Respecting lore in MP (why reload cancel may be immersively wrong)
#51
Posté 01 février 2013 - 01:59
The weapons in ME are highly complex machines and very proficient users might be able to mod their personal ones to allow for a faster reload.
As for the rest: A lot of things don't make sense to begin with, while others have implications far beyond what you want.
Why is the pizza so heavy in the first place? The game's called Mass Effect for a reason.
If being outside the LZ during extraction should leave yu with no credits, why is bleeding out or getting sync-killed fine?
#52
Posté 01 février 2013 - 02:00
Some games now you can cook and eat food.
The Normandy has bathrooms, but there is yet no game requirement to er use them...
Some game conventions are counter-realistic:
As Conrad Verner explains in the SP game:
“Sometimes I poke through crates, too. You know, for extra credits.”
#53
Posté 01 février 2013 - 02:03
You might like these instead
www.eurotrucksimulator.com/
www.gamespot.com/street-cleaning-simulator/reviews/street-cleaning-simulator-review-6326398/
www.farming-simulator.com/
Modifié par Computron2000, 01 février 2013 - 02:09 .
#54
Posté 01 février 2013 - 02:04
#55
Posté 01 février 2013 - 02:04
As far as this game goes or even a lot of PvE, I just personally don't think some of these things should be introduced and I especially don't like stuff that is rehashed that costs me money. There are only a handful of titles Ill ever buy brand new, this being one of them. I bought it for SP though. not MP. MP, as Im sure a lot would agree with me, that turned out to be a ton of fun. Was great for me cause it was a TPS AND PvE. I stopped PC gaming and PvP cause of all the cheating and garbage.
#56
Posté 01 février 2013 - 02:04
There are too many plot holes. We need an extended cut.
#57
Posté 01 février 2013 - 02:05
this is a video game.
V.I.D.E.O
G.A.M.E
Modifié par Titus Thongger, 01 février 2013 - 02:05 .
#58
Posté 01 février 2013 - 02:06
spudspot wrote...
adrest4 wrote...
Fair point. I've updated the title.
Who are you and what have you done to the BSN? People not calling me illiterate when I point out they might imply something more than they wanted to?
This is a good day. Thanks.
A pleasure spudspot. I suspect BSN to be a pretty intelligent community of people and should be treated as such. Except for when we get into the Jiggly-Bum threads of course...
#59
Posté 01 février 2013 - 02:06
But the extinct Collectors, that's okay.
No problems there.
GENIUS <_<
#60
Posté 01 février 2013 - 02:06
With less murder bonus.megabeast37215 wrote...
ellipticwhistle wrote...
I would prefer a Gears of War-style reload system, where you can effectively reload cancel, but its actually a feature. Still every single game has to compromise its lore to a certain extent to enable functional game-play. Save points in SP make no sense in the lore, but we don't question them because its a game first, and a virtual reality second.
That's what RC is... a cheap knock off of the GoW active reload system.
#61
Posté 01 février 2013 - 02:08
Titus Thongger wrote...
go fight in a real war if you dont like reload cancelling.
this is a video game.
V.I.D.E.O
G.A.M.E
Sure. Then companies shouldn't waste all their money on realistic weapons and just make a game, with guns. And only charge me $25 for it with all the money they would save.
#62
Posté 01 février 2013 - 02:09
GallowsPole wrote...
Sure. Then companies shouldn't waste all their money on realistic weapons and just make a game, with guns. And only charge me $25 for it with all the money they would save.
So Mass Effect should have cost less because of the kishock and other such weapons?
#63
Posté 01 février 2013 - 02:11
adrest4 wrote...
For playability there is of course a line to draw for realism.
The thing is that RCing adds a little more realism. In a perfectly realistic game, reloading your gun could take any amount of time, only depending on how 'skilled' you are at reloading. (Hint: you would be able to simulate the difference between this guy and somebody who reloads a gun for the first time in his life, without any sort of instruction.)
Now the way they've implemented at least two different reload speeds might not be the apex of innovation, but I'll take it over some minigame any day.
Simply because the alternatives either slow the gameplay down or are just as much of a meaningless task you have to fulfill to reload faster as the current form is. (Though I'd love to be proven wrong on this one, i.e. somebody gives me an alternative to just pushing buttons at the right time or pushing them fast enough.)
Then there's also people like Jay who like their shooters being 'unrealistic' so their cyborg implants don't shut off due to being bored which you have to satisfy as well.
Modifié par spudspot, 01 février 2013 - 02:18 .
#64
Posté 01 février 2013 - 02:12
Your line is highly arbitrary in that case.adrest4 wrote...
For playability there is of course a line to draw for realism.
#65
Posté 01 février 2013 - 02:12
#66
Posté 01 février 2013 - 02:13
Blind2Society wrote...
GallowsPole wrote...
Sure. Then companies shouldn't waste all their money on realistic weapons and just make a game, with guns. And only charge me $25 for it with all the money they would save.
So Mass Effect should have cost less because of the kishock and other such weapons?
Yeah defintely because the in-game kishock doesn't match up to the real life kishock. Also the particle projection rifle doesn't work like the real one you can buy off the street. And don't even get me started on the avenger. It doesn't even look like, sound or handle like the real avenger assault rifle i bought off e-bay.
Totally unrealistic
#67
Posté 01 février 2013 - 02:13
Blind2Society wrote...
GallowsPole wrote...
Sure. Then companies shouldn't waste all their money on realistic weapons and just make a game, with guns. And only charge me $25 for it with all the money they would save.
So Mass Effect should have cost less because of the kishock and other such weapons?
I was just making an over the top argument. There are a lot of reasons why games cost as much as they cost. However, if I purchase a game for its military refinements and realism, that's what I expect when I pay my 60 bucks. I know its just a game and not a simulation, but still, there should be a high expectation for realism if that's what the company markets towards.
#68
Posté 01 février 2013 - 02:15
Titus Thongger wrote...
Gallows lack of logic is baffling. CoD is anything but realistic. BF3 is anything but realistic. if anything ARMA 2 is the most realistic game out there.
Gee. Ya think? However, both games go into great detail and marketing the fact they are military shooters. That's what I would expect. Ive played every iteration of the game. Im not naïve dude.
#69
Posté 01 février 2013 - 02:15
Which makes sense: a soldier can probably reload an IRL assault rifle faster than I as someone who has never touched a weapon could. The same mentality should be applied to reload cancelling. Reload cancels = skilled soldiers able to reload quickly in the heat of battle because of years of training.
The current animations do not support such stuff, so to represent this in game requires a little suspension of disbelief...but that should be no issue, we're playing a game with aliens and space magic and giant metal squids that commit mass genocide... so extrapolating that to include N7 operatives reloading guns faster shouldn't be much of an issue for you.
There's your "lore reason" for reload cancelling's existence, the gameplay reasons have been justified tenfold, so there's no need to delve into them again.
As for running with the pizza, you're just mad because the master race can do it and you can't.
Modifié par Annomander, 01 février 2013 - 02:19 .
#70
Posté 01 février 2013 - 02:16
#71
Posté 01 février 2013 - 02:17
GallowsPole wrote...
Blind2Society wrote...
GallowsPole wrote...
Sure. Then companies shouldn't waste all their money on realistic weapons and just make a game, with guns. And only charge me $25 for it with all the money they would save.
So Mass Effect should have cost less because of the kishock and other such weapons?
I was just making an over the top argument. There are a lot of reasons why games cost as much as they cost. However, if I purchase a game for its military refinements and realism, that's what I expect when I pay my 60 bucks. I know its just a game and not a simulation, but still, there should be a high expectation for realism if that's what the company markets towards.
games cost as much as they cost because of inflation.
games 10 years ago cost about $30 and it was rare to get a game that cost $60.
and since when is ME3 supposed to be a simulation? It's sci-fi space magic RPG.
By your argument then you should say
-running with a light machine gun and being able to fire it on the move while maintainting semi-decent accuracy
-having CoD 'perks' that allow for FASTER RELOADING
-being able to quick scope-
-doing 360 leaps and quick scopes
are all 'unrealistic' and therefore should not be done in CoD. And CoD is not a simulation by any stretch of the imagination. It's a arcade shooter
#72
Posté 01 février 2013 - 02:17
GallowsPole wrote...
Blind2Society wrote...
GallowsPole wrote...
Sure. Then companies shouldn't waste all their money on realistic weapons and just make a game, with guns. And only charge me $25 for it with all the money they would save.
So Mass Effect should have cost less because of the kishock and other such weapons?
I was just making an over the top argument. There are a lot of reasons why games cost as much as they cost. However, if I purchase a game for its military refinements and realism, that's what I expect when I pay my 60 bucks. I know its just a game and not a simulation, but still, there should be a high expectation for realism if that's what the company markets towards.
Well, if you really want to talk realism, or lore in this case, cycling an action makes no sense on the weapons in this game. And reload canceling just cancels cycling the action. So if you think about it, reload canceling actually is more lore fitting than not.
#73
Posté 01 février 2013 - 02:18
Oh chit. Don't bring something intelligent up in here, the monkeys may get upset and start flinging poo. BSN is no place for logic.Annomander wrote...
A dev already addressed "lore reasons" for reload cancelling. He said something like: "an N7 operative through many years of battle / training has mastered the art of minimizing reload time".
Which makes sense: a soldier can probably reload an IRL assault rifle faster than I as someone who has never touched a weapon could. The same mentality should be applied to reload cancelling. Reload cancels = skilled soldiers able to reload quickly in the heat of battle because of years of training.
There's your "lore reason" for reload cancelling's existence, the gameplay reasons have been justified tenfold, so there's no need to delve into them again.
As for running with the pizza, you're just mad because the master race can do it and you can't.
Modifié par NuclearTech76, 01 février 2013 - 02:18 .
#74
Posté 01 février 2013 - 02:18
Ahh, this thread looks like a good place!
Modifié par lktalon22, 01 février 2013 - 02:20 .
#75
Posté 01 février 2013 - 02:19
BW has stated they do not mind reload cancelling so I see no problem with it. Besides if you want to argue lore well... you have alot of things to gripe about in MP besides something as silly as reload cancelling.





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