Aller au contenu

Photo

Cerberus Atlas triple-hit bug (numbers and picture inside)


  • Veuillez vous connecter pour répondre
46 réponses à ce sujet

#1
FreekOne

FreekOne
  • Members
  • 55 messages
Following a tip from peddroelmz about the existence of a triple-hit area on the Cerberus Atlas, I decided to investigate and look for it. Turns out there's more than one spot that can be hit for triple damage:

Posted Image

These are the areas that gave triple-hit shots. Most of them were on the upper glass segment, I found that to be easiest to hit. I suspect this works on any point of intersection between the glass and canopy frame, but they're pretty hard to hit, especially with the Atlas constantly moving so I did not give much attention to any spot other than the ones marked above.

For those who like numbers, Here are the results:

----------------------------------------------------------------------

TEST ONE - Looking for the illusive triple-hit area.

Build: Salarian Engineer
Ammo: Drill Rounds I

// START test data

+19632 ms | Damage: 1933.000000
+8217 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+3967 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4116 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4201 ms | Damage: 1933.000000
+15 ms | Damage: 1933.000000
+4783 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+7134 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+7215 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4262 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+5362 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000

// FOUND! Trying to replicate

+6966 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+3465 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+6966 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+4950 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+12 ms | Damage: 1933.000000
+25632 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+4684 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9 ms | Damage: 1933.000000
+12466 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+4733 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+5633 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+4217 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000

// Missed a few times ...

+6016 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+6093 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9077 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4144 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+6576 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+13332 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+4993 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+14216 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+9532 ms | Damage: 1933.000000
+17 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+9730 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+9 ms | Damage: 1933.000000
+13894 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+7565 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+15349 ms | Damage: 1933.000000
+16 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+12876 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+7483 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+5233 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000
+5749 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+10 ms | Damage: 1933.000000
+6716 ms | Damage: 1933.000000
+1 ms | Damage: 1933.000000
+4811 ms | Damage: 1933.000000
+0 ms | Damage: 1933.000000
+11 ms | Damage: 1933.000000

// END test data

Once you get the hang of it, the areas can be hit time after time. Helps if you can actually snipe, unlike myself :whistle:

----------------------------------------------------------------------

TEST TWO - 3-shot Atlas Takedown Challenge

Build: Geth Infiltrator
Ammo: Phasic rounds III

// -----------------------------
// Atlas heal - ON
// -----------------------------

// START test data - Each single hit comes in pairs: ammo damage and actual weapon damage

// Single hit - Arm shot

+35241 ms | Damage: 3131.000000 // Ammo damge
+1 ms | Damage: 5687.000000 // Actual weapon damage

// Double hits - Canopy glass shots

+14864 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000

+12111 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000

// Triple hits, various powers - Upper canopy glass segment shot, canopy frame A & B

+69607 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000

+9630 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000

+10147 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+10 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000

+6714 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+0 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+9 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000

+9246 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000
+14 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000

+23191 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+1 ms | Damage: 2551.000000
+0 ms | Damage: 3274.000000
+9 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000

+11594 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+1 ms | Damage: 3131.000000
+1 ms | Damage: 5687.000000
+9 ms | Damage: 3131.000000
+0 ms | Damage: 5687.000000

// -----------------------------
// Breakdown time
// -----------------------------

// 1 Shot, No powers
// Ammo damage: 1545.8 * (1 + 0.1) * 0.15 * 10 = 2 550.57
// Weapon damage: 1545.8 * (1 + 0.1) * (1 + 0.25 + 0.075 + 0.15 + 0.3 + 0.15) = 3273.2315
// 3619 Shield remaining

+26289 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+0 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000
+5 ms | Damage: 2551.000000
+1 ms | Damage: 3274.000000

// 1 Shot, Hunter mode
// Ammo damage: 1545.8 * (1 + 0.1) * 0.15 * 10 = 2550.57
// Weapon damge: 1545.8 * (1 + 0.1) * (1 + 0.25 + 0.075 + 0.225 + 0.3 + 0.15) = 3400.76
// 3238 Shield remaining

+11050 ms | Damage: 2551.000000
+1 ms | Damage: 3401.000000
+0 ms | Damage: 2551.000000
+0 ms | Damage: 3401.000000
+9 ms | Damage: 2551.000000
+0 ms | Damage: 3401.000000

// 1 Shot, Cloak, Hunter Mode
// Ammo damage: 1545.8 * (1 + 0.25 + 0.1) * 0.15 * 10 = 3 130.245
// Weapon damage: 1545.8 * (1 + 0.25 + 0.1) * (1 + 0.25 + 0.8 + 0.075 + 0.225 + 0.3 + 0.15) = 5843.124
// Shields should be gone

+8461 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+1 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000
+13 ms | Damage: 3131.000000
+0 ms | Damage: 5844.000000

// -----------------------------
// Atlas Heal - OFF
// -----------------------------

// 1 Shot, Cloak, Hunter Mode - Shields gone

+16721 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+0 ms | Damage: 3131.000000
+1 ms | Damage: 5844.000000
+13 ms | Damage: 3131.000000
+1 ms | Damage: 13.000000

// END test data

Atlas went down after two more triple-hit shots in the upper canopy glass segment. Worth to note that Proximity Mine was not used, I was already feeling bad for it.

Modifié par FreekOne, 01 février 2013 - 10:46 .


#2
peddroelm

peddroelm
  • Members
  • 2 396 messages
Great job ! Linked to the in-game tests thread ...

I foresee this written in next week's balance changes

----------------------------------------------------------------------------
February 12, 2013
----------------------------------------------------------------------------


Cerberus Atlas
- (Bronze) Shield&Armor increased from 9000 to 11000+
- (Silver) Shield&Armor increased from 14000 to 21000+
- (Gold) Shield&Armor increased from 23000 to 30000+

:devil:

#3
Distilled Poison

Distilled Poison
  • Members
  • 1 361 messages
I WAS PROMISED PICTURES. I DON'T UNDERSTAND NUMBERS. DRAW ME A MAP OF WHERE TO SHOOT!

#4
lazysundae

lazysundae
  • Members
  • 1 727 messages

Distilled Poison wrote...

I WAS PROMISED PICTURES. I DON'T UNDERSTAND NUMBERS. DRAW ME A MAP OF WHERE TO SHOOT!

This plox.

#5
FreekOne

FreekOne
  • Members
  • 55 messages

peddroelmz wrote...

Great job ! Linked to the in-game tests thread ...


Thanks man, couldn't have done it without your help !

peddroelmz wrote...
I foresee this written in next week's balance changes

----------------------------------------------------------------------------
February 12, 2013
----------------------------------------------------------------------------

Cerberus Atlas
- (Bronze) Shield&Armor increased from 9000 to 11000+
- (Silver) Shield&Armor increased from 14000 to 21000+
- (Gold) Shield&Armor increased from 23000 to 30000+


I immediately regret my decision to post this! :D

#6
RedJohn

RedJohn
  • Members
  • 7 164 messages
So it's spreading :o

Modifié par RedJohn, 31 janvier 2013 - 06:24 .


#7
Uchimura

Uchimura
  • Members
  • 4 762 messages
lol

Atlas will now fire rockets and lasers at the same time in increased frequency.

#8
palmof40sorrows

palmof40sorrows
  • Members
  • 2 583 messages
Even without pictures, the description is rather vague. Well, sort of. So it's the canopy?

#9
Descy_

Descy_
  • Members
  • 7 325 messages

Uchimura wrote...

lol

Atlas will now fire rockets and lasers at the same time in increased frequency.


can the atlas also be given the ability to sprint?

#10
Uchimura

Uchimura
  • Members
  • 4 762 messages
Do you have any plans to test other enemies? Maybe there're some other hidden gems.

Banshee gut shot comes to mind.

Modifié par Uchimura, 31 janvier 2013 - 06:30 .


#11
lktalon22

lktalon22
  • Members
  • 635 messages
ME GRIMLOCK, NO UNDERSTAND FANCY PANTS AUTOBOT...Posted Image

#12
DeadeyeCYclops

DeadeyeCYclops
  • Members
  • 2 592 messages
and people wonder why i refer to the pc minion race as "Big Chief Faps with Numbers"

Modifié par DeadeyeCYclops78, 31 janvier 2013 - 06:32 .


#13
Flubbdrubb

Flubbdrubb
  • Members
  • 71 messages
Pics?

#14
Ramsutin

Ramsutin
  • Members
  • 2 000 messages
I was promised pictures. I am disappointed!

#15
SunValleyKing

SunValleyKing
  • Members
  • 114 messages
 Posted Image

#16
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages
Balance Changes:

Atlas can now fly, have increased armour and now no longer have a canopy / pilot, instead a possessed praetorian shooting rockets and buttlazers will drive the atlas. Atlas claw / cannon arms replaced with 2 cerberus turrets.

#17
Riccoshot

Riccoshot
  • Members
  • 398 messages

Annomander wrote...

Balance Changes:

Atlas can now fly, have increased armour and now no longer have a canopy / pilot, instead a possessed praetorian shooting rockets and buttlazers will drive the atlas. Atlas claw / cannon arms replaced with 2 cerberus turrets.


Pics?

#18
Ramsutin

Ramsutin
  • Members
  • 2 000 messages

Annomander wrote...

Balance Changes:

Atlas can now fly, have increased armour and now no longer have a canopy / pilot, instead a possessed praetorian shooting rockets and buttlazers will drive the atlas. Atlas claw / cannon arms replaced with 2 cerberus turrets.


Don't forget the 90% DR while moving and power denying bubble.

#19
Stahlhammer

Stahlhammer
  • Members
  • 1 218 messages

Ramsutin wrote...

Annomander wrote...

Balance Changes:

Atlas can now fly, have increased armour and now no longer have a canopy / pilot, instead a possessed praetorian shooting rockets and buttlazers will drive the atlas. Atlas claw / cannon arms replaced with 2 cerberus turrets.


Don't forget the 90% DR while moving and power denying bubble.

I approve of this changes :happy:

#20
FreekOne

FreekOne
  • Members
  • 55 messages
Shooting the glass smack in the center only gives double-hit shots.

#21
Riccoshot

Riccoshot
  • Members
  • 398 messages
Oh, an image was uploaded. Thank you, will try myself)

#22
Flubbdrubb

Flubbdrubb
  • Members
  • 71 messages
I vant to no ver to shoot?

Ver must I shoot da Atlas?

#23
CharlieCC

CharlieCC
  • Members
  • 117 messages
Just curious, do those triple hit areas work only when shot up front or do they still work when shot from above/below/to the side of the Atlas?

#24
Kalas Magnus

Kalas Magnus
  • Members
  • 10 328 messages
thx for the info

Modifié par Kalas321, 31 janvier 2013 - 07:14 .


#25
FreekOne

FreekOne
  • Members
  • 55 messages

CharlieCC wrote...

Just curious, do those triple hit areas work only when shot up front or do they still work when shot from above/below/to the side of the Atlas?


During my tests I shot mostly from the front, at the same level, and sometimes from slightly below the Atlas. Getting an Atlas to stand still is a lot harder than making the game spit out numbers :D