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Respecting lore in MP (why reload cancel may be immersively wrong)


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#26
Caldari Ghost

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I like your outlook, OP. It's very warm and nice. I agree with everything you mentioned but reload-canceling, at least in SOME cases. these guys are special forces, and have to be very skilled and clever use of combat mechanics. also, N7. and Geth. and STG. and krogan. batarians are cheating pirates. volus are very slick and clever. asari have had a thousand years to be as good as the races that live to be one hundred. drell are just cool.

Modifié par Caldari Ghost, 01 février 2013 - 01:40 .


#27
Blind2Society

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You do realise reload canceling was added on purpose long before multiplayer was even an idea right?

#28
Chealec

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To be fair, all the OP is saying is that he doesn't like these things because they break the immersion for him; reload cancelling is merely ending an animation early (it doesn't actually affect when the gun is reloaded technically) and running with the pizza is an unintended consequence of having the "one button to rule them all".

BioWare are OK with both of these things, so they are simply a "clever use of the game mechanics".

BioWare were NEVER OK with missile glitching - so that's an (illegal) exploit.

The difference between "clever use of mechanics" and an "exploit" ? The Devs are OK with one but not the other - although in the strictest sense they're both exploits.

What the OP is taking umbrage with is USING these exploits, whether they're "allowed" or not because it breaks the immersion for him ... and that's fine, that's his prerogative. It's just a somewhat more extreme version of preferring to use the Graal on a Krogan because it's more Krogany, or the Reegar on a Quarian Male (I/E/S).

#29
SofaJockey

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Hendrix137 wrote...

Wouldn't that also mean that you are dead for the rest of the match if you get sync-killed? No amount of medi-gel can save you if your brain gets smashed by a Praetorian.


Hendix is quite right of course.
I suspect I'm crashing and burning on this one, which was not a troll, just a play preference.

For my next trick a discussion on what color armours would actually be fashionable and acceptable to different races. Perhaps for another day...

:D

EDIT: Thank you Chealec, you have it exactly.

Modifié par adrest4, 01 février 2013 - 01:39 .


#30
GallowsPole

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Hausner85 wrote...

Does it mean that GallowsPole has now multiple account and posting from them to support his case? Also if it's true will he be fighting Lord Sirian simultaneously from all of them?


Although I do have multiple accounts, and one I cant find when DA came out, the others are mainly to track my game progress. I haven't used them in some months though since I cut my play time significantly. I always post under this account though. I think I accidentally posted once or twice under my others, but I don't mind posting my thoughts nor hide from them....

I don't even post in every RC thread. This is the third one in so many days, but I can restrain myself and talk about other things.  Image IPB

#31
Arppis

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R0binME wrote...

TL;DR

Reload canceling works in SP aswell.


Funny enough, doesn't with AT-Raider for example. :(

#32
ellipticwhistle

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I would prefer a Gears of War-style reload system, where you can effectively reload cancel, but its actually a feature. Still every single game has to compromise its lore to a certain extent to enable functional game-play. Save points in SP make no sense in the lore, but we don't question them because its a game first, and a virtual reality second.

#33
Blind2Society

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adrest4 wrote...

For my next trick a discussion on what color armours would actually be fashionable and acceptable to different races. Perhaps for another day...


Who could say such a thing? Some human may like pink while I prefer black. Who is to say it's not the same for all races? I would imagine personal preference applies to all races.

Modifié par Blind2Society, 01 février 2013 - 01:41 .


#34
Caldari Ghost

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Arppis wrote...

R0binME wrote...

TL;DR

Reload canceling works in SP aswell.


Funny enough, doesn't with AT-Raider for example. :(

it works on xbox.

#35
spudspot

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adrest4 wrote...

EDIT: Thank you Chealec, you have it exactly.


So you basically made a thread only to illustrate what you like and what you don't like and somehow managed to tell people who don't share those preferences that they're doing something wrong in the thread title already.

Way to be misunderstood then.

#36
Chealec

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R0binME wrote...

TL;DR

Reload canceling works in SP aswell.


If you bind it right ... I was really confused for a while recently whilst playing the SP game when I kept switching to Cryo Ammo and couldn't work out why... turns out I'd put the Cryo Ammo ability into quickslot 7 ... the same key as using medigel in the MP game ... which I bound to a thumb button on my mouse.

I was reload cancelling without actually realising I was doing it - but instead of (not) triggering medigel I was activating Cryo ammo :pinched:

#37
Eelectrica

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Next time a dragoon or geth bomber cancels your action, be it melee, power, etc tell me reload cancelling is an exploit.
It works both ways.

#38
Chealec

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Eelectrica wrote...

Next time a dragoon or geth bomber cancels your action, be it melee, power, etc tell me reload cancelling is an exploit.
It works both ways.


Using it to deliberately cancel an animation early (e.g. by using medigel) is the exploit - not the mechanic itself.

#39
GallowsPole

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What I will ask though, just a general gaming question and for those that clamor for more realistic games either it be mechanics, or graphics etc etc,, that these types of mechanics or game play are even tolerated. Hell, when I started playing, FPS's I used to play were more arcade like and I couldn't wait for more realistic games. Like CoD for example. Why go through all the trouble of spending all this money to make the weapons as realistic as possible, soak us for the price of the game, only to ruin it? I mean, if they are going to draw and use crap from 20 years ago, then damn, charge half price for it or make it arcade like. See, this is why people that call me moral, are just flat out wrong. I honestly have issues with some of this when I shell out cash for it.

#40
megabeast37215

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ellipticwhistle wrote...

I would prefer a Gears of War-style reload system, where you can effectively reload cancel, but its actually a feature. Still every single game has to compromise its lore to a certain extent to enable functional game-play. Save points in SP make no sense in the lore, but we don't question them because its a game first, and a virtual reality second.


That's what RC is... a cheap knock off of the GoW active reload system.

#41
SofaJockey

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spudspot wrote...

adrest4 wrote...

EDIT: Thank you Chealec, you have it exactly.


So you basically made a thread only to illustrate what you like and what you don't like and somehow managed to tell people who don't share those preferences that they're doing something wrong in the thread title already.

Way to be misunderstood then.


Fair point. I've updated the title.

#42
Blind2Society

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GallowsPole wrote...

What I will ask though, just a general gaming question and for those that clamor for more realistic games either it be mechanics, or graphics etc etc,, that these types of mechanics or game play are even tolerated. Hell, when I started playing, FPS's I used to play were more arcade like and I couldn't wait for more realistic games. Like CoD for example. Why go through all the trouble of spending all this money to make the weapons as realistic as possible, soak us for the price of the game, only to ruin it? I mean, if they are going to draw and use crap from 20 years ago, then damn, charge half price for it or make it arcade like. See, this is why people that call me moral, are just flat out wrong. I honestly have issues with some of this when I shell out cash for it.


Sense has not been made.

#43
ryoldschool

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TO - Your opinion, and it's different from a lot of people.

The biggest problem I have with reload canceling is that if it was intended to be used by all players ( so that the weapons could be balanced for all players ) they implemented the move poorly on consoles.

On PC you can always use the medigel button ( which will not involve a movement ), on consoles it varies depending on the kit you use and can require some movement as a side effect. Ironic really, because it is in the game because the reload cancel is the side effect if truth be known.

#44
GallowsPole

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Blind2Society wrote...

GallowsPole wrote...

What I will ask though, just a general gaming question and for those that clamor for more realistic games either it be mechanics, or graphics etc etc,, that these types of mechanics or game play are even tolerated. Hell, when I started playing, FPS's I used to play were more arcade like and I couldn't wait for more realistic games. Like CoD for example. Why go through all the trouble of spending all this money to make the weapons as realistic as possible, soak us for the price of the game, only to ruin it? I mean, if they are going to draw and use crap from 20 years ago, then damn, charge half price for it or make it arcade like. See, this is why people that call me moral, are just flat out wrong. I honestly have issues with some of this when I shell out cash for it.


Sense has not been made.


Like Quake, Delta Warrior, Serious Sam, Unreal, some of the earlier military FPS that didn't display any of the realism you find in todays game. Realism meaning, the time and energy it takes to research each individual weapon, get the sounds for it, make the recoil like exact as possible, etc etc.

#45
spudspot

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GallowsPole wrote...

What I will ask though, just a general gaming question and for those that clamor for more realistic games either it be mechanics, or graphics etc etc,, that these types of mechanics or game play are even tolerated. Hell, when I started playing, FPS's I used to play were more arcade like and I couldn't wait for more realistic games. Like CoD for example. Why go through all the trouble of spending all this money to make the weapons as realistic as possible, soak us for the price of the game, only to ruin it? I mean, if they are going to draw and use crap from 20 years ago, then damn, charge half price for it or make it arcade like. See, this is why people that call me moral, are just flat out wrong. I honestly have issues with some of this when I shell out cash for it.


We've discussed this a few times, so I think I understand your point. What I don't get is why that specific mechanic aches you while I've never seen you comment on stunlock, the whole MP being based on a skinner box or that you simply have to whittle down the wave budget to win. Of course I might've just missed your posts on these, but seing that there are many more examples, I think it's fair to assume one of your bigger concerns is reload cancelling. 

All of these ain't new mechanics and one of them flat out messes with our brains to simulate replay value and make us empty our wallets. 

adrest4 wrote...

Fair point. I've updated the title.


Who are you and what have you done to the BSN? People not calling me illiterate when I point out they might imply something more than they wanted to? 

This is a good day. Thanks. :)

Modifié par spudspot, 01 février 2013 - 01:57 .


#46
Blind2Society

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GallowsPole wrote...

Like Quake, Delta Warrior, Serious Sam, Unreal, some of the earlier military FPS that didn't display any of the realism you find in todays game. Realism meaning, the time and energy it takes to research each individual weapon, get the sounds for it, make the recoil like exact as possible, etc etc.


Well "gaming realism" is a topic for another thread entirely as it is inevitably a long discussion. However, the guns are make beleive and how they work isn't based off anything irl.

#47
Jay_Hoxtatron

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GallowsPole wrote...

Blind2Society wrote...

GallowsPole wrote...

What I will ask though, just a general gaming question and for those that clamor for more realistic games either it be mechanics, or graphics etc etc,, that these types of mechanics or game play are even tolerated. Hell, when I started playing, FPS's I used to play were more arcade like and I couldn't wait for more realistic games. Like CoD for example. Why go through all the trouble of spending all this money to make the weapons as realistic as possible, soak us for the price of the game, only to ruin it? I mean, if they are going to draw and use crap from 20 years ago, then damn, charge half price for it or make it arcade like. See, this is why people that call me moral, are just flat out wrong. I honestly have issues with some of this when I shell out cash for it.


Sense has not been made.


Like Quake, Delta Warrior, Serious Sam, Unreal, some of the earlier military FPS that didn't display any of the realism you find in todays game. Realism meaning, the time and energy it takes to research each individual weapon, get the sounds for it, make the recoil like exact as possible, etc etc.


I actually prefer non realistic shooters. Little to no animations, the characters don't feel sluggish and actually do what you told them to do instantly.

#48
Titus Thongger

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umm... CoD is anything but realistic.

go try ARMA 2 or something like that.

#49
xBUMMx

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Dracian wrote...

Image IPB

You win. This is the king of "this gun be gud" gifs. I praise thee.

#50
IxMerc04

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The SP is the RPG element in ME3 not MP so i really don't agree.