PW Superserver
#26
Posté 03 février 2013 - 02:55
Especially if this means not only building a 'place between servers' for people to hang out at, but is it means re-organising and making user friendly a collection of the various custom content and features accumulated over the years. Something that would not just place lots of cool stuff at PW-creaters' fingertips but make all these PWs compatible with eachother.
I find the potential magnitude of this slightly mindboggling, but the idea itself is absolutely amazing.
#27
Posté 03 février 2013 - 03:10
I'll keep my mind open about the 'lobby server' idea until after I see the possible replacements, since I suspect that they will be aimed solely at the established nwn users. It would be a pleasant surprise in case I am wrong on this.
Modifié par KlatchainCoffee, 03 février 2013 - 03:11 .
#28
Posté 03 février 2013 - 03:16
*However*, if we're all making brand new Persistent Worlds into a major Multiverse then that would be something truly to be interested in. I've long played with the idea of creating a Fantasy-based Persistent World, but the attempt seems futile as 1) I have my main PW, 2) There's a lot of other Fantasy based Persistent Worlds with established Playerbases, 3) Difficult to develop on it full scale with my main PW.
Essentially from what I can comprehend, this would be a way to create a 'shard' of a greater PW with my own setting (so long as it can still exist in the overall logistics of every other server) and share in a magnitude of players without having to do any extra recruitment, or pay 24/7 attention to it to make sure it remains alive...
Considering I've wanted an auxiliary PW this may be the best opportunity to make it. I'm still trying to wrap my mind around what everyone is converging on so I'm on the same page, but if it's going in the direction I think it is, I'd definitely be interested in contributing.
Several questions is, how would we handle balancing, custom scripts and systems, and potential SQL implementation?
#29
Posté 03 février 2013 - 03:28
We create a PW Consortium.
All members of the consortium will share the same base module to build from, and the same custom content compilation.
We'd have two centralized teams to maintain these resources.
The first step will be getting together to discuss basic logistics in tackling the CC Package and base module.
I am willing to take all the work I have done on my PW Project, and gutting it of setting specific content so that it can be used by anyone.
I also have a well organized custom content package for this PW that could be adapted to a general project.
This would kill my PW project, but could lead to something better.
#30
Posté 03 février 2013 - 03:29
- we support multiple gameplay (social, rp, pve, pvp) and settings
- we have a system to manage being many builders (currently 20+) building at the same time
- we have place for an unlimited number of players (at least 200)
- we have stable server
- a good players base
- we do not play favorites
Its what I think a "Superserver" need
Its not for everyone though:
- You will probably not be welcomed when you will first enter the server
- You have to make your place or will be ignored
- There's no one to tell you what to do so it may seem boring even if there's a load of things to do.
..
But... having a few servers where you can "find all" and "do anything" is invaluable to attract new players to the game, at least it is what I would be looking for as a new player: a place where I can see all what this game has to offer, and then I would move to a more specialized server once I know what like.
#31
Posté 03 février 2013 - 03:35
#32
Posté 03 février 2013 - 03:41
Perhaps we should focus on getting the attention of existing PW owners to make an auxiliary PW to fit into this main server, make players of a 'shard' aware of these other servers for when they'd like to visit, and perhaps implement a system where players can use a code or something to get a special prize or boost on the other servers when they decide to venture out?
#33
Posté 03 février 2013 - 04:03
I could also download a small hak if needed as well, but this would limit who could join it to a degree. PW owners could contribute a character for example to act as spokesperson and do the dialogs for it.
This assumes it remains aloof and non-partisan of course.
( If we still had the bio-boards, i could point you to an example of a similar tactic was done for NWN2, and had some success, the main reason it was helpful, was a person in the community monitored it, and hopped on and talked to folks and helped them get them set up on the other servers. )
Modifié par painofdungeoneternal, 03 février 2013 - 04:04 .
#34
Posté 03 février 2013 - 04:15
Borrie BoBaka wrote...
My main concern is the potential for the super server to suck the life out of other servers that can't fit in, or don't want to. But Mavrixio's comment on that this is a good place for new players to come in, get relaxed, and then move onto something more specialized afterwards compelled me.
On the contrary. Increased energy in the community builds on itself and lifts all boats. This initiative would definitely increase community energy. The Adventure Building Challenge is another initiative that I beleive will increase community involvement and energy.
Borrie BoBaka wrote...
Perhaps we should focus on getting the attention of existing PW owners to make an auxiliary PW to fit into this main server, make players of a 'shard' aware of these other servers for when they'd like to visit, and perhaps implement a system where players can use a code or something to get a special prize or boost on the other servers when they decide to venture out?
I don't think this is needed. And while the old hands in the community do not have the time or energy to help us build anything, I have already received some positive PMs agreeing to lend guidance - which we will need.
The first step is to build a team that would maintain the central resources.
A base module
and
Custom Content compilation
Centralizing maintainance of these resources will unleash the potential of creative builders who lack the technical proficience to do so themselves. New PWs start all the time and fail. Scripters are too rare of a resource these days. But if we agreed to get together and collaborate on an organized project many could benefit.
#35
Posté 03 février 2013 - 04:34
I'm as excited about this as I was every time I've proposed or heard it being proposed. Yes. There's a bit of sting to that :-/ But I'll try to finish on the up beat, because I *am* excited by this concept.
I first proposed an idea similar to this when NwN was still being published by Interplay, who I moderated for. Back then we called it the Nexus, and the interdimensional locus was conceived as an eternal city floating in the starry rift.
The first consortium gathered to implement the idea was called the Gemworlds. Our model was to establish a common framework of content & scripting, but allow divergence to be built *on top* of that foundation. Inter-server travel would be handled be "translators" that modified chars & equipment to suit each realm. Sound familiar?
I left NwN in May of 2001. It must have been shortly after that that the 30 or so developers in the Gemworlds self-destructed. Sometime around there, Henesua's began his Amber initiative. Again with the implosion. CoPaP came much later and is still hanging on, but not well known, by any means.
Doom & gloom? Hardly. Experience.
My experience. Henesua's experience. Mav's & Baal's & every other admin that's dreamed of networking our worlds. That's a lot of experience.
Now, for some good news.
We've never had a better understanding of the engine, nor the networking. Game spy going down may be the best thing to happen to NwN!
We now have an open API that we can (in game!) poll for servers. Thank you Skywing!
We have a *working* Hub configuration that can link servers together *in game*! Thank you Baaleos!
We have industrial strength coder working on *breaking the hak barrier*! Thank you, Pain!
Wait. What?
Pain of Dungeon Eternal (with some friends) is working on bringing the NwN launcher into this century. He's been quietly working to get not only an in game MP server list up to replace Gamespy, but a whole gamut of improvements to both NwN1 and 2, including the ability to auto configure and update module when they are loaded. Gone will be the days of scouring the Vault looking for the hak you're missing. But even more than that is the framework he's building that will allow for hak merging & optimizing to be transparent to the user. Just choose a mod, let the launcher grab dependencies and play.
Think about that in this context. Worrying about whether you have the right hak to play - forget about it. Any player can play any mod on any server.
Now we come back to the PW Consortium. I love this idea! Always have :-)
But before we reinvent the wheel, I'd really like to see Baaleos join in with his experience with his Hub, and I'd highly recommend this consortium pay close attention to Pain's Launcher and to the politics of an all volunteer organization who's purpose is designedly slightly more difficult than herding cats :-P
The politics of the thing... Heh. Well. *I'm* not touching that part of it, thankyouverymuch :-P
But there *is* something tangible I will do right now. I will offer to host a website for whatever we decide to call ourselves and I will give you whatever Vault support I can offer.
I believe in this. And I'll put my mojo where my mouth is.
<...of always coming home>
#36
Posté 03 février 2013 - 04:52
#37
Posté 03 février 2013 - 05:44
I'm a jack of all trades in just about everything Neverwinter save for the internal workings of the game itself. I'd very much like to be a part of helping design and construct the base module as well as help out with content selection where I can.
Perhaps we should compile a list of all those who wish to be involved and begin to figure if we have enough strength to pull this off?
#38
Posté 03 février 2013 - 05:49
My immediate plan is to get the ABC rolling. And contribute at least one module to it - that will be this month. My thoughts on the ABC is that it energizes the community and gets the engine going a bit more. Some more people might develop some useful skills through all that churn.
Come March I'll be ready to actually launch a PW consortium. Before March lets gather forces.
#39
Posté 03 février 2013 - 06:06
I'll keep an eye on this discussion, continue to work on the toolset and my classes and see what the future holds for March.
#40
Posté 03 février 2013 - 06:13
"And now we are two."
#41
Posté 03 février 2013 - 07:37
I am dubbing this initiative (Rolo actually named it) Foundation.





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