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To anyone who wants Bioware to nerf weapons & characters


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#26
nicethugbert

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kira28 wrote...

i think they should increase the weight of reegar harrier piranha wraith PPR. These weapons can be easily carried with many power classes at X. Pistol/SMG + Adepts = thing of the past unless its a Hurricane


Most classes in this game are sensitive to weapon weight.  Most classes in this game are not OP.  Why do you want to nerf most classes and leave the most powerful classes untouched?

#27
nicethugbert

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Annomander wrote...

Hector Olivero wrote...

Usually people that complain about the game and beg for nerfs are usually the people that suck and the people that make online play horrible with their failure :D


Usually the people who care if their game is balanced are better players than the terrible players that I encounter who have BoTB banner.

^_^


OT:  What is BoTB?

#28
BridgeBurner

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Werdnuh wrote...

I always see you complaining about Infiltrators, Harriers, and Reegars in all manner of threads. I don't understand why you have an issue with these things. They contribute to variety just as much as any other weapon/class combination.

 


Since when have I ever said anything about the harrier? :?

Infiltrators are responsible for making so many weapons overpowered; thus, they present a problem when it comes to balance and are overall too effective for how much skill is involved in playing them.

I'm not the only one who knows the reegar should be nerfed, plenty of others agree and most of them are one hell of a lot better than the idiots who run around using the reegar because they're attrocious at this game.

Infiltrators do not contibute to variety, they actually detract from it as they are one and all (excepting the huntress) the same overpowered junk that any idiot can top a scoreboard with, without needing to even try. When you create a class that requires far lower skill than others, and gets "more bang for its buck" compared to others this detracts from variety... why deliberately choose to play something less powerful, when the best option in any circumstance will always be an infiltrator.

Choosing a non-infiltrator in this game means you are selling yourself short, in many cases.

The lolreegar is a completely broken gun, and I would care less about it if biower didn't nerf other guns which are less powerful than the reegar.

The fact is, in a game where balance supposedly matters, yet you have one gun like the reegar which contorts the idea of "balance" until its unrecognisable.

You have an issue when other guns not remotely close to as broken as lolreegar get nerfed, yet guns like lolreegar that are obscenely powerful, require no aim, have no real drawback and are crassly overpowered do not get nerfed.

Modifié par Annomander, 01 février 2013 - 05:49 .


#29
Werdnuh

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My apologies, I think it was someone else talking about the Harrier. :)

The fact is, in a game where balance supposedly matters, yet you have one gun like the reegar which contorts the idea of "balance" until its unrecognisable, you have an issue when other guns not remotely close to as broken as lolreegar get nerfed, yet guns like lolreegar that are obscenely powerful, require no aim, have no real drawback and are crassly overpowered do not get nerfed.

No drawback? The reegar has like a 10 meter range. For a lot (most?) of players being within 10 meters of the enemy is a death sentence.

In the hands of someone who is good at the game the reegar is obviously the most powerful close-range weapon, but it's not an insta-win gun. And neither are infiltrators. I suppose that is why I am so frustrated/confused by how much you hate these things and want to get them removed/nerfed. Bad players are bad, good players are good. I'd rather not solo every Gold pug that I play because people don't have powerful classes that they are comfortable playing.

If your perspective was that everything should be made more powerful I guess I could understand that, but then the game would be way too easy. And wouldn't be nearly as much fun for those of us who know how to play.

Why not just let average/below-average players have powerful loadouts and you play with whatever you want (which, let's face it, are incredibly powerful as well) and we can all enjoy ourselves?

Again, I am really not trying to argue to heavily with you, I just do not understand where you are getting the authority to know what would make the game better, when we already have a fantastic/fun game that works just fine. I know the game is easy, but it is easy because we have all playing a lot of hours. It would be easy for a team of 4 adepts with Predators to clear Gold now. Gold was hard when we started, I suppose is what I am saying here.

Modifié par Werdnuh, 01 février 2013 - 05:53 .


#30
spudspot

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MyWhiteNostrils wrote...

The Reegar is stupidly powerful, I see plenty of Kroguard w/ Reegars. Still not as many as TGI Harriers though.


Agree on the Reegar being stupidly powerful. 

Disagree on seing many Reegars at all, even less on the Kroguard. TGIs ain't as common either.

Also, the last two Reegar Kroguards I saw made me rejoice the fact that they didn't bring anything else. (I.e. they weren't doing terribly well with that combo.)

#31
nanotm

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Annomander wrote...

Werdnuh wrote...

I always see you complaining about Infiltrators, Harriers, and Reegars in all manner of threads. I don't understand why you have an issue with these things. They contribute to variety just as much as any other weapon/class combination.

 


Since when have I ever said anything about the harrier? :?

Infiltrators are responsible for making so many weapons overpowered; thus, they present a problem when it comes to balance and are overall too effective for how much skill is involved in playing them.

I'm not the only one who knows the reegar should be nerfed, plenty of others agree and most of them are one hell of a lot better than the idiots who run around using the reegar because they're attrocious at this game.

Infiltrators do not contibute to variety, they actually detract from it as they are one and all (excepting the huntress) the same overpowered junk that any idiot can top a scoreboard with, without needing to even try. When you create a class that requires far lower skill than others, and gets "more bang for its buck" compared to others this detracts from variety... why deliberately choose to play something less powerful, when the best option in any circumstance will always be an infiltrator.

Choosing a non-infiltrator in this game means you are selling yourself short, in many cases.

The lolreegar is a completely broken gun, and I would care less about it if biower didn't nerf other guns which are less powerful than the reegar.

The fact is, in a game where balance supposedly matters, yet you have one gun like the reegar which contorts the idea of "balance" until its unrecognisable.

You have an issue when other guns not remotely close to as broken as lolreegar get nerfed, yet guns like lolreegar that are obscenely powerful, require no aim, have no real drawback and are crassly overpowered do not get nerfed.


the reagr has a lot of draw backs like the mechanism to fire it effectivley, to make it the completly overpowered weapon your crying about all the time you need the ammo mod and the hvb mod, shotgun gear v, shotgun rail amp III and lvl 4 ammo, most casters prefer to be as close to 200% cd so the regar isnt going ot be carried by many unless there not good at the class/ there compensating for low level char or something, even on krogaurd the regar with hvb gives a minimum of 135% cd thats a lot of time between bc's to regen your shields in a fight on higher levels, all other casters have an even bigger penalty when useing that weapon to power use speed, that or there sacrificing its damage capabilities for different amps/gear

its more of a niche weapon unless your talking about a k-sol or destroyer who cna be specced so that weight = no penalty as theres no powers to use, and they have no powers so there killing speed is pure weapon dps meanign they need the ability to grab such a gun and lay waste to all around them.......meaning your argments are more moot than valid because your ignoring the limitation of range, the narrow cone of damage, the encumberance factor and only relating to how one or two maps or one or two classes uses it making your point that you hammer home every chance you get biased and not exactly factual.

personally i like the way it works its a high risk high reward weapon and only if you specc'd right + equipped the right gears /amps/ammo otherwise its just an ok weapon, given that you still need 3 clips at point blank to drop any boss on gold without them (more if its laggy )

nothing particularly needs nerfing on the players side because most players still cant complete games even with the "E Z mode stuff", and yes every game needs a crutch weapon

#32
Werdnuh

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nanotm - He has a point about the Reegar, it does like 8000 DPS at level X. It has two drawbacks, which are that it has no range and it has a slight charge up and you can't output damage while being stunned. So it is bad if you don't know how to maintain situational awareness and take a lot of damage, or you can't keep yourself from getting stunned.

#33
Hakumen

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Werdnuh wrote...

nanotm - He has a point about the Reegar, it does like 8000 DPS at level X. It has two drawbacks, which are that it has no range and it has a slight charge up and you can't output damage while being stunned. So it is bad if you don't know how to play. As well as any other class or weapon. Deal with it.

Here. I fixed it.

#34
Dasher1010

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What if what I want nerfed are maps?

#35
Fortack

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warriorsea wrote...

Please try it on plainum solo. If a character or weapon is so powerful even on platinum solo (without cheating), you may request BioWare to nerf that character or weapon.

Sincerely,
warriorsea & lots of gamers


You must be "warriorsea", but who is "lots of gamers"? I don't think I've met him or her ...

Anyway, this is the 100k moronic post saying balance is BS. Any game, SP or MP; PvE or PvP, that has poor balance = terrible game, period.

#36
Hakumen

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Fortack wrote...

Anyway, this is the 100k moronic post saying balance is BS. Any game, SP or MP; PvE or PvP, that has poor balance = terrible game, period.

This game has a poor balance, although for the wrong reasons. Still kinda fun. 

#37
vkt62

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Pyroninja42 wrote...

N7-Link solo'd platinum in less than 24 minutes with N7 fury. biower pls nuke teh furry


You are asking for the wrong nerf. BWshould be N7-Link.

#38
DullahansXMark

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I have a line of red text in my sig. OP, click and read it.

#39
Hakumen

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DullahansXMark wrote...

I have a line of red text in my sig. OP, click and read it.

Although I'm not the OP, I actually clicked and read your thread. Everything is fine, good points and such, but it has a little flaw - it doesn't count skill level of a certain player. To put it simply - some power/class/weapon in it's almighty unnerfed state could be useful for everyone. And by useful I mean effective, whether it has incredible kick, easy to use or something else. For everyone. BUT. If it's get nerfed, players of lower skill levels wouldn't do as good job as they did before. And now we have a decent kit that can be used by good players, but is hard to use by the casual players. Two good examples - Destroyer and Pirahna. Both are still great, but after BioWare nerfed both of it, PUGs almost don't use it. I don't even remeber the last time I saw a PUG playing Destroyer or someone equipped with Pirahna. The point here: when you nerf something, you can easily broke it for someone else. Thanks to the nerf, Krysae is now broken for everyone. Nerfers love this game too, yes. But most of the nerfers aren't bad players, but royal elitists, very proud of themselves and their performance within the game. And if some noob with lower skill can get close to their score/solo platinum without much effort, this is a major argument for nerfing - something is effective. Imagine this nonsence IRL - yeah, something is more effective than other something, we should completely make the first one worse and use the second one just to feel good about ourselves. Cheeziest hipsterism at it's best. Let the kids have their toys ffs.

Modifié par Hakumen, 01 février 2013 - 07:32 .


#40
cronshaw

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warriorsea wrote...

Please try it on plainum solo. If a character or weapon is so powerful even on platinum solo (without cheating), you may request BioWare to nerf that character or weapon.

Sincerely,
warriorsea & lots of gamers


i speak for more gamers than you 
And they all think you are wrong

#41
capn233

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I think balance would lend itself to variety. Instead of everyone running identical characters with near identical builds with near identical weapons.

#42
longgamma

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Annomander wrote...

megabeast37215 wrote...

Do you see alot of Reegars in PUGs... because I VERY rarely see them. Most PUGs are too scared to get close enough to use it IMO.


I see about half as many lolreegars as I do TGI w/ harriers. If there is a TGI in 4/5 public games, there's a reegar in 2/5. I have seen 2 claymores since christmas, wielded by pugs (one on a vanguard, one on a SI) but I have seen countless reegars.


So if the Reegar is nerfed you would complain about how pathetic pugs are? 

Why do you guys have a problem with a gun that makes your average pug more competitive? It only helps in speeding up a co-op game and really makes them contribute. 

The Reegar is no pre-nerf Krysae so let it be a crutch ( I hate that word) for players not very familiar with the game mechanics on gold+. If it helps them kill a gold phantom before she synckills them, rather than fumble with your mighty claymore trying to reload cancel, then I am all for it.

I frankly dont get this elitist BS mentality that pervades here. I can understand people cribbing about the relative lack of skill using an SMG with lasrer pointer in a CoD game, this is a co-op game. Some guns are designed to help peope - other wise they lose interest and just leave the game. Given how much **** there is to unlock, we need people interested in this game.

Btw, I have never used the Reegar in a long time apart from the shotgun challenge and use the claymore and Raider extensively and exploit the **** out of reload cancelling. This is way easier and safer than use a Reegar in Gold+ on a non Kroguard class. Yes, the RC claymore is massively OP and frankly doesnt take a lot of skill to use. 

Modifié par longgamma, 01 février 2013 - 07:40 .


#43
nicethugbert

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I don't see a disproportionate number of Reeger or Kroguard. And, if that is so, then it does not help to give Kroguard less carrying capacity than other Krogan, and Batrians, and a longer BC CD.

#44
BattleCop88

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Hakumen wrote...

DullahansXMark wrote...

I have a line of red text in my sig. OP, click and read it.

Although I'm not the OP, I actually clicked and read your thread. Everything is fine, good points and such, but it has a little flaw - it doesn't count skill level of a certain player. To put it simply - some power/class/weapon in it's almighty unnerfed state could be useful for everyone. And by useful I mean effective, whether it has incredible kick, easy to use or something else. For everyone. BUT. If it's get nerfed, players of lower skill levels wouldn't do as good job as they did before. And now we have a decent kit that can be used by good players, but is hard to use by the casual players. Two good examples - Destroyer and Pirahna. Both are still great, but after BioWare nerfed both of it, PUGs almost don't use it. I don't even remeber the last time I saw a PUG playing Destroyer or someone equipped with Pirahna. The point here: when you nerf something, you can easily broke it for someone else. Thanks to the nerf, Krysae is now broken for everyone. Nerfers love this game too, yes. But most of the nerfers aren't bad players, but royal elitists, very proud of themselves and their performance within the game. And if some noob with lower skill can get close to their score/solo platinum without much effort, this is a major argument for nerfing - something is effective. Imagine this nonsence IRL - yeah, something is more effective than other something, we should completely make the first one worse and use the second one just to feel good about ourselves. Cheeziest hipsterism at it's best. Let the kids have their toys ffs.



#45
Fortack

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Hakumen wrote...

Fortack wrote...

Anyway, this is the 100k moronic post saying balance is BS. Any game, SP or MP; PvE or PvP, that has poor balance = terrible game, period.

This game has a poor balance, although for the wrong reasons. Still kinda fun. 


Well, fun is subjective, but you're right. I should have said "a terribly designed game" instead of "terrible game". The latter is subjective too, the former isn't.

To design something that is inferior in every way compared to its competitors is a waste of time, thus poor design by definition. A properly designed game gives the player multiple (roughly) equal options to be competitive and not an iWin option plus a bunch of RU mad alternatives :)

#46
doozerdude

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Erm... Last time I checked this game was meant as four player co-op...

Also, this.

LEARN2GAMEMECHANICS

#47
The Answer

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Lol, people still asking for nerfs? Go away please. I've seen reegers in few games, and those who wield them usually get savagely murdered. I don't get why people cry about the characters/weapon choices of other players. Stop worrying about what other people are doing in their game and just play YOUR game. You're desire to see OTHER people use other things just ruins the experience for ANOTHER person.

#48
Ice Cold J

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 I agree.

I see everyone's point, but lemme challenge the developers: better test your content. If an item/content is too powerful, don't let us have it, get used to it, then have to deal with relearning it all over again when you deciude to nerf it/buff enemies.

Just saying...

#49
Cyonan

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When BioWare says they balance the game entirely around who can solo Platinum with it, then I will do exactly that.

#50
Blarg

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Annomander wrote...

megabeast37215 wrote...

Do you see alot of Reegars in PUGs... because I VERY rarely see them. Most PUGs are too scared to get close enough to use it IMO.


I see about half as many lolreegars as I do TGI w/ harriers. If there is a TGI in 4/5 public games, there's a reegar in 2/5. I have seen 2 claymores since christmas, wielded by pugs (one on a vanguard, one on a SI) but I have seen countless reegars.

Personally, I see very few Reegars. What's interesting here is that both megabeast and I are on X-Box, while you're on PC, Annomander. Do you think it's a platform thing, like how console players are (or were) more likely to missile glitch?