thavelka wrote...
Thanks for the links and info. As for guns, it looks like I'm rather fortunate. I've actually got the Hurricane I, Paladin I and Talon III, as well as a Claymore X that you mention later. I assume some of these got improved, because the Paladin never seemed worth using over the Carni at X and I never jived with the Talon. I did enjoy the Claymore on certain classes.
Paladin hits a lot harder than the Carnifex and I use Paladin w/ extended mag (takes shots back up to 5) and heavy barrel, but at I probably isn't so great. The Talon is pound for pound one of the best guns in the game and pretty forgiving. I'd give it a try - the nice thing w/ Adepts is you can use the Commando gear (+12% biotics +12% pistol damage at V). The Claymore remains one of the best guns in the game and can work well even w/ power classes...
I'm not totally against shooty classes, I just have a tendency to play as power classes because I love the style: curving powers around cover, controlling the field, setting off combos, etc. I also hate losing dodge on the turians and krogans, and especially liked the asari biotic slide. If I unlock some good shooters and guns I'm up for trying them out.
While the Turian Soldier (and the Destroyer) lack mobility, most of the other great weapons classes are pretty maneuverable. I'd buy Recruit/Vet packs to see if you can max out your Grenade Gear (it's a complete game changer) and learn to use thermal packs. Having a Batarian Soldier w/ 40 Inferno Grenades, a Claymore and Ballistic Blades is a thing of beauty. The Salarian and Geth Infiltrators work well (Proximity Mine w/ Debuff is a must). You may want to check out how the
Drell Vanguard plays w/ a Claymore or a
Batarian Slasher w/ Claymore.
It looks like there's lots to read, unlock and experiment with. I tried the acolyte in SP and it took a little while to figure out what it's purpose was, though I assume guns in SP won't match MP. I'll need to learn about this new singularity too. It's good that they allowed fire/cryo explosions without having to kill the target. Does this make the quarian engineer a decent class until I've unlocked some of the new ones?
The Acolyte is great (especially this week where it got accidentally reverted to chargeless w/ the patch) for shield stripping - It makes things like Singularity, Pull, etc much more useful. For ultimate fun, equip your AA w/ an Acolyte and Incendiary 3 or 4 and run around shooting things and throwing. Fire explosions everywhere.
FQE IMO is still not great. I much prefer the Human Engineer, although the drone is practically useless now (it doesn't draw aggro anymore, and you're lucky if it moves around, much less shoot things) - I spec 06666 w/ radius incinerate and overload for massive explosions.