I really hope you're not talking about Gears. Active reloads do not slow it down at all, it is not meaningless because on almost every gun a perfect active reload will give you some type of bonus other than crazy fast reloads. It's not even that hard to do and is really just an extra button press. After a while it becomes second nature and you can do it without looking. Active reloads are reload cancels with an actual mechanic behind it and bonuses for doing it right.spudspot wrote...
The thing is that RCing adds a little more realism. In a perfectly realistic game, reloading your gun could take any amount of time, only depending on how 'skilled' you are at reloading. (Hint: you would be able to simulate the difference between this guy and somebody who reloads a gun for the first time in his life, without any sort of instruction.)
Now the way they've implemented at least two different reload speeds might not be the apex of innovation, but I'll take it over some minigame any day.
Simply because the alternatives either slows the gameplay down or are just as much of a meaningless task you have to fulfill to reload faster as the current form is. (Though I'd love to be proven wrong on this one, i.e. somebody gives me an alternative to just pushing buttons at the right time or pushing them fast enough.)
Reload cancels may not give anything special other than reload speeds, but it is practically the same thing, an extra button press, but it doesn't really matter when you do it, just has be when the gun is in the latter half of the reload.





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