Why do people hate Priority: Thessia?
#301
Posté 01 février 2013 - 01:54
#302
Posté 01 février 2013 - 01:58
It was a "good" mission, stained by Kai Leng's presence though.
Modifié par Argentoid, 01 février 2013 - 02:01 .
#303
Posté 01 février 2013 - 02:32
You realize people can have different opinions yes?XxBrokenBonezxX wrote...
BirdsallSa wrote...
Thessia was a fantastic mission and acts as foreshadowing of the Catalyst for those who don't own Leviathan. The fight scene with Kai Leng is epic and really sets the stage for a great finale.
Troll alert, Troll alert. Kai Leng being epic in any way, shape or form. You're a funny guy.
Seriously though; Kai Lame. Other than that I have no real problem with the mission. I think it's great until he shows up....and then the rest of the game starts to go downhill.
#304
Posté 01 février 2013 - 02:38
#305
Posté 01 février 2013 - 02:48
Only real problem I had with Thessia was the boss fight, if you can call it that. Terribly done, just nonsense.
I thought the last scene, the music, the Asari on the radio asking if you'd gotten to the temple as the reapers were coming was very well done. A very Poignant moment.
Modifié par Aaleel, 01 février 2013 - 02:50 .
#306
Posté 01 février 2013 - 02:58
I agree, the Geth consensus mission was probably the "Fade mission" of ME3 (Like in DA:O.) It was boring and simply lame as ****. Although, I wish they just skipped to those holograms of Legion talking about his people and the Quarians, it was interesting. The actual puzzle sucked so much. Leave the puzzles to Valve in a shooter, please.MassStorm wrote...
I don't like Thessia as a mission because (aside from the lack of side missions) it felt really short and you will lose to Kai Lame no matter what so i do it quickly.
IMO though is not the worst mission in the game. This place is reserved for the Geth consensus side mission where you are inside the virtual world...that was the most stupid thing i have ever seen.
Thessia was missing content. It was funny to bring Javik and to see Liara cry over people she didn't know. And Kai Leng is just to give the sense to the player that there is an Antagonist that actually fights you in combat himself. He was tacked on.
I still don't know why Thessia and Omega don't have hubs. The Citadel hub itself is SERIOUSLY utter **** compared to ME1 and even ME2. Oh god, it hurts.
#307
Posté 01 février 2013 - 03:47
1. Kai Bleeping Leng.
2. The hamfisted dialogue -- when it's not Liara moaning about how her *world* is *burning*, how could this *happen* (Shepard and Garrus: join the club, eh?), it's repeated stuff about how the war is about to won, right here on Thessia! Did you get that Obvious Foreshadowing!? Let me say again how we're going to get the last information we need, to win the war!
3. It's a complete railroad. Apart from a dialogue choice with TIM, nothing you do before or during Priority: Thessia has any impact on anything that happens during or after it. It may as well be a Codex entry.
4. Everything from this point onward is playing catch-up with Cerberus. Feh.
Modifié par RedBeardJim, 01 février 2013 - 03:48 .
#308
Posté 01 février 2013 - 03:52
Although it would be extremely hard to do since the entire series has health bars. I don't really know how you pull off an enemy here that is nigh unbeatable without it looking like the game is cheating or use of 3rd party elements in thecombat.
#309
Posté 01 février 2013 - 04:40
Railroad track mission. More forced Liara. Kyle Ling. Forced emotions on Shepard edition 3.0 *post Thessia*.Cuttlebone wrote...
Looking at the thread of worst mission in the series, a lot of people have pointed at the Thessia mission. I can understand Priority Earth, or the geth consensus, but it truly riddles me why would someone point out Thessia as the worst of them all. Wasn't it up to expectations? was it the level design? or the overall story and revelations? I'm not trying to defend it, even though I liked it, I just don't get why so much dislike for it, especially compared to other missions.
#310
Posté 01 février 2013 - 04:50
CronoDragoon wrote...
It's short, it has Kai Leng, and I think people associate their "favorite" auto-dialogue scene post-Thessia with the mission itself. I personally liked Thessia and will probably like it more next time when I take Javik; apparently he has quite a bit to say.
Yes, by all means take Javik with you to Thessia! Won't spoil it but boy howdy, the things he does to accepted Asari theology...
(by the way, I also wasn't a fan of the Thessia mission because of Kai Lame. There was only 1 time in the entire game where my Paragon Shepard took a Renegade interrupt. Y'all can pretty much guess what it was.)
#311
Guest_Paralenko_*
Posté 01 février 2013 - 06:10
Guest_Paralenko_*
Modifié par Paralenko, 01 février 2013 - 06:45 .
#312
Posté 01 février 2013 - 06:42
How dare someone have a different opinion than you!XxBrokenBonezxX wrote...
BirdsallSa wrote...
Thessia was a fantastic mission and acts as foreshadowing of the Catalyst for those who don't own Leviathan. The fight scene with Kai Leng is epic and really sets the stage for a great finale.
Troll alert, Troll alert. Kai Leng being epic in any way, shape or form. You're a funny guy.
Seriously though; Kai Lame. Other than that I have no real problem with the mission. I think it's great until he shows up....and then the rest of the game starts to go downhill.
Typical hater right there.
#313
Posté 01 février 2013 - 06:43
He did get his ass kicked though.Paralenko wrote...
It has a fight against Kai Leng that's impossible to win. What makes it even worse, is that when you get back on the Normandy everybody keeps telling Shepard how he/she got his/her ass kicked. It's maddening.
#314
Guest_Paralenko_*
Posté 01 février 2013 - 06:52
Guest_Paralenko_*
Brovikk Rasputin wrote...
He did get his ass kicked though.
But the player didn't. You have to defeat Kai Leng in order to see the cut scene where Kai Leng defeats you.
#315
Posté 01 février 2013 - 07:24
Paralenko wrote...
Brovikk Rasputin wrote...
He did get his ass kicked though.
But the player didn't. You have to defeat Kai Leng in order to see the cut scene where Kai Leng defeats you.
Compare to "Arrival" when, midway through the DLC, you lose to the Artifact. You will lose, no matter what, it's just how many waves you can hold off first. And people enjoyed it, liked the level design and the wave aspect and made all sorts of YouTube videos showing how they held off all levels on Insanity with an Adept and a bad bonus power.
Bioware has done "you gonna lose no matter what" better, as recently as ME2.
#316
Posté 01 février 2013 - 07:25
Argolas wrote...
OP: Kai Leng would probably the main reason. Also all Liara haters freak out because they have to bring her.
Btw., I still don't understand why people hate Pinnacle Station so much. It's a gameplay DLC which is certainly fun for those people who want a decent shooting challange. It's not that bad if you judge it that way. If you're like me and not interested in more shooting, you may as well skip it.
The first contact war simulation was really nice in my oppinion...
The reward too.
#317
Posté 01 février 2013 - 07:47
Baranus33 wrote...
Like others have said, if it was longer like the other homeworld missions and included a longer build up plus side missions it would have been better. I don't have a problem with loosing the planet because that just makes the struggle better and more real.
This again. I don't think the game made us feel defeated. It TOLD us that we should feel defeated. NPCs said we were defeated, Shepard says this him/herself, etc.
An example in the same half of ME3: Rannoch. If you jump on the main Priority: Rannoch mission as soon as you can after the Dreadnaught, you have either already made up your mind about whether the Geth or Quarians will win, or you don't care which as long as it is one. If you play enough missions (along with the ME2 backstory) you are clearly invested enough to not only know what victory is - Geth + Quarian reconciling and now on your side - but also what defeat is - not having both with you! And if you screw up, you DO feel like you lost - even though NPCs are pretty sympathetic to you.
I did not feel like I "lost" Thessia.
#318
Posté 01 février 2013 - 07:50
Kel Riever wrote...
Can someone please finally tell me how to beat Kai Leng?
Every time I play I end up losing the combat. What's the secret?
Spam him with anti-shield powers/weapons (assault rifles, SMGs, Overload, Energy Drain). Note that he's immune to Stasis thanks to space magic, because that would make the fight too easy. Once his shield is below a certain level he unleashes his Cutscene Power To The Max. I've generally found the non-cutscene parts of Kai Leng's fights pretty easy, just frustrating because you have to chip away at his shield for ages while he does his ninja dancing poses.
Edit: To clarify, this is just how to not die and progress to the next cutscene. Leng has plot armour that makes it impossible to actually win in this mission.
Modifié par KeithJF82, 01 février 2013 - 07:53 .
#319
Posté 01 février 2013 - 07:58
2. Auto- dialogue after the mission
3. I hate when I'm forced to take certain squad members with me. It reduces replayability of the missions for me. Liara in case of Priority: Thessia.
#320
Posté 01 février 2013 - 08:14
DarkZexy wrote...
1. Kai Leng. I was beating crap out of him during fight and then cut scene started....
2. Auto- dialogue after the mission
3. I hate when I'm forced to take certain squad members with me. It reduces replayability of the missions for me. Liara in case of Priority: Thessia.
Add in the fact that most people, if they have him, will bring Javik along - as he really shines in this mission, and that brings replayability down to zero.
Keep in mind, there are no choices on Thessia, either.
The whole mission is railroaded, you're likely to bring the same squadmates every time, the boss fight is fairly simple (though it feels like the game resents you, and punishes you for beating him), constant autodialogue as soon as the mission's over - all lead up to the fact that the mission is exactly the same every time you play it.
For me, it wasn't so much that I hated it. I think it has some neat parts (though, admittedly, almost all of them revolving around Javik's pressence) However, it was a michrocosm for everything I felt was wrong with Mass Effect 3. To put it simply - no choice, no alternate paths, Shepard always acts the same.
#321
Posté 01 février 2013 - 11:00
#322
Posté 01 février 2013 - 11:07
#323
Posté 01 février 2013 - 11:41
I felt like crap afterwards, and when Anderson build Shep back up, he did so with me as well. That was a very strong moment for me.
That's also why I didn't mind losing for a change... I mean, it's not an easy task for a developer.
How do you make a character like Shepard actually lose?
The fight with Leng shows that he's in for way too much against Shepard and his team, so IMO what he does is not "cheating". There is no cheating in war, especially not for a crook, and loosing to -essentially- a helicopter is not a shame on Shepard's part.
The only thing that solely bothered my ego about it, was the fact that the game tried to give me the feeling that Leng simply turned out the superior of two even duelists. Which is not what actually happened.
Modifié par Baelrahn, 01 février 2013 - 11:43 .
#324
Posté 01 février 2013 - 11:41
Also, the forced emotions. Those should have been a choice. But then again, that is an issue with the entire game. The Shepard, but not our Shepard.
Modifié par Gisle-Aune, 01 février 2013 - 11:44 .
#325
Posté 01 février 2013 - 11:58
It is like Miranda being protected by plot armor until that final scene after the human-Reaper goes bye-bye. It is suspension of disbelief and how we are taken out of that and brought back into reality.
Modifié par Linkforlife, 01 février 2013 - 11:58 .





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