Remove the delay from the Crusader (with POLL)
#201
Posté 01 février 2013 - 11:37
I'm for it.
Kudos Air Quotes, for the poll and this thread.
#202
Posté 01 février 2013 - 11:56
BioWare please remove the delay on the Crusader.
#203
Posté 02 février 2013 - 12:02
The Crusader fires on where you were looking .25 of a second ago, and that makes it very difficult to use, it's like having built in lag on your gun, I hate it. Without the lag, it would be like a scopeless Black Widow, and that would make it my favorite gun hands down.
Modifié par NeferiusXji, 02 février 2013 - 12:04 .
#204
Posté 02 février 2013 - 12:20
All that said, this weapon would be just ridiculous if there was no firing delay, and if they changed it they would have to nerf it. I like it the way it is. This thing isn't a Harrier or Claymore, you can't just clap it on any kit and expect it to shine, but with certain setups it's very good.
#205
Posté 02 février 2013 - 12:30
Air Quotes wrote...
5. It has almost nothing over Wraith in the range departament
I can't routinely head shot enemies at sniper rifle range with my wraith...
#206
Posté 02 février 2013 - 12:45
#207
Posté 02 février 2013 - 04:00
lightswitch wrote...
All that said, this weapon would be just ridiculous if there was no firing delay, and if they changed it they would have to nerf it.
Why do so many people keep saying this?
So it has a slightly higher RC'd DPS than a Claymore at level X... and? It weighs the same meaning not every character can use it freely (nvmd that most don't have it at X, meaning it's even heavier), it doesn't bypass shieldgate, you won't be scoring one shot kills unless you get headshots, it's still a precision weapon meaining it's not like every newbie will instantly master it (like a chargeless acolyte)... I mean, what's the logic behind saying the weapon will become OP?
I use it on my Salarian Infiltrator who with two staggering powers doesn't really care about the aim delay, and even like that it doesn't even begin to feel OP in the slightest.
Without the delay it'd be an excellent gun but.... there are already lots of other excelent guns in the game.
#208
Posté 02 février 2013 - 04:18
Zjarcal wrote...
lightswitch wrote...
All that said, this weapon would be just ridiculous if there was no firing delay, and if they changed it they would have to nerf it.
Why do so many people keep saying this?
Because it would make the Saber look really really bad... and to some extent, the Black Widow.
#209
Posté 02 février 2013 - 05:08
I believe you misinterpreted the use of that phrase there...megabeast37215 wrote...
Feneckus wrote...
megabeast37215 wrote...
My GI with a Crusader will kill an Atlas faster than you can with a Claymore
Damn it, you broke my BS detector
It will bro.
I use the GI and both weapons fairly often... hell on my friends account I've been using the Claymore GI about 40-50% of the time... I know for a fact the Crusader kills bosses faster.
One of the main reasons is that the Crusader laughs at armor DR... where the Claymore/Wraith is affected by it much more, unless you take more AP than just the Shredder mod or HVB.
#210
Guest_Air Quotes_*
Posté 02 février 2013 - 10:00
Guest_Air Quotes_*
megabeast37215 wrote...
Zjarcal wrote...
lightswitch wrote...
All that said, this weapon would be just ridiculous if there was no firing delay, and if they changed it they would have to nerf it.
Why do so many people keep saying this?
Because it would make the Saber look really really bad... and to some extent, the Black Widow.
No it won't. The Saber has much more ammo in clip and it can be upgraded to 14 shots. The Black Widow does more damage, benefits from sniper cloak and has built-in scope that allows for greater precision over long ranges.
#211
Posté 02 février 2013 - 04:42
#212
Posté 02 février 2013 - 10:45
Air Quotes wrote...
No it won't. The Saber has much more ammo in clip and it can be upgraded to 14 shots. The Black Widow does more damage, benefits from sniper cloak and has built-in scope that allows for greater precision over long ranges.
The Black Widow has a longer reload and a built in scope isn't much of an advantage considering most maps don't actually let you engage enemies at ranges where the sniper scope is optimal.
Additionally, you aren't penalized for firing from the hip with the crusader which makes it more effective at short and medium ranges and only marginally less effective at long range against smaller enemies in the open.
Not getting a bonus from the last choice in tactical cloak might hurt its effectiveness but only for certain infiltrators and the other features of the crusader might be more valuable than the bonus damage from person to person.
#213
Posté 02 février 2013 - 11:08
It's mai hawt husbando, but the Crusader isn't OP to the point that if it gets fixed it would need a nerf.
#214
Posté 02 février 2013 - 11:10
#215
Posté 02 février 2013 - 11:12
#216
Posté 02 février 2013 - 11:15
#217
Posté 02 février 2013 - 11:17
Chris Schanche wrote...
This would be a nice to fix, and was not originally an intended feature of the gun, but we have no plans to make any changes to the Crusader at this time. Even with the issue in place though we still like this gun and feel like it is a strong contender.
I sinserely hope you guys/gals reconsider. It's a shame that what could be a great gun has such an element of luck to it. It's a unique gun and it should be up to the players aim to make it work not some cheap trick to make your aim off when it's on.
Modifié par Blind2Society, 02 février 2013 - 11:19 .
#218
Posté 02 février 2013 - 11:18
Chris Schanche wrote...
This would be a nice to fix, and was not originally an intended feature of the gun, but we have no plans to make any changes to the Crusader at this time. Even with the issue in place though we still like this gun and feel like it is a strong contender.
I can deal with it but...
#219
Posté 02 février 2013 - 11:20
Chris Schanche wrote...
This would be a nice to fix, and was not originally an intended feature of the gun, but we have no plans to make any changes to the Crusader at this time. Even with the issue in place though we still like this gun and feel like it is a strong contender.
The only reason i don't use my Crusader V is because of the shot delay.
#220
Posté 02 février 2013 - 11:21
Chris Schanche wrote...
This would be a nice to fix, and was not originally an intended feature of the gun, but we have no plans to make any changes to the Crusader at this time. Even with the issue in place though we still like this gun and feel like it is a strong contender.
I hope you change this gun. Everyone I play with wants it changed. I have it at 9 and hate the delay. It's so frustrating. It makes me want to never use it. especially off host.
#221
Posté 02 février 2013 - 11:23
#222
Guest_Air Quotes_*
Posté 02 février 2013 - 11:29
Guest_Air Quotes_*
Chris Schanche wrote...
This would be a nice to fix, and was not originally an intended feature of the gun, but we have no plans to make any changes to the Crusader at this time. Even with the issue in place though we still like this gun and feel like it is a strong contender.
First of all, thank you for the response. And for confirming that it's a bug.
It's sad however that Bioware has no plans to fix it. Anyway, may I suggest lighter weight then?
#223
Posté 02 février 2013 - 11:30
Chris Schanche wrote...
This would be a nice to fix, and was not originally an intended feature of the gun, but we have no plans to make any changes to the Crusader at this time. Even with the issue in place though we still like this gun and feel like it is a strong contender.
There's a guy called Jay who played CS competitively and he's a pretty great shot. He missed an abomination at point blank range, 4 times while carrying the crusader.
So, the guy who can get 5 headshots from the first 5 kills of a match, using the saber with marksman active (and no doubt with 0 stability bonuses) can miss 4 times at point blank range with the crusader.
The thing is, the crusader sucks, but only if you are good at this game. If you aim and fire quickly, and go for the head instead of the body, then the crusader is absolute garbage, as you will miss, not because you didn't aim well enough, but because of the delay on the gun.
This is REALLY counter-intuitive. Where good players who aim quickly, for the head, miss their shots because the enemy head isn't in the same place 0.2 seconds later.
Modifié par Annomander, 02 février 2013 - 11:36 .
#224
Guest_Air Quotes_*
Posté 02 février 2013 - 11:32
Guest_Air Quotes_*
Modifié par Air Quotes, 02 février 2013 - 11:32 .
#225
Posté 02 février 2013 - 11:32
Zjarcal wrote...
lightswitch wrote...
All that said, this weapon would be just ridiculous if there was no firing delay, and if they changed it they would have to nerf it.
Why do so many people keep saying this?
So it has a slightly higher RC'd DPS than a Claymore at level X... and? It weighs the same meaning not every character can use it freely (nvmd that most don't have it at X, meaning it's even heavier), it doesn't bypass shieldgate, you won't be scoring one shot kills unless you get headshots, it's still a precision weapon meaining it's not like every newbie will instantly master it (like a chargeless acolyte)... I mean, what's the logic behind saying the weapon will become OP?
I use it on my Salarian Infiltrator who with two staggering powers doesn't really care about the aim delay, and even like that it doesn't even begin to feel OP in the slightest.
Without the delay it'd be an excellent gun but.... there are already lots of other excelent guns in the game.
'And'? What do you mean, 'and'? As if that's not enough? One click kills at any range, excellent sustained DPS. What about that doesn't scream 'OMG AMAZING' to you?
Seriously, if this weapon didn't require a kit with good staggering powers, I would slap it on everything. Literally.
Modifié par lightswitch, 02 février 2013 - 11:35 .





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