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If you could remove 3 weapons from MP


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#51
RedJohn

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People, we are getting a hammer, for me, they can take out all the weapons.

#52
SoulGuard03

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Typhoon-Acolyte-CSMG are gawd sends, and I wish they was more readily available to new players so that they would be less inclined to missile glitch. The Acolyte was easier to get, but when the buffed it, glitchers didn't stop... cause you know, they don't care about trying other weapons NOR did they know the Acolyte was a demon slayer... so it was reset.

Honestly, thanks to BSN, I didn't even know the Typhoon and CSMG were AoE.

#53
Deerber

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Annomander wrote...

Deerber wrote...

Zjarcal wrote...

Agreed on Reegar and Krysae... horribly designed weapons that were totally broken (and in the case of the Reegar, still is).

I wouldn't remove the Acolyte, I would just double the shield/barrier multiplier and nerf the base damage by half, making it strictly a shield stripper, not something you could ever efficiently kill anything with.


What, people are using it for something else than shield stripping? :?


Let's introduce a gun that does 13,000 burst dps, with a 1.5x modifier versus shields! (grossly OP overkill). Then, let's balance it, by allowing ammo powers and shredder mods to completely negate any drawback the gun has, turning it into the most OP n00b gun garbage in the game!!!oneone111one!

Hey guys, we won't buff the GPR, revenant etc because that would make them overpowered! But a light-weight shotgun that deals 10k+ dps, and can melt bosses in a matter of seconds, tearing through everything even armour is totally balanced!

Sometimes, I wonder if biower's balance team have any idea what they are doing at all.


I was talking about the acolyte :?

#54
Deerber

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RedJohn wrote...

People, we are getting a hammer, for me, they can take out all the weapons.


Haha QFT!

#55
Fortack

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Lucifuture wrote...

This thread is full of stupid. Don't like a gun? Don't use it.


Well, I don't care if someone uses the lolreegar, better to have a minor usefull noob than one who can't kill sh-t. However, I don't like it when people are causing the screen to shake hence why troll weapons (and powers) should be removed or they should only affect the one using em.

#56
BridgeBurner

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Deerber wrote...

Annomander wrote...

Deerber wrote...

Zjarcal wrote...

Agreed on Reegar and Krysae... horribly designed weapons that were totally broken (and in the case of the Reegar, still is).

I wouldn't remove the Acolyte, I would just double the shield/barrier multiplier and nerf the base damage by half, making it strictly a shield stripper, not something you could ever efficiently kill anything with.


What, people are using it for something else than shield stripping? :?


Let's introduce a gun that does 13,000 burst dps, with a 1.5x modifier versus shields! (grossly OP overkill). Then, let's balance it, by allowing ammo powers and shredder mods to completely negate any drawback the gun has, turning it into the most OP n00b gun garbage in the game!!!oneone111one!

Hey guys, we won't buff the GPR, revenant etc because that would make them overpowered! But a light-weight shotgun that deals 10k+ dps, and can melt bosses in a matter of seconds, tearing through everything even armour is totally balanced!

Sometimes, I wonder if biower's balance team have any idea what they are doing at all.


I was talking about the acolyte :?


And I'm venting about the blatant lack of balance in this game! Or when the balance team balance stuff based on statistics and spreadsheets instead of actual in-game performance.

<_<

#57
Zjarcal

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Deerber wrote...

Zjarcal wrote...

Agreed on Reegar and Krysae... horribly designed weapons that were totally broken (and in the case of the Reegar, still is).

I wouldn't remove the Acolyte, I would just double the shield/barrier multiplier and nerf the base damage by half, making it strictly a shield stripper, not something you could ever efficiently kill anything with.


What, people are using it for something else than shield stripping? :?


What, you forgot how it was before they added the charge back? Everyone was using it on any kit, and while using the gun itself to kill stuff wasn't the best setup, it worked well enough, since you can still easily kill your targets with just the gun once their shields are down (even better if they are clustered).

Granted, given that insta shield stripping already enables some powers or combos to kill immediately, eh, not sure if such change would make an actual difference in practice. 

Or they could make it have a lower multiplier against shields and only a high one against barriers... which makes sense for a weapon that shoots WARP balls.... :?

Either way, I don't mind the Acolyte in and of itself, unlike the krysae and reegar, but it could use some further tweaking.

Deerber wrote...

I was talking about the acolyte [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]


You shouldn't have been surprised, it's not like Annomander doesn't do things like bring up Krogan heavy melee on posts that have nothing to do with Krogan heavy melee. :P

Modifié par Zjarcal, 31 janvier 2013 - 03:28 .


#58
UKStory135

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megabeast37215 wrote...

Krysae
Valiant & Valkyrie - They get in the way of my Hurricane upgrades far too often.


You only have one more Valiant left.

#59
Deerber

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Zjarcal wrote...

Deerber wrote...

Zjarcal wrote...

Agreed on Reegar and Krysae... horribly designed weapons that were totally broken (and in the case of the Reegar, still is).

I wouldn't remove the Acolyte, I would just double the shield/barrier multiplier and nerf the base damage by half, making it strictly a shield stripper, not something you could ever efficiently kill anything with.


What, people are using it for something else than shield stripping? :?


What, you forgot how it was before they added the charge back? Everyone was using it on any kit, and while using the gun itself to kill stuff wasn't the best setup, it worked well enough, since you can still easily kill your targets with just the gun once their shields are down (even better if they are clustered).


Oh yeah, I totally remember that shietload of volus engineers trying to take Atlases down using acolytes. But thanks to the dev team, they put the charge back, and now I don't see anyone using it for anything more than shield stripping :happy:

#60
BeardyMcGoo

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Dokteur Kill wrote...

Don't know if there are any I'd remove, but I'd shuffle the Wraith and Paladin down a rarity category, along with maybe the Collector SMG.


lol



Crimson Vanguard wrote...

Geth Prime Cannon

Atlas Rocket

Praetorian laser


bolded for truth.

#61
BridgeBurner

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Zjarcal wrote...

You shouldn't have been surprised, it's not like Annomander doesn't do things like bring up Krogan heavy melee on posts that have nothing to do with Krogan heavy melee. :P


Krogan sentinel: 105% melee bonuses +80% for rage +40% for tech armour

Asari Huntress: 90% +120% + 50%

Salarian Infiltrator: 90%, +80% + 50%

So, my krogan hits roughly 15-20% harder than an equivalently specced salarian infiltrator.

I don't know about you, but I have a serious f*cking problem with that. Balance? Ha, a laughable concept in this game.

#62
Guest_Lord_Sirian_*

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Valkyrie, Crusader, Valiant. 

That way I'd have a Hurricane & Eagle X by now.

Modifié par Lord_Sirian, 31 janvier 2013 - 03:38 .


#63
Zjarcal

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Deerber wrote...

Oh yeah, I totally remember that shietload of volus engineers trying to take Atlases down using acolytes. But thanks to the dev team, they put the charge back, and now I don't see anyone using it for anything more than shield stripping [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]


Yeah, the charge is a good thing as it prevents people from using from something other than its intended role, but even so, I really think killing even a single unshielded mook with this thing shouldn't be as easy as it is now.

Annomander wrote...

Zjarcal wrote...

You shouldn't have been surprised, it's not like Annomander doesn't do things like bring up Krogan heavy melee on posts that have nothing to do with Krogan heavy melee. :P


Krogan sentinel: 105% melee bonuses +80% for rage +40% for tech armour

Asari Huntress: 90% +120% + 50%

Salarian Infiltrator: 90%, +80% + 50%

So, my krogan hits roughly 15-20% harder than an equivalently specced salarian infiltrator.

I don't know about you, but I have a serious f*cking problem with that. Balance? Ha, a laughable concept in this game.


See? :D


More than anything, I'd like the armor penalty on Krogan melee to be dropped.

Modifié par Zjarcal, 31 janvier 2013 - 03:40 .


#64
Leland Gaunt

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Acolyte
Reegar
Harrier

#65
Kalas Magnus

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geth smg
striker
argus

terrible weapons.

#66
Guest_Super Saiyajin_*

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Reegar, Prothean Particle Rifle and Geth Spitfire because of cheapness^^

#67
Lucifuture

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Fortack wrote...

Lucifuture wrote...

This thread is full of stupid. Don't like a gun? Don't use it.


Well, I don't care if someone uses the lolreegar, better to have a minor usefull noob than one who can't kill sh-t. However, I don't like it when people are causing the screen to shake hence why troll weapons (and powers) should be removed or they should only affect the one using em.


I get that. I haven't been playing sniper characters enough recently for it to bother me, but I totally understand how that can be a bother.

I kinda like some of the screenshaknig as some characters to add to the feel of the combat, but it is too bad we can't turn it off or on.

#68
Yenneffer

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1. Cobra
2. Harrier
3. Claymore

Problem?

#69
ThatGuyThatPlaysThisGame

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Look at all the bad kids saying reeger carbine

#70
Feneckus

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N7-RedFox wrote...

I think that's more to do with the Typhoon having a much longer range than Reegar. You only get about 15ft range with a Reegar so you have to get in close and risk being slapped around. Plus its ammo count is quite low.


Yeah right, getting closer is such a big deal for vanguards/infiltrators/krogans :?

#71
.458

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If I could remove three weapons...I'd keep them all anyway. As others have mentioned, I might have some minor redesign. I'd even keep the weapons others like that I hate.

#72
enigmagtx

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every gun in the game b/c well why not.

#73
BridgeBurner

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ThatGuyThatPlaysThisGame wrote...

Look at all the bad kids saying reeger carbine


Look who's talking. At least I don't need a brokenly OP gun to carry me because I can't aim, or just suck in general. Unlike you.

:kissing:

#74
nanotm

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tbh you can get rid of all common/uncommon wepaons, all rare weapons

just so long as the bloodpack smg and the executioner pistol are added to mp

and they work in the same way as they do in sp only better :P

#75
Blind2Society

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Annomander wrote...

Black Widow; Horrifically overbuffed, EZ mode weapon; phasic III + TC = OSK with body shot, delete plz.


What if you're out of phasic rounds and are not using an infiltrator?

As for me, I don't think any gun should be removed (though they might as well just remove the Krysae).

I would say that the reegar could use some adjustment. A gun like that shouldn't be capable of headshots.

Modifié par Blind2Society, 31 janvier 2013 - 04:00 .