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Acolyte should remain chargeless


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#76
brazen_nl

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Bryan Johnson wrote...

The reason: that is how the gun is intended to function.

It has its pros and cons like any other gun, weighing the pros and cons of it being charged vs chargeless is not a reinforcement of one being superior either.


/thread

And thanks for keeping run & gun alive! :wub:

#77
Reaper_prime

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Bryan Johnson wrote...

The reason: that is how the gun is intended to function.

It has its pros and cons like any other gun, weighing the pros and cons of it being charged vs chargeless is not a reinforcement of one being superior either.


So the charged acolyte has also some pros against chargeless acolyte.

I find this reassuring and I'll search for its pros further.

Thanks.

#78
ValorOfArms777

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Bryan Johnson wrote...

The reason: that is how the gun is intended to function.

It has its pros and cons like any other gun, weighing the pros and cons of it being charged vs chargeless is not a reinforcement of one being superior either.


correct plsu it would out match every explosive projectiel weapon in the game like the Falcon/Krysae/Striker/Scorpion

Falcon already outmatches the Striker as is, the Krysae is a anti armor gun but in tiself is a tad behind any paticular use atm unless say it gets better armor blasting or other fixings,  Scorpion has it's intresting technique nitch

but the acolyte being what it does as a chargless weapon would out match them all period weight/dmg/use wise all round

#79
Ziegrif

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Running shots.
I love running shots.

#80
born2beagator

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FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?

#81
ISHYGDDT

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born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


lolreegar?

#82
mybudgee

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Leave it alone

#83
xTh3xBusinessx

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Canned Madness wrote...

The removal of the charge mechanic in a previous balance change trivialised the weapon and everyone and their mother used it.

So no.

This

#84
ValorOfArms777

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Reaper_prime wrote...

Bryan Johnson wrote...

The reason: that is how the gun is intended to function.

It has its pros and cons like any other gun, weighing the pros and cons of it being charged vs chargeless is not a reinforcement of one being superior either.


So the charged acolyte has also some pros against chargeless acolyte.

I find this reassuring and I'll search for its pros further.

Thanks.


YOu can fir eit while running....
You can chargeit up during a power use and release upon release of the power
It instnat applies ammo power pretty much thus a delay of a shot is neccessity of balance as well

without a charge it would become the most overused power score weapon in game and remove it's uniqueness too 

#85
Lucky

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Grammaton Dryad wrote...

rlucht wrote...

It benefits non casters more.


Everytime you say that, the only conclusion is "you're doing it wrong" It staggers enemies (keeps them from attacking), it strips shields (the biotic's nemesis), and it can be fired around corners/cover.

The only thing it does "worse" than a chargeless version is as a panic weapon, since you have to charge it, but even then using powers will help you while you have to charge it.

You sir, simply have no idea how to use the weapon, nor are able to adapt your playstyle -> you mad


Charged is just as good of a panic weapon assuming you run around with it charged, which is the correct way to use it. Which is also a PITA and takes no more skill than the chargeless version.

I never claimed it was bad for casters I claimed that the charged version was even better for non-casters than for casters. 

You need to learn to read more than I need to L2P. Also, you are an elitist ******.

#86
Grumpy Old Wizard

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The fact of the matter is the gun is better for infiltrators and vangods with the charge and worse for squishy biotic casters.  No amount of insults or saying "l2p" changes that.

And unless you can pull soft cover out of your butt it is not always around when you need it. :wizard:

Modifié par Grumpy Old Wizard, 01 février 2013 - 01:29 .


#87
born2beagator

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ISHYGDDT wrote...

born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


lolreegar?


I'd rather have a 200 cooldown on my casters.

#88
JediHarbinger

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born2beagator wrote...

JediHarbinger wrote...

I'm for what the devs wanted it to be.. It was created to be a charge it up weapon and it should stay that way..

I do hate that you have to break cover to use it though.. Huge liability.


I find soft cover more useful than hard anyways


i hear ya dude. =]

i just hate it when I'm bunkered down during a hack in London.. And I got abominations wanting to kiss me... Can be a huge pain in da arse. :pinched:

#89
llandwynwyn

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Bryan Johnson wrote...

The reason: that is how the gun is intended to function.


Honest question. Was the acolyte created as a light weapon to power classes? Don't tell me all weapons were created for all classes in mind because one doesn't simple put a typhoon on a drellguard, unless they want a challenge.

Was breaking hard cover due to its charge part of the creation as well?

For the record, I'd rather stay with the charge because I don't want to see the Acolyte nerfed like the Krysae.

#90
Bryan Johnson

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llandwynwyn wrote...

Bryan Johnson wrote...

The reason: that is how the gun is intended to function.


Honest question. Was the acolyte created as a light weapon to power classes? Don't tell me all weapons were created for all classes in mind because one doesn't simple put a typhoon on a drellguard, unless they want a challenge.

Was breaking hard cover due to its charge part of the creation as well?

For the record, I'd rather stay with the charge because I don't want to see the Acolyte nerfed like the Krysae.


I can't answer that question, the designer would know but he doesnt use the boards.

#91
oXTheReverendXo

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born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


Maybe not more damage, but the Talon can reliably strip any mook's shields in one shot. The benefits to the Acolyte, as I see it, are the stagger factor, the AoE factor (dat Singularity), and the run/gun factor.

For those who want the shield-stripping ability of the Acolyte without the charge, give the Talon a shot. I like and use both weapons, but I prefer my Acolyte charged.

#92
Omnifarious Nef

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The only reason I used it was because it was chargeless for a time, guess she'll remain shelved. Just too hard on thee ol' finger to use.

Modifié par NeferiusXji, 01 février 2013 - 01:32 .


#93
Lucky

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Grumpy Old Wizard wrote...

The fact of the matter is the gun is better for infiltrators and vangods with the charge and worse for squishy biotic casters.  No amount of insults or saying "l2p" changes that.

And unless you can pull soft cover out of your butt it is not always around when you need it. :wizard:


This

#94
GriM_AoD

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Well, it appears that it's getting changed back regardless of what anyone thinks.

Don't like it?

Image IPB

#95
Zjarcal

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rlucht wrote...

I hope it stays chargeless as well.

Doesn't anyone else find it odd/silly that a gun for casters requires charging and thus time out of cover (something most casters are bad at).


Soft cover says hi.

#96
Triple Escape

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Acolyte is overpowered as hell without the charge. The fact that it's really good this way is exactly why it needs to revert back.

#97
JediHarbinger

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The geth plasma shotgun does a decent amount of damage to shields if we are talking about weapons only and not powers..

But let's be real all, the acolyte is the best shield stripper in the game.

That weapon is a godsend to my geth soldier.

Modifié par JediHarbinger, 01 février 2013 - 01:36 .


#98
Reaper_prime

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oXTheReverendXo wrote...

born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


Maybe not more damage, but the Talon can reliably strip any mook's shields in one shot. The benefits to the Acolyte, as I see it, are the stagger factor, the AoE factor (dat Singularity), and the run/gun factor.

For those who want the shield-stripping ability of the Acolyte without the charge, give the Talon a shot. I like and use both weapons, but I prefer my Acolyte charged.


I was just doing some calculations based on cyoman's google sheet.
Acolyte surpasses talon's shield damage even if I don't add a damage mod on acolyte and 40% damage mod on talon.

#99
Grammaton Dryad

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rlucht wrote...

rlucht wrote...

It benefits non casters more.


I never claimed it was bad for casters I claimed that the charged version was even better for non-casters than for casters. 

You need to learn to read more than I need to L2P. Also, you are an elitist ******.


Ok, so it's my fault that you don't realize that it benefits neither more. The gun works the same on every character. Your claim leaves the only conclusion that you have no idea how to use cover (thus the gun works better on characters with more durability, which is only useful when getting shot and/or out of cover).

Whatever, i'm an elitist ****** (oooh you got me), at least I know what the **** I'm talking about. I can read fine, btw. Not my fault you suck at writing.


EDIT: the gun is fantastic on adepts.

Modifié par Grammaton Dryad, 01 février 2013 - 01:38 .


#100
Bessy067

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There's really no downside to the acolyte if it's chargeless. It needs the charge to be balanced.