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Regarding the no-charge acolyte/Quarian and Turian Character Cards


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#76
SpockLives

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Bryan Johnson wrote...

Valiantheart99 wrote...

Please post the full list of patch changes somewhere Bryan so we don't have to guess.


We have posted them, as stated these are not changes they are simply moving data around.

So does that mean the Collector combo damage bug was NOT fixed?  Because that is not mentioned in the patch notes, but it was previously stated as being included.

Nevermind.  That is mentioned in the Balance Change thread.  Just saw it.

Modifié par SpockLives, 31 janvier 2013 - 07:07 .


#77
born2beagator

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AjaxDuo wrote...

I'm not a fan of charge up weapons either, I'd much prefer it being chargeless.

and nerfed?  it was nerfed once and Fagnan said it would be nerfed again.

#78
P51Mus7ang

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AjaxDuo wrote...

I'm not a fan of charge up weapons either, I'd much prefer it being chargeless.


This weapon is crazy OP without charge, and this is probably the first time since April I have ever made a statement on the forum that anything is OP.......If you want to solo Plat, get it done before it`s changed back, Trooper with the Acolyte will be the easiest solo possible

#79
born2beagator

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and thats the problem with the charge-less, P51mus7ang. The charge is the only thing holding it in check, without it I would have become the next krysae

#80
Crash2299

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So am I getting the old Krysae Sniper Rifle back?

#81
morph4037

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ThomasakaDes_ wrote...

For the new dlc, just add the chargeless acolyte to it xD
That way we have 2 version of it, everyone will be happy then.

That would be epic if they could do this. :whistle:

#82
born2beagator

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morph4037 wrote...

ThomasakaDes_ wrote...

For the new dlc, just add the chargeless acolyte to it xD
That way we have 2 version of it, everyone will be happy then.

That would be epic if they could do this. :whistle:


would be nerfed to oblivion

#83
ValorOfArms777

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BjornDaDwarf wrote...

So does that basically mean the game has, temporarily, gone back in time a few weeks in terms of balance changes?


correct

remmber when they were doign teh no charge and charge mechanic


they were testing something I guess and solved the issue but required a "patch" for our local society update which they used a "patch" on their tester "server" in basics they fixed it via soem tests using us and the tester server but in the time they also reversed 3 things they pre updated in the time

Imagine copy pasting a code on top of a "code" the new stuff wasn't touched nor where past stuff but certain articles were touch pre hand and became proinate overridign the "older" it happens...

in this case it overided some changes they performed via their soft change data

Patch is a much more "harder" soft code
while a balance change we have is a very "soft" code they can say "on or off" via a tweak

Modifié par ValorOfArms777, 31 janvier 2013 - 07:30 .


#84
neocodex

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Bryan Johnson wrote...

The chargeless acolyte will soon be returning back to being a charge up weapon.

Past balance changes were moved over to the patch to speed up the time it takes them to download from the server. The snapshot that was taken was when the acolyte was a no charge weapon, it is now overriding the original dlc in much the same way the balance changes do.

It is expected that the charge mechanic will be restored shortly 

EDIT:

This is also kind of what is happening with the Turian Sabetour and the Male Quarian Marksmen. The cap for these in the patch 5 (despite not having skin tone) and has become authoritative. So you will only get 2 character cards above what is normal.


No need to worry guys, working as intended :lol: 

#85
Pathetisad

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Can we get the 5 shot acolyte back when you put the charge back

#86
morph4037

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born2beagator wrote...

morph4037 wrote...

ThomasakaDes_ wrote...

For the new dlc, just add the chargeless acolyte to it xD
That way we have 2 version of it, everyone will be happy then.

That would be epic if they could do this. :whistle:


would be nerfed to oblivion

why? just change the rof to match how long it takes to charge up. *shrug*

Only difference would be not having to hold the bloody mouse button down all the time. :P

#87
born2beagator

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morph4037 wrote...

born2beagator wrote...

morph4037 wrote...

ThomasakaDes_ wrote...

For the new dlc, just add the chargeless acolyte to it xD
That way we have 2 version of it, everyone will be happy then.

That would be epic if they could do this. :whistle:


would be nerfed to oblivion

why? just change the rof to match how long it takes to charge up. *shrug*

Only difference would be not having to hold the bloody mouse button down all the time. :P


Because the damage was already nerfed once and Fagnan said it wasn't enough

#88
morph4037

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born2beagator wrote...

Because the damage was already nerfed once and Fagnan said it wasn't enough

Ok and that has what to do with making the fire rate of a chargeless acolyte the same as an acolyte getting to full charge? 

Bad example since I don't know the exact times but let's say the charged acolyte takes 3 seconds to get fire ready, now apply that to the chargeless acolyte and have it only fire every 3 seconds at the same power as the charged acolyte. Only difference there being no need to hold the key down for 3 seconds if they are both doing the same damage. >_>

Edit:  If they nerf the damage IDC, I'm just tired of the charge part of it. :P

Modifié par morph4037, 31 janvier 2013 - 07:52 .


#89
Blitzkrieg_33

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stysiaq wrote...

Image IPB



#90
Miniditka77

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morph4037 wrote...

Ok and that has what to do with making the fire rate of a chargeless acolyte the same as an acolyte getting to full charge? 

Bad example since I don't know the exact times but let's say the charged acolyte takes 3 seconds to get fire ready, now apply that to the chargeless acolyte and have it only fire every 3 seconds at the same power as the charged acolyte. Only difference there being no need to hold the key down for 3 seconds if they are both doing the same damage. >_>

Edit:  If they nerf the damage IDC, I'm just tired of the charge part of it. :P

The chargeless Acolyte actually fires slower than the charge version can be fired (if charged perfectly that is).  So it actually has lower maximum DPS with the charge removed.  I personally like the charge being removed, since I don't like holding the trigger down all the time, but I don't use it any more or less regardless of whether it charges or not.

#91
Grumpy Old Wizard

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Bryan Johnson wrote...

The chargeless acolyte will soon be returning back to being a charge up weapon.


How about making the acolyte so it can be charged in cover so squishies don't get their freaking head blown off trying to use it?


A charged acolyte is VERY caster unfriendly.  Sure, it is great for the vangods.

Modifié par Grumpy Old Wizard, 31 janvier 2013 - 08:03 .


#92
rfrentz

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Charged
Chargeless
Charged again
Chargeless again
Charged once more by tomorrow?

Bioware, stop fooling around with my favorite pistol (but not until it is charged once again).

#93
Chi_Mangetsu

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I'm guessing the tweak went through considering I just got knocked off XBL on extraction to download an update.

#94
BronzTrooper

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 Since when has it been a "chargeless" weapon?  I've always had to charge my Acolyte. :huh:

#95
K_O_513

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P51Mus7ang wrote...

AjaxDuo wrote...

I'm not a fan of charge up weapons either, I'd much prefer it being chargeless.


This weapon is crazy OP without charge


Lmao

#96
morph4037

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Miniditka77 wrote...

The chargeless Acolyte actually fires slower than the charge version can be fired (if charged perfectly that is).  So it actually has lower maximum DPS with the charge removed.  I personally like the charge being removed, since I don't like holding the trigger down all the time, but I don't use it any more or less regardless of whether it charges or not.

Makes sense. But I'm in the same boat, I prefer it chargeless. 

Gamer072196 wrote...

 Since when has it been a "chargeless" weapon?  I've always had to charge my Acolyte. :huh:

About a month(iirc) ago. And I guess recently after the hotfix/patch/whatever you want to call it. lol

#97
Homey C-Dawg

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Gamer072196 wrote...

 Since when has it been a "chargeless" weapon?  I've always had to charge my Acolyte. :huh:


It was chargeless between October 16th and December 18th.

#98
xBUMMx

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Thank gawd

#99
IcarusAloft

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Why not make the acolyte like all of the other chargeable weapons? Lesser power instant shot or full power charged shot?

#100
brazen_nl

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morph4037 wrote...

born2beagator wrote...

morph4037 wrote...

ThomasakaDes_ wrote...

For the new dlc, just add the chargeless acolyte to it xD
That way we have 2 version of it, everyone will be happy then.

That would be epic if they could do this. :whistle:


would be nerfed to oblivion

why? just change the rof to match how long it takes to charge up. *shrug*

Only difference would be not having to hold the bloody mouse button down all the time. :P

No. The biggest difference would be not being able to shoot while running. Glad it's going to be reverted.