capn233 wrote...
It depends on the weapon, and partly the ammo. If I am a biotic and take a Harrier or Punisher with Warp Ammo then I will be doing a lot of weapon DPS vs primed targets as long as I don't detonate them and leave them primed.
I also share the opinion that AP Ammo isn't globally the best bonus power. It isn't bad, but there are other options that are as good if not better. If someone likes it, more power to them.
Armour piercing gives you damage bonus, greater damage to armor and health, some armor weakening and cover penetration. Sadly it doesn't give you crowd control, nor does it prime combos.
I think with armour piercing ammo, the main advantage is not having to place a piercing mod on your weapon to penetrate light cover (riot shields especially).
Now you can replace your piercing mod with a damage barrel. You only have the two mod slots on your guns.
Personally I'd rather use incendiary ammo + piercing mod + extended barrel on my guns. I'm doing pretty much everything armor piercing ammo does (except for armor weakening) plus crowd control and setting up combos.
When it comes to ammo powers my favourites are disruptor, incendiary, cryo, explosive and sledgehammer. The more crowd control the better.