when not chosen
Snap Freeze being able to prime a target without freezing it
Sync Kills not properly working when there is a vertical difference between player and mob
Stop taking off the Acolyte's charge for any reason whatsoever. The charge makes it a more potent weapon, and also apparently makes it "harder"... somehow
Shadow Strike, like sync-kills, cannot properly target on a sloped surface, or against certain foes
Reapers are still a bit too soft around the edges and probably need a buff, or to give fewer credits
Collectors should give more credits if fought
Prevent modding of certain cinematic aspects of the game (you know what I'm talking about...

)
Automatically ban anyone who fires off more rockets than they carried into the match
Enable volus to activate their heavy melee while holding and charging a charge weapon
Clarify loading tooltips - including
telling the player that DR applies to base damage, and enemies get a 40% bonus for capping heroes who aren't in cover
A few other things but not anywhere near as bad as Bethesda. Did anyone ever play Brink in it's horrible lagginess when it came out?