Respecting lore in MP (why reload cancel may be immersively wrong)
#101
Posté 01 février 2013 - 03:21
#102
Posté 01 février 2013 - 03:25
Captain J. Sunshine wrote...
This is why I hate lore it ruins the game for people who just want to have fun.
Believe me when I say we could argue the case much further than we are.
Why do enemies use the same Thermal clip design?
Why don't enemies run away and medi-gel?
Why do they keep using the 'wave attack' formation, it clearly isn't working, just all attack at once.
Why doesn't the Banshee put some clothes on?
Who left all those unending supplies of ammo around (which the enemy don't use or destroy)?
My question certainly doesn't stop me enjoying ME3 MP - which I do.
#103
Posté 01 février 2013 - 03:27
adrest4 wrote...
Why do enemies use the same Thermal clip design?
Why don't enemies run away and medi-gel?
Why do they keep using the 'wave attack' formation, it clearly isn't working, just all attack at once.
Why doesn't the Banshee put some clothes on?
Who left all those unending supplies of ammo around (which the enemy don't use or destroy)?
Why haven't we caught that dastardly double agent yet?
#104
Posté 01 février 2013 - 03:28
Blind2Society wrote...
And what say you about the bit I mentioned earlier?Blind2Society wrote...
Well, if you really want to talk realism, or lore in this case, cycling an action makes no sense on the weapons in this game. And reload canceling just cancels cycling the action. So if you think about it, reload canceling actually is more lore fitting than not.
I might have agreed if I had understood it - I'm sure down to my grasp not your explanation...
#105
Posté 01 février 2013 - 03:31
#106
Posté 01 février 2013 - 03:32
Slide through a door that's closing rather than holding it open? RELOAD CANCEL.
Toss half a glass of water down the drain rather than finishing it? RELOAD CANCEL.
Finish having sex before your girlfriend does? F*CKING RELOAD CANCEL.
#107
Posté 01 février 2013 - 03:33
In case you're mentioning reload-cancelling as being a lore-breaker thing it's not that bad at all as long as you can use your imagination juuust a little bit. First you need to get in your mind that the game is a game, and it is limited in what it can do, sadly, and that reload-cancelling depends on the player's own skill to simulate a type of skill that actual shooters eventually learn themselves: How to optimize their reloading routines.
There are many ways to optimize one's reloading routing, properly placing your magazines in your body for easier reach, adjusting your movement fluidity and position of reloading so you can return to a firing stance faster, that's what RC simulates.
Let's take for example the Claymore since it has the most visible RC sequence. Notice how the character raises the weapon up, pulls the lever (or well, I don't know WHAT it is he does but he pulls a thing) and then brings the weapon down to firing stance again. While I admit that pulling down using your arm for support is definitely the easiest way to load a gun, if instead he pointed down, allowing him to pull up he could use the inertia of his own movement to place the gun in firing position again, thus instead of three moves (up, pull, down) he does two (down, pull), and cuts on the slowest move, controlling the doward momentum of such a heavy gun.
However, how to place this sort of choice and control in the player's hands rather than a simple ability in the character's skillset? RC does that, making the player control when to 'cancel' the animation and thus optimize his reload routine.
Anyway, with this post I have summarily ignored the rest of the thread because I felt I had to say this when I saw this thing when it had 0 posts, my apologies if this had been brought up already
EDIT: Seems like Blind2Society pre-empted me with far less words
Modifié par Julian Skies, 01 février 2013 - 03:35 .
#108
Posté 01 février 2013 - 03:39
Pyth the Bull wrote...
Everything we do in life is trying to "reload cancel". It's just compulsive time saving behavior.
Slide through a door that's closing rather than holding it open? RELOAD CANCEL.
Toss half a glass of water down the drain rather than finishing it? RELOAD CANCEL.
Finish having sex before your girlfriend does? F*CKING RELOAD CANCEL.
this is gold
#109
Posté 01 février 2013 - 03:40
#110
Posté 01 février 2013 - 03:41
#111
Posté 01 février 2013 - 03:46
Fast Automatic Reload For Pros mod. Too many soldiers were dying while reloading on the field so [insert company here] made these gadgets that pop out the clip and enter a new one for you. Every once in a while (read: inbetween waves) reload properly to reset the auto count.adrest4 wrote...
So that's why Reload Cancel is wrong.
The mechanic makes no sense within the game.
The mechanical reload is unnecessary because you use a power? How could that work?
Mass Effect fields. You move the pizza the same way ships move through space, "falling" through subsequent generated gravity wells (or something)Running with the Pizza: wrong.
It's heavy ok.
Pick up & drop mechanic to allow running makes absolutely no sense.
I would go further to say that ideally Krogan could carry the Pizza faster and Volus slower.
Banshees had their spine replaced with a techno-organic steel bar for better conducting their crazy biotic attacks. The tradeoff is the body is less flexible and the banshee has less mobility in confined spaces.The Box of Shame is unfortunate. A Banshee should be able to bend over slightly.
No one gets left behind. Downed players are actually in "play dead" mode so the enemy leaves them alone. Outwardly they appear to be dead but their suit regulates just enough medigel to keep them alive (with a self-revive mode if no enemies are detected within a certain radius). When the shuttle arrives it deploys some kind of mass effect field induced EMP that kills all enemy units (friendlies have built in shielding). At that point downed characters get up and limp to the shuttle.And finally. Players who die away from extraction should get no experience and no credits because they are dead and have been left behind.
Alternatively, new objective idea-rescue downed teammate: Revive and escort a friendly unit that went down in a previous encounter. Would work like the drone.
Come at me, lore.
#112
Posté 01 février 2013 - 03:46
#113
Posté 01 février 2013 - 03:52
#114
Posté 01 février 2013 - 03:58
Really though, it's a game mechanic, calm yo ******.
#115
Posté 01 février 2013 - 04:05
Blind2Society wrote...
This might help
Interesting insight Blind2Society, and Julian Skies for the helpful explanations. Thanks to you both.
And I love CrutchCricket justifying the lore - well done.
Except I still don't buy Pizza running as in any way legitimate.
#116
Guest_Lord_Sirian_*
Posté 01 février 2013 - 04:10
Guest_Lord_Sirian_*
I think we're well past the point of lore-friendly already.
#117
Posté 01 février 2013 - 04:11
#118
Posté 01 février 2013 - 04:20
Can I have my Protheans now please?
QED
#119
Guest_Lord_Sirian_*
Posté 01 février 2013 - 04:27
Guest_Lord_Sirian_*
adrest4 wrote...
Seems like lore is disproved.
Can I have my Protheans now please?
QED
If Biower designs them you can have them.
#120
Posté 01 février 2013 - 04:31
Oh please. Everyone regenerates health. Krogan regenerate more health than anyone (except the vorcha) because they have more of it. Tell me how that makes no sense. <_<Lord_Sirian wrote...
We have Volus bowling balls charging around the battlefield and Krogan who don't regenerate health, battling Collectors in London.
#121
Posté 01 février 2013 - 04:32
Dracian wrote...
#122
Posté 01 février 2013 - 04:34
Krogan should be able to regenerate ALL of their health, just like the vorcha. That's how it makes no sense.N7Kopper wrote...
Oh please. Everyone regenerates health. Krogan regenerate more health than anyone (except the vorcha) because they have more of it. Tell me how that makes no sense. <_<Lord_Sirian wrote...
We have Volus bowling balls charging around the battlefield and Krogan who don't regenerate health, battling Collectors in London.
#123
Guest_Lord_Sirian_*
Posté 01 février 2013 - 04:34
Guest_Lord_Sirian_*
N7Kopper wrote...
Oh please. Everyone regenerates health. Krogan regenerate more health than anyone (except the vorcha) because they have more of it. Tell me how that makes no sense. <_<Lord_Sirian wrote...
We have Volus bowling balls charging around the battlefield and Krogan who don't regenerate health, battling Collectors in London.
>_>
Did you ever fight Krogan in previous ME games?
#124
Posté 01 février 2013 - 04:35
#125
Posté 01 février 2013 - 04:35
Chealec wrote...
To be fair, all the OP is saying is that he doesn't like these things because they break the immersion for him; reload cancelling is merely ending an animation early (it doesn't actually affect when the gun is reloaded technically) and running with the pizza is an unintended consequence of having the "one button to rule them all".
BioWare are OK with both of these things, so they are simply a "clever use of the game mechanics".
BioWare were NEVER OK with missile glitching - so that's an (illegal) exploit.
The difference between "clever use of mechanics" and an "exploit" ? The Devs are OK with one but not the other - although in the strictest sense they're both exploits.
What the OP is taking umbrage with is USING these exploits, whether they're "allowed" or not because it breaks the immersion for him ... and that's fine, that's his prerogative. It's just a somewhat more extreme version of preferring to use the Graal on a Krogan because it's more Krogany, or the Reegar on a Quarian Male (I/E/S).
This. I do use the exploits but what makes them legal or illegal is just the devs saying YES or NO. Reload cancelling, pizza running, missile glitching are all exploits.





Retour en haut








