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What Can Dragon Age Learn From The Witcher?


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#51
Giga Drill BREAKER

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Renmiri1 wrote...

DinoSteve wrote...

Renmiri1 wrote...

Knight of Dane wrote...

jpbreon wrote...

Xilizhra wrote...

This is going to be painful, rest assured.

Personally, I'd rather say what CDProjkect could learn from Dragon Age, such as "let us make our own characters" and "there are perspectives that exist aside from the straight male one."


This is why love interests will eventually be purged from games. The amount of 'perspectives' you'll need in them will make it so weird that it will burst the immersion. And let's be honest, the true straight male perspective is not Geralt/Triss it would be Triss/Shani as anyone who has spent 5 minutes around Mass Effect/DA communities can attest to.

What do you base that on?


Certainly not on THIS

Today, adult women represent a greater portion of the game-playing
population (30 percent) than boys age 17 or younger (18 percent).






You know they are including facebook and all those other ****ty games in that.


And ? They still are a great, expanding gamer segment. Teenage fanboys are not the kings of gaming anymore, about damn time! :lol:


No they are not great, I find it funny when my girlfriend and other girls I know laugh and call me a child when I'm playing real games on my console or pc while at the same time they are play those ridiculous facebook games.

#52
Rinji the Bearded

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DinoSteve wrote...

No they are not great, I find it funny when my girlfriend and other girls I know laugh and call me a child when I'm playing real games on my console or pc while at the same time they are play those ridiculous facebook games. 


LOL "real" games

They're games, dude.  All of them.  What constitutes one game being more "real" than others?  Strip them all down to their core and they are all forms of interactive entertainment.   You dudes used to be really hip into Pong and Pac Man back in the day, and they're still respected and beloved to this day, and played by thousands and thousands of people. How are they much different from Bejeweled Blitz or Farmville in terms of this "real" you speak of?

Modifié par RinjiRenee, 01 février 2013 - 09:41 .


#53
Darth Death

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What Can Dragon Age Learn From The Witcher?

To have better sequels.

Edit: REDengine 3 has just been announced. Testimony that CD Projekt actually care about quality in their games.  

Modifié par Darth Death, 02 février 2013 - 12:14 .


#54
Dhiro

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A game is a game is a game. You can play The Witcher 2 or Hello Kitty Online, it'll make absolutely no difference to people who already believe that gamers are just wasting their time.

#55
Iakus

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Oh,there is one other thing that can be learned from the Witcher games.

You can make a popular and successful rpg without shoehorning in coop or mp

#56
upsettingshorts

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They can learn that if you pander to the kinds of people that say things like "I play real games" they will talk about your "real game" in every corner of the internet.

#57
Fast Jimmy

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Upsettingshorts wrote...

They can learn that if you pander to the kinds of people that say things like "I play real games" they will talk about your "real game" in every corner of the internet.


Sounds like a brilliant strategy to me. 

#58
Johnny Shepard

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Beerfish wrote...

1) Don't force your player to be a certain persona with a certain look.
2) Don't do anything that resembles the Witchers combat.
3) Sex cards are not a great idea.


1) The problem is that they make a game that is a sequel to the books because that makes it impossible for them to do it any other way. but the truth is, they have changed the persona in the games because Gerlat was always neutral in the books. He never took sides.
2) I don't se why. I like the combat. But I do like the one in DA more.
3) THAT I can agree on.

#59
Guest_RainbowPuppy_*

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DinoSteve wrote...
No they are not great, I find it funny when my girlfriend and other girls I know laugh and call me a child when I'm playing real games on my console or pc while at the same time they are play those ridiculous facebook games.


Facebook games are still games. If "real" games don't attract as many women as you think they should for the women to count as "real" gamers, perhaps those games shouldn't go out of their way to alienate women as their audience.

Modifié par RainbowPuppy, 01 février 2013 - 09:47 .


#60
upsettingshorts

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Fast Jimmy wrote...

Upsettingshorts wrote...

They can learn that if you pander to the kinds of people that say things like "I play real games" they will talk about your "real game" in every corner of the internet.


Sounds like a brilliant strategy to me. 


Sure, if you want inarticulate, self-congratulating dudebros acting as your volunteer spokesmen.

#61
Fast Jimmy

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Upsettingshorts wrote...

Fast Jimmy wrote...

Upsettingshorts wrote...

They can learn that if you pander to the kinds of people that say things like "I play real games" they will talk about your "real game" in every corner of the internet.


Sounds like a brilliant strategy to me.


Sure, if you want inarticulate, self-congratulating dudebros acting as your volunteer spokesmen.



Who wouldn't? They will show up for your sequel without fail and they have built in advertising by acting like you aren't a real gamer if your game collection doesn't match theirs. The auto, electronics, firearms, movie, comic and computer industries (and many, many more) have practically BUILT entire sections of their empires off of such individuals.

#62
Rinji the Bearded

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RainbowPuppy wrote...

DinoSteve wrote...
No they are not great, I find it funny when my girlfriend and other girls I know laugh and call me a child when I'm playing real games on my console or pc while at the same time they are play those ridiculous facebook games.


Facebook games are still games. If "real" games don't attract as many women as you think they should for the women to count as "real" gamers, perhaps those games shouldn't go out of their way to alienate women as their audience.


That's a bingo!  Those "girls" who are "laughing at you" Dino (which sounds so completely overblown and paranoid, btw, they probably just don't care) don't understand your world of "real" gaming because your "real" games have made no effort to include them.  Those games were designed specifically for you, and you bought it, hook line and sinker.  Then you turn around and accuse them of playing not "real" games, even though they're branching out to games that have made efforts to include them. 

#63
Rinji the Bearded

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Fast Jimmy wrote...
Who wouldn't? They will show up for your sequel without fail and they have built in advertising by acting like you aren't a real gamer if your game collection doesn't match theirs. The auto, electronics, firearms, movie, comic and computer industries (and many, many more) have practically BUILT entire sections of their empires off of such individuals.


Yet they bark at others who point out troublesome flaws or ask for some inclusion.  Tribalism is a thing, and gamer dudebros have it badly.

#64
upsettingshorts

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Fast Jimmy wrote...

Who wouldn't? They will show up for your sequel without fail and they have built in advertising by acting like you aren't a real gamer if your game collection doesn't match theirs. The auto, electronics, firearms, movie, comic and computer industries (and many, many more) have practically BUILT entire sections of their empires off of such individuals.


Because it's self-limiting.  Don't get me wrong, I understand when obscure, niche companies go after the impressionable, predictable, and loud people first.  But there's only so many of them.  And their attitudes and opinions are barriers to entry, and expansion.   They're also the most demanding, and have the most persistent delusions about what they are owed.

So they're fantastic if you're not established, or are and want to keep making the same thing over and over again because that's what they demand.

Like you said, see pretty much everthing ever for this pattern playing out.

I should make clear I do not believe TW1/TW2 as games exclusively appeal to this subgroup, only that it is postured in marketing to do so.  Like the games?  Fine.  Like the games because you're a "real gamer" they are "real games?"  Then you've probably swallowed the hook because the lure was designed to appeal to you.

RinjiRenee wrote...

Yet they bark at others who point out troublesome flaws or ask for some inclusion.  Tribalism is a thing, and gamer dudebros have it badly.


Yup.

Modifié par Upsettingshorts, 01 février 2013 - 10:07 .


#65
EpicBoot2daFace

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Don't be like The Witcher.

#66
Fast Jimmy

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RinjiRenee wrote...

Fast Jimmy wrote...
Who wouldn't? They will show up for your sequel without fail and they have built in advertising by acting like you aren't a real gamer if your game collection doesn't match theirs. The auto, electronics, firearms, movie, comic and computer industries (and many, many more) have practically BUILT entire sections of their empires off of such individuals.


Yet they bark at others who point out troublesome flaws or ask for some inclusion.  Tribalism is a thing, and gamer dudebros have it badly.


Ha! You're right. They do. 

But just as often, I've seen the female gaming alliances, the gay gaming alliances, the silent protagonist alliances, the romance alliances, the multiplayer alliances, etc., etc.  all file right into rank and shout down others just as uniformly. 

Dudebros are at least loyal. You know exactly how to please the group (and how to tick them off). I wouldn't blame developers for marketing towards them. They offer the best bang for your buck. 

#67
Xiomara

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What can Dragon Age learn from The Witcher? IMO, not a lot. I played the first one and I wasn't that impressed (although the environments were nice). I need to care about the characters and the world in an RPG and with TW I simply.....didn't. I found Geralt impossible to care about and I barely even remember anyone else. I've never played the sequel to be fair but I doubt I'd like it any more.

#68
Rinji the Bearded

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Fast Jimmy wrote...

Ha! You're right. They do. 

But just as often, I've seen the female gaming alliances, the gay gaming alliances, the silent protagonist alliances, the romance alliances, the multiplayer alliances, etc., etc.  all file right into rank and shout down others just as uniformly. 


A few of these things are not like the others ♫

Females and LGBT have never had a fair share of the market, and have reasons to be upset that they are being portrayed in harmful ways and are not considered "the norm."  This is troublesome logic.

Fast Jimmy wrote...

Dudebros are at least loyal. You know exactly how to please the group (and how to tick them off). I wouldn't blame developers for marketing towards them. They offer the best bang for your buck. 


Dudebros can get over themselves, I'm sure.   It's not like they'll stop playing games when the other groups are included. They don't need to be pandered to, or have special attention specifically for them. 

#69
jillabender

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Upsettingshorts wrote...

Fast Jimmy wrote...

Who wouldn't? They will show up for your sequel without fail and they have built in advertising by acting like you aren't a real gamer if your game collection doesn't match theirs. The auto, electronics, firearms, movie, comic and computer industries (and many, many more) have practically BUILT entire sections of their empires off of such individuals.


Because it's self-limiting.  Don't get me wrong, I understand when obscure, niche companies go after the impressionable, predictable, and loud people first.  But there's only so many of them.  And their attitudes and opinions are barriers to entry, and expansion.   They're also the most demanding, and have the most persistent delusions about what they are owed.

So they're fantastic if you're not established, or are and want to keep making the same thing over and over again because that's what they demand.

Like you said, see pretty much everthing ever for this pattern playing out.

I should make clear I do not believe TW1/TW2 as games exclusively appeal to this subgroup, only that it is postured in marketing to do so.  Like the games?  Fine.  Like the games because you're a "real gamer" they are "real games?"  Then you've probably swallowed the hook because the lure was designed to appeal to you.

RinjiRenee wrote...

Yet they bark at others who point out troublesome flaws or ask for some inclusion.  Tribalism is a thing, and gamer dudebros have it badly.


Yup.


Leaving aside whether it makes sense economically to target people who like to think of themselves as the only "real" gamers, I have to admit that I find it really annoying when people make assumptions about other players and talk down to them based solely on their taste in games.

That said, I think there's probably a bit of a "game snob" in each of us. ;) So I don't really mind people expressing a bit of "game snobbery" - as long as it's done in good fun, and in a tongue-in-cheek way. Personally, I start to get annoyed by snobbery when it comes from people who are hostile and belligerent about it.

Modifié par jillabender, 01 février 2013 - 10:30 .


#70
Guest_krul2k_*

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never played it is it any good? just got skyrim an am enjoying that though it feels HUGE an sort of lonely lol

#71
Arakat

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A quest along the lines of Shani's party would be really cool.

#72
Xiomara

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arakat wrote...

A quest along the lines of Shani's party would be really cool.


Dear Lord I can't believe the voice acting was that bad....

I don't remember it being that bad. Image IPB

#73
Allan Schumacher

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Lets reign this back in from the economics for how we should target the game (which is probably a violation of some new bylaws people were suggesting ;) ), as well as what constitutes a "real" game (because that just makes me irritable), and discuss what things people liked about The Witcher that they think would be an improvement in DA3.

#74
addiction21

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jillabender wrote...

Leaving aside whether it makes sense economically to target people who like to think of themselves as the only "real" gamers, I have to admit that I find it really annoying when people make assumptions about other players and talk down to them based solely on their taste in games.


You are not a real gamer unless you are attacking other real gamers for liking the real games a real gamer can only... cookies.

#75
Fast Jimmy

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RinjiRenee wrote...

Fast Jimmy wrote...

Ha! You're right. They do.

But just as often, I've seen the female gaming alliances, the gay gaming alliances, the silent protagonist alliances, the romance alliances, the multiplayer alliances, etc., etc. all file right into rank and shout down others just as uniformly.


A few of these things are not like the others ♫

Females and LGBT have never had a fair share of the market, and have reasons to be upset that they are being portrayed in harmful ways and are not considered "the norm." This is troublesome logic.


Hmmm. Are you saying since other groups have been pandered to (like the dudebros), companies should stop pandering to them, and pander to the other groups instead?

That's the thing about inclusion. If you include everyone and everything, it doesn't appeal to everyone and everything. For every thing you add, you also lose. If including feature to pull in a new group alienates an original group, then it's hoped that the new group at least out numbers and outspends the original one. Otherwise it is a failed business move.

Fast Jimmy wrote...

Dudebros are at least loyal. You know exactly how to please the group (and how to tick them off). I wouldn't blame developers for marketing towards them. They offer the best bang for your buck.


Dudebros can get over themselves, I'm sure. It's not like they'll stop playing games when the other groups are included. They don't need to be pandered to, or have special attention specifically for them.


But they do. Every group needs to have their needs addressed and their sensibilities no offended or you risk losing them. This isn't systemic to dudebros, it's across the board for all groups, people and products.

The great thing about the dudebro? He considers himself in the know, on the pulse, with his ear to the ground. So he's willing to shell out money to prove that this perception is true. You make something new, edgy and cool, he's all over it and will love to talk about how new, edgy and cool it is. By proving how cool he is, he's selling your product to everyone he meets. That's why he's so great to build a fanbase out of - because you're the hot, awesome thing the masses don't know about yet.

Problem is, when the product is modified to appeal to a broader market, it often loses some of the edginess in order to not offend. It becomes no longer new, since so many people now have heard of it. It has now become normal, not cool. So the dudebro hates it.

And rightly so, honestly. The dudebro paid his dues, was a loyal supporter, fought to make that product what it is today. Who changed here? It certainly wasn't the dudebro. He was loyal to the last, buying and promoting what he was sold on. It was the company that changed the deal.

When a segment of the market can be counted on to passionately, heatedly, RABIDLY buy and promote a product with no incentive at all as consistently and loyally as the dudebro, then that segment has earned the right to make demands and be exclusive as the dudebro. Thing is? No segment is that. Not in the entertainment industry, at least.

Nearly everyone who enjoys video games owes their enjoyment of that hobby to previous generations of dudebros. Many of them are still gaming, others have moved on. But the entire foundation, the infrastructure built so that games today are a multi-billion dollar genre can be attributed to groups like the dudebro, or the teen fanboy, or the gamer elitist. It was on their money and their posturing of what is cool and isn't that made everything we enjoy today possible.

So while its easy to dismiss them as cavemen and easily misled, we all owe the dudebro and his simplicity-driven pocket book and devotion. Next time you see a dudebro, shake that dudebro's hand. He's earned it.