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Acolyte should remain chargeless


216 réponses à ce sujet

#101
Lovaas

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Bryan Johnson wrote...

Simply put we have every intention to return it to being a charge up weapon


What if some special people on the internet were to make a very special "official petiton," possibly involving caps lock and astericks? :D

#102
Baby Quarian

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I like it better with the charge, makes it more fun.

#103
llandwynwyn

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Bryan Johnson wrote...
I can't answer that question, the designer would know but he doesnt use the boards.


Oh, that's a shame. I don't know his reasons but seems all Bioguys are hiding from the forums. And those that are ative post more on on twitter than here. I can't blame them.

At least I can follow Gaider posts on tumblr. :(

#104
ISHYGDDT

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born2beagator wrote...

ISHYGDDT wrote...

born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


lolreegar?


I'd rather have a 200 cooldown on my casters.


Talon maybe?

#105
JediHarbinger

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Y'all need to speck and rite Engrish good,, but you all aint smart enuff

#106
Lucky

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Bessy067 wrote...

There's really no downside to the acolyte if it's chargeless. It needs the charge to be balanced.


The charge is a false balancing aspect since there's nothing stopping everyone from running around with a shot charged. It is more OP charge-up thus the people that like it. Also, this is not particularly fun, thus the people who don't.

#107
Shrakelle

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Keep the charge!

#108
oXTheReverendXo

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Grumpy Old Wizard wrote...

The fact of the matter is the gun is better for infiltrators and vangods with the charge and worse for squishy biotic casters.  No amount of insults or saying "l2p" changes that.

And unless you can pull soft cover out of your butt it is not always around when you need it. :wizard:


I haven't insulted you nor told anyone to L2P, and yet I still disagree. Of course, ANY weapon will be better on an Infiltrator, but that doesn't mean the weapon is better FOR the Infiltrator. Infiltrators have many weapons availble to them which are much better suited to their powers/playstyle.

I'll reiterate that the only characters on which I use the Acolyte are "squishy biotic casters" for whom cooldowns matter. More specifically, I like the Acolyte on my HA's and my Fury. The HA's Singularity benefits greatly from the Acolyte's AoE shield stripping and the Fury can use it to stagger groups AND steal their shields. A Fury with an Acolyte makes Phantoms a joke. I would argue that both of these characters make better use of the Acolyte than an Infiltrator, whose TC bonus would be much better applied to another weapon.

#109
born2beagator

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ISHYGDDT wrote...

born2beagator wrote...

ISHYGDDT wrote...

born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


lolreegar?


I'd rather have a 200 cooldown on my casters.


Talon maybe?


meh, I'm bad with it.  Need to L2P with it I guess:P

#110
Grammaton Dryad

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rlucht wrote...

Bessy067 wrote...

There's really no downside to the acolyte if it's chargeless. It needs the charge to be balanced.


The charge is a false balancing aspect since there's nothing stopping everyone from running around with a shot charged. It is more OP charge-up thus the people that like it. Also, this is not particularly fun, thus the people who don't.


I get that you have a problem with balances often being based upon heavy use rather than data (I totally get this), but your arguments/reasons against the charged acolyte are foolish.


And I like the variety of weapons. It add longevity to the game and offers the ability to change up gameplay without needing something brand new.

The charge weapons that people often hate, allow for this. I'd rather have the better versions of weapons than the boring/user-friendly versions.

Sorry for finding learning curves fun.

Modifié par Grammaton Dryad, 01 février 2013 - 01:46 .


#111
oXTheReverendXo

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Reaper_prime wrote...

oXTheReverendXo wrote...

born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


Maybe not more damage, but the Talon can reliably strip any mook's shields in one shot. The benefits to the Acolyte, as I see it, are the stagger factor, the AoE factor (dat Singularity), and the run/gun factor.

For those who want the shield-stripping ability of the Acolyte without the charge, give the Talon a shot. I like and use both weapons, but I prefer my Acolyte charged.


I was just doing some calculations based on cyoman's google sheet.
Acolyte surpasses talon's shield damage even if I don't add a damage mod on acolyte and 40% damage mod on talon.


Yeah, I covered that (see bolded part in which I said it doesn't do more damage, but just as reliably strips shields from mooks--it is just one mook per shot though).:P

#112
dasfranken

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I prefer it as a charge-up weapon. Running shots, firing while in flamer, and having no damage nerf are worth the charge-up time. The charge-up mechanic also keeps it in a bit more balance with the other pistols. Charge-less it was a better choice than the scorpion since it was lighter, took care of phantoms quickly (scorpion has a delay before exploding), and could be quickly swapped to if you were using another weapon and were fighting a shielded enemy.

It does unfortunately suffer in hard cover with the charge mechanic, but I'll carry an SMG for those situations where soft cover isn't an option.

#113
Pwet

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Going once, going twice....sold.....I agreed

#114
scoopapa1

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You can shoot it faster with the charge mechanic than without. This means it has higher DPS, which by BSN logic is proof positive that it is better with charge.

Of course there are numerous other good reasons to have it keep the charge (such as what Bryan Johnson said) but hey, "when in Rome" right?

#115
FasterThanFTL

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ISHYGDDT wrote...

born2beagator wrote...

ISHYGDDT wrote...

born2beagator wrote...

FasterThanFTL wrote...

I don't care about Acolyte that much anymore after I realized it is a bit overrated and that there are more reliable shield stripping options available than the Acolyte.


Something that does more damage to shields?


lolreegar?


I'd rather have a 200 cooldown on my casters.


Talon maybe?


Mattock, Eviscerator, Tempest, Locust, Viper, GPR, Arc Pistol, Carnifex, Reegar, Disciple, Talon, Paladin, Wraith, CSMG, Eagle, Hurricane, Valiant all with Phasic Rounds III can be used to great effect as Acolyte alternatives for casters.

#116
Grammaton Dryad

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dasfranken wrote...

I prefer it as a charge-up weapon. Running shots, firing while in flamer, and having no damage nerf are worth the charge-up time. The charge-up mechanic also keeps it in a bit more balance with the other pistols. Charge-less it was a better choice than the scorpion since it was lighter, took care of phantoms quickly (scorpion has a delay before exploding), and could be quickly swapped to if you were using another weapon and were fighting a shielded enemy.

It does unfortunately suffer in hard cover with the charge mechanic, but I'll carry an SMG for those situations where soft cover isn't an option.


Agreed. Since the gun weighs next to nothing, why wouldn't someone bring a secondary?

#117
k1ngl1ves

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Don't use hard cover, and the charge up version is vastly superior to the uncharged version.

tl:dr?... LTP.

#118
Necrotron

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Please no. The charge up makes it balanced, or would you prefer it to become the next Krysae?

Also, plenty of people support the charge up mechanic, and there is a split on the forums whether they want it to be charge up or not. When the question came up: should we nerf the Acolyte a lot harder or should just reintroduce the charge mechanic, many of us stood up and requested the charge mechanic be re-added.

#119
Polo StA

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leave it chargeless, please.

;)

#120
palmof40sorrows

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Polo StA wrote...

leave it chargeless, please.

;)


Indeed.

#121
wartser

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How has no one brought up the refire delay of the charge-less acolyte? This is the #2 reason why I prefer charged version (they are otherwise functionally equivalent with my playstyle). The delay makes you wait a whole second after firing before you can reload the gun. This has gotten me killed numerous times when I empty a clip then try to sprint away, but my character is foolishly trying to reload the gun.

And the #1 reason why I liked charged is cuz I'm afraid charge-less will induce a nerf.

#122
Reaper_prime

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wartser wrote...

How has no one brought up the refire delay of the charge-less acolyte? This is the #2 reason why I prefer charged version (they are otherwise functionally equivalent with my playstyle). The delay makes you wait a whole second after firing before you can reload the gun. This has gotten me killed numerous times when I empty a clip then try to sprint away, but my character is foolishly trying to reload the gun.

And the #1 reason why I liked charged is cuz I'm afraid charge-less will induce a nerf.


I enjoy reading such replies.

#123
lightswitch

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Grumpy Old Wizard wrote...

The fact of the matter is the gun is better for infiltrators and vangods with the charge and worse for squishy biotic casters.  No amount of insults or saying "l2p" changes that.

And unless you can pull soft cover out of your butt it is not always around when you need it. :wizard:


'Squishy' biotic casters.

Most adepts aren't any more squishy than the other kits in the game. Also I'm not sure why an Infiltrator would be better off with a Acolyte than an Adept. 

Which biotic kits do you like to play, Grumpy? They're really not as underpowered as you believe, even if you're only carrying an Acolyte (charge up or not) and not relying on weapon damage. There are kits specifically designed to do what you want (inflict tons of damage with BEs), and they do it very effectively.

Your obsession with squishiness suggests you're not the best at staying alive in close quarters (and to be honest, the one PUG I landed in with you reinforced this idea), so perhaps the Fury or the Valkyrie aren't quite for you; but why not use the Human Adept, or the Asari Huntress? If you don't like the Huntress because she's an infiltrator, why not try a no cloak build? Dark Channel is a hit scan power so it's undodgable, and then you can detonate with warp. If you're having trouble with the Acolyte carry a Scorpion or Falcon to stagger enemies so they don't dodge your detonator.

Or you could even do a Fury without Annihilation Field, play it like the Huntress except you have Throw for detonations, and it has a faster cooldown.

Modifié par lightswitch, 01 février 2013 - 03:18 .


#124
Spartanburger

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I would like the Acolyte to have the same charge mechanic as the Grall, GPS, Arc pistol, or Kishok.

As in, if you release the trigger before a full charge, it still shoots, only with far less damage (and in the acolyte's case, perhaps less velocity).

Having it require a full charge for it to shoot at all is, frankly, a completely horrid gameplay mechanic.

#125
MissFish

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I'd like to second the idea that the Acolyte has 2 options like the Arc pistol.
I love that gun either way, but that seems like a good compromise.