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Acolyte should remain chargeless


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#126
briancruzdmb728

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Running around holding down another button is not fun with arthritis...no charge..nerf the damage. The gun is about shield and barrier removal.

#127
Lucky

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Spartanburger wrote...

I would like the Acolyte to have the same charge mechanic as the Grall, GPS, Arc pistol, or Kishok.

As in, if you release the trigger before a full charge, it still shoots, only with far less damage (and in the acolyte's case, perhaps less velocity).

Having it require a full charge for it to shoot at all is, frankly, a completely horrid gameplay mechanic.


I agree this would be the best solution for all involved.

#128
DSxCallOfBooty-

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My vote goes to chargeless.

It's not that I don't like charge mechanics (the GPS, Kishock, Arc Pistol, and Graal are among my favorite weapons) but I don't think that they fit as well on the Acolyte.

DPS is ~equal on the two, although uncharged has the advantage of being able to fire a single shot more safely, or in a pinch. I'm not of the opinion that this would be overpowered, in fact, I think with it the weapon is pretty safely competitive in terms of overall effectiveness with weapons like the Harrier and PPR. (By that I mean, the weapons are equally useful. I DO NOT MEAN that the weapons are similar in damage output.)

#129
Saans Shadow

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No, it would get nerfed to hell. I love the shield eating power this gun has and it's light weight. Deal with charge up mechanic and play around with it to get a feel for the gun. It's definitely a learning curve but it's power is worth the time learning to use it.

#130
MindAssassin

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Ziegrif wrote...

Running shots.
I love running shots.

They are so satisfying.  I played asari a lot before that gun, but with it- it's like a whole 'nother realm of badassitude.

#131
Doni

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Keep it chargeless. I don't care if the firing rate has to be nerfed to half it is right now to make it "balanced", just keep it chargeless.

#132
J4mes

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Charged makes it non-host/lag unfriendly.

Same way the Krysae got changed, it literally couldn't be used when you were non-host.

#133
Scottus4

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Eh. I've moved on from the Acolyte. The Wraith is my bro now.

#134
MindAssassin

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This is one of the few weapons that were designed brilliantly from the start. Leave it as is.

#135
Miniditka77

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Keep it chargeless.  It's not OP just because it's popular.  The only people who suffer from it being a charged weapon are average-to-low skill players, who couldn't use it in an OP manner even if it was possible to do so.  The high-skill people who might be able to use it in a manner that is OP aren't hindered at all by the charging mechanic (and many of them actually prefer it being a charged weapon).

#136
jandrewcepticon

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No. Just no.

#137
palmof40sorrows

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Miniditka77 wrote...

Keep it chargeless.  It's not OP just because it's popular.  The only people who suffer from it being a charged weapon are average-to-low skill players, who couldn't use it in an OP manner even if it was possible to do so.  The high-skill people who might be able to use it in a manner that is OP aren't hindered at all by the charging mechanic (and many of them actually prefer it being a charged weapon).


While not really "high skill" I can use the weapon with its charge mechanic. I choose not to because it LITERALLY is painful. Much like the Mattock, it hurts my forearm after repeated use. Which is unfortunate, as I like both of those  weapons, but the mechanics of it make it unusable.

Of course, much like Hunter Mode, I'm sure I'm in the minority, so there you go. Luckily, there are plenty of other weapons that I can use, soon to be many more!

#138
Kushiel42

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lightswitch wrote...

Also I'm not sure why an Infiltrator would be better off with a Acolyte than an Adept.


Adepts can't fire it at +80% damage without breaking cloak.

I'm in the camp that thinks it should be like every other charge-able gun, rather than charge-only.

I also wonder how many people who are in the charge-only camp are PC players, who don't need to figure out how to hold down a trigger while using one of their powers with the same finger that's holding down that trigger. Rampant speculation on my part, or amazing insight?

Modifié par Kushiel42, 01 février 2013 - 05:37 .


#139
Dr. Tim Whatley

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I preferred it without the charge, but if the charge prevents it from being used by everyone, leading to a nerf, then it's better charged.

I very rarely use it now anyway. My hands cramp up from extended play with it.

#140
Eelectrica

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If they leave it chargeless it'll recieve krysae levels of nerfs.
I use it on heaps of characters with charge and have no dramas.
Although lately I've re-discovered the scorpion...

#141
LoneWolf3905

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I only use it and a SMG on my Human adept and human sentinel. But I find my self using the SMG more. Less complicated and easier for me to use powers.

#142
Dracian

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lolno

#143
Lucky

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Miniditka77 wrote...

Keep it chargeless.  It's not OP just because it's popular.  The only people who suffer from it being a charged weapon are average-to-low skill players, who couldn't use it in an OP manner even if it was possible to do so.  The high-skill people who might be able to use it in a manner that is OP aren't hindered at all by the charging mechanic (and many of them actually prefer it being a charged weapon).


Couldn't agree more, this popular=OP nonsense really irks me. Also people need to stop acting like the charge is an actual 'downside' that helps it not be OP. It can been fired even more quickly while running and just as fast any other time if you hold a charged shot all the time.

IMHO its more OP as a charge up weapon and making the mechanic annoying (running around with it charged is not a learning curve its just annoying) doesn't make it less OP. Just because its annoying and therefore unpopular doesn't mean it shouldn't be nerfed. Just because something is popular doesn't mean it should be nerfed. 

#144
Titus Thongger

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charge up acolyte is better for casters. you dont really have that stupid delay that stops you from doing stuff or changing weapon.

chargeless is better for close quarters perhaps, as far as getting the first shot off. but in close quarters you should be using something more manly like a clayMOAR with an omni blade.

woe to any krogan that uses a acolyte... Jrm...

#145
PR PistonRage

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It was seriously deadly without charging. So if you want it without charge, expect a major nerf which could render it useless.

Can't have it both ways BSN. I think the charge should remain.

Modifié par PR PistonRage, 01 février 2013 - 07:34 .


#146
Titus Thongger

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if it is chargeless, then I say it should do
0 damage to health
0 damage to armor
because it becomes waaaay to use it as a hard counter for phantoms. just cast a power to bring up thier bubble and piew piew them to a ragdolled death.

but I still prefer the charged version. love being able to fire while sprinting

#147
Aetika

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Scottus4 wrote...

Eh. I've moved on from the Acolyte. The Wraith Hurricane is my bro now.


Image IPB
Seriously though, if they want to keep the gun being used by small group of players only, so be it. I lived without Acolyte before.

Modifié par Aetika, 01 février 2013 - 07:56 .


#148
drebin

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I think it's safe to say that everyone wants it chargeless, however that would make it arguably the best pistol in the game.

#149
Lucky

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PR PistonRage wrote...

It was seriously deadly without charging. So if you want it without charge, expect a major nerf which could render it useless.

Can't have it both ways BSN. I think the charge should remain.


Its more serious deadly with the charge...

Its better statistically in every way and the supposed "downside" of not being able to fire it fast in a panic situation is a fake downside because you can keep a charged shot all the time and let it go whenever needed.

This whole unpopular=fine and popular=OP thing people and apparently Bioware have is BS.

Edit: By the way I fully intend to use the Acolyte extensively either way. If its chargeless the game will be more fun because I don't have to run around holding the darn trigger down. If it stays charge up, well I guess I can console myself that I have the more OP of the two options... Image IPB

Modifié par rlucht, 01 février 2013 - 08:03 .


#150
tatski

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The charge mechanic is what really balances it out IMO... I think the chargeless Acolyte is way too easy to use for what it does... TBH I liked the charge Acolyte more because it feels right.. It's also better that the nerfed chargeless Acolyte when you get used to it. More damage and better ROF..