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Havoc Soldier video + guide + few Claymore tips


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#101
Learn To Love Yourself

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Deerber wrote...

About the havoc strike + dodging back Crapper pointed out... I'm assuming HS works exactly as charge does, in that regard. If that's the case, doing that will prevent any sync kill from happening, at least on host. Even if you HS a teleporting banshee. The only exception is the Praetorian, cause its stupid melee staggers and it's fast as hell. You still have good chances of surviving a HS + dodge back on a walking, no-mid-animation Praetorian, but it's definitely not 100% as with the other enemies. Well, so long as you don't HS an enemy that just meleed of course. You shouldn't do that :whistle:

Actually, Havoc Strike is a special case.  You can't cancel a Biotic Charge (as far as I know), but you can shorten / cancel Havoc Strike's animation (and in cases, the cooldown which is cheap) with either a dodge or a heavy melee, and the Havoc Strike will still hit.  Basically, I will dodge back before connecting, and it will allow me to dodge back to safety.

I admittedly haven't tried it on a Praetorian yet, but I have tried it out on "stage 1 / phasing" Banshees numerous times.

#102
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capn233 wrote...

CmnDwnWrkn wrote...

Yes, I'm personally going to assume that as a PC player you're playing with edited files.  That's different from outright calling every PC player a cheater.  If you don't understand the difference, that's your problem.  I'm not your teacher.

Alright, point taken.  Thanks for sharing your view on the game.  No need to spam the same thing over and over.

Please stop feeding the troll.

#103
cronshaw

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Thanks for the guide
I'm going to give him a try again
even though I really like the fact that BC automatically recharges your shields
It's because I'm lazy

Modifié par modok8, 31 janvier 2013 - 09:30 .


#104
Deerber

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Jack Crapper wrote...

Deerber wrote...

About the havoc strike + dodging back Crapper pointed out... I'm assuming HS works exactly as charge does, in that regard. If that's the case, doing that will prevent any sync kill from happening, at least on host. Even if you HS a teleporting banshee. The only exception is the Praetorian, cause its stupid melee staggers and it's fast as hell. You still have good chances of surviving a HS + dodge back on a walking, no-mid-animation Praetorian, but it's definitely not 100% as with the other enemies. Well, so long as you don't HS an enemy that just meleed of course. You shouldn't do that :whistle:

Actually, Havoc Strike is a special case.  You can't cancel a Biotic Charge (as far as I know), but you can shorten / cancel Havoc Strike's animation (and in cases, the cooldown which is cheap) with either a dodge or a heavy melee, and the Havoc Strike will still hit.  Basically, I will dodge back before connecting, and it will allow me to dodge back to safety.

I admittedly haven't tried it on a Praetorian yet, but I have tried it out on "stage 1 / phasing" Banshees numerous times.


Ah, I see. This is the dual strike glitch, I take it. Thanks for pointing that out ;)

#105
E_rik

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Nice to see I'm not the only one with this idea; I've been running a 6/6/0/6/6 Havok Soldier since I got my hands on the little bugger. Havok Strike > Claymore > Dodge backwards is the key to victory. Does wonders on collectors.

#106
CmnDwnWrkn

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spudspot wrote...

CmnDwnWrkn wrote...

Here, let me spell it out for you since you're a little slow.  Assuming that a PC player is playing with modded files is my personal assumption from what I've observed.  I acknowledge I'll be wrong a small percentage of the time.  But I'll be right most of the time.  Not all PC players cheat, but most do.  If I assume that a PC player is not playing with modded files, I'll be wrong most of the time.


I see, reading between the lines, understanding what a person constantly implies by spamming generalizations left and right makes you 'slow' these days. =]

No wonder all Americans are dumb. Oh wait, only most are until they prove me wrong. Though of course I'll only be wrong a small percentage of the time.



I'd say that's a fair assumption to make.  Most Americans ARE dumb.

#107
RoundedPlanet88

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@CmnDwnWrkn
Your on Xbox right?

#108
Heldarion

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CmnDwnWrkn

I suggest you stop living. You are, essentially, an oxygen thief.

#109
CmnDwnWrkn

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RoundedPlanet88 wrote...

@CmnDwnWrkn
Your on Xbox right?


PS3

Heldarion wrote...

CmnDwnWrkn

I suggest you stop living. You are, essentially, an oxygen thief.


LOL

Modifié par CmnDwnWrkn, 31 janvier 2013 - 10:12 .


#110
lightswitch

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Deerber wrote...

lightswitch wrote...

Let's talk about Havoc Strike! Feneckus, doesn't Havoc Strike do double damage against frozen and chilled targets? Have you experimented with Cryo ammo at all?


Uh? I didn't know of this. Where did you find out?


Well, I thought I read it in Cyonans' Powers and Their Hidden Attributes thread, but apparently not because if I had I would have known that it does 3x damage to frozen targets, not 2x, and he doesn't mention anything about chilled targets. If it doesn't get the damage multiplier on chilled targets then...meh, who cares.

#111
lightswitch

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What is all this about a dual strike, anyhow? Is there a video?

#112
najzere

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Video: Dual Strike Tutorial for Turian Havoc

#113
Dunvi

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CmnDwnWrkn wrote...

Here, let me spell it out for you since you're a little slow.  Assuming that a PC player is playing with modded files is my personal assumption from what I've observed.  I acknowledge I'll be wrong a small percentage of the time.  But I'll be right most of the time.  Not all PC players cheat, but most do.  If I assume that a PC player is not playing with modded files, I'll be wrong most of the time.


Dude, get off your soapbox.

Modifié par Dunvi, 31 janvier 2013 - 10:40 .


#114
The fool you should have eaten

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Dunvi wrote...

CmnDwnWrkn wrote...

Here, let me spell it out for you since you're a little slow.  Assuming that a PC player is playing with modded files is my personal assumption from what I've observed.  I acknowledge I'll be wrong a small percentage of the time.  But I'll be right most of the time.  Not all PC players cheat, but most do.  If I assume that a PC player is not playing with modded files, I'll be wrong most of the time.


Dude, get off your soapbox.


I think that someone was born in the wrong century.  Witch hunts would be right up this guy's alley.

I feel like I should add something on topic, as I felt that the video was very well done, and not deserving of the level of off-topicness that we, the BSN, have shown herein.  I think that I will take my Havoc out for a spin now.  I was going to try to use an AR but the claymore seems quite appealing now.  Nice build, OP.

Modifié par The fool you should have eaten, 31 janvier 2013 - 11:41 .


#115
Nicla Karsavina

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Feneckus wrote..
Because sometimes you have to dodge because you havoc striked into a stupid situation. The fact that your Claymore will reload itself during the dodge is a pretty nice bonus.

Besides, you might as well dodge and get some breathing room rather than just staying there waiting for your Claymore to reload.

Of course you dodge if you have to dodge; you don't do it just in order to reload cancel your weapon.


CmnDwnWrkn wrote...
Here, let me spell it out for you since you're a little slow.  Assuming that a PC player is playing with modded files is my personal assumption from what I've observed.  I acknowledge I'll be wrong a small percentage of the time.  But I'll be right most of the time.  Not all PC players cheat, but most do.  If I assume that a PC player is not playing with modded files, I'll be wrong most of the time.

You're acting like it's possible for you, in this situation, to speak in generalities. You have a video - actually, lots of them in Feneckus channel, but they're not pertinent here -, can you show us something specific to support your claim? Otherwise you're off topic and you'd better leave the thread.

Modifié par Nicla Karsavina, 01 février 2013 - 12:02 .


#116
Learn To Love Yourself

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Deerber wrote...

Jack Crapper wrote...

Deerber wrote...

About the havoc strike + dodging back Crapper pointed out... I'm assuming HS works exactly as charge does, in that regard. If that's the case, doing that will prevent any sync kill from happening, at least on host. Even if you HS a teleporting banshee. The only exception is the Praetorian, cause its stupid melee staggers and it's fast as hell. You still have good chances of surviving a HS + dodge back on a walking, no-mid-animation Praetorian, but it's definitely not 100% as with the other enemies. Well, so long as you don't HS an enemy that just meleed of course. You shouldn't do that :whistle:

Actually, Havoc Strike is a special case.  You can't cancel a Biotic Charge (as far as I know), but you can shorten / cancel Havoc Strike's animation (and in cases, the cooldown which is cheap) with either a dodge or a heavy melee, and the Havoc Strike will still hit.  Basically, I will dodge back before connecting, and it will allow me to dodge back to safety.

I admittedly haven't tried it on a Praetorian yet, but I have tried it out on "stage 1 / phasing" Banshees numerous times.


Ah, I see. This is the dual strike glitch, I take it. Thanks for pointing that out ;)

I guess it is similar, but I don't cancel the cooldown since that is cheap.  If I perform a dodge, it would be before the moment of impact, which would still incur a cooldown.  Probably still a glitch, but not quite as cheap.

#117
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Nicla Karsavina wrote...

Feneckus wrote..
Because sometimes you have to dodge because you havoc striked into a stupid situation. The fact that your Claymore will reload itself during the dodge is a pretty nice bonus.

Besides, you might as well dodge and get some breathing room rather than just staying there waiting for your Claymore to reload.

Of course you dodge if you have to dodge; you don't do it just in order to reload cancel your weapon.

And of course it is situatoinal, not to be used exclusively to cover up the reload animation.  That would be rather stupid.

#118
MetalDeggial

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Shampoohorn wrote...

MetalDeggial wrote...

Shampoohorn wrote...

MetalDeggial wrote...

Feneckus wrote...
Can you survive when two cerberus turrets are shooting at you with biotic charge ? Because you can with Havoc Strike. :wizard:


It's called bonus power (6A evo) bro. Use it. ...


That's a joke right?  Drellguards come out of BC with 50% DR on at most 850 shields.  And you're relying on a power evolution that works 33% of the time, and even then likely would not save you from one turret -- let alone two.  LoL, you are out on a limb there. 
...
...


No, I'm not joking. Bonus Power on the Drellguard, the Protector, the Kroguard and the Asari Vanguard is one of the most ridiculous things ever. I'm still in awe that no-one uses this. I started using bonus power when Jack Crapper told me to use it with the Volus Protector, and I was speechless at how good it was.

Also, the Drellguard gets a maximum of 450 shields with full fitness. I'm not using CycloMods with him like a scrub. Adrenaline Mod III all day, every day. Why do you need the other half of the shields for? You'll get annihilated as soon as you finish the charge full shields or not... unless you can charge again, and believe me: I can with this "pathetic" 33% chance. With bonus power, I will charge 2, 3, 4, sometimes 5 or 6 times in a row, with a 40% power damage bonus every single time as well as the amazing power passives.

Those who don't know about bonus power and dismiss it as a bad evo really don't know what they are talking about. I've been called a cheater and a hacker by ignorants for using this evo and never dying in a match with him. But sure, keep using the barrier evo with the Drellguard. I don't care. Stay free. The more for me the mo bettah.

You suggested Bonus Power as a way to tank 2 turrets with the Drellguard.  There's no way.  The Havoc on the other hand can do it.  Case closed.  If you want to make a thread extolling your virtues as a Bonus Power Vanguard then go for it.  Your comments wrt to the Havoc or the OP's vid are not really that interesting.

Regarding your chances of charging multiple times in succession...
Once: 100%
Twice: 33.3%
Thrice: 11.1%
Four: 3.7%
Five: 1.4%
Six: You get the idea.


I'm not saying this because I'm imagining it. I've used this setup for a good while now, and yes, you can avoid getting mowed down by two turrets if you are smart, and also charge 5 or 6 times in a row quite a few times per match, let alone 2. It is possible. The Geth Primes I charged today on Dagger and Jade with my Kroguard would disagree with those cold numbers. You should just try it instead of judging. I thought you were the kind that never dismisses unusual things. But ok, keep using barrier with the Drellguard. I say it is possible to survive even two turrets and destroy them without going down, Drellguard or what have you, on host of course, as long as you get your bonus power going at least twice or use DR techniques. Biotic Charge is still better than Havoc Strike will ever be.

People sometimes...There's nothing HS can do better than Biotic Charge, other than skipping the cooldown entirely 100% of the time with the melee glitch, which pretty much defines the Havoc until they fix it, in which case they better buff Cryo Blast beyond belief.

Oh, and I didn't say I could tank them. I said you can just avoid getting killed thanks to bonus power. The Havoc can tank them, because Stimpacks, but with a flimsy non-basic human vanguard all you can do is avoid dying by charging repeatedly and shooting them between bursts.

Edit: That Miniditka77 dude knows.

Modifié par MetalDeggial, 01 février 2013 - 12:57 .


#119
Grun7mas7er

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Looks more fun than my old build.

#120
CmnDwnWrkn

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I apologize for implying that all PC players are cheaters earlier. That was wrong of me.  I'm sure most people who post here regularly do not modify files illegally, and I'm sorry that I accused Aaron of cheating.

Modifié par CmnDwnWrkn, 01 février 2013 - 01:32 .


#121
Original Twigman

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MetalDeggial wrote...

*snip*


dude, I advocated a Batarian Brawler half charge/cooldown  with lash (cooldownless evolution) and people got pissed.  Half charge is great and is really useful. Not sure on the drell as I have never used it on him before, but for something already as tanky as the brawler its easy to forego the other 50% shields.

Honestly, those numbers are lame, as there are plenty of times where I get 3-4 charges in one bout per wave.

#122
iOnlySignIn

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I still don't see why you're taking 6 points in Havoc Strike. You hardly ever HS enemies which are not isolated - nor should you.

3 or 4 points is enough IMO.

#123
massef2

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thanks amazing build .. this is platium run.. fun..

#124
BlackDahlia424

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Feneckus wrote...

1. Why do you insist on comparing him with the Drell Vanguard ? Can't he just be the Havoc ?
2. Biotic charge and cluster grenades work 100% of the time off host ? Who's hosting your games ? :blink:


1. Because if I'm going to take a CQC weapons platform shotgun build, I have to weigh it against the best character for that. If I don't see anything the Havoc does better, then why use it over the DV? At least as far as your build goes, I will use the DV for that playstyle. I only played 1 game with it, and it happened to be Geth (dat CQC stunlock), so maybe I'll give it another shot. The only thing I can see the Havoc maybe doing better is fighting Banshees and other such insta-kill enemies since cryo blast is a nice power while keeping a distance.

2. They are far more reliable, at least in my experience. Stim packs are about as bad off host for me as Ops packs. They activate after you die a lot, and sometimes it'll activate and won't refill my shields at all.

#125
lightswitch

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MetalDeggial wrote...

People sometimes...There's nothing HS can do better than Biotic Charge, other than skipping the cooldown entirely 100% of the time with the melee glitch, which pretty much defines the Havoc until they fix it, in which case they better buff Cryo Blast beyond belief. 

Oh, and I didn't say I could tank them. I said you can just avoid getting killed thanks to bonus power. The Havoc can tank them, because Stimpacks, but with a flimsy non-basic human vanguard all you can do is avoid dying by charging repeatedly and shooting them between bursts.

Edit: That Miniditka77 dude knows.



What exactly does Biotic Charge do better than Havoc Strike?

Also, you completely changed the topic here. You were talking about how the Drellguard is better than the Havoc in every way, but now you've reduced your claim to BC being better than HS. Realized you were wrong about tanking two turrets, but don't want to admit it?

I've tanked two Primes simultaneously with the Havoc for almost the entire duration of a hack. Can the Drellguard do that?

Modifié par lightswitch, 01 février 2013 - 04:50 .