Aller au contenu

Photo

Regarding the no-charge acolyte/Quarian and Turian Character Cards


221 réponses à ce sujet

#201
quebra

quebra
  • Members
  • 809 messages

Bryan Johnson wrote...

PledgedZebra4 wrote...

All my classes are at level 20. I have all customization for all characters. Just bought 2 Arsenal Packs. First one Quarian Marksman & Ammo. Second one Turian Saboteur & Ammo. When can I expect my 198,000 credit refund? So, um... you do know a patch is supposed to FIX things, right. What's the next one gonna do? **** my sister? Punch a kitten? Give me cancer?

You think this might be a little bit of over reaction. A refund would be for something that was broken if you recall character cards were not capped in the past. You still got xp I am sorry you chose to not take advantage of what you got that was your own decision. Do you complain about the 2nd slot character slot you sometimes get in the same manner?


Bryan, you efforts, and information are appreciated, please do not take these comments as a personal attack.  Do please understand the frustration some of us feel toward the way in which the "store" works.

That said, is it true that we will not get more than 2 duplicate character cards in the gold slot once a character has been maxed?  Sorry but once again, the message has been obfuscated to my simple mind.

I'll send you $20 right now, if you can kill the dupe character cards.

#202
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
Yes you only get the characters once. After that you get equipment and guns and so forth like normal (if you have maxed out all your characters already of course). I have bought tons of PSPs after the patch, only got the characters once.

Modifié par HolyAvenger, 04 février 2013 - 03:24 .


#203
quebra

quebra
  • Members
  • 809 messages

HolyAvenger wrote...

Yes you only get the characters once. After that you get equipment and guns and so forth like normal (if you have maxed out all your characters already of course). I have bought tons of PSPs after the patch, only got the characters once.


Than that is good news!

Muito obrigado.

#204
SBD_Ozymandias

SBD_Ozymandias
  • Members
  • 19 messages
It would be nice if they could just release an alternate version of the Acolyte, since people seem to be so split about how they prefer to use it. I personally prefer the no charge version, but ditching it since the change has helped me rediscover the Eagle, which I alternately loved, then hated, now love again.
Silver linings, eh?

I wonder if the Stability gear bonus was ever fixed for Turians, at level four it worked fine then at five it started negating all stability bonuses entirely. Even the Turian racial bonus. Been awhile since I tested it though. Was why I abandoned the Eagle the 1st time. Been liking it w/ Vanguards lately though.

#205
quebra

quebra
  • Members
  • 809 messages

SBD_Ozymandias wrote...

It would be nice if they could just release an alternate version of the Acolyte, since people seem to be so split about how they prefer to use it. I personally prefer the no charge version, but ditching it since the change has helped me rediscover the Eagle, which I alternately loved, then hated, now love again.
Silver linings, eh?

I wonder if the Stability gear bonus was ever fixed for Turians, at level four it worked fine then at five it started negating all stability bonuses entirely. Even the Turian racial bonus. Been awhile since I tested it though. Was why I abandoned the Eagle the 1st time. Been liking it w/ Vanguards lately though.


Eagle is the new ACOLYTE, plus you can just hold the button.  ;)

Hmm, alternate versions of the ACOLYTE?  = everybody happy.  :)

#206
N7Dropout1

N7Dropout1
  • Members
  • 942 messages

SBD_Ozymandias wrote...

It would be nice if they could just release an alternate version of the Acolyte, since people seem to be so split about how they prefer to use it. I personally prefer the no charge version, but ditching it since the change has helped me rediscover the Eagle, which I alternately loved, then hated, now love again.
Silver linings, eh?

I wonder if the Stability gear bonus was ever fixed for Turians, at level four it worked fine then at five it started negating all stability bonuses entirely. Even the Turian racial bonus. Been awhile since I tested it though. Was why I abandoned the Eagle the 1st time. Been liking it w/ Vanguards lately though.


/elitist

No! Players should only use the acolyte with a charge! When players use a chargeless acolyte it ruins my enjoyment of the game knowing they are noobs who can't use it properly! Now begone peasants!

/elitist

#207
viper_veteran

viper_veteran
  • Members
  • 315 messages
I think it would be fair to the me3 multiplayer community have a dual function acolyte. The community is obviously divided over the issue. What does bioware actually achieve by returning it back to the charged version? They will only satisfy the half of the community that want the charged version and disappoint the rest.

I prefer the chargeless version even though I can use the charged version (only if I absolutely have to). I value the ability to shoot immediately when in a tight spot over shooting without breaking cloak (only benefits infiltrators); shooting from cover without having to expose myself to charge the weapon over shooting whilst running.

Most of the powerhouse weapon classes don't really need an acolyte to deal with shields anyway but the charged version seems to benefit those more durable classes than the classes that are flimsy and can't deal with shields, which, IMO is not particularly balanced. The powerhouses have the reegar which is very good with shields but requires the player to be in close quarters to use so if a player is durable enough they could use it. Most powerhouses are durable but most casters aren't so casters risk a lot more than the powerhouses using the regaar. They would also have to not be concerned about their power recharge as it is quite heavy. In respect to this most powerhouses aren't but most casters are. So essentially it is more balanced to have a chargeless acolyte as it gives the weaker less durable classes an efficient way of dealing with shields.

On a side note, I do think however that a dual featured version would give the gun more versitility and that would be worth it alone even if they have to nerf it slightly.

Modifié par viper_veteran, 05 février 2013 - 12:58 .


#208
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 042 messages

viper_veteran wrote...

I think it would be fair to the me3 multiplayer community have a dual function acolyte. The community is obviously divided over the issue. What does bioware actually achieve by returning it back to the charged version? They will only satisfy the half of the community that want the charged version and disappoint the rest.

I prefer the chargeless version even though I can use the charged version (only if I absolutely have to). I value the ability to shoot immediately when in a tight spot over shooting without breaking cloak (only benefits infiltrators); shooting from cover without having to expose myself to charge the weapon over shooting whilst running.

Most of the powerhouse weapon classes don't really need an acolyte to deal with shields anyway but the charged version seems to benefit those more durable classes than the classes that are flimsy and can't deal with shields, which, IMO is not particularly balanced. The powerhouses have the reegar which is very good with shields but requires the player to be in close quarters to use so if a player is durable enough they could use it. Most powerhouses are durable but most casters aren't so casters risk a lot more than the powerhouses using the regaar. They would also have to not be concerned about their power recharge as it is quite heavy. In respect to this most powerhouses aren't but most casters are. So essentially it is more balanced to have a chargeless acolyte as it gives the weaker less durable classes an efficient way of dealing with shields.

On a side note, I do think however that a dual featured version would give the gun more versitility and that would be worth it alone even if they have to nerf it slightly.


Because it is not possible to have a dual feature acolyte

#209
udinbak4

udinbak4
  • Members
  • 587 messages
I do not mind if the acolyte is charged or not. What I do mind are the constant changes. If you make a decision, you should stick with. Not keep jumping from one concept back to another, and so forth. It would be even fair to completely change the way acolyte works. I will start using this gun again when the hopefully final decision has been made today.

Regarding Saboteur and Marksman - how awesome are these characters? The two most underrated retaliation characters.

Modifié par udinbak4, 05 février 2013 - 04:59 .


#210
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 042 messages

udinbak4 wrote...

I do not mind if the acolyte is charged or not. What I do mind are the constant changes. If you make a decision, you should stick with. Not keep jumping from one concept back to another, and so forth. It would be even fair to completely change the way acolyte works. I will start using this gun again when the hopefully final decision has been made today.

Regarding Saboteur and Marksman - how awesome are these characters? The two most underrated retaliation characters.


The final decision was made over a month ago, this was an unintended consequence of the patch

#211
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages

udinbak4 wrote...

Regarding Saboteur and Marksman - how awesome are these characters? The two most underrated retaliation characters.



I love using my Saboteur.  It's actually the only character I willingly use the Tempest on.  I love the Marksman too.  I just wish they put some grenades on him instead of Sabotage <_<.

#212
KyreneZA

KyreneZA
  • Members
  • 1 882 messages

Bryan Johnson wrote...

It is likely this fix won't be in place until next week now

Any ETA on that?

#213
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 042 messages

Kyrene wrote...

Bryan Johnson wrote...

It is likely this fix won't be in place until next week now

Any ETA on that?

possibly today/tomorrow depending how you interpt it, so essentially hopefully in less than 24 hours

#214
Jarno Mikkola

Jarno Mikkola
  • Members
  • 440 messages

Bryan Johnson wrote...

Kyrene wrote...
Any ETA on that?

possibly today/tomorrow depending how you interpt it, so essentially hopefully in less than 24 hours

Noooooo.... *insert the typical you ruined my world animation* Image IPB

K, now I feel just a little bit better. Image IPB

#215
morph4037

morph4037
  • Members
  • 446 messages

Bryan Johnson wrote...

The final decision was made over a month ago, this was an unintended consequence of the patch

Just currious, but why not just release an acolyte mark II or sometinhg thats chargeless and deals less damage than the original? 

I understand it'd take some time and I'm not insuinuating it'd be an easy thing to do. Just honestly currious is all. :happy: 

#216
brazen_nl

brazen_nl
  • Members
  • 1 178 messages

Bryan Johnson wrote...

Kyrene wrote...

Bryan Johnson wrote...

It is likely this fix won't be in place until next week now

Any ETA on that?

possibly today/tomorrow depending how you interpt it, so essentially hopefully in less than 24 hours

:o

How do these things work? It won't be a new patch, right?

#217
Charaxan

Charaxan
  • Members
  • 881 messages
Come on people, please... I like both acolyte (charge and no charge) but maybe it is time to respect the game.

The acolyte has been thinked, created and has a story. the acolyte is a charge-up weapon dealing massive damages to shields. That's how asaries created it, and that's how devs designed it. Bioware learn and listen to us and change some points of the game according to pertinents arguments. But don't ask to corrupt/pervert their own work for your sake ! They already had to do it because of cheaters, that's enough, don't you think ?

We all bought this game trusting bioware. Sometimes we where decieved (ah, colors endings...), sometimes we where pleased. But we bought this game in a whole. With a sp and a mp. With a lore, with a construct, with a coherence.

I understand we ask for gameplay changes (how much cards of some sort comes in random, new game modes etc) but please don't ask for corrupted weapons.

Maybe a new weapon against shield could come, lore friendly or something, but please, no more change of weapons because "I prefer it that way".

Please respect works of devs and designers. Acolyte was MENT to be made that way.

#218
niripas

niripas
  • Members
  • 250 messages

Charaxan wrote...

(...)

Please respect works of devs and designers. Acolyte was MENT to be made that way.


It's called "design flaw" ;)

Seriously - I love the chargeless Acolyte and hate anything that has to be "charged" for reasons not worthy to be mentioned here. When the charge will be back - I'll just stop using it. Meantime - I'll enjoy it for little more.

#219
Charaxan

Charaxan
  • Members
  • 881 messages

niripas wrote...

Charaxan wrote...

(...)

Please respect works of devs and designers. Acolyte was MENT to be made that way.


It's called "design flaw" ;)

Seriously - I love the chargeless Acolyte and hate anything that has to be "charged" for reasons not worthy to be mentioned here. When the charge will be back - I'll just stop using it. Meantime - I'll enjoy it for little more.


I love it too. My character of choice is AA, so your bet I love a direct fireing lightweight pistol who let me throw every shielded enemy except armored just in 0.3sec.
But I like the charged version too, because I can use it while runing, charge it before and fire it when surprised during my run, or even simuntaneously fire it while using a power.

Plus, the rate of fire is the same, so... I lean for the dev's choice, those who constructed the game as it is.

#220
Yate

Yate
  • Members
  • 2 320 messages
chargeless > charge

but seriously guys just pick a version and stick with it

or even better: make a second weapon, then everyone's happy

#221
Yate

Yate
  • Members
  • 2 320 messages
Call it the 'Apprentice', a variation of the Acolyte that deals less damage, but doesn't need to be charged.

problem solved

#222
morph4037

morph4037
  • Members
  • 446 messages

Charaxan wrote...

Please respect works of devs and designers. Acolyte was MENT to be made that way.

Please respect others opinions as well.

That's what some of this is. We like having convos with dev's about why some weapons function the way they do and in return we offer our ideas on it. Nothing more, nothing less.

And no I'm not talking about the ones whining, just the people asking serious questions hoping for some feedback. :P