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To anyone who wants Bioware to nerf weapons & characters


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#101
Hector Olivero

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@ I_pity_the_fool

So you have nearly 2x the time played I have. I still dont understand your sarcasm with my "manifest". I bet you anything I can do what you can do just as good if not better just like there is no excuse why anyone else wouldnt be hable to do the same on any class any or game mode.

I see your point and I do agree with some of it. But that has nothing to do with what I am reffering too.
I dont care much for nerfs or buffs I enjoy the game as is. I just dislike people crying about stuff in the game being "TOO HARD" or to nerf something because they dont have it or dont know how to use it. (It being the weapon or character)

#102
LeandroBraz

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Actually is the complete opposite. You can play solo on this game, but solo isn't the focus of it, so the game must be balanced considering a normal match (4 players). Platinum is even worse, since it was added as a challenge for people that think the game is too easy, weapons shouldn't be balanced based on platinum.

I understand what you are trying to do (Show that most players won't survive the most hard situation with this so called OP items), but Platinum solo is the last place where you should test anything for balance purpose...

#103
LeandroBraz

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Annomander wrote...

megabeast37215 wrote...

Do you see alot of Reegars in PUGs... because I VERY rarely see them. Most PUGs are too scared to get close enough to use it IMO.


I see about half as many lolreegars as I do TGI w/ harriers. If there is a TGI in 4/5 public games, there's a reegar in 2/5. I have seen 2 claymores since christmas, wielded by pugs (one on a vanguard, one on a SI) but I have seen countless reegars.


Bioware have the actual metric on it, if this kit is really being used that often, they will know. 

#104
bogsters23

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i don't understand why there's a cry for balancing on the reegar. it's been out for a long time already got its weight increased before. why can't we just play the game and stop the crying. bioware have devs playing this game they know what is OP or not. it's just sometimes annoying to see this threads.

back to the reegar, i never really use this gun that much but i'm just concerned for the other guns the players who like balancing are gonna target next. it was acolyte before this. the acolyte can be OP on certain kits i guess that is why bioware reverted it back. anyway just my 2 cents.

Modifié par bogsters23, 02 février 2013 - 01:21 .


#105
landylan

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Annomander wrote...

The only problem with this argument being...

The game isn't balanced around solo play, nor is it balanced around platinum difficulty.




A good test to see if a character is powerful, or a weapon is good, would be to take it on a platinum solo, and if you complete it in under an hour, then perhaps it's not a terrible weapon / character.

However, the game is strictly not balanced around platinum OR solo play, so suggesting that be used as a benchmark is pretty ridiculous.

And that's coming from a player who regularly solos, and has 4 platinum solo videos uploaded on his youtube channel.

So let's take the reegar. Slap it on any character and you have the means to (quite literally) to knock 33%-50% of the time off your platinum solo. If Xcal had solod with a claymore instead of a reegar, he wouldn't have cleared platinum ghost geth in 29 minutes.... it would have taken him 60+ minutes.

The reegar is a prime example of a weapon which both on paper, and in practical application demands a nerf, its short range is no balancing factor whatsoever and its overpowered to painful extremes.

The harrier is only considered "OP" because of infiltrators and the H-Sol. Neither the T-sol, nor the Destroyer can make best use of the harrier, and as for other classes they will perform worse than any of the above.

Reegar needs nerfing because its overpowered on whatever you stick it on, harrier does not as it's only "OP" on classes with the ability to inordinately boost it's damage.

Harrier works awesome on everything???? It's the best gun all around gun in the game.

#106
BridgeBurner

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I_pity_the_fool wrote...
Agreed. Annomander, scrubs like you should really learn how to play properly! Look at hector's manifest - he's soloed gold **three times**! AND he's done 60 promotions! YOU WISH you had the skill to compete with that sort of player. Sadly you will never, ever be able to compare yourself with Hector, a truly first-class player at the pinnacle of his game. He's capable of basically anything - any challenge whatsoever! (Except really stupid impossible ones like soloing platinum with a volus).


I know, I'm such a noob.

I should go play some Unreal Tournament, a game balanced around personal skill, not gimmicks like mass effect 3.

#107
LeandroBraz

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spudspot wrote...

MyWhiteNostrils wrote...

The Reegar is stupidly powerful, I see plenty of Kroguard w/ Reegars. Still not as many as TGI Harriers though.


Agree on the Reegar being stupidly powerful. 

Disagree on seing many Reegars at all, even less on the Kroguard. TGIs ain't as common either.

Also, the last two Reegar Kroguards I saw made me rejoice the fact that they didn't bring anything else. (I.e. they weren't doing terribly well with that combo.)


I agree, I don't see the reegar that often too, or the kroguard using it, nor I feel that people using it on pubs do better than others using other class. They die less (if they know what they are doing), but I don't see all this damage happening. I do see it become OP when I play with friends that play well, but the average player? Not really...

edit: and you have to consider where you are playing. I play most gold. I believe that more people stick with OP builds on platinum, since platinum was created to be played with the best thing you got, unless you want it to become harder, but on gold I really don't see this happening. I was seeing a lot of Destroyers before it got a nerf, but right now there's nothing that really outstand, none build that I see in almost every pug...

Modifié par LeandroBraz, 02 février 2013 - 01:30 .


#108
Haloburner

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IcarusAloft wrote...

Image IPB

This. So much this.

#109
LeandroBraz

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Hector Olivero wrote...

DullahansXMark wrote...

Hector Olivero wrote...

DullahansXMark wrote...

Hector Olivero wrote...

Really? WHO CARES if certain setups are TOO powerfull? You have the option to play it or NOT play it and last I checked this is not PVP TeamDeathmatch COD style were I would see how it would matter having a weapon few have would be cheap playing vs other players.

Also as far as I know I am not in the game I am in the forum and if I said something that tickled your rage button then I guess some of it must have been directed to the kind of player you are...


Sorry that BioWare had a vision for how difficult the game should be and that they wish to preserve that.

Sorry that I want my favorite classes to be able to actually compete with the best classes.

Sorry that I wished the Krysae didn't make using any other gun pointless.

Sorry that some people don't think novelty items should exist in this game.



"Sorry that I want my favorite classes to be able to actually compete with the best classes."

Compete against WHAT? The score board? Sorry but I play every single character and I think they all have the same potential. I still dont know why you say "compete with the best classes" when the objective is to play CO OP... In the end you are NOT competing vs any class but vs the NPC mobs.

So... Yah Image IPB


"Compete against WHAT?"

Other classes. I literally just stated that in the exact line you quoted.

Why should I use a Turian Havoc? Or a Batarian Slasher? Or the N7 Fury? The Turian Ghost does so much more damage than them, and he can take pretty much anything to the face and laugh. There's no reason to play anything else besides MAYBE a Geth Infiltrator or a Krogan Battlemaster (and that's a big maybe).

But go on, continue thinking that you're winning this debate with strawman arguments.


Here... this has a simple answer... Why should you play those other classes? BECAUSE THEY ARE FUN! Who cares if one can do more damage than the other? Do it because you enjoy it and like playing with it.

So if you play with a Havoc and get out damaged by a Ghost WHO cares? In the end everyone gets the same. This is not COD where Kill to Death ratio matters.

Here is some Dr. Phil type therapy for you... I want you to repeat:
I play the Turian Havoc, Batarian Slasher, and N7 Fury because they are FUN!


I agree that fun should be the main reason to play something, but it's only cool on the paper, on the real world (virtual world =P), it's not how things work. Just take a look on this forum, most players won't find something they think it's fun and play it just for the fun don't matter what, they will go for the strongest thing. It's how most players think, so if Bioware want their game to have variety, they have to find a balance between fun and strenght. They need to find a point where all kits are interesting and effective. 

 In other words, it's easy to come here and tell people to play for fun and just ignore the things that are OP, but in the end of the day it's not what happen, it's not how the players will act. If a kit is way too superior, people will forget about all the other kits and use the one that is powerful. Bioware have to work based on this second scenario, not in a parallel reality where everyone will try every kit, and play based only on fun. It's a matter of fact, people want to win, or in the case of a coop, people want to be effective and actually cooperate. 

Modifié par LeandroBraz, 02 février 2013 - 01:57 .


#110
Kalas Magnus

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IcarusAloft wrote...

Image IPB



#111
Eelectrica

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HolyAvenger wrote...

No one needed to solo anything to know release Krysae was OP to the max.

I got a broken krysae - kept shooting blanks. Could barely kill a bronze ravager.
Its nerf was no loss to me.

I'm just fed up with the game disconnects and the store eating credits. Fix that, and nerfs won't be so bad perhaps.

Anyway I guess we'll see what the new DLC brings in the way of balance...

Modifié par Eelectrica, 02 février 2013 - 02:31 .


#112
I_pity_the_fool

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Hector Olivero wrote...

@ I_pity_the_fool

So you have nearly 2x the time played I have. I still dont understand your sarcasm with my "manifest". I bet you anything I can do what you can do just as good if not better just like there is no excuse why anyone else wouldnt be hable to do the same on any class any or game mode.

I see your point and I do agree with some of it. But that has nothing to do with what I am reffering too.
I dont care much for nerfs or buffs I enjoy the game as is. I just dislike people crying about stuff in the game being "TOO HARD" or to nerf something because they dont have it or dont know how to use it. (It being the weapon or character)


by manifest, I meant the total amount of player information available about you - challenges promotions etc.

I was a bit annoyed tbh that you had made the tired old accusation that people who wanted certain weapons nerfed did it because they're terrible players or worry too much about the scoreboard. For example, this -

Learn the difference between game balance and people (Like
yourself) crying over crap that they are to lazy to work for like
weapons and gear or just suck at a certain class and want it to be
nerfed so it matches their garbage play style because the normal way is
just too "Hard"...

Stop crying and learn how to play


is a really silly thing to say to a man who has soloed platinum with a volus and takes a melee krogan sentinel relatively successfully into plat. It's also a misconception that comes up in every single nerf thread ever. Nerfing tactical cloak has produced really interesting and diverse lobbies, and people these days use weapons other than the Krysae. Those situations have been brought about by nerfing. Those nerfs have extended the longevity of the game to the point where we get delightful volus six months after game release, and new game modes ten months later.

If your point is that annomander does far too much raging about ultimately inconsequential features of the game, I ... uh ... :unsure: ... then I can't honestly disagree 100%. But if you wanted to say that, you should restrict yourself to anno. Wanting an end to the discussions on game balance that have given us the marksman reload, buffs to charge that make it an offensive rather than defensive power and weapon mods that make melee playstyles much easier to execute on gold seems silly to me.