KromaXamorK wrote...
Woot??? Mine was a charge up pistol since the 18 december's balance change.
Same here. I did prefer the brief period of non-charge though.
KromaXamorK wrote...
Woot??? Mine was a charge up pistol since the 18 december's balance change.
rlucht wrote...
Of course I know what soft cover is and I use the weapon fine when its charged my point is that the charge benefits characters who can take a hit moreso than those that can't. Are you arguing that squishy casters shouldn't be allowed to use hard cover effectively?
BloodClaw95 wrote...
If it's not a big deal, who cares if it's gone?born2beagator wrote...
I use it on every caster without issue. The charge is really, really not a big deal.BloodClaw95 wrote...
Isn't it made for casters?
How are squishy casters supposed to use it when you have to spend a half hour to charge it up?
Bryan Johnson wrote...
Simply put we have every intention to return it to being a charge up weapon
Bryan Johnson wrote...
Simply put we have every intention to return it to being a charge up weapon
Modifié par Reaper_prime, 01 février 2013 - 01:15 .
You camp with a drell? lolReaper_prime wrote...
Grammaton Dryad wrote...
rlucht wrote...
LoboFH wrote...
You don't get it, the weapon is more effective with the charge feature, you can run with it ready, it doesn't break the cloak, more powerful (BioWare wiuld nerf its punch to balance the easier handling), the reload time is annoying.
Yes, it's not so noob friendly, but make a small effort, if you get used to it you will understand why is better this way
Your argument is invalid, it is better with the charge and therefore more deserving of a nerf than if it was charge-less. Also, the charge benefits tanky classes that can afford to take a few hits while charging and not the squishy characters who can't (and who the gun was intended for).
I'm with grumpy old wizard on this one the charge makes it less friendly to its intended users, the poor squishy casters.
ROFLMAO fail.
It's called soft cover. Squishy characters can use it charged just fine. The charge benefits classes that are on-the-move.
You clearly have no clue how to use the weapon.
Lol,so caster are always on the move.
I agree valkyrie and fury benefit the most.
Now what about drell,asari and human/phoenix adepts?
Modifié par Grammaton Dryad, 01 février 2013 - 01:19 .
Modifié par Uchimura, 01 février 2013 - 01:19 .
painforest wrote...
I prefer it without the charge. I've yet to see anyone give a reason as to why charge is superior to charge-less that doesn't sound like code for "it's more difficult to use aka it's not a noob tube anymore".
Modifié par rlucht, 01 février 2013 - 01:23 .
Uchimura wrote...
Make a duplicate weapon with no charge-up mechanic. Lower the stats and call it the Neophyte.
rlucht wrote...
Bryan Johnson wrote...
Simply put we have every intention to return it to being a charge up weapon
May we ask why? Do you simply want it to be a PITA to use (though no more difficult) to prevent lots of people from using it? Because that doesn't seem like good design IMHO.
Modifié par jkthunder, 01 février 2013 - 01:19 .
painforest wrote...
I prefer it without the charge. I've yet to see anyone give a reason as to why charge is superior to charge-less that doesn't sound like code for "it's more difficult to use aka it's not a noob tube anymore".
Guest_MasterReefa_*
It's also idiot proof.rlucht wrote...
painforest wrote...
I prefer it without the charge. I've yet to see anyone give a reason as to why charge is superior to charge-less that doesn't sound like code for "it's more difficult to use aka it's not a noob tube anymore".
It's more OP as a charge-up how about that? Its statistically better in every way.
It benefits non casters more.
Its annoying (and not at all hard) to run around holding the trigger keeping a shot ready.
All those reasons have been listed you just choose to ignore them...
BroJo ninja'd u:ph34r:jkthunder wrote...
rlucht wrote...
Bryan Johnson wrote...
Simply put we have every intention to return it to being a charge up weapon
May we ask why? Do you simply want it to be a PITA to use (though no more difficult) to prevent lots of people from using it? Because that doesn't seem like good design IMHO.
I'm not Bryan (can you tell?) but it's really not a PITA to use for many people. I'm going to go out on a limb here and assume they're putting the charge back because it's the way the weapon was originally designed. When it goes back it will work as intended - i.e. an extremely effective weapon for casters on the move as well as any other kit.
Real world = Video Game. Yup.Grammaton Dryad wrote...
BloodClaw95 wrote...
If it's not a big deal, who cares if it's gone?born2beagator wrote...
I use it on every caster without issue. The charge is really, really not a big deal.BloodClaw95 wrote...
Isn't it made for casters?
How are squishy casters supposed to use it when you have to spend a half hour to charge it up?
I think it's not a big deal to use a turn signal when driving, so clearly it's not important and all cars should have their turn signals removed.
Sorry to be cliche, or even an elitiest D-Bag, but Learn2Play.
Seriously why should I have to use a crappier version of something that is simply worse just because you can't be inconvenienced.
That's how the gun was originally designed. BW removed the charge in an attempt to curb missile glitching, which it did nothing to prevent when it happened.rlucht wrote...
Bryan Johnson wrote...
Simply put we have every intention to return it to being a charge up weapon
May we ask why? Do you simply want it to be a PITA to use (though no more difficult) to prevent lots of people from using it? Because that doesn't seem like good design IMHO.
Modifié par FasterThanFTL, 01 février 2013 - 01:24 .
rlucht wrote...
It benefits non casters more.
BloodClaw95 wrote...
Real world = Video Game. Yup.Grammaton Dryad wrote...
BloodClaw95 wrote...
If it's not a big deal, who cares if it's gone? [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]born2beagator wrote...
I use it on every caster without issue. The charge is really, really not a big deal.BloodClaw95 wrote...
Isn't it made for casters?
How are squishy casters supposed to use it when you have to spend a half hour to charge it up?
I
think it's not a big deal to use a turn signal when driving, so clearly
it's not important and all cars should have their turn signals removed.
Sorry to be cliche, or even an elitiest D-Bag, but Learn2Play.
Seriously
why should I have to use a crappier version of something that is simply
worse just because you can't be inconvenienced.
Oh no, I perfer a gun functioning a different way, I don't know how to play!
It's
not crappier if you all say it'll end up nerfed. If anything, it's
crappier with the charge, because you, you know, have to charge it up,
you can't just fire it freely. The gun forces you to use soft cover.
You're not allowed to use hard cover with it or else you die. Fast. If
it was chargeless, you can use it in both hard and soft cover, but at
the cost of a slower rate of fire.
And no, I'm not saying to use it for damage. I'm saying to use it to get rid of shields to prime and 'splode stuff.
Modifié par Grammaton Dryad, 01 février 2013 - 01:26 .
JediHarbinger wrote...
I'm for what the devs wanted it to be.. It was created to be a charge it up weapon and it should stay that way..
I do hate that you have to break cover to use it though.. Huge liability.
stormrider1012 wrote...
Honestly, I'm stumped with the chargeless vs charged acolyte debate as both sides have very compelling points. The only compromise I see is to make the firing mechanic of the acolyte same with the arc pistol. You can fire both charged (full damage) and uncharged shots (~40% damage perhaps) so as to accomodate both playstyles.