As the title says, I'm a complete beginner. It's been two weeks now since I've started trying to script an idea but can't manage to get it to work the way I'd like it to. And I know it's been absurd to start with something complex, well it is for me, but well I'm stubborn maybe.
So here is the idea: A rope-activated elevator made with placeables on a walkable floor.
So my first problem is with pits made with triggers. So far they work properly with PC and creatures. But there are several things I can't set to work with them. Knowing these aren't traps cause any character can obviously see them.
1. I'd like creatures to naturally avoid them, meaning they could fall when they step on them during fights for example, but all the things I could find about it were far beyond my understanding and abilities, so I wonder if there's even a relatively simple way.
2. I'd like the target to fall on the wooden platform wherever it is, I've set local variables for the area height on waypoints (used for ports when the elevator's rope is used too) and for the elevator height on its last placeable spawn, now the point is I just don't manage to make the value comparison.
Now with the lift itself, I've set a local variable on a trigger around the wooden platform but even if the onuse script of the rope checks for it, I can't manage to port anything but PC. No need to say I'm not happy with the fact that an item that would be dropped on the platform or a hostile or not creature that would follow the PC on it would be both left behind. I've set object otarget as either oPC, ocreature or oitem and copied the action lines for each of them but still only the PC is ported.
I can't post my scripts here cause I've recently destroyed them all for a fresh new start, but I'll gladly rewrite them if you wish.
Sorry if these questions can sound obvious to most of you.
By the way if anyone is willing to go for a new adventure, I'll gladly accept as long as he or she takes care of the script. Do I have to laugh here?
Anyway thanks for reading and thanks for your time!
Ribouldingue.
Modifié par Ribouldingue, 31 janvier 2013 - 06:23 .





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