Aller au contenu

Photo

Acolyte should remain chargeless


216 réponses à ce sujet

#51
Urbynwyldcat

Urbynwyldcat
  • Members
  • 412 messages

KromaXamorK wrote...

Woot??? Mine was a charge up pistol since the 18 december's balance change.:huh:


Same here. I did prefer the brief period of non-charge though.

#52
snarf001

snarf001
  • Members
  • 428 messages
Isn't it already set on charged? I used it today and yesterday and other days before and it was a charged weapon.

#53
BloodClaw95

BloodClaw95
  • Members
  • 1 538 messages

rlucht wrote...

Of course I know what soft cover is and I use the weapon fine when its charged my point is that the charge benefits characters who can take a hit moreso than those that can't. Are you arguing that squishy casters shouldn't be allowed to use hard cover effectively?


Apparently not.

#54
born2beagator

born2beagator
  • Members
  • 3 082 messages
Think this thread is over. BroJo just said its going back to charged. Learn to use it people.

#55
Grammaton Dryad

Grammaton Dryad
  • Members
  • 1 126 messages

BloodClaw95 wrote...

born2beagator wrote...

BloodClaw95 wrote...

Isn't it made for casters?

How are squishy casters supposed to use it when you have to spend a half hour to charge it up?

I use it on every caster without issue.  The charge is really, really not a big deal.

If it's not a big deal, who cares if it's gone? :P


I think it's not a big deal to use a turn signal when driving, so clearly it's not important and all cars should have their turn signals removed.

Sorry to be cliche, or even an elitiest D-Bag, but Learn2Play.

Seriously why should I have to use a crappier version of something that is simply worse just because you can't be inconvenienced.

#56
Lucky

Lucky
  • Members
  • 2 677 messages

Bryan Johnson wrote...

Simply put we have every intention to return it to being a charge up weapon


May we ask why? Do you simply want it to be a PITA to use (though no more difficult) to prevent lots of people from using it? Because that doesn't seem like good design IMHO.

#57
Reaper_prime

Reaper_prime
  • Members
  • 186 messages

Bryan Johnson wrote...

Simply put we have every intention to return it to being a charge up weapon


Would you mind posting the reasons as well?

Edit: :ph34r:'d

Modifié par Reaper_prime, 01 février 2013 - 01:15 .


#58
Grammaton Dryad

Grammaton Dryad
  • Members
  • 1 126 messages

Reaper_prime wrote...

Grammaton Dryad wrote...

rlucht wrote...

LoboFH wrote...

You don't get it, the weapon is more effective with the charge feature, you can run with it ready, it doesn't break the cloak, more powerful (BioWare wiuld nerf its punch to balance the easier handling), the reload time is annoying.

Yes, it's not so noob friendly, but make a small effort, if you get used to it you will understand why is better this way


Your argument is invalid, it is better with the charge and therefore more deserving of a nerf than if it was charge-less. Also, the charge benefits tanky classes that can afford to take a few hits while charging and not the squishy characters who can't (and who the gun was intended for).

I'm with grumpy old wizard on this one the charge makes it less friendly to its intended users, the poor squishy casters.


ROFLMAO fail.

It's called soft cover. Squishy characters can use it charged just fine. The charge benefits classes that are on-the-move.

You clearly have no clue how to use the weapon.


Lol,so caster are always on the move.

I agree valkyrie and fury benefit the most.

Now what about drell,asari and human/phoenix adepts?

You camp with a drell? lol

Like I said, soft cover. Hard cover is for grabs.



EDIT: Why? Because variety is the spice of life, and some of the better things involve some learning curve, if you bothered to learn how to use it over a couple games you'd likely change your opinion. It's an acolyte, not a typhoon. Guns are independent, you adapt to them, not the other way around.

The acolyte is great for banking around corners and staggering enemies, how is that only good for tanky characters?

Modifié par Grammaton Dryad, 01 février 2013 - 01:19 .


#59
Uchimura

Uchimura
  • Members
  • 4 762 messages
Make a duplicate weapon with no charge-up mechanic. Lower the stats and call it the Neophyte.

Uncommon rarity.

Modifié par Uchimura, 01 février 2013 - 01:19 .


#60
Lucky

Lucky
  • Members
  • 2 677 messages

painforest wrote...

I prefer it without the charge. I've yet to see anyone give a reason as to why charge is superior to charge-less that doesn't sound like code for "it's more difficult to use aka it's not a noob tube anymore".


It's more OP as a charge-up how about that? Its statistically better in every way.

It benefits non casters more.

Its annoying (and not at all hard) to run around holding the trigger keeping a shot ready.

All those reasons have been listed you just choose to ignore them...

Edit: Oops misread you Painforest my mistake, I though you said reasons for the chargeless over the charge version.

Modifié par rlucht, 01 février 2013 - 01:23 .


#61
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 043 messages
The reason: that is how the gun is intended to function.

It has its pros and cons like any other gun, weighing the pros and cons of it being charged vs chargeless is not a reinforcement of one being superior either.

#62
Lucky

Lucky
  • Members
  • 2 677 messages

Uchimura wrote...

Make a duplicate weapon with no charge-up mechanic. Lower the stats and call it the Neophyte.


Or just give the acolyte both a charged and uncharged shot a la Graal Spike Thrower.

#63
jakenou

jakenou
  • Members
  • 3 856 messages

rlucht wrote...

Bryan Johnson wrote...

Simply put we have every intention to return it to being a charge up weapon


May we ask why? Do you simply want it to be a PITA to use (though no more difficult) to prevent lots of people from using it? Because that doesn't seem like good design IMHO.


I'm not Bryan (can you tell?) but it's really not a PITA to use for many people. I'm going to go out on a limb here and assume they're putting the charge back because it's the way the weapon was originally designed. When it goes back it will work as intended - i.e. an extremely effective weapon for casters on the move as well as any other kit.

Derp. Ninja'ed by the real Bryan J :ph34r::P

Modifié par jkthunder, 01 février 2013 - 01:19 .


#64
spudspot

spudspot
  • Members
  • 2 447 messages

painforest wrote...

I prefer it without the charge. I've yet to see anyone give a reason as to why charge is superior to charge-less that doesn't sound like code for "it's more difficult to use aka it's not a noob tube anymore".


Higher RoF, Vanguards, releasing it while being staggered and of course to show off your mad skills. 

#65
Guest_MasterReefa_*

Guest_MasterReefa_*
  • Guests

rlucht wrote...

painforest wrote...

I prefer it without the charge. I've yet to see anyone give a reason as to why charge is superior to charge-less that doesn't sound like code for "it's more difficult to use aka it's not a noob tube anymore".


It's more OP as a charge-up how about that? Its statistically better in every way.

It benefits non casters more.

Its annoying (and not at all hard) to run around holding the trigger keeping a shot ready.

All those reasons have been listed you just choose to ignore them...

It's also idiot proof.

#66
born2beagator

born2beagator
  • Members
  • 3 082 messages

jkthunder wrote...

rlucht wrote...

Bryan Johnson wrote...

Simply put we have every intention to return it to being a charge up weapon


May we ask why? Do you simply want it to be a PITA to use (though no more difficult) to prevent lots of people from using it? Because that doesn't seem like good design IMHO.


I'm not Bryan (can you tell?) but it's really not a PITA to use for many people. I'm going to go out on a limb here and assume they're putting the charge back because it's the way the weapon was originally designed. When it goes back it will work as intended - i.e. an extremely effective weapon for casters on the move as well as any other kit.

BroJo ninja'd u:ph34r:

#67
BloodClaw95

BloodClaw95
  • Members
  • 1 538 messages

Grammaton Dryad wrote...

BloodClaw95 wrote...

born2beagator wrote...

BloodClaw95 wrote...

Isn't it made for casters?

How are squishy casters supposed to use it when you have to spend a half hour to charge it up?

I use it on every caster without issue.  The charge is really, really not a big deal.

If it's not a big deal, who cares if it's gone? :P


I think it's not a big deal to use a turn signal when driving, so clearly it's not important and all cars should have their turn signals removed.

Sorry to be cliche, or even an elitiest D-Bag, but Learn2Play.

Seriously why should I have to use a crappier version of something that is simply worse just because you can't be inconvenienced.

Real world = Video Game. Yup.

Oh no, I perfer a gun functioning a different way, I don't know how to play!

It's not crappier if you all say it'll end up nerfed. If anything, it's crappier with the charge, because you, you know, have to charge it up, you can't just fire it freely. The gun forces you to use soft cover. You're not allowed to use hard cover with it or else you die. Fast. If it was chargeless, you can use it in both hard and soft cover, but at the cost of a slower rate of fire.

And no, I'm not saying to use it for damage. I'm saying to use it to get rid of shields to prime and 'splode stuff.

#68
FlashAK

FlashAK
  • Members
  • 746 messages

rlucht wrote...

Bryan Johnson wrote...

Simply put we have every intention to return it to being a charge up weapon


May we ask why? Do you simply want it to be a PITA to use (though no more difficult) to prevent lots of people from using it? Because that doesn't seem like good design IMHO.

That's how the gun was originally designed. BW removed the charge in an attempt to curb missile glitching, which it did nothing to prevent when it happened.

#69
JediHarbinger

JediHarbinger
  • Members
  • 2 464 messages
I'm for what the devs wanted it to be.. It was created to be a charge it up weapon and it should stay that way..

I do hate that you have to break cover to use it though.. Huge liability.

#70
stormrider1012

stormrider1012
  • Members
  • 290 messages
Honestly, I'm stumped with the chargeless vs charged acolyte debate as both sides have very compelling points. The only compromise I see is to make the firing mechanic of the acolyte same with the arc pistol. You can fire both charged (full damage) and uncharged shots (~40% damage perhaps) so as to accomodate both playstyles.

#71
tungstenKestrel

tungstenKestrel
  • Members
  • 699 messages
I can easily survive soft cover with the acolyte on squishy characters. What's the fuss? I got used to charged acolyte, and I'd prefer it to a nerfed chargeless.

#72
FasterThanFTL

FasterThanFTL
  • Members
  • 4 712 messages
I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.

Modifié par FasterThanFTL, 01 février 2013 - 01:24 .


#73
Grammaton Dryad

Grammaton Dryad
  • Members
  • 1 126 messages

rlucht wrote...

It benefits non casters more.


Everytime you say that, the only conclusion is "you're doing it wrong" It staggers enemies (keeps them from attacking), it strips shields (the biotic's nemesis), and it can be fired around corners/cover.

The only thing it does "worse" than a chargeless version is as a panic weapon, since you have to charge it, but even then using powers will help you while you have to charge it.

You sir, simply have no idea how to use the weapon, nor are able to adapt your playstyle -> you mad



EDIT:

BloodClaw95 wrote...

Grammaton Dryad wrote...

BloodClaw95 wrote...

born2beagator wrote...

BloodClaw95 wrote...

Isn't it made for casters?

How are squishy casters supposed to use it when you have to spend a half hour to charge it up?

I use it on every caster without issue.  The charge is really, really not a big deal.

If it's not a big deal, who cares if it's gone? [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]


I
think it's not a big deal to use a turn signal when driving, so clearly
it's not important and all cars should have their turn signals removed.

Sorry to be cliche, or even an elitiest D-Bag, but Learn2Play.

Seriously
why should I have to use a crappier version of something that is simply
worse just because you can't be inconvenienced.

Real world = Video Game. Yup.

Oh no, I perfer a gun functioning a different way, I don't know how to play!

It's
not crappier if you all say it'll end up nerfed. If anything, it's
crappier with the charge, because you, you know, have to charge it up,
you can't just fire it freely. The gun forces you to use soft cover.
You're not allowed to use hard cover with it or else you die. Fast. If
it was chargeless, you can use it in both hard and soft cover, but at
the cost of a slower rate of fire.

And no, I'm not saying to use it for damage. I'm saying to use it to get rid of shields to prime and 'splode stuff.


I simply made a paralell argument to yours, so i'm glad you think it's stupid.

Seriously, slower rate of fire? Again, you know nothing of the gun.

Modifié par Grammaton Dryad, 01 février 2013 - 01:26 .


#74
born2beagator

born2beagator
  • Members
  • 3 082 messages

JediHarbinger wrote...

I'm for what the devs wanted it to be.. It was created to be a charge it up weapon and it should stay that way..

I do hate that you have to break cover to use it though.. Huge liability.


I find soft cover more useful than hard anyways

#75
spudspot

spudspot
  • Members
  • 2 447 messages

stormrider1012 wrote...

Honestly, I'm stumped with the chargeless vs charged acolyte debate as both sides have very compelling points. The only compromise I see is to make the firing mechanic of the acolyte same with the arc pistol. You can fire both charged (full damage) and uncharged shots (~40% damage perhaps) so as to accomodate both playstyles.


If they did that - which seems to be a viable compromise - I'd rather say it should get the high multiplayer vs. shields only after being charged.