1) How does that XP slider in Module Properties affect XP gain? A semi-detailed explanation if possible (it's relationship to CR, the base XP given, etc.
Are there scripts I can edit to achieve this myself?
2) Is there a way to manipulate the way ILR works using scripting rather than editing and including
itemvalue.2da in a hak? 3)Is there a simple way to initiate conversations when a PC tries to take an item out of a Henchman's inventory, and is there a way to keep items "locked" into a slot, I.E. an Amulet on the PC, a cloak on a Henchman (both specifically, actually). That's it for now, but there will definitely be many more! Cheers! -NineCoronas





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