rlucht wrote...
HolyAvenger wrote...
Because when 1 gun is so popular and easy to use that every single kit and lobby and has it, the game becomes boring.
It was certainly like that for me pre-Krysae nerf. I stopped playing.
Because a lot of people are having fun with a weapon it needs made worse is not the way to make a fun game IMO especially when its not competitive. Also, the charge was only removed for a short time and people were enjoying being able to finally use the weapon without annoyance, people would've moved on.
Also, the gun is flat out OP as it is and I wouldn't be opposed to seeing a nerfed version either way. Seriously a character can invest near half of their skill points into overload and power damage bonuses and still be worse at stripping shields than this gun. 
Yeah, actually, even in a PVE game, to keep your audience entertained, there needs to be multiple equally or near-equally viable loadouts and mechanics so people don't get bored of seeing or using the same things over and over again. That's a basic tenet of game design.
Maybe people would've moved on, but without severe nerfing, probably not. With no charge, there was no learning curve or downside to using the weapon. It was a no-brainer to take it as a sidearm on every single kit. BioWare's metadata probably showed them exactly how acute the problem was hence the fact there were about to nerf it multiple times.
The gun isn't OP, it just makes a lot of different kits viable as casters such as non-overload engineers and all biotics. Since the metagame is dominated by weapon and grenade kits, this is not a bad thing. That said, if you made it to do almost no damage to health and shields, but upped the damage multiplier against shields or barriers, I could live with that (i.e. you couldn't kill an assault trooper with it, but you could strip a Centurion's shields).