RinjiRenee wrote...
Fast Jimmy wrote...
Ha! You're right. They do.
But just as often, I've seen the female gaming alliances, the gay gaming alliances, the silent protagonist alliances, the romance alliances, the multiplayer alliances, etc., etc. all file right into rank and shout down others just as uniformly.
A few of these things are not like the others ♫
Females and LGBT have never had a fair share of the market, and have reasons to be upset that they are being portrayed in harmful ways and are not considered "the norm." This is troublesome logic.
Hmmm. Are you saying since other groups have been pandered to (like the dudebros), companies should stop pandering to them, and pander to the other groups instead?
That's the thing about inclusion. If you include everyone and everything, it doesn't appeal to everyone and everything. For every thing you add, you also lose. If including feature to pull in a new group alienates an original group, then it's hoped that the new group at least out numbers and outspends the original one. Otherwise it is a failed business move.
Fast Jimmy wrote...
Dudebros are at least loyal. You know exactly how to please the group (and how to tick them off). I wouldn't blame developers for marketing towards them. They offer the best bang for your buck.
Dudebros can get over themselves, I'm sure. It's not like they'll stop playing games when the other groups are included. They don't need to be pandered to, or have special attention specifically for them.
But they do. Every group needs to have their needs addressed and their sensibilities no offended or you risk losing them. This isn't systemic to dudebros, it's across the board for all groups, people and products.
The great thing about the dudebro? He considers himself in the know, on the pulse, with his ear to the ground. So he's willing to shell out money to prove that this perception is true. You make something new, edgy and cool, he's all over it and will love to talk about how new, edgy and cool it is. By proving how cool he is, he's selling your product to everyone he meets. That's why he's so great to build a fanbase out of - because you're the hot, awesome thing the masses don't know about yet.
Problem is, when the product is modified to appeal to a broader market, it often loses some of the edginess in order to not offend. It becomes no longer new, since so many people now have heard of it. It has now become normal, not cool. So the dudebro hates it.
And rightly so, honestly. The dudebro paid his dues, was a loyal supporter, fought to make that product what it is today. Who changed here? It certainly wasn't the dudebro. He was loyal to the last, buying and promoting what he was sold on. It was the company that changed the deal.
When a segment of the market can be counted on to passionately, heatedly, RABIDLY buy and promote a product with no incentive at all as consistently and loyally as the dudebro, then that segment has earned the right to make demands and be exclusive as the dudebro. Thing is? No segment is that. Not in the entertainment industry, at least.
Nearly everyone who enjoys video games owes their enjoyment of that hobby to previous generations of dudebros. Many of them are still gaming, others have moved on. But the entire foundation, the infrastructure built so that games today are a multi-billion dollar genre can be attributed to groups like the dudebro, or the teen fanboy, or the gamer elitist. It was on their money and their posturing of what is cool and isn't that made everything we enjoy today possible.
So while its easy to dismiss them as cavemen and easily misled, we all owe the dudebro and his simplicity-driven pocket book and devotion. Next time you see a dudebro, shake that dudebro's hand. He's earned it.