Like I've had friends killed off the geth in ME3 and felt nothing when they all died arguing that without Legion there was no one to care about. I've also had moments where I'll read that maybe so many people died because of a decision I made but because the consequence was told to me rather than shown I felt nothing for those who died.
Then you have things like Heavy Rain or The Walking Dead game which are some of the most intense games I've ever played. Why? Because dying had so much more weight in those games and even the Suicide Mission from ME2 was also very intense and one of the better missions of the series due to how your squadmates could die if you messed up, Shepherd as well.
My point is that when we get to eventually play DA3 a lot of people are going to die what with it being the Mage/Templer War and everything and I want to know what do you think it should be like?
Would you like to see more moments where potential followers can die based on your choices? Should it be as grim as Spec Ops: The Line? What makes you care when someone dies in video games? Lastly, how do you think Death in Dragon Age 3 should be handled?
Modifié par BombThatDeadGuy, 31 janvier 2013 - 03:06 .





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