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Regarding the no-charge acolyte/Quarian and Turian Character Cards


17 réponses à ce sujet

#1
Bryan Johnson

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The chargeless acolyte will soon be returning back to being a charge up weapon.

Past balance changes were moved over to the patch to speed up the time it takes them to download from the server. The snapshot that was taken was when the acolyte was a no charge weapon, it is now overriding the original dlc in much the same way the balance changes do.

It is expected that the charge mechanic will be restored shortly 

EDIT:

This is also kind of what is happening with the Turian Sabetour and the Male Quarian Marksmen. The cap for these in the patch 5 (despite not having skin tone) and has become authoritative. So you will only get 2 character cards above what is normal.

Modifié par Bryan Johnson, 31 janvier 2013 - 05:27 .


#2
Bryan Johnson

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BjornDaDwarf wrote...

So does that basically mean the game has, temporarily, gone back in time a few weeks in terms of balance changes?

No this would the only balance change, since it is the only one that was reverted. Everything else has the server being authoritative. 

#3
Bryan Johnson

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palmof40sorrows wrote...

This was only on PC, right? It didn't seem to effect Xbox at all. Oh well. Would have been fun to use the Acolyte again, if only for a little while.

All platforms

#4
Bryan Johnson

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CmnDwnWrkn wrote...

Bryan Johnson wrote...

palmof40sorrows wrote...

This was only on PC, right? It didn't seem to effect Xbox at all. Oh well. Would have been fun to use the Acolyte again, if only for a little while.

All platforms


Bryan, would you mind telling us what else was changed that wasn't listed in Priestly's post?


Well patch notes contain fixes, this was not a fix but an optimization to reduce serverload. 

#5
Bryan Johnson

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m200intervention wrote...

Bryan Johnson wrote...

The chargeless acolyte will soon be returning back to being a charge up weapon.


How soon?


Likely tomorrow morning

#6
Bryan Johnson

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cubaka11 wrote...

What if I dont go out of the Multiplayer forever will the change affect me tomorrow?


Yes but you would have virtually no one to pay with, you also would not get to participate in the weekend challenges

#7
Bryan Johnson

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Kyrene wrote...

Does that mean we should lay off buying packs that can unlock those two characters when we've maxxed them in the past?


If you so choose, but after you get each of them once you wont get them again.

#8
Bryan Johnson

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BlackbirdSR-71C wrote...

What about the Collector buff?

Also, I know I'm repeating myself: What about the Geth? You've been "looking into them" for months now - even since before the last Patch.


Collector buff?

#9
Bryan Johnson

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Valiantheart99 wrote...

Please post the full list of patch changes somewhere Bryan so we don't have to guess.


We have posted them, as stated these are not changes they are simply moving data around.

#10
Bryan Johnson

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Xbox patch is expected to be out within 2 hours

#11
Bryan Johnson

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It is likely this fix won't be in place until next week now

#12
Bryan Johnson

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leonia42 wrote...

Bleh, accidentally bought a PSP even knowing about the character card issue and sure enough got a Saboteur and a Black Widow VIII. What if that was meant to be a double UR pack. Going to try to limit spending to JEPs only until this is fixed, don't want to risk getting something I already have.


Don't worry I can guarentee you, it was not going to be a double UR pack

#13
Bryan Johnson

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PledgedZebra4 wrote...

All my classes are at level 20. I have all customization for all characters. Just bought 2 Arsenal Packs. First one Quarian Marksman & Ammo. Second one Turian Saboteur & Ammo. When can I expect my 198,000 credit refund? So, um... you do know a patch is supposed to FIX things, right. What's the next one gonna do? **** my sister? Punch a kitten? Give me cancer?

You think this might be a little bit of over reaction. A refund would be for something that was broken if you recall character cards were not capped in the past. You still got xp I am sorry you chose to not take advantage of what you got that was your own decision. Do you complain about the 2nd slot character slot you sometimes get in the same manner?

#14
Bryan Johnson

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PledgedZebra4 wrote...

If I was serious then yes, it would be a bit of an over reaction (I guess text doesn't convey tone all that well). It was disappointing considering I had my fingers crossed for an Ultra-Rare but it's not the end of the world. But I'm not sure how I could have taken advantage of two character cards for characters I already had all customization options for. Also, what is a "2nd slot character slot"?

I can guarantee you it didn't potentially cost you a UR weapon, would have been level 4 consumable. Also if you look you sometimes get blue character cards in the second slot of a 5 card pack.

#15
Bryan Johnson

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Bwnci wrote...

Bryan Johnson wrote...

You still got xp I am sorry you chose to not take advantage of what you got that was your own decision.


How dare you. How are we to "choose" anything when there is no warning of this throwback outside of the forum? The vast majority of the playerbase had no notification of this issue.


First off: The description of the card pack (PSP) is as follows: "Includes five random items or characters with at least two Rares or better as well as a higher chance for Ultra-Rares." Please tell me how we "violated" this description?

Second: I posted this thread before Xbox and PC users even got the patch, so it was not me sitting on my hands hoping people wouldnt notice the problem.

Third: It was not a throwback it was an unexpected consequence of an optimization

Fourth: The person who I was replying to choose to keep his characters at level 20, which is what I refered to as having a choice.

Fifth: You are correct not everyone uses the forums, that is not my fault, there is no way with which I can distribute information that everyone affected is guarenteed to receive it.


@Leonia yes you only receive each of them one extra time, basically their cap should be at 4, but it was at 5.

Modifié par Bryan Johnson, 03 février 2013 - 07:08 .


#16
Bryan Johnson

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viper_veteran wrote...

I think it would be fair to the me3 multiplayer community have a dual function acolyte. The community is obviously divided over the issue. What does bioware actually achieve by returning it back to the charged version? They will only satisfy the half of the community that want the charged version and disappoint the rest.

I prefer the chargeless version even though I can use the charged version (only if I absolutely have to). I value the ability to shoot immediately when in a tight spot over shooting without breaking cloak (only benefits infiltrators); shooting from cover without having to expose myself to charge the weapon over shooting whilst running.

Most of the powerhouse weapon classes don't really need an acolyte to deal with shields anyway but the charged version seems to benefit those more durable classes than the classes that are flimsy and can't deal with shields, which, IMO is not particularly balanced. The powerhouses have the reegar which is very good with shields but requires the player to be in close quarters to use so if a player is durable enough they could use it. Most powerhouses are durable but most casters aren't so casters risk a lot more than the powerhouses using the regaar. They would also have to not be concerned about their power recharge as it is quite heavy. In respect to this most powerhouses aren't but most casters are. So essentially it is more balanced to have a chargeless acolyte as it gives the weaker less durable classes an efficient way of dealing with shields.

On a side note, I do think however that a dual featured version would give the gun more versitility and that would be worth it alone even if they have to nerf it slightly.


Because it is not possible to have a dual feature acolyte

#17
Bryan Johnson

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udinbak4 wrote...

I do not mind if the acolyte is charged or not. What I do mind are the constant changes. If you make a decision, you should stick with. Not keep jumping from one concept back to another, and so forth. It would be even fair to completely change the way acolyte works. I will start using this gun again when the hopefully final decision has been made today.

Regarding Saboteur and Marksman - how awesome are these characters? The two most underrated retaliation characters.


The final decision was made over a month ago, this was an unintended consequence of the patch

#18
Bryan Johnson

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Kyrene wrote...

Bryan Johnson wrote...

It is likely this fix won't be in place until next week now

Any ETA on that?

possibly today/tomorrow depending how you interpt it, so essentially hopefully in less than 24 hours