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The Bonus Power Discussion:


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#1
Abraham_uk

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This is a thread where you can say whatever you like regarding the bonus powers of Mass Effect 3's singleplayer campaign.

As long as it's bonus power related it's relevant.
Also you can talk about bonus powers from Mass Effect 1 & 2.

Сообщение изменено: Abraham_uk, 03 Февраль 2013 - 05:21 .


#2
Abraham_uk

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I thought it would be interesting to look at each bonus power individually and decide which of the 6 single player classes work best with these powers.


____________________________________________________________________________________________



Combat, Ammo and Grenades


Fortification: Soldier, Infiltrator and Vanguard

Carnage: Soldier (replacement for concussive shot)

Proximity Mine: Soldiers and Infiltrators.

Marksman: Infiltrators and Vanguards. [I've been told that marksman can be used during tactical cloak]


Armour Piercing Ammo: Infiltrator

Warp Ammo:
Adept, Sentinel and Infiltrator

Inferno Grenades: Engineers and Vanguards [since they have no grenades]
____________________________________________________________________________________________





Tech Powers:

Defence Matrix: Sentinel, Engineer and Infiltrator

Decoy: Engineer and Infiltrator

Energy Drain: Adept and Infiltrator

Defence Drone: Engineer and Infiltrator
____________________________________________________________________________________________





Biotic Powers:

Reave:
Vanguard

Barrier: Vanguard, Adept and Sentinel

Stasis: Adept, Vanguard and Infiltrator

Dark Channel: Vanguard

Slam: Sentinel

Lash: Sentinel

Flare: Soldier and Infiltrator [Use flare during tactical cloak or adrenaline rush].

Dominate: Engineer and Infiltrator [for puppet master type builds]

Сообщение изменено: Abraham_uk, 03 Февраль 2013 - 05:22 .


#3
Abraham_uk

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Bump

#4
Drayce333

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Gross. Dominate on tech classes and flare for ghetto bonus power builds instead of speed machine adept.

#5
brad2240

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Fortification: Soldier
Marksman: Infiltrator and Soldier*
Warp Ammo: Adept and Sentinel
Defense Matrix: Engineer, Sentinel, Infiltrator
Energy Drain: Soldier and Infiltrator
Barrier: Sentinel and Vanguard
Stasis: Sentinel

The rest I have no real opinion on and/or haven't tried them out to any extent.

*Soldier with Marksman for builds that pair rapid-fire weapons with Explosive Incendiay Ammo. Marksman does more damage than ARush in exchange for defense/utility.
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#6
Abraham_uk

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Drayce333 wrote...

Gross. Dominate on tech classes and flare for ghetto bonus power builds instead of speed machine adept.



Yeah, it is a bit lore breaking.

#7
Abraham_uk

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brad2240 wrote...

Fortification: Soldier
Marksman: Infiltrator and Soldier*
Warp Ammo: Adept and Sentinel
Defense Matrix: Engineer, Sentinel, Infiltrator
Energy Drain: Soldier and Infiltrator
Barrier: Sentinel and Vanguard
Stasis: Sentinel

The rest I have no real opinion on and/or haven't tried them out to any extent.

*Soldier with Marksman for builds that pair rapid-fire weapons with Explosive Incendiay Ammo. Marksman does more damage than ARush in exchange for defense/utility.



Good choices there.

Have you noticed that the School of Tech Powers has the fewest number of bonus powers?

#8
brad2240

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Abraham_uk wrote...

Have you noticed that the School of Tech Powers has the fewest number of bonus powers?


Honestly, not until you made the first post. Hadn't ever really given it much thought.

#9
Abraham_uk

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brad2240 wrote...

Abraham_uk wrote...

Have you noticed that the School of Tech Powers has the fewest number of bonus powers?


Honestly, not until you made the first post. Hadn't ever really given it much thought.



Then again, in multiplayer, new tech powers does recieve a lot of attention, with brand new biotics recieving the short end of the stick.

There aren't that many new combat powers introduced to multiplayer (unless you count the grenades).

#10
Abraham_uk

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For those soldiers who actually use both adrenaline rush and marksman here is my question to you.


Under what circumstances do you use marksman?
Under what circumstances do you use adrenaline rush?

#11
Abraham_uk

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For the soldiers who choose marksman as a bonus power.

Here is a video comparing adrenaline rush to marksman.

#12
brad2240

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Abraham_uk wrote...

For those soldiers who actually use both adrenaline rush and marksman here is my question to you.


Under what circumstances do you use marksman?
Under what circumstances do you use adrenaline rush?


I haven't used both on one build, I took MM in place of ARush. If I was going to have both I would use ARush specced for damage with a sniper like a Widow or Javelin and MM with a rapid fire assault rifle or SMG.

#13
Drayce333

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Abraham_uk wrote...

For those soldiers who actually use both adrenaline rush and marksman here is my question to you.


Under what circumstances do you use marksman?
Under what circumstances do you use adrenaline rush?


Marksman for fast firing Assault Rifles, Phaeston is a good early example, Incediary ammo with explosive burst will lay a rediculous amount of damage against enemies.

Adrenaline rush for the shield boost whenever you need a escape, and it works alright with sniper rifles and especially with the saber.

That test video is a joke.

#14
RedCaesar97

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Drayce333 wrote...

Marksman for fast firing Assault Rifles, Phaeston is a good early example, Incediary ammo with explosive burst will lay a rediculous amount of damage against enemies.

Adrenaline rush for the shield boost whenever you need a escape, and it works alright with sniper rifles and especially with the saber.

That test video is a joke.

Care to elaborate on why you think that test video is a joke? Is it because the Saber is being used instead of another weapon? Is it the ammo used? 

If you know of a better video, then please provide a link. If you have the ability to record gameplay footage yourself, then I encourage you to record a video yourself to show the differences. If not, well then that is fine, but I then think you need to elobrate on why you believe that test video is a joke.

Сообщение изменено: RedCaesar97, 01 Февраль 2013 - 12:33 .


#15
brad2240

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IMO the Saber is not the weapon to show what MM on a Soldier Shep is really capable of. The different powers work best with different weapons.

#16
capn233

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I don't particularly like Marksman in SP, and not on Soldiers.

It doesn't give you a free reload and you don't get a bonus power in it. So any extra damage you might get from more ROF and more bursts is negated both by the damage bonus in AR and the combo damage that you can easily set off with a bonus concussive shot... let alone if you took Proximity Mine as your bonus and can detonate the first combo while debuffing all the enemies in the area.... which means another 25% bonus damage. Practically the only weapon that I like Marksman on is the Black Widow for more DPS versus bosses, or if you are a decent shot killing groups of basics faster.  But even that makes little sense on Soldier since free reload in ARush is even more helpful.

Most of the high rate of fire weapons in SP do nearly no damage, and boosting their rate of fire for the sake of bursts is the only thing that makes them respectable. The only one worth considering in the vanilla game is probably the Revenant, but that is because it needs more accuracy. If DLC guns enter into it, none of them need a significant buff to ROF or accuracy except perhaps the Hurricane. Outside of that, Particle Rifle does not need accuracy and ROF just makes it more unwieldy, Harrier is even less ammo efficient, and the Typhoon benefits more from a free ARush reload.

Shotgun wise, you can make some shotgun snipers with Marksman, or use the Talon. You will get some extra burst damage, and longer effective range, but I don't think it outweighs free reload and bonus power.

Сообщение изменено: capn233, 01 Февраль 2013 - 05:02 .


#17
Abraham_uk

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At Capn233, Brad2240 and Red Caesar97

I was wondering what you thought would be the best classes for each bonus powers.

Сообщение изменено: Abraham_uk, 01 Февраль 2013 - 05:34 .


#18
capn233

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Fortification - Soldier
Carnage - Soldier, or no charge ME1 Vanguard
Proxi Mine - Soldier, Infiltrator
Marksman - Infiltrator
Inferno Grenade - *
AP Ammo - Engineer

Defensive Matrix - Sentinel, Engineer, Soldier
Energy Drain - Infiltrator, Engineer, Soldier, Sentinel
Decoy - Engineer
Defense Drone - Engineer

Reave - *
Barrier - Adept, Sentinel, Vanguard
Stasis - Adept
Slam - Vanguard, Soldier, Infiltrator
Dark Channel - Adept, Soldier, Infiltrator
Lash - Sentinel
Flare - Infiltrator, Soldier
Warp Ammo - Sentinel, Adept
Dominate - Engineer

* Pretty much anyone

Some of those powers I would not use unless purely for fun though.
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#19
Abraham_uk

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Does anyone have any video footage of a Flare using soldier or flare using infiltrator?

#20
brad2240

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capn233 wrote...

I don't particularly like Marksman in SP, and not on Soldiers.


I think ARush's utility trumps Marksman's raw damage, especially when you consider what you could have with another bonus power. But a Soldier with MM isn't bad at all and I wouldn't knock anybody for using it.

Actually, Soldier is probably the only class I do like it on. It certainly better on an Infiltrator, but it's borderline exploitative IMO and it irks me that MM works with Tac Cloak and not ARush. On other classes, I feel like it locks them out of their other powers for too long. 

Most of the high rate of fire weapons in SP do nearly no damage, and boosting their rate of fire for the sake of bursts is the only thing that makes them respectable. The only one worth considering in the vanilla game is probably the Revenant, but that is because it needs more accuracy.


If you're spamming IA Bursts then Phaeston, GPR, Tempest and Locust all work well, even if the accuracy boost is unneeded. Heck, even the Avenger works ok with this set-up. Revenant is my favorite, though, 'cause its the Revenant. Размещенное изображение

#21
capn233

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In the second part I was saying worth taking with Marksman instead of Adrenaline Rush, but spec'd for more Accuracy (Revenant). I do not think using Marksman with a crappy gun just to get more explosive bursts is the best way to go about things. Hence no to GPR, Phaeston, Tempest and Locust which are all pitiful if you don't have Marksman running. I wouldn't necessarily recommend them with Adrenaline Rush either though.

#22
brad2240

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capn233 wrote...

In the second part I was saying worth taking with Marksman instead of Adrenaline Rush, but spec'd for more Accuracy (Revenant). I do not think using Marksman with a crappy gun just to get more explosive bursts is the best way to go about things. Hence no to GPR, Phaeston, Tempest and Locust which are all pitiful if you don't have Marksman running. I wouldn't necessarily recommend them with Adrenaline Rush either though.


They all work, though, especially the GPR. It's very solid with the IA Burst but I can't stand it without.
You're much more of a numbers guy than I am, have you ever worked out the DPS difference between the Revenant and the GPR with IA Burst, using either ARush or Marksman?

#23
capn233

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brad2240 wrote...

They all work, though, especially the GPR. It's very solid with the IA Burst but I can't stand it without.
You're much more of a numbers guy than I am, have you ever worked out the DPS difference between the Revenant and the GPR with IA Burst, using either ARush or Marksman?

The short of it is that out of Marksman they are fairly similar against health, and the EB makes the GPR competitive against armor.

With ROF spec'd Marksman you do more damage with the GPR than a Hardened AR build with the Revenant, in terms of raw weapon and ammo damage.  If you have Bonus Power and take Proxi Mine, you can output similar damage in a second with the Revi under Hardened AR, more than Marksman GPR build if you spec for Damage.  At least in pure Shepard damage, and that assumes you can aim a Proxi Mine.  But your debuff would apply to your whole team, and you get damage reduction with Hardened AR... both things you wouldn't have with a Marksman build.  You can dismiss that as "well if I can do 3012 dmg/s with GPR under Marksman why do I care about the team?"  Because that pushes you higher... most noticeably on large targets.

You definitely need to have Explosive Burst for the GPR to even hope to be competitive, and it will lag an Adrenaline Rush build until you get the last ROF bonus.

Сообщение изменено: capn233, 02 Февраль 2013 - 03:39 .


#24
brad2240

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Thanks for the breakdown.

I need to give Proxy Mine another try. I didn't like it the first time around, probably because I coulnd't aim it very well. But I kinda learned how to use it in MP so I might like it more now. I've seen you speak pretty highly of it in other threads.

#25
Drayce333

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Short youtube video with the "crappy gun" phaeston V utilizing the soldiers true potential on insanity.


I happen to have had femsoldier cosplaying as cerberus trooper otherwise I would have used her full 50% weapon damage armor. The thing with the soldier is they are the weapon masters, a soldier not utilizing full weapon damage isn't a soldier at all. Marksman is very powerful on soldier and fits right in with him.