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13 réponses à ce sujet

#1
Tulaugu

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Dear fellow DA players.

I am really enjoying this game. The storyline and everything. It's nice to have a game like this again. Tho since I'm an oldskool Baldur's Gate player I do have a few issues with DAO. First little thingie is that there are just about 6 different mobs in the game. Or atleast.. it looks like it. After hacking dow 200 hurlocks and genlocks I'm not as excited anymore to kill those other 200 aswell. But I guess that will be fixed with downloadable content.
Than my biggest issue. The difficultylevel. I'm playing on Nightmare at the moment and unless you handicap yourself to go without a healer and potions I find it very difficult to die. I can't believe that I'm that good. I would like to hear if more people have the same experience as I have. I expect nightmare to be a nightmare. Leaving me with big bosses wich take me hours to figure out and wipe again and again. It's not fair ofcourse to compare DAO with Baldur's Gate (2), but those games had some real fights that kept you busy for hours on nightmare (or I think the difficulty level was called insane or something like that).
I hope bioware will fix this. Ofcourse I will play this game still and buy the expention, cause the story is awesome. But I'd like you (Bioware) to challange me and probably others.

Thank you

#2
soteria

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There have been a lot of threads like this. The game has a steep learning curve, but once you figure it out, you're right, you have to limit yourself to be challenged, even on nightmare.

#3
Lord Phoebus

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I think those players that treat this game as an old school TBS game, using pause to simulate turns, and applying those old tactics, will find the game quite easy even on nightmare for their first run. Those who treat it as an ARPG will find it brutal. However once you learn the mechanics and equipment you can breeze through it even on Nightmare. My solo warrior (3rd run) has been having real easy time, I don't pause unless I need to pull something from inventory, like a balm or poison, I've even started getting lazy about saving.

#4
oyzar

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The game is doable without hours of reloading on nightmare solo, so it is no wonder you don't really have a problem with a party.

#5
Cybercat999

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I play with party because I am sucker for tactics, I love arranging them. But yeah, I dont have to pause on nightmare anymore, even some "harder" boss fights.


#6
Zenon

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There is a Nightmare+ mod for PC, if you need a higher challenge. HERE!

#7
Chriagon

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I'm not a fan of the nightmare setting let alone all those nightmare mods. Just making enemies 50% stronger for example doesn't make the fighting more fun to me.

#8
Magonian

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If U decide to quit, can I have your stuff..?

#9
Jonnerz

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Well, it's nice to see someone standing out amongst the masses shouting 'I'm having trouble!', and then proclaiming, 'It's too easy!'

I feel sorry for the people who admit they have difficulty. These petitions for more of a challenge must do wonders for their self esteem. Posted Image

Modifié par Jonnerz, 09 janvier 2010 - 04:12 .


#10
Chriagon

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Magonian wrote...

If U decide to quit, can I have your stuff..?

The stuff of my DA character?

You will have it all at the end of the game at the latest.

Modifié par chrissicross, 09 janvier 2010 - 04:48 .


#11
Lord Phoebus

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Jonnerz wrote...

Well, it's nice to see someone standing out amongst the masses shouting 'I'm having trouble!', and then proclaiming, 'It's too easy!'

I feel sorry for the people who admit they have difficulty. These petitions for more of a challenge must do wonders for their self esteem. Posted Image


It's not their fault, video game developers have been making games that rarely require more than the player remain awake to complete for the last decade give or take a few years (specifically in the RPG genre) . Or games that are twitch based instead of think based.   It takes a while to get up to speed if you don't have a frame of reference to draw from. 

I think games have started to get harder again, SoZ improved the NWN2 AI and had a couple of tough fights (The first temple with the Yuan-Ti).  Drakensang had a few tough fights early on too (The rat boss fight was as tough as anything in DA:O if you did it when you first got the quest) though the difficulty dropped off.  Here's hoping the trend keeps up.

#12
Sylixe

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Tulaugu wrote...

Dear fellow DA players.

I am really enjoying this game. The storyline and everything. It's nice to have a game like this again. Tho since I'm an oldskool Baldur's Gate player I do have a few issues with DAO. First little thingie is that there are just about 6 different mobs in the game. Or atleast.. it looks like it. After hacking dow 200 hurlocks and genlocks I'm not as excited anymore to kill those other 200 aswell. But I guess that will be fixed with downloadable content.
Than my biggest issue. The difficultylevel. I'm playing on Nightmare at the moment and unless you handicap yourself to go without a healer and potions I find it very difficult to die. I can't believe that I'm that good. I would like to hear if more people have the same experience as I have. I expect nightmare to be a nightmare. Leaving me with big bosses wich take me hours to figure out and wipe again and again. It's not fair ofcourse to compare DAO with Baldur's Gate (2), but those games had some real fights that kept you busy for hours on nightmare (or I think the difficulty level was called insane or something like that).
I hope bioware will fix this. Ofcourse I will play this game still and buy the expention, cause the story is awesome. But I'd like you (Bioware) to challange me and probably others.

Thank you


What a totally original thread that hasn't been beat like a dead horse.

#13
Jonnerz

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Lord Phoebus wrote...

Jonnerz wrote...

Well, it's nice to see someone standing out amongst the masses shouting 'I'm having trouble!', and then proclaiming, 'It's too easy!'

I feel sorry for the people who admit they have difficulty. These petitions for more of a challenge must do wonders for their self esteem. Posted Image


It's not their fault, video game developers have been making games that rarely require more than the player remain awake to complete for the last decade give or take a few years (specifically in the RPG genre) . Or games that are twitch based instead of think based.   It takes a while to get up to speed if you don't have a frame of reference to draw from. 

I think games have started to get harder again, SoZ improved the NWN2 AI and had a couple of tough fights (The first temple with the Yuan-Ti).  Drakensang had a few tough fights early on too (The rat boss fight was as tough as anything in DA:O if you did it when you first got the quest) though the difficulty dropped off.  Here's hoping the trend keeps up.


To an extent, but it pays to keep the game challenging and not frustrating. A new generation of games like Ninja Gaiden might be too much.

#14
Tulaugu

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I'm very glad that people took time to reply. I do hope that there is somewhere a vision of the gamedevelopers about this issue. It is not something that would potentially ruin the game or something. People will still be able to play on lower difficultylevels if that is their level. It's more that I am hoping that they will give the community the possibility to engange a difficulty that is suitable for the players that bioware made by making such challanging and amazing games in the past. Hopefully there is a game developer that could eleborate here or somewhere else about this?



Thanks