fchopin wrote...
Apparently TW has nothing for the DA games as all people can see are ****** and nudity.
All i can say is i must have played a different game.
Hey man, there was like 2 minutes of nudity/sex scenes in TW2, if you opted to take all possible ones (aside from infinite trips to the brothel, I guess). Taking up a whopping 0.1% of the ~30 hour game, it was the clear main subject of the series. Sex cards in the original were silly and generally unnecessary and there's better argument there, but it's obviously still ludicrous to make the claim that it's the focus of the game.
Also, what's up with everyone ****ing about character creation and such? You're playing a character, not some blank slate. Different games being different, and such. Neither is superior, though in Origins I wish that each origin had a canon/default name. Reading something like Trian's journal is painful thanks to it not being able to specify a name or gender.
EDIT: Since there's probably bioware people reading this, I may as well contribute something actually meaningful. The main things I'd say TW has going for it is good characterisation, a believable world, excellent environments and a cohesive plot. DA does well on the second of those points, so I wouldn't say it's something that needs to be learned.
The main character's role in the plot is a big thing. One guy having the power to change the universe isn't believable. Whether it's the hero of ferelden or the champion of kirkwall, the best way to add drama isn't suddenly having your hero save the world (or some subset of it). It worked OK in origins as all along that was the story arc, but in DA2 it made no sense and honestly seemed to stem from a lack of better ideas. In TW1 you're chasing down the people who attacked your order and stole valuable (and powerful) items, which eventually is part of a bigger conspiracy. In TW2 you're trying to prove your innocence by tracking down the guy who framed you. Both are much more personal and more believable.
Another comparison might be comparing Starcraft I (and Brood War) to SC2. SC1 was fighting for your life when ruled by ****s. You then join a rebellion to depose the ****s, only to realize the new regime consisted of even bigger ****s. Zerg campaign shows the results of this. Switch to the protoss campaign and a species that has crippled itself from racism has to overcome that in order to survive. This is continued in brood war. A new faction of humans comes in only seeking power, but a coalition defeats them. Then one member of that coalition uses political machinations to become dominant. All of that's pretty interesting. Then what happens in SC2? OH MY GOD THE WORLD'S GONNA END WE HAVE TO SAVE IT.
The next point - environments that are varied and make sense, and interesting little locales. This is where the witcher really shines. The environments in all 4 acts of TW2 in particular are amazing. But then the same location is used over and over in DA. DA2 is infamous for this, but even in DAO that one location in denerim is apparently not only the location of Gaxkang, Irenia, and bandit clan and a blood mage's relatives, but also the ambush location of choice for every bandit and assassin in thedas. Other random encounters are little better, with a lot of environments used many times. Obviously resources are finite, but really.
Nothing in DA holds a candle to Flotsam+Lobinden, Vergen or Vizima as far as believable, real cities go. This actually ties in with characterisation before. It's hard to view a city as anything but a bunch of quests close to each-other when there aren't any interesting characters you can interact with. Kylon is a guard captain who gives a couple of quests. Vincent is a guard captain who gives a couple of quests, is involved in intrigue, may or may not be bent and you don't know if you can trust him, plus generally kicks ass and is otherwise awesome. And then there's Thaler and Raymond for two more intriguing characters in TW1. TW2 has Letho, Iorveth, Roche,
Saskia as very deep characters. Ones whose personalities and motivations you can't accurately judge within a couple of seconds of meeting them in the game. Even a lot of minor characters like Margot or Malena subvert the typical unimportant-therefore-one-dimensional characterisation. The sorceresses are in general a bit more obvious, but I'd say still better than anything DA has produced. A good test for characters is to see how well you can describe a character without using their physical appearance, profession, or role in the narrative. Origins weaves in and out on this. Some are good characters, some are bland, some are closer to caricatures. DA2 does a pretty poor job. But characters with motives that make sense, and actual personalities (being ridiculously over-the-top or just generally chaotic evil don't count).
A final note. Quests in the witcher make you think. Or at least, the ones that are designed to do - others are kill x, deliver y. But they're a lot of the main plot in TW1, and a nice change of pace in TW2. The autopsy in TW1 I think is the best example of this (but most certainly not the only one). Hell if you do it wrong the game doesn't even tell you until a long time later, at which point you realize you're kind of screwed.
Modifié par dainbramage, 05 février 2013 - 01:47 .