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What Can Dragon Age Learn From The Witcher?


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#276
Morlanwen

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I really don't have any problems to play as a male (and I only play females when choice is given), but when a game is good, i don't focus on gender. When I played Planescape Torment, I didn't care that I was an horrible scared man without name...
Ok, in TW, you could have been a woman, like Ciri, but .. you know, book's lore and all. And if in TW3, Geralt had his memory back, he will look for Yennefer ... and we will see how Triss lied ... just like in the books.
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.

I loved both games, the witcher AND dragon age. I think DA is more for teens, not as dark as witcher but hey ... it takes all sorts to make a world ;)

- please forgive my bad english -

#277
dainbramage

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fchopin wrote...

Apparently TW has nothing for the DA games as all people can see are ****** and nudity.

All i can say is i must have played a different game.


Hey man, there was like 2 minutes of nudity/sex scenes in TW2, if you opted to take all possible ones (aside from infinite trips to the brothel, I guess). Taking up a whopping 0.1% of the ~30 hour game, it was the clear main subject of the series. Sex cards in the original were silly and generally unnecessary and there's better argument there, but it's obviously still ludicrous to make the claim that it's the focus of the game.

Also, what's up with everyone ****ing about character creation and such? You're playing a character, not some blank slate. Different games being different, and such. Neither is superior, though in Origins I wish that each origin had a canon/default name. Reading something like Trian's journal is painful thanks to it not being able to specify a name or gender.


EDIT: Since there's probably bioware people reading this, I may as well contribute something actually meaningful. The main things I'd say TW has going for it is good characterisation, a believable world, excellent environments and a cohesive plot. DA does well on the second of those points, so I wouldn't say it's something that needs to be learned.

The main character's role in the plot is a big thing. One guy having the power to change the universe isn't believable. Whether it's the hero of ferelden or the champion of kirkwall, the best way to add drama isn't suddenly having your hero save the world (or some subset of it). It worked OK in origins as all along that was the story arc, but in DA2 it made no sense and honestly seemed to stem from a lack of better ideas. In TW1 you're chasing down the people who attacked your order and stole valuable (and powerful) items, which eventually is part of a bigger conspiracy. In TW2 you're trying to prove your innocence by tracking down the guy who framed you. Both are much more personal and more believable.

Another comparison might be comparing Starcraft I (and Brood War) to SC2. SC1 was fighting for your life when ruled by ****s. You then join a rebellion to depose the ****s, only to realize the new regime consisted of even bigger ****s. Zerg campaign shows the results of this. Switch to the protoss campaign and a species that has crippled itself from racism has to overcome that in order to survive. This is continued in brood war. A new faction of humans comes in only seeking power, but a coalition defeats them. Then one member of that coalition uses political machinations to become dominant. All of that's pretty interesting. Then what happens in SC2? OH MY GOD THE WORLD'S GONNA END WE HAVE TO SAVE IT.

The next point - environments that are varied and make sense, and interesting little locales. This is where the witcher really shines. The environments in all 4 acts of TW2 in particular are amazing. But then the same location is used over and over in DA. DA2 is infamous for this, but even in DAO that one location in denerim is apparently not only the location of Gaxkang, Irenia, and bandit clan and a blood mage's relatives, but also the ambush location of choice for every bandit and assassin in thedas. Other random encounters are little better, with a lot of environments used many times. Obviously resources are finite, but really.

Nothing in DA holds a candle to Flotsam+Lobinden, Vergen or Vizima as far as believable, real cities go. This actually ties in with characterisation before. It's hard to view a city as anything but a bunch of quests close to each-other when there aren't any interesting characters you can interact with. Kylon is a guard captain who gives a couple of quests. Vincent is a guard captain who gives a couple of quests, is involved in intrigue, may or may not be bent and you don't know if you can trust him, plus generally kicks ass and is otherwise awesome. And then there's Thaler and Raymond for two more intriguing characters in TW1. TW2 has Letho, Iorveth, Roche, Saskia as very deep characters. Ones whose personalities and motivations you can't accurately judge within a couple of seconds of meeting them in the game. Even a lot of minor characters like Margot or Malena subvert the typical unimportant-therefore-one-dimensional characterisation. The sorceresses are in general a bit more obvious, but I'd say still better than anything DA has produced. A good test for characters is to see how well you can describe a character without using their physical appearance, profession, or role in the narrative. Origins weaves in and out on this. Some are good characters, some are bland, some are closer to caricatures. DA2 does a pretty poor job. But characters with motives that make sense, and actual personalities (being ridiculously over-the-top or just generally chaotic evil don't count).

A final note. Quests in the witcher make you think. Or at least, the ones that are designed to do - others are kill x, deliver y. But they're a lot of the main plot in TW1, and a nice change of pace in TW2. The autopsy in TW1 I think is the best example of this (but most certainly not the only one). Hell if you do it wrong the game doesn't even tell you until a long time later, at which point you realize you're kind of screwed.

Modifié par dainbramage, 05 février 2013 - 01:47 .


#278
FodoSatoru

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Roflbox wrote...

Xilizhra wrote...
Personally, I'd rather say what CDProjkect could learn from Dragon Age, such as "let us make our own characters" and "there are perspectives that exist aside from the straight male one."


Cyberpunk 2077 will have character customization.

Addai67 wrote...
Oh good grief.  Some of them are.... of questionable taste, but some of them are actually quite nice, artistically.  It's an inexpensive way to skip an animation.  They're kind of silly, and I took them in good humor, which I think is how they're meant to be taken.


I think we also need to understand CDProjekt's point of view also. They clearly aren't as anal about it like others are and they used the cards because they couldn't afford to make actual animated scenes at the time. 

"Back home [in Poland], though, it’s just a normal part of life. So with the famous – or infamous, you could say – sex cards, European journalists were like “Oh, cool.” And then we showed Witcher 1 to people in the US, and they were like [gasps in an impressively high pitch]. A lot of the key magazines treated the whole thing as a big feature, and they were writing how our programmer was excited about the sex cards in the game."




I'm an adult male from Poland and I assure you that I and my friends don't consider the sex cards "cool". We thought they were added for teenagers to drool over and the sheer number of these cards you can collect was disturbing. Maybe this is not as shocking and attencion-attracting to people in Poland, but it's also generally considered excessive (by adult audience).

#279
Zered

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Are you for real? Most people here didn't care about the cards. Sure they were fun for like 30 seconds but they were like 0,001% of game content. There is so much that can be learnt from the series and yet people keep babling about those cards. Thats just silly.

#280
Blooddrunk1004

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michalooo wrote...

Are you for real? Most people here didn't care about the cards. Sure they were fun for like 30 seconds but they were like 0,001% of game content. There is so much that can be learnt from the series and yet people keep babling about those cards. Thats just silly.

They are using sex cards and nudity as an excuse because they can't find anything else. B)

#281
SeismicGravy

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Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.

Modifié par SeismicGravy, 05 février 2013 - 03:02 .


#282
billy the squid

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SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


Clearly they have never experienced the awesomeness that are boobs :P. Maybe it's an American thing, I don't know, I never understood the taboo nature of nudity in a game. I mean we all know what body parts look like, and experienced it haven't we?

#283
Volus Warlord

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billy the squid wrote...

SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


Clearly they have never experienced the awesomeness that are boobs :P. Maybe it's an American thing, I don't know, I never understood the taboo nature of nudity in a game. I mean we all know what body parts look like, and experienced it haven't we?


There is this crazy, crazy thing called CULTURE. 

#284
FodoSatoru

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SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


In Poland, we've learned to enjoy both of those great  things. Not at the same time, mosty.

#285
Bfler

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Don't they have such fountains or statues with naked people in the US?
That's nudity in public and and nobody complains.

#286
Rawgrim

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I think both companies can learn alot from eachother. Simple as that.They are both better at completely different things, really.

#287
Eternal Phoenix

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No sexism exists in The Witcher games?

Yeah and Justin Bieber is the best singer in the universe.

Gimme a break.

#288
Uccio

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Volus Warlord wrote...

billy the squid wrote...

SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


Clearly they have never experienced the awesomeness that are boobs :P. Maybe it's an American thing, I don't know, I never understood the taboo nature of nudity in a game. I mean we all know what body parts look like, and experienced it haven't we?


There is this crazy, crazy thing called CULTURE. 



Don´t you know, 'merikans don´t have that. Only us sophisticated Europeans have it.  B)

#289
ShaggyWolf

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Well, I've never played the Witcher 2, and I only started playing the first Witcher a few days ago. I really don't know very much about the game's branching narrative or sex scenes/relationships at this point, but there's one thing that I very much appreciate about the game so far: The ability to walk around and just beat the crap out of some monsters whenever I want.

For starters, I just love the combat and Geralt's sexy swordfighting animations. But I really appreciate how I can just wander around at midnight and *always* find some monsters that need trouncing. It feels like a video game of old in that sense, where the act of fighting is simply enjoyable and readily availabe, or at least it has been so far for me.

That's one thing I wish Dragon age would duplicate. I would love to take a break from main quests, and even sidequests, and just be able to wander the wildernesses and beat up some bad guys whenever I want. DA:O and DA:2 have finite mobs, and they're mostly tied to quests. So once you've killed everything, that's it, I have to buy a DLC campaign if I want to take my character out and fight again, which is a problem because DLC campaigns are finite as well.

So, a lot of relatively large explorable areas with respawning enemies would make me a very happy Dragon age 3 player :)

#290
Darth Death

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Elton John is dead wrote...

No sexism exists in The Witcher games?

Yeah and Justin Bieber is the best singer in the universe.

Gimme a break.

Does it really matter? If it exist, then it's used from a storytelling perspective.

#291
Renmiri1

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FodoSatoru wrote...

SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


In Poland, we've learned to enjoy both of those great  things. Not at the same time, mosty.

:blink:

Extreme 50 Shades of Gray ?

#292
SeismicGravy

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FodoSatoru wrote...

SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


In Poland, we've learned to enjoy both of those great  things. Not at the same time, mosty.



I see you used the word "mostly" in your sentence.

In the words of a world famous Salarian - "Implications, unpleasant."  :sick:

#293
Xiomara

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billy the squid wrote...

SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


Clearly they have never experienced the awesomeness that are boobs :P. Maybe it's an American thing, I don't know, I never understood the taboo nature of nudity in a game. I mean we all know what body parts look like, and experienced it haven't we?


We've all experienced it? Well...sometimes I wonder. Usually after reading an "implement my sexual fetish plz Biower" thread.

#294
CronoDragoon

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Allan Schumacher wrote...

I don't think the risk there is as significant as people have thought. While a lot of players won't play more than once, a lot don't finish at all. The latter group would be better served, or at least not hurt, by shorter games.


This is where my interest in the topic comes as well. I actually want to discuss it with some of those in design that might have better insights (it's just a hypothesis for me at the moment, mostly fueled by my own interests as a gamer).


I remember finishing Journey and thinking that it contributed more in 4 hours than Valkyria Chronicles 2 did in 40.

Similarly, I feel that Mass Effect 3 as a game would have been strengthened without the fetch quests, especially on replays. When I replay a game, it's either to experience the great parts of the story again or because I love the gameplay. Or in BioWare and the Witcher 2's case because there's enough content I missed on alternate story paths to warrant something resembling a semi-new experience (in BW's case this is represented by alternate moral decisions and romance primarily).

Fetch quests appeal to none of those desires. I have a question actually: how much development time is actually devoted to fetch quests? Would eliminating them enable the developers to focus more on, say, unique character dialogues? Or are they completely different tasks that don't represent a noticeable opportunity cost?

Bringing this back to branching storylines vs. one long storyline: The Witcher 2's strength is not character development, whereas I believe that story-wise this is where BioWare excels. When you make the decision to incorporate characters with backstory, problems that need solving, humor, interaction, and even romance, all that needs time to brew. I don't think 15-20 hours is enough to accomplish what BioWare has been able to accomplish. Even Mass Effect romances sort of need to be taken as a whole, across the trilogy. In other words, ~60 hours minimum. For non-romances this is similarly true so long as you are influencing your party members: I need time in order to believe that these characters have grown to trust/like/respect/love the main character.

#295
Zered

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Elton John is dead wrote...

No sexism exists in The Witcher games?

Yeah and Justin Bieber is the best singer in the universe.

Gimme a break.


Is that a bad thing? The sexism not Bieber... I mean the game exists in a certain world with a certain story. Can you blame Sapkowski for creating a story based on a dark medieval theme? CD Projekt wanted the game to be true to the theme in the books. And they did it perfect. This is like blaming DA: Origins for having racist themes(elves for example).

In Poland, we've learned to enjoy both of those great  things. Not at the same time, mosty.

We have a winner!:wizard:

Modifié par michalooo, 05 février 2013 - 05:05 .


#296
CronoDragoon

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michalooo wrote...

Is that a bad thing? The sexism not Bieber... I mean the game exists in a certain world with a certain story. Can you blame Sapkowski for creating a story based on a dark medieval theme? CD Projekt wanted the game to be true to the theme in the books. And they did it perfect. This is like blaming DA: Origins for having racist themes(elves for example).


So long as the writer provides some means of establishing that such sexism/racism is wrong then no, it's not a bad thing. While the Witcher 1 failed to do this, the Witcher 2 does a much better job, specifically with Saskia's character which not only subverts the gender expectation within the world, but then also goes on to subvert the player's expectation about subverting gender roles by revealing that she's not actually human at all!

#297
billy the squid

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Volus Warlord wrote...

billy the squid wrote...

SeismicGravy wrote...

Morlanwen wrote...
Sex scenes? Nothing new; they were in books, and I don't mind a breast, a butt or more intimate sections ;). Game is rated mature (+18 in France) and I suppose that when you're above 18, you know how sex is working ^^.


This.  I find it amazing that there are people out there that think boob = bad, but decapitation = good.


Clearly they have never experienced the awesomeness that are boobs :P. Maybe it's an American thing, I don't know, I never understood the taboo nature of nudity in a game. I mean we all know what body parts look like, and experienced it haven't we?


There is this crazy, crazy thing called CULTURE. 



Lies, lies and slander!

#298
Lennard Testarossa

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CronoDragoon wrote...
So long as the writer provides some means of establishing that such sexism/racism is wrong then no, it's not a bad thing.


Could you elaborate on this? What exactly do mean by "wrong"? Morally wrong? Factually incorrect?

#299
CronoDragoon

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Lennard Testarossa wrote...

CronoDragoon wrote...
So long as the writer provides some means of establishing that such sexism/racism is wrong then no, it's not a bad thing.


Could you elaborate on this? What exactly do mean by "wrong"? Morally wrong? Factually incorrect?


Morally wrong is the primary implication, with factual issues sometimes arising depending onhow characters in-game justify their sexist/racist views.

#300
Guest_EntropicAngel_*

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AlanC9 wrote...

How come we're spending so much time on the sex thing? It's not like Bio'd ever handle that like CDPR anyway.


I restrospect, I should have known.

I dunno, I was just assuming our Witcher fans would provide some genuinely interesting viewpoints on what DA could gain from a look at TW.