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Gold Standard Builds (Single Player and Squad Members)


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#1
Xion385

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Are there links to Gold Standard Builds for Indiviual class and Squad members like in the ME1 & ME2 forums?

I've got a Soldier build in mind that I'm planning to follow, it would be nice if someone linked some nice ones too. I'm looking for Squad members the most. I'm thinking of using Liara for singularity (I'm glad they brought it back for this game. I missed it 2.), and someone with Overload that will complement my Soldier.


Thanks in advance.

#2
Drayce333

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The best way to utilize Liara is to ignore stasis and max everything else. Singularity - Radius, lolDamage, and Expand. Equip her with a Submachine gun and give her armor debuffing warp ammo. Max Warp for Biotic Explosions when needed and full cooldown evolutions on her passive.

I need to get around to making topics for perfect squad members.

#3
Xion385

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Any recommendations for a second member? I'm guessing James and Ashley are out of the questions because they are soldiers. I'm guessing the second members comes down between Garrus, EDI, and Javik.

#4
brad2240

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I don't know if there are any real "gold standard" builds in ME3, since you'll max all but one power anyway, and that one will reach level 4. So it's mostly a matter of picking the power you like the least and maxing all the rest.

What's your Soldier build going to look like?

For Liara, I would skip her ammo. That's assuming you'll be using a team ammo from Shepard. I put one point in Stasis early, then max Singularity, her passive and Warp in that order, finally finishing off with Stasis. I get Stasis early because I find it handy to take annoying enemies like Combat Engineers out of ther fight quickly. I would spec her:

Singularity: Radius/Damage/Expland
Stasis: Strength/Recharge/Bubble
Warp: Detonate/Expose/Pierce
Passive: Recharge/either/Singularity

My preferred Overload-bot is Garrus, by far. I would again skip his ammo and max the rest, with priority to Overload (obviously) and his passive. Proxy Mine is good as well, make sure to pick up the Damage Taken evo. More damage should compliment your Soldier well, I think. I's build him:

Overload: Chain/Recharge/Shields
Conc Shot:Radius/Recharge/Shredder
Proxy Mine: Radius/Damage Taken/Recharge
Passive: Weapons/Assault Rifle/Squad Bonus

You can also use EDI if you like her more than I do. I recommend skipping Defense Matrix (the recharge penalty kills her) and maxing the rest.

Kaiden is great too, better than EDI, IMO, but you might not have him. If you do, he gives you Overload and Reave which will compliment Liara as well. That would be an extremely solid team actually.

EDIT: Don't discount James and Ashley because they're Soldiers. An all-Soldier team works great, and one of my favorite play-thrus was a Soldier Shep with James and Garrus as my main sidekicks.

Сообщение изменено: brad2240, 31 Январь 2013 - 04:39 .


#5
Xion385

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Thanks for the build and skill progression tips. It's really helpful and I apprieciate it.

I'm leaning towards RedCaesars' Amplified Concussion Shot for crowd control since this is my first playthrough. I'm importing a level 30 ME2 character:

http://social.biowar.../index/13800524

I'm going to use it after I figure out the points distribution of it. I'm just looking for a fun Soldier build to get through the story. If you recommend another Soldier build I'm open ears. I didn't start distributing my points yet since I literally just started and retrained before I imported my character.

Сообщение изменено: Xion385, 31 Январь 2013 - 04:44 .


#6
brad2240

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For a first play with no bonus powers, I'd go something like:

A. Rush: Hardening/Melee/Power Use
Conc Shot: Radius/Recharge/Amplification
Frags: Damage/Max Grenades/Shield
Incendiary Ammo; Damage/Headshots/Explosive
Disruptor Ammo: Squad/Headshots/Damage
Passive: Damage/Headshot/Weapon Master
Fitness: Durability/Recharge/Fitness Expert

Cryo Ammo is the one I skip/save til last.

Grab your favorite automatic weapon and blast away with Incendiary Ammo active, while the squad uses Disruptor. Conc Shot with Amp will set-up and detonate fire explosions so you should see a lot of them, plus the occasional tech burst when it detonates a Disruptor Ammo proc.

ARush is set-up with Hardening because you'll be exposed more while firing and Melee only because you don't want the Duration, you want to get the free reloads as often as possible.

I travel light with all my characters, no more than 2 guns even on a Soldier, so I find the Weapon Master evo in the passive to be more valuable than the weight capacity.

#7
Xion385

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Thank You!

Is that the skill prioriety you took?

Сообщение изменено: Xion385, 31 Январь 2013 - 05:51 .


#8
capn233

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I have a slightly different take on some of these characters. I'll run them in order:

Ash

Available on Mars. She has a decent skillset. Inferno Grenades are her best power to compliment a soldier, with Concussive Shot in second place for rapid CC and combo detonation. I tend to put a point or two in CS, then go for Inferno Grenades. Disruptor Ammo is also a good power, but you potentially have your own, and largely Incendiary Ammo and effects will serve you better until the Rannoch arc anyway. Marksman is bugged, was irritating to use before, and overall is the least useful of her powers, IMO. As for specs, for CS it depends on what ammo you want to run. I just go Radius, Recharge, Amplification on her, the caveat being that Amplification is best with either Incendiary or Cryo Ammo (so you would need to level Shep's for squad variants). Max damage on Infernos. If you level her Disruptor Ammo as a soldier, go Damage, Headshot, Stun Chance. For Alliance Officer, it is dealer's choice, but I prefer Weapon Damage, Power Damage, Assault Rifles (because I have her use AR's).

Vega
I don't like to use Vega because his skillset isn't all that useful. But you have to on Mars (briefly), and then on Menae. Prioritize Frag Grenades. The are insta-cast and will detonate combos. Carnage's cooldown is way to long, and Fortification doesn't do much for you. Soldier shep already has his own Incendiary Ammo, so that doesn't help. If you like Vega for no good reason though, you could conceivably max Frags, then just max his Passive and Fortification. If you run him you could set his Incendiary Ammo to Squad and take the Damage evolution for Shepard's. In either case, both should have Explosive Burst.

Kaidan

I have no import saves with him alive. But I have played a game with him. What you prioritize should depend on what you want your team to be. If you pair him with Liara, prioritize Reave first so they can spam biotic explosions. If not, then go for Overload. Either way, those are the two big ones for practically any character. Overload I prefer Chain, Recharge, Shield Damage, but Neural Shock at Rank 5 is ok too. For Reave, go Radius, Recharge, Armor and Barriers.

Liara

Mainly I agree with brad here. I do not invest in Stasis early with her though because I do not use it in SP except on Phantoms. Warp is overall her most useful power since it can prime and detonate biotic combos, and it debuffs armor. Singularity is good too and shouldn't be ignored. I don't invest in Stasis until I am about to go on a mission that has Phantoms, which is basically after completing the Tuchanka arc. Warp Ammo is not helpful to a soldier really. But if you don't want to share an Ammo power, you can invest in it. As long as Singularity, Warp and her passive get maxed.

Garrus

With Liara he forms my main "go to" squad. Overload is probably the priority with him, spec as with Kaidan. When you get him you probably can level CS to at least 2 for quick CC and combo detonation. I tend to max Overload next, then try to get points in passive. Or you can go into Proxi Mine next. You want Radius than Damage Taken. Mine does not need to go past Rank 5 since it is a debuff power. If you don't want to fool with it as a debuff, don't invest in it. Level his passive for Weapon Damage, Power Damage, Sniper Rifles and give him the Mantis early, and then transition him to the Javelin or Widow. Not the Black Widow (it isn't as good on him as the Mantis is). AP Ammo is optional, depending on how Shep's ammos are evolved.

EDI

She is ok, but the 3 things worth investing in are Overload, Incinerate and her passive. That is it. Decoy and Defensive Matrix have some unwanted side effects. Specifically, if you spec Decoy she will spam it nearly any time you use the squad command button. Defensive Matrix lengthens her cooldowns. In any event, I usually spec her Incinerate first (since I have Garrus for Overload), but I don't run her all that often. Level it Radius, Recharge, Armor... unless you plan on using Cryo Ammo, then the last rank could change to Freeze Combo. Her passive should be Power Damage, Tech Damage, Squad Bonus.

Javik

I mainly use him as a Pull spammer. Radius, Expose, Double. Next go Lift Grenades. Grenades on squad members are just too good to pass up, because you can spam them ultra rapidly and they have no travel time. And his grenades will detonate biotic explosions. Radius, Max Grenades, Damage. Next you can either go for Dark Channel (Duration, Recharge, Pierce) or Vengeful Ancient (go all power damage). Slam is a fun power, but not really useful.

Tali

You get Tali late, but just in time for the Rannoch arc. Sabotage, Sabotage, Sabotage. I like Backfire, Explosive Hack, and Tech Vulnerability, but the only one I am set on in SP is the last one. Next level up Energy Drain(Radius, Recharge, Damage), and then her passive (Recharge, Tech, Squad). Her drone isn't all that useful in this game, but you can get it next. It is better than Defense Drone, which I don't even bother investing in with the last points late game.

#9
RedCaesar97

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Some of the threads you may find useful:

class Guides and Build Videos. This thread contains a collection of some of the single player class guides found in the forums.

What are the best squadmate builds? (Level 60). Includes suggestions for squadmate builds.

List of biotic and elemental (tech) combos. Required reading! It includes many powers exclusive to multiplayer, but the mechanics apply to single player as well. Every class can combo, so you may want to get an idea about how to combo which will help you wreck single player.

#10
brad2240

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Xion, I prioritize Incendiary Ammo, because the bulk of my damage comes from the Explosive  Burst since I'm using rapid fire weapons that are not generally high damage per shot. I put a point in ARush early to have it, but I don't max in until after IA. Fill out the rest to taste.

capn233 wrote...

Vega
I don't like to use Vega because his skillset isn't all that useful. But you have to on Mars (briefly), and then on Menae. Prioritize Frag Grenades. The are insta-cast and will detonate combos. Carnage's cooldown is way to long, and Fortification doesn't do much for you. Soldier shep already has his own Incendiary Ammo, so that doesn't help. If you like Vega for no good reason though, you could conceivably max Frags, then just max his Passive and Fortification. If you run him you could set his Incendiary Ammo to Squad and take the Damage evolution for Shepard's. In either case, both should have Explosive Burst.


I like Vega for no good reason. Posted Image

If I'm using a team ammo from Shep I skip his IA and max the rest. Frags are great, and Carnage is just an occasional anti-armor power. If I have no team ammo, I go for squad IA and skip Carnage. Overall he's one of my most used squaddies. I find him to be simple and effective.

Garrus

With Liara he forms my main "go to" squad. Overload is probably the priority with him, spec as with Kaidan. When you get him you probably can level CS to at least 2 for quick CC and combo detonation. I tend to max Overload next, then try to get points in passive. Or you can go into Proxi Mine next. You want Radius than Damage Taken. Mine does not need to go past Rank 5 since it is a debuff power. If you don't want to fool with it as a debuff, don't invest in it. Level his passive for Weapon Damage, Power Damage, Sniper Rifles and give him the Mantis early, and then transition him to the Javelin or Widow. Not the Black Widow (it isn't as good on him as the Mantis is). AP Ammo is optional, depending on how Shep's ammos are evolved.


I thought teammates weren't too good with snipers, did something change? My attempts to make him an Ash into snipers usually were not very productive and I gave up on it. I've had better luck with ARs (especially the Falcon).

#11
Xion385

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In this game, does having more damage for incendiary better than having squad ammo? Does it still have same aoe effect like it did in 2?

#12
RedCaesar97

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Xion385 wrote...

In this game, does having more damage for incendiary better than having squad ammo? Does it still have same aoe effect like it did in 2?


You only get an AOE (area of effect) effect with Incendiary Ammo if you take the Explosive Burst evolution at rank 6.

With the Soldier, more damage is always better for Shepard. I would always roll with with Shepard-only Incendiary Ammo. Squadmates are better the squad version of Disruptor Ammo or Cryo Ammo. My preference would be to give the squad Cryo Ammo and keep the Disruptor Ammo for Shepard, but Squad Dirsruptor Ammo can be even more deadly considering the potential for tech bursts.

#13
Xion385

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You recommend a way of skill progression on your build (or do you pretty much agree on what's posted) and weapon of choice, RedCaesar? There doesn't seem to be the definitive weapon of choice to have in this like the other previous versions.

Сообщение изменено: Xion385, 31 Январь 2013 - 06:03 .


#14
brad2240

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RedCaesar97 wrote...

Xion385 wrote...

In this game, does having more damage for incendiary better than having squad ammo? Does it still have same aoe effect like it did in 2?


You only get an AOE (area of effect) effect with Incendiary Ammo if you take the Explosive Burst evolution at rank 6.

With the Soldier, more damage is always better for Shepard. I would always roll with with Shepard-only Incendiary Ammo. Squadmates are better the squad version of Disruptor Ammo or Cryo Ammo. My preference would be to give the squad Cryo Ammo and keep the Disruptor Ammo for Shepard, but Squad Dirsruptor Ammo can be even more deadly considering the potential for tech bursts.


I agree, with one possible exception: while leveling, if you take IA early, you could pick up the squad version until
you have enough points for Disruptor/Cryo, then respec.

@Xion, as far as weapon of choice, it's really personal preference. I like assault rifles, even though they're not too great as a whole in ME3, with the Revenant being my favorite (ME2 nostalgia). It's really just about what you're comfortable with.

#15
capn233

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brad2240 wrote...

I thought teammates weren't too good with snipers, did something change? My attempts to make him an Ash into snipers usually were not very productive and I gave up on it. I've had better luck with ARs (especially the Falcon).

Garrus is reasonably decent with high damage rifles that have Piercing mods for cover penetration.  When he hits them, they feel it.  That means Mantis, Javelin and Widow.  Not Black Widow, not fake snipers like the Indra* or Raptor.

AR's are not great on him unless he has a CC ammo power, which will then be ok.  Except the Typhoon apparently.  Big surprise a DLC gun is ultra powerful.  Revenant is a good gun on squad mates though, but I tend to run it on Ash. *The Indra is ok if he has a CC ammo power since it is really an AR, but he gets the sniper damage bonus.

Yes the Falcon is not bad, but you don't get it until the second to last mission.  You could use the Chakram Launcher, which works fine.  I don't like CC based weapons in SP.  Personal preference I suppose.

As for Shep's incendiary ammo, I have run it both ways with Damage at rank 4 and Squad at Rank 4.  If you have it leveled to 6 and have Explosive Burst, you will not notice a significant drop in Shepard's weapon damage since it is largely in Explosive Burst, not the bonus percent.  What you will notice is more targets lit on fire.  That goes for Soldier and Vanguard.  As I said earlier, if you are taking James you could go Damage on Shepard, and level Jame's to Squad, Headshots, Explosive Burst and have your cake and eat it too.  But typically I cannot justify that instead of someone like Garrus who has Overload and importantly Proxi Mine w/ Damage Taken since when you stack debuffs on large targets (Proxi Mine + Proxi Mine + Warp) they die fast.

Not to end on a downer to this interesting discussion, but you can get away with practically anyhing you want to try in SP.  So there is a lot of flexibility.  Probably some reach too (with Smart Choke anyway...).

Сообщение изменено: capn233, 31 Январь 2013 - 06:44 .


#16
Abraham_uk

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I'm playing Sentinel with prothean particle rifle and borrowing James Vega's incendiary ammo.

Enemies are getting slaughtered with this setup.

In addition I have my warp, throw, overload and tech armour.
I'm using dominate. It can be useful at times, but enemies are getting killed so quickly it's usefulness is limited.


I did Leviathan and Omega before starting the Tuchanka arc, only to find that Shepard had jumped to level 50 rapidly.

#17
brad2240

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capn233 wrote...

Garrus is reasonably decent with high damage rifles that have Piercing mods for cover penetration.  When he hits them, they feel it.  That means Mantis, Javelin and Widow.  Not Black Widow, not fake snipers like the Indra* or Raptor.

AR's are not great on him unless he has a CC ammo power, which will then be ok.  Except the Typhoon apparently.  Big surprise a DLC gun is ultra powerful.  Revenant is a good gun on squad mates though, but I tend to run it on Ash. *The Indra is ok if he has a CC ammo power since it is really an AR, but he gets the sniper damage bonus.

Yes the Falcon is not bad, but you don't get it until the second to last mission.  You could use the Chakram Launcher, which works fine.  I don't like CC based weapons in SP.  Personal preference I suppose.


I'll give a sniping Garrus a try with those weapons next time I run through SP. Is squad Cryo or Disruptor effective with those rifles, or would leveling his AP be better?

Can Ash be an effective sniper with those rifles too?

Usually my team is using a CC ammo, and I tend to run the Rev on them prior to getting the Falcon. I do wish the Falcon was available earlier, but two teammates spamming cryo Faclon grenades just makes London a breeze. And don't even get me started on New Game + with that thing. I don't have the Chakram Launcher so I can't comment on that.

Appreciate the tips. Posted Image 

#18
Abraham_uk

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The Prothean Particle Rifle is my all time favourite assault rifle.

Grab some elemental ammo and deliver the carnage.

#19
Abraham_uk

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In terms of synergy, I find that soldier Shepard doesn't synergise that well with fellow soldier squadmates.

For example.

You pair up Soldier/Engineer/Infiltrator/Sentinel Shepard with Tali, Garrus or EDI for tech explosions.
You pair up Adept/Vanguard/Sentinel with Kaidan, Liara and Javik for biotic explosions.

You pair up Adept/Engineer/Sentinel Shepard with James, Ashley, Garrus or Liara for ammo powers.


But with Soldier Shepard, why would you want a second soldier?

#20
RedCaesar97

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Abraham_uk wrote...

In terms of synergy, I find that soldier Shepard doesn't synergise that well with fellow soldier squadmates.

For example.

You pair up Soldier/Engineer/Infiltrator/Sentinel Shepard with Tali, Garrus or EDI for tech explosions.
You pair up Adept/Vanguard/Sentinel with Kaidan, Liara and Javik for biotic explosions.

You pair up Adept/Engineer/Sentinel Shepard with James, Ashley, Garrus or Liara for ammo powers.


But with Soldier Shepard, why would you want a second soldier?

Because depending on how you level up your Shepard:
 - You can get (Squad) Incendiary/Disruptor Ammo from James/Ashley sooner.
 - Using Concussive Shot, you can theoretically tech burst or fire explode more frequently with James or Ashley using squad ammo powers than you can with tech teammates. Using their squad ammo, it gives them and the other squadmate a priming ammo power.

Additionally, Ashley still has a good Concussive Shot, good for reliable freezing if she has Amplification evolution and you run Squad Cryo Ammo. They can also provide more weapon damage than some other squadmates.

Also, pair Garrus and Ashley for Team Sniper, or James and Tali for Team Shotgun (my personal favorite: Team Claymore). Or maybe both James and Ashley for Team Soldier.

EDI has some rather long cooldowns so trying to tech burst consistently with a Soldier is difficult. Same with Garrus although he does have Concussive Shot. Tali is more reliable since her Energy Drain has a rapid cooldown.

#21
capn233

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brad2240 wrote...

I'll give a sniping Garrus a try with those weapons next time I run through SP. Is squad Cryo or Disruptor effective with those rifles, or would leveling his AP be better?

Either of those ammos will work fine.  Don't expect him to CC things all over the place though, but he should have a decent chance of freezing or stunning if it doesn't outright kill them.  There is also the advantage that he is only out of cover for 1 shot, then back into cover.

As for leveling his AP ammo, it depends.  You don't get any powers for free and taking AP early means waiting for something else.  Usually I wouldn't want to do that as a Soldier since Shepard gains points faster and has more powers.

If you are far into the realm of max and min, then perhaps really you should just go Typhoon with Squad Incendiary, or Falcon... or Particle Rifle.  But it is fun to see a giant streak fly across the screen and an enemy because Garrus shot it with the Javelin.

Can Ash be an effective sniper with those rifles too?

I suppose.  In theory if Marksman worked correctly she would be ok with the Black Widow, but Marksman is more of a hassle than it is worth.  She has a slightly smaller sniper bonus than Garrus (their rank 5 and 6 passives are reversed from one another)... so that is why I give her AR's most of the time.  And she comes with a CC ammo power out of the box.   But I have run a full SR squad and it is ok.  Really though squad members are still mainly there for powers, IMO.  Main problem with Ash is you don't really even get to use her until into the 2nd act.

Usually my team is using a CC ammo, and I tend to run the Rev on them prior to getting the Falcon. I do wish the Falcon was available earlier, but two teammates spamming cryo Faclon grenades just makes London a breeze. And don't even get me started on New Game + with that thing. I don't have the Chakram Launcher so I can't comment on that.

I ran an all Revenant squad with Squad Incendiary on my AR Vanguard for the second mission in Leviathan.  It is effective.

#22
brad2240

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Abraham_uk wrote...

In terms of synergy, I find that soldier Shepard doesn't synergise that well with fellow soldier squadmates.


In my team of Soldier Shep, Garrus and James I specced both Frags for anti-shield, James' Carnage for anti-armor, and Shep provided squad cryo while using IA himself. It was a shield-stripping, debuffing machine of death. There were tech bursts, fire and cryo explosions everywhere (and this was before FEs were patched). I call that synergy.

Then I added Falcons to the mix. And then I swapped to squad Disruptor and liked that even better.

Swapped James for Ashley in the second act and kept right on trucking.

Don't discount the all-Soldier death squad. Posted Image

Сообщение изменено: brad2240, 31 Январь 2013 - 11:55 .


#23
capn233

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Yes, all combat squad works.

ME3 was a departure from the previous games somewhat in that pure squads were largely more effective than balanced squads. Combos...

#24
RedCaesar97

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Xion385 wrote...

You recommend a way of skill progression on your build (or do you pretty much agree on what's posted) and weapon of choice, RedCaesar? There doesn't seem to be the definitive weapon of choice to have in this like the other previous versions.


Depends on how I plan to build my Soldier.

I forget how I built my Claymore Soldier (and I am too lazy right now to look it up), but if I were to redo it, I would:
1. Put 10 points in Cryo and evolve it to Squad. 
2. Max Incendiary Ammo, specced for Damage, Headshots, Explosive Burst.
3. Max Adrenaline Rush, spec for Dilation and Damage, Melee, Fire Power.
4. Put 1 point into Concussive Shot, and remaining points in to Combat Mastery.
From there I would max, in order: Combat Mastery, Fitness, Disruptor Ammo, Concussive Shot, Cryo Ammo. You can slot a bonus power in there if you want.
This would also work for the Raider shotgun.

For a one-shot sniper Soldier, I would do it a little differently:
1. Max Disruptor Ammo, max damage.
2. Max Combat Mastery, specced for max weapon damage and power damage.
3. Max Adrenaline Rush, probably Damage Reduction*, Melee, Fire Power.
From there, probably 1 point in Concussive Shot, then Fortification (max durability and Power Damage), Incendiary Ammo for Shepard (max damage)*, Fitness, Cryo Ammo (for Squad), Concussive Shot.
 * Damage Reduction to stack with Fortification as a bonus power, otherwise Damage and Dilation would be better.
 ** Maybe Cryo first to rank 4 for squad.

For assault rifles, SMGs, and rapid-fire sniper rifles, I would probably go something like:
1. Max Incendiary Ammo (damage and Explosive Burst)
2. Adrenaline Rush, probably Damage Reduction, Melee, Shield Boost.
3. At least 1 point in Concussive Shot.
4. Max Combat Mastery for max damage and power damage.
From there, I would level Cryo or Disruptor Ammo to Squad, then focus on Fitness. Then Concussive Shot probably or maybe another ammo power. Not sure.

Сообщение изменено: RedCaesar97, 01 Февраль 2013 - 12:57 .


#25
Xion385

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I've been looking at the different armor types. Since I'm in the front lines and directly in crossfire, I've been thinking of using Collector's armor. Would you guys agree? As for my weapons I'm only going to only carry and sniper and an AR. Still not decided on that yet.