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To anyone who wants Bioware to nerf weapons & characters


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#51
megabeast37215

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Werdnuh wrote...

@Annomander - I always see you complaining about Infiltrators, Harriers, and Reegars in all manner of threads. I don't understand why you have an issue with these things. They contribute to variety just as much as any other weapon/class combination.

I am not trying to be a dick, but it is frustrating to me that you spend all of your time on this forums trying to ruin weapon/class variety for the rest of us, claiming that you are doing the exact opposite.


QFT

I don't want to fight fair and honorably... I'd rather be cheap and dirty... when I want to be. When I feel like being sporty, I'll bring an FQE with a Locust.

#52
Cyonan

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blaaaaaaaaaarg wrote...

Annomander wrote...

megabeast37215 wrote...

Do you see alot of Reegars in PUGs... because I VERY rarely see them. Most PUGs are too scared to get close enough to use it IMO.


I see about half as many lolreegars as I do TGI w/ harriers. If there is a TGI in 4/5 public games, there's a reegar in 2/5. I have seen 2 claymores since christmas, wielded by pugs (one on a vanguard, one on a SI) but I have seen countless reegars.

Personally, I see very few Reegars. What's interesting here is that both megabeast and I are on X-Box, while you're on PC, Annomander. Do you think it's a platform thing, like how console players are (or were) more likely to missile glitch?


Pugging PC gold I almost never see Reegars or TGIs.

Pugging PC Platinum you're always going to see people using the "best" setup. There is no way around this and if you nerf the Reegar and TGI they will just move to the next best thing. Platinum itself is designed to heavily favour certain characters(Infiltrators being among them).

#53
BridgeBurner

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blaaaaaaaaaarg wrote...

Annomander wrote...

megabeast37215 wrote...

Do you see alot of Reegars in PUGs... because I VERY rarely see them. Most PUGs are too scared to get close enough to use it IMO.


I see about half as many lolreegars as I do TGI w/ harriers. If there is a TGI in 4/5 public games, there's a reegar in 2/5. I have seen 2 claymores since christmas, wielded by pugs (one on a vanguard, one on a SI) but I have seen countless reegars.

Personally, I see very few Reegars. What's interesting here is that both megabeast and I are on X-Box, while you're on PC, Annomander. Do you think it's a platform thing, like how console players are (or were) more likely to missile glitch?


Perhaps...  :?

#54
ISHYGDDT

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Annomander wrote...

megabeast37215 wrote...

Do you see alot of Reegars in PUGs... because I VERY rarely see them. Most PUGs are too scared to get close enough to use it IMO.


I see about half as many lolreegars as I do TGI w/ harriers. If there is a TGI in 4/5 public games, there's a reegar in 2/5. I have seen 2 claymores since christmas, wielded by pugs (one on a vanguard, one on a SI) but I have seen countless reegars.


I see lots of Reegars but actually, not so many Kroguards, most people are trying to exploit the warp + incendiary glitch now... with varying levels of success.

I see a fair number of Harrier TGI's, most are 3rd or 4th on the scoreboard, though to be fair they don't go down as much as average PUGs, usually.

#55
megabeast37215

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I see more TGIs than anything... no doubt about that. Fury is next.... alot of terribad Furies who do the whole Dark Channel/Throw thing all game. So so bad....

#56
Crimson Vanguard

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I havent seen any Reegar. And I found the lack of Falcon is disturbing.

#57
Straw Nihilist

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If anything else gets gets nerfed were gonna get left with nothing more than a bunch of aliens running around with potato shooters and dildos

#58
masleslie

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You know I had an idea! It's probably already been suggested but I think there is a better way to 'balance' the game than buy 'buffing' & 'nerfing'.

Certain characters & weapons tend to get overused because they are so good. But that is often in the hands of a player who knows how to exploit their strengths. For the average player it might not be OP but just what they need to survive. Nerfing it hurts weaker players more than anyone.

What we need is a handicap system, something like they use in golf. The system keeps track of our performance as we play anyway. Players receive a handicap based on their average score at the difficulty level. The poorer the player the better weapons & powers perform to enable players of different ability levels to play together more fairly.

Basically don't buff & nerf the characters & weapons, instead do it to the players. Buff weaker players and nerf stronger players. That way you are not applying a generic 'one size fits all approach' to balance which is hardly noticed by the hardcore player with his Turian Ghost on Platinum but can seriously hinder casual players struggling on Silver.

Not gonna happen I know, but there you go.

#59
The Answer

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Yea, TGI's frequent a lot of the UUG games I host. But rarely have I ever seen any random break 3rd place with one. Just goes to show, no matter how strong a weapon/character combo is, it still has to be in the right hands to bring out it's max potential. And out of all the recent Kroguards I've seen, not one of those dogs went hunting with a Reegar.

#60
Cyonan

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masleslie wrote...

You know I had an idea! It's probably already been suggested but I think there is a better way to 'balance' the game than buy 'buffing' & 'nerfing'.

Certain characters & weapons tend to get overused because they are so good. But that is often in the hands of a player who knows how to exploit their strengths. For the average player it might not be OP but just what they need to survive. Nerfing it hurts weaker players more than anyone.

What we need is a handicap system, something like they use in golf. The system keeps track of our performance as we play anyway. Players receive a handicap based on their average score at the difficulty level. The poorer the player the better weapons & powers perform to enable players of different ability levels to play together more fairly.

Basically don't buff & nerf the characters & weapons, instead do it to the players. Buff weaker players and nerf stronger players. That way you are not applying a generic 'one size fits all approach' to balance which is hardly noticed by the hardcore player with his Turian Ghost on Platinum but can seriously hinder casual players struggling on Silver.

Not gonna happen I know, but there you go.


The thing is that doesn't actually make the TGI any less powerful compared to almost everything else.

All it's going to accomplish is making me never play the weaker kits because I can no longer overcome a weaker setup with skill.

If anything, it's going to make people play the TGI even more.

Modifié par Cyonan, 01 février 2013 - 08:50 .


#61
Guest_Lathrim_*

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warriorsea wrote...

Please try it on plainum solo. If a character or weapon is so powerful even on platinum solo (without cheating), you may request BioWare to nerf that character or weapon.

Sincerely,
warriorsea & lots of gamers


I lol'd. Solo gameplay is quite different from team gameplay, and the latter is what the game is balanced around. Won't even start about the ridiculous notion of Platinum being the difficulty to base balance upon.

And if you really want to know, I did solo previously. Just not nearly as frequently, nor did I make any threads about it. Feel free to confirm it if you want.

#62
Shampoohorn

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masleslie wrote...
...
Certain characters & weapons tend to get overused because they are so good. But that is often in the hands of a player who knows how to exploit their strengths. For the average player it might not be OP but just what they need to survive. Nerfing it hurts weaker players more than anyone.
...


This is the purpose of difficulty settings.  If a particular kit or gun is all that allows a player to function on a Gold or Plat, then it's completely fair to call into question the balance of that gun or kit.  Nerfing Balancing that kit or gun will not hurt the player, it will force them to increase or accept their level of competence.

#63
enigmagtx

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you right all the people asking for a gun to get nerfed play on bronze case closed. and the Reeger is so glitched your staggered while reloading and your now out of ammo.

#64
Guest_Lathrim_*

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enigmagtx wrote...

you right all the people asking for a gun to get nerfed play on bronze case closed. and the Reeger is so glitched your staggered while reloading and your now out of ammo.


Uh huh. Maybe that's how I have so many Gold waves under my belt despite not playing at all since 2012's November.

#65
Hector Olivero

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Annomander wrote...

Hector Olivero wrote...

Usually people that complain about the game and beg for nerfs are usually the people that suck and the people that make online play horrible with their failure :D


Usually the people who care if their game is balanced are better players than the terrible players that I encounter who have BoTB banner.

^_^


@Annomander-

Game balance does NOT equal to crying about crap you cant have your way... Also I am one BoTB that will put you to shame in any class, any difficulty, and any time. Let me guess you are one of those noobs to lazy to get BoTB and will probably petition to get it "Nerfed". ROFL!

Something inbalanced in game like a glitch exploit should be fixed but people crying about weapons and classes being OP is just plain retarded.

And you are probably one of those retards that cry about every single little thing :)

Learn the difference between game balance and people (Like yourself) crying over crap that they are to lazy to work for like weapons and gear or just suck at a certain class and want it to be nerfed so it matches their garbage play style because the normal way is just too "Hard"...

Stop crying and learn how to play... If this game is too hard go play FarmVille or something now STFU! Image IPB

Modifié par Hector Olivero, 01 février 2013 - 11:35 .


#66
Hector Olivero

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Werdnuh wrote...

@Annomander - I always see you complaining about Infiltrators, Harriers, and Reegars in all manner of threads. I don't understand why you have an issue with these things. They contribute to variety just as much as any other weapon/class combination.

Glacier/Cerberus/Gold is a 20 minute clear time in a pug for me. I can do it in 20 minutes with a Novaguard with a Talon, or I can do it in 20 minutes with a salarian engineer with an indra, or I can do it in 20 minutes with a geth infiltrator with a claymore, or I can do it in 20 minutes with a battlemaster with a reegar.

My point being is that in the hands of skilled players it makes no difference what build you use, the times for your clearing a pug are going to be pretty uniform. Probably within ~15% of each other. There is nothing in the game right now that actually ruins the fun of other players (I would argue that the Krysae actually did ruin the game, because of how good it was. It is now over-nerfed) in the game right now.

All of this to ask the question: why do you care what other people use so much? You expend so much energy on this subject on the forum and I haven't really seen you give justification as to why. I understand that the Reegar is very powerful on a low-stagger class that is bulky enough to soak some weapons fire, but it is not more powerful than a Piranha or the Typhoon on those same classes. The Claymore is in the top 5 weapons in the game, in my experience, and you are constantly singing about how it is the best gun to use. How is it any different from the Black Widow, or the Harrier? TTK on all of them is incredibly low.

I am not trying to be a dick, but it is frustrating to me that you spend all of your time on this forums trying to ruin weapon/class variety for the rest of us, claiming that you are doing the exact opposite.

NOTE - while I have nothing to prove I would like to say that I am not a terrible player. I play alone 99% of the time without friends, and I have a Gold completion rate damn near 100%. I have maxed everything but URs doing Gold pugs in just over 200 hours.


I like how this guy/girl (Cant be to sure sometimes) thinks :D

#67
Cyonan

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Hector Olivero wrote...

@Annomander-

Game balance does NOT equal to crying about crap you cant have your way... Also I am one BoTB that will put you to shame in any class, any difficulty, and any time. Let me guess you are one of those noobs to lazy to get BoTB and will probably petition to get it "Nerfed". ROFL!

Something inbalanced in game like a glitch exploit should be fixed but people crying about weapons and classes being OP is just plain retarded.

And you are probably one of those retards that cry about every single little thing :)

Learn the difference between game balance and people (Like yourself) crying over crap that they are to lazy to work for like weapons and gear or just suck at a certain class and want it to be nerfed so it matches their garbage play style because the normal way is just too "Hard"...

Stop crying and learn how to play... If this game is too hard go play FarmVille or something now STFU! Image IPB


Game balance also does not equal insulting everyone who dares to disagree with your opinion that certain setups might be too powerful.

#68
Hector Olivero

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Cyonan wrote...

Hector Olivero wrote...

@Annomander-

Game balance does NOT equal to crying about crap you cant have your way... Also I am one BoTB that will put you to shame in any class, any difficulty, and any time. Let me guess you are one of those noobs to lazy to get BoTB and will probably petition to get it "Nerfed". ROFL!

Something inbalanced in game like a glitch exploit should be fixed but people crying about weapons and classes being OP is just plain retarded.

And you are probably one of those retards that cry about every single little thing :)

Learn the difference between game balance and people (Like yourself) crying over crap that they are to lazy to work for like weapons and gear or just suck at a certain class and want it to be nerfed so it matches their garbage play style because the normal way is just too "Hard"...

Stop crying and learn how to play... If this game is too hard go play FarmVille or something now STFU! Image IPB


Game balance also does not equal insulting everyone who dares to disagree with your opinion that certain setups might be too powerful.


Really? WHO CARES if certain setups are TOO powerfull? You have the option to play it or NOT play it and last I checked this is not PVP TeamDeathmatch COD style were I would see how it would matter having a weapon few have would be cheap playing vs other players and and have that single weapon ruin the gameplay for everyone in the game. But just because someone has something in ME3 that you dont or knows how to play a class you dont does not affect the whole gameplay maybe it will ruin your gameplay because you are butthurt and cant adapt to someone having something better to you.

Also as far as I know I am not in the game I am in the forum and if I said something that tickled your rage button then I guess some of it must have been directed to the kind of player you are...

Play the game as is and stop complaining so much. If people would put as much effort on the game as they do crying and complaining in the forums they would have everything maxed out by now.

Modifié par Hector Olivero, 01 février 2013 - 11:55 .


#69
Cyonan

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Hector Olivero wrote...

Really? WHO CARES if certain setups are TOO powerfull? You have the option to play it or NOT play it and last I checked this is not PVP TeamDeathmatch COD style were I would see how it would matter having a weapon few have would be cheap playing vs other players.

Also as far as I know I am not in the game I am in the forum and if I said something that tickled your rage button then I guess some of it must have been directed to the kind of player you are...


Obviously Annomander(and plenty others around here) cares, though you're going to have to try a lot harder if you want to make me angry.

That you instantly insult people who do not agree with you does tell me a lot about what kind of player you are =P

You must be a joy to play with.

#70
darkblade

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I can't stop laughing at this dude hector.

#71
DullahansXMark

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masleslie wrote...

You know I had an idea! It's probably already been suggested but I think there is a better way to 'balance' the game than buy 'buffing' & 'nerfing'.

Certain characters & weapons tend to get overused because they are so good. But that is often in the hands of a player who knows how to exploit their strengths. For the average player it might not be OP but just what they need to survive. Nerfing it hurts weaker players more than anyone.

What we need is a handicap system, something like they use in golf. The system keeps track of our performance as we play anyway. Players receive a handicap based on their average score at the difficulty level. The poorer the player the better weapons & powers perform to enable players of different ability levels to play together more fairly.

Basically don't buff & nerf the characters & weapons, instead do it to the players. Buff weaker players and nerf stronger players. That way you are not applying a generic 'one size fits all approach' to balance which is hardly noticed by the hardcore player with his Turian Ghost on Platinum but can seriously hinder casual players struggling on Silver.

Not gonna happen I know, but there you go.


And the definition of socialism is...?

#72
DullahansXMark

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Hector Olivero wrote...

Really? WHO CARES if certain setups are TOO powerfull? You have the option to play it or NOT play it and last I checked this is not PVP TeamDeathmatch COD style were I would see how it would matter having a weapon few have would be cheap playing vs other players.

Also as far as I know I am not in the game I am in the forum and if I said something that tickled your rage button then I guess some of it must have been directed to the kind of player you are...


Sorry that BioWare had a vision for how difficult the game should be and that they wish to preserve that.

Sorry that I want my favorite classes to be able to actually compete with the best classes.

Sorry that I wished the Krysae didn't make using any other gun pointless.

Sorry that some people don't think novelty items should exist in this game.

#73
Original Twigman

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DullahansXMark wrote...

masleslie wrote...

You know I had an idea! It's probably already been suggested but I think there is a better way to 'balance' the game than buy 'buffing' & 'nerfing'.

Certain characters & weapons tend to get overused because they are so good. But that is often in the hands of a player who knows how to exploit their strengths. For the average player it might not be OP but just what they need to survive. Nerfing it hurts weaker players more than anyone.

What we need is a handicap system, something like they use in golf. The system keeps track of our performance as we play anyway. Players receive a handicap based on their average score at the difficulty level. The poorer the player the better weapons & powers perform to enable players of different ability levels to play together more fairly.

Basically don't buff & nerf the characters & weapons, instead do it to the players. Buff weaker players and nerf stronger players. That way you are not applying a generic 'one size fits all approach' to balance which is hardly noticed by the hardcore player with his Turian Ghost on Platinum but can seriously hinder casual players struggling on Silver.

Not gonna happen I know, but there you go.


And the definition of socialism is...?


Not that....??

#74
DullahansXMark

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Original Stikman wrote...

DullahansXMark wrote...

masleslie wrote...

You know I had an idea! It's probably already been suggested but I think there is a better way to 'balance' the game than buy 'buffing' & 'nerfing'.

Certain characters & weapons tend to get overused because they are so good. But that is often in the hands of a player who knows how to exploit their strengths. For the average player it might not be OP but just what they need to survive. Nerfing it hurts weaker players more than anyone.

What we need is a handicap system, something like they use in golf. The system keeps track of our performance as we play anyway. Players receive a handicap based on their average score at the difficulty level. The poorer the player the better weapons & powers perform to enable players of different ability levels to play together more fairly.

Basically don't buff & nerf the characters & weapons, instead do it to the players. Buff weaker players and nerf stronger players. That way you are not applying a generic 'one size fits all approach' to balance which is hardly noticed by the hardcore player with his Turian Ghost on Platinum but can seriously hinder casual players struggling on Silver.

Not gonna happen I know, but there you go.


And the definition of socialism is...?


Not that....??


I'm pretty sure (metaphorically speaking) it is.....???

ADDED: Socialism in real-life terms is taking from the rich and giving to the poor, to even everyone out. Granted, all this case really does is take from the rich and burn the money, but the point is there. (and if you wanted, you could say they're "taking [skill] from the rich, and giving [a chance] to the poor") Socialism has a lot of flaws, though. The poor remain poor, and the rich steadily start to join them. Why work hard if it's just gonna get taken from you?

Kinda reminds me of the story "Harrison Bergeron". In order to make all of mankind equal, they simply handicapped the ones who excelled instead of helping those who didn't meet expectations. Strong people had to wear weights on them at all times, and intelligent people had to wear a device that (the specific details would take too long to explain) wiped the subject's immediate memory, making them incapable of holding a sustained thought. Harrison hijacks a news station and tries to get people to reject this system, but he's gunned down almost as quickly as he came in. And then people forget he was even there.

Modifié par DullahansXMark, 02 février 2013 - 12:13 .


#75
Original Twigman

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DullahansXMark wrote...

Original Stikman wrote...

DullahansXMark wrote...

masleslie wrote...

You know I had an idea! It's probably already been suggested but I think there is a better way to 'balance' the game than buy 'buffing' & 'nerfing'.

Certain characters & weapons tend to get overused because they are so good. But that is often in the hands of a player who knows how to exploit their strengths. For the average player it might not be OP but just what they need to survive. Nerfing it hurts weaker players more than anyone.

What we need is a handicap system, something like they use in golf. The system keeps track of our performance as we play anyway. Players receive a handicap based on their average score at the difficulty level. The poorer the player the better weapons & powers perform to enable players of different ability levels to play together more fairly.

Basically don't buff & nerf the characters & weapons, instead do it to the players. Buff weaker players and nerf stronger players. That way you are not applying a generic 'one size fits all approach' to balance which is hardly noticed by the hardcore player with his Turian Ghost on Platinum but can seriously hinder casual players struggling on Silver.

Not gonna happen I know, but there you go.


And the definition of socialism is...?


Not that....??


I'm pretty sure (metaphorically speaking) it is.....???


It's not...????

Socialism allows individual imbalance with economic status/opportunity for advancement....???

Communism makes "everything" the same....???