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How do you think Death in Dragon Age 3 should be handled?


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22 réponses à ce sujet

#1
BombThatDeadGuy

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This was a topic i brought up with my friends recently is that when people die in video games sometimes it doesn't get the intended reaction across.

Like I've had friends killed off the geth in ME3 and felt nothing when they all died arguing that without Legion there was no one to care about. I've also had moments where I'll read that maybe so many people died because of a decision I made but because the consequence was told to me rather than shown I felt nothing for those who died.

Then you have things like Heavy Rain or The Walking Dead game which are some of the most intense games I've ever played. Why? Because dying had so much more weight in those games and even the Suicide Mission from ME2 was also very intense and one of the better missions of the series due to how your squadmates could die if you messed up, Shepherd as well.

My point is that when we get to eventually play DA3 a lot of people are going to die what with it being the Mage/Templer War and everything and I want to know what do you think it should be like?

Would you like to see more moments where potential followers can die based on your choices? Should it be as grim as Spec Ops: The Line? What makes you care when someone dies in video games? Lastly, how do you think Death in Dragon Age 3 should be handled?

Modifié par BombThatDeadGuy, 31 janvier 2013 - 03:06 .


#2
Guest_simfamUP_*

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Like it was in Mass Effect 3, Heavy Rain and the Walking Dead. Of course, this only applies to companions and NPCs we, as a player, cannot kill.

#3
Fredward

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Gently. He's a fragile guy.

#4
Fiddles dee dee

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No need to be grim all the time. It's getting irritating how frequently "the hero dies" is being used for poignancy when simply seeing them laugh would bring a level of joy to the conclusion otherwise totally lacking.

#5
JimboGee

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Personally, I think every decision should be a weighty one. This has been mentioned before but each choice you make should have lives hanging in the balance. if you choose to save one person then there is a good chance that someone else will die. You can choose to save one but not both.

#6
MichaelStuart

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I can't bring myself to really care about fictional characters. If one of them dies, I would be prefer that the game not stop and agonize over the character, or at lest give me the option to say I don't care and skip it.
I would prefer characters not be killed, just to add some drama.
I not mind them dying if I mess up.

Modifié par MichaelStuart, 01 février 2013 - 11:50 .


#7
A Crusty Knight Of Colour

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Context is important.

It looks ridiculous when you try to force emotion and dramatic reactions when it's out of context or the appropriate build-up hasn't happened.

see: sibling getting mauled by troll.

Besides, in the Dragon Age games you kill literally thousands of people whose only sin is having a job that puts them in conflict with the protagonist with no repercussions or emotional impact on the part of protagonist, the NPCs or the player themselves.

That said, I would like to see death treated as simply apart of what can happen in the game. People can die, NPCs can die, it simply happens. i.e permdeath.

Modifié par CrustyBot, 01 février 2013 - 12:05 .


#8
Guest_Lathrim_*

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JimboGee wrote...

Personally, I think every decision should be a weighty one. This has been mentioned before but each choice you make should have lives hanging in the balance. if you choose to save one person then there is a good chance that someone else will die. You can choose to save one but not both.


Too much of something is never good. Never. The amount of death you speak of would gradually cheapen it to the point where many, many players would just get tired of it. And not in a good way.

#9
AshenSugar

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What we need in my opinion is more grimdark.

Sad, shuffling companions who are slouching embodiments of misery and depression. A protagonist who dresses only in black as a mark of shame brought on by a past too traumatic to mention, and forever accompanied by a black dog, with black fur, called 'Ebon', who is forever giving out black looks. This dog would not be visible at night.

In order to drive home the hopleless futility of our failed endeavours, all companions should eventually die, despite all efforts to save them. Death scenes should be suitably accompanied by slow dark, sombre dirges, played upon a broken piano with all the high notes removed, also there needs to be storms, lightning and heavy, unyielding rain.

There's no need for dialogue during these scenes; instead the survivors should form a forlorn ring around the fallen companion, their faces unreadable masks, half-shadowed in the gloom.

Obviously the day/night cycle needs to be done away with - There is not day, night is all, night is all there ever was, and all there ever will be. Night is all. It is eternal.

.... In fact.... the game needs to be in black and white, rather than colour.

The final scene should feature the protagonist sadly lurching into a swollen, grey sea, the last dregs of his/her senseless existence to be drown under pitiless waves, while cold stars blaze indifferently under an uncaring sky.

#10
Kaiser Arian XVII

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As CrustyBot said the DA protagonist (like some other games) is a butcher of duty-doers. But I think in some situations certain individuals and groups should be killable.

If the companions die in the battles, you have to find and use the "Rod of Resurrection" to bring them back to life!

#11
Lady Mortho

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With guts spilt every where. I was heads on spikes, tortue! GORE!!!

#12
Guest_Jayne126_*

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Permanent.

#13
Yumichika

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I think they handled it pretty well in ME3 i don't know about ME1 or 2.
A lot of my companions died and u can always discuss about that with Jocker and EDI, it could be more intense but it's still here.

About DA, Origin was more dark and intense (The option of killing or not Alistair was a great dark surprise) and of course an adult game why DA2 is more of a teen game (It's why i was not able to play it till the end).
Companions who can die or get killed or suicide themselves from ur actions would be great. But if it's not affecting the storyline or main plot, it's just useless.

#14
Mavqt

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Lady Mortho wrote...

With guts spilt every where. I was heads on spikes, tortue! GORE!!!

#

They're asking for Dragon age 3 deaths. Not the deaths of your enemies when you take your empire back.

#15
Dragon_Claw

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Like this!   B)

Image IPB

Modifié par Dragon_Claw, 01 février 2013 - 01:08 .


#16
ianvillan

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But will the death even be permament? because they brought back Leliana for DA2 even if she was killed in your Origins game and they said it was what they wanted, so any deaths in DA3 will not have much of an impact for me because I wont know whether they will be back for the next game.

Modifié par ianvillan, 01 février 2013 - 01:25 .


#17
Aurora313

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If there is a companion still alive, they can contiune to fight with the possibility of reviving you mid-combat. If there is not, the company faint and end up in the nearest location that could constitute a jailcell. Escaping would be easy and merely an inconvience at best.

#18
Lady Mortho

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mavqt wrote...

Lady Mortho wrote...

With guts spilt every where. I was heads on spikes, tortue! GORE!!!

#

They're asking for Dragon age 3 deaths. Not the deaths of your enemies when you take your empire back.


Oh... got carried away XD

#19
Blackrising

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I would like it if our choices had a lot of impact yes, but that isn't restricted to deaths.

What I don't like are deaths you can't avoid, deaths that try to force emotion. Your sibling's death in DA2 is indeed a good example of this. It didn't make me feel anything on my first playthrough since I'd known them for less than ten minutes and in the following playthroughs, where I'd gotten to know them, I already knew what was going to happen and didn't feel anything either. So if their goal was to invoke emotions in the player, then it failed.
Leandra's death did make me feel grief...but more because it hurt me to see my Hawke lose the rest of her family and less because I felt great sympathy for Leandra.

#20
Guest_EntropicAngel_*

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CrustyBot wrote...

Besides, in the Dragon Age games you kill literally thousands of people whose only sin is having a job that puts them in conflict with the protagonist with no repercussions or emotional impact on the part of protagonist, the NPCs or the player themselves.


I disagree with this, largely. Most of the people you kill are bandits. Criminals, and not slick b*stards with a silver tongue but who would never hurt a fly--but people who walk around with daggers and longswords and are perfectly willing to stick them in innocent people.

#21
BombThatDeadGuy

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Blackrising wrote...

I would like it if our choices had a lot of impact yes, but that isn't restricted to deaths.

What I don't like are deaths you can't avoid, deaths that try to force emotion. Your sibling's death in DA2 is indeed a good example of this. It didn't make me feel anything on my first playthrough since I'd known them for less than ten minutes and in the following playthroughs, where I'd gotten to know them, I already knew what was going to happen and didn't feel anything either. So if their goal was to invoke emotions in the player, then it failed.
Leandra's death did make me feel grief...but more because it hurt me to see my Hawke lose the rest of her family and less because I felt great sympathy for Leandra.


I definitely agree with you on this there wasn't enough time for me to care about either sibling when you start out. In my first playthrough my reaction to the ogre killing you sibling was along the lines of "Who? Oh yeah THAT guy, what was his name again? Carving?"

#22
EpicBoot2daFace

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With a boot to the face. :)

#23
Darth Death

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One word: Investment.

When you substantially invest in a character for a good amount of time, chances are you'll start to care for that particular character. When that happens, kill that character off. You'll feel something if done well I can guarantee it.