Cthulhu42 wrote...
Choices that actually have significant effects on the game experience.
There were hardly any in Witcher 2... unless you mean in-game consequences, and not anything going over from save imports.
Guest_simfamUP_*
Cthulhu42 wrote...
Choices that actually have significant effects on the game experience.
In the original marketing information of TW2 they told the player that the game was shorter than the first game because of the story branches. So, one knew that it would be shorter in advance. You rarely hear complaints about that, because the players knew it was going to happen. They dropped that information once the game was expanded with more content after version 2.0 or so. I like and respect that kind of information and I understand why they dropped it later on.Allan Schumacher wrote...
I guess imagine if there was 30-40 hours of unique content, but we ended up delivering with a branch that basically has 2 mostly unique 15-20 hours branches.
It'd make the game shorter which does have some consequences: For those that feel a story needs the length in order to properly flesh things out, this is still a negative. For those that feel our games are too long, this may be a positive. For those that want total value of the game and typically replay it, there's still 30-40 hours of fresh gameplay. Those that don't typically replay but still typically finish, however, will have less content.
Modifié par AngryFrozenWater, 02 février 2013 - 01:30 .
AngryFrozenWater wrote...
In the original marketing information of TW2 they told the player that the game was shorter than the first game because of the story branches. So, one knew that it would be shorter in advance. You rarely hear complaints about that. The players knew it was going to happen. They dropped that information once the game was expanded with more content after version 2.0 or so. I like and respect that kind of information and I understand why they dropped it later on.Allan Schumacher wrote...
I guess imagine if there was 30-40 hours of unique content, but we ended up delivering with a branch that basically has 2 mostly unique 15-20 hours branches.
It'd make the game shorter which does have some consequences: For those that feel a story needs the length in order to properly flesh things out, this is still a negative. For those that feel our games are too long, this may be a positive. For those that want total value of the game and typically replay it, there's still 30-40 hours of fresh gameplay. Those that don't typically replay but still typically finish, however, will have less content.
simfamSP wrote...
Though this accusation of misogyny is way off the chart.
Modifié par KnightofPhoenix, 02 février 2013 - 01:34 .
Voice acting and its effects on the game length is a different topic and it has nothing to do with what was being discussed.addiction21 wrote...
As opposed to how with DA2 we all knew well in advance it was going to be voiced.AngryFrozenWater wrote...
In the original marketing information of TW2 they told the player that the game was shorter than the first game because of the story branches. So, one knew that it would be shorter in advance. You rarely hear complaints about that. The players knew it was going to happen. They dropped that information once the game was expanded with more content after version 2.0 or so. I like and respect that kind of information and I understand why they dropped it later on.Allan Schumacher wrote...
I guess imagine if there was 30-40 hours of unique content, but we ended up delivering with a branch that basically has 2 mostly unique 15-20 hours branches.
It'd make the game shorter which does have some consequences: For those that feel a story needs the length in order to properly flesh things out, this is still a negative. For those that feel our games are too long, this may be a positive. For those that want total value of the game and typically replay it, there's still 30-40 hours of fresh gameplay. Those that don't typically replay but still typically finish, however, will have less content.
Why then oh why do we hear that complaint on the regular?
Guest_Cthulhu42_*
That's exactly what I meant.simfamSP wrote...
Cthulhu42 wrote...
Choices that actually have significant effects on the game experience.
There were hardly any in Witcher 2... unless you mean in-game consequences, and not anything going over from save imports.
Modifié par Cthulhu42, 02 février 2013 - 01:36 .
It makes Biowares importing into their games look amazing.Cthulhu42 wrote...
That's exactly what I meant.simfamSP wrote...
Cthulhu42 wrote...
Choices that actually have significant effects on the game experience.
There were hardly any in Witcher 2... unless you mean in-game consequences, and not anything going over from save imports.
I don't know a thing about the save imports, seeing as I played TW2 on Xbox and thus had none at all.
Guest_simfamUP_*
KnightofPhoenix wrote...
simfamSP wrote...
Though this accusation of misogyny is way off the chart.
Although I believe that the accusations tend to be exagerrated and in a lot of instances hypocritical (the accusers tend to ignore what bioware did and still does in this "fan-war" they have going on), the Witcher series still has room to improve in that regard.
TW2 certainly did improve from TW1, which was a mess in that regard. But it still has some problems in it, a lot of which Bioware is hardly exempt from. Especially the marketing, that Triss playboy thing was just horrendous and a disservice to the character.
Why would I want my game choices to not reflect in this games but rather in a future, nondescript title that might not even get made? Choice reactivity should be within the same game. Intergame reactivity is a nice bonus, but intragame reactivity is what shows actual care about choice design. It needs not be inmediate (i.e. a choice in act 1 could have its repercussions shown in act 4), but it needs to be in the same game.simfamSP wrote...
There were hardly any in Witcher 2... unless you mean in-game consequences, and not anything going over from save imports.Cthulhu42 wrote...
Choices that actually have significant effects on the game experience.
simfamSP wrote...
Agreed. Perhaps 'way off the chart' was too strong in that regard.
And my god Phoenix! Where have you been? Any more TW Politics blogs? I enjoy those.
Guest_Erik Lehnsherr_*
Upsettingshorts wrote...
Fast Jimmy wrote...
Upsettingshorts wrote...
They can learn that if you pander to the kinds of people that say things like "I play real games" they will talk about your "real game" in every corner of the internet.
Sounds like a brilliant strategy to me.
Sure, if you want inarticulate, self-congratulating dudebros acting as your volunteer spokesmen.
Guest_simfamUP_*
Why would I want my game choices to not reflect in this games but rather in a future, nondescript title that might not even get made? Choice reactivity should be within the same game. Intergame reactivity is a nice bonus, but intragame reactivity is what shows actual care about choice design. It needs not be inmediate (i.e. a choice in act 1 could have its repercussions shown in act 4), but it needs to be in the same game.
Been busy lately. But part 5 is coming soon (it's going to be about the rivalry between Radovid and Philippa Eilhart) and I'm working on a Letho tribute video which should be done in a day or two.
Bioware, take your time.
Modifié par simfamSP, 02 février 2013 - 01:57 .
billy the squid wrote...
Upsettingshorts wrote...
Sure, if you want inarticulate, self-congratulating dudebros acting as your volunteer spokesmen.
Better than the current waifu/ "that's sexist brigade" brigade which dominate this forum.
Modifié par KnightofPhoenix, 02 février 2013 - 01:56 .
AngryFrozenWater wrote...
Voice acting and its effects on the game length is a different topic and it has nothing to do with what was being discussed.
KnightofPhoenix wrote...
billy the squid wrote...
Upsettingshorts wrote...
Sure, if you want inarticulate, self-congratulating dudebros acting as your volunteer spokesmen.
Better than the current waifu/ "that's sexist brigade" brigade which dominate this forum.
I really think this "bi(o)drone datesim players" vs "dudebro mysogynist pigs " war has outlived its entertainment value.
Modifié par billy the squid, 02 février 2013 - 02:05 .
KnightofPhoenix wrote...
billy the squid wrote...
Upsettingshorts wrote...
Sure, if you want inarticulate, self-congratulating dudebros acting as your volunteer spokesmen.
Better than the current waifu/ "that's sexist brigade" brigade which dominate this forum.
I really think this "bi(o)drone datesim players" vs "dudebro mysogynist pigs " war has outlived its entertainment value.
Modifié par Fast Jimmy, 02 février 2013 - 02:41 .
addiction21 wrote...
AngryFrozenWater wrote...
Voice acting and its effects on the game length is a different topic and it has nothing to do with what was being discussed.
Why is it different? These are both bits of knowledge provided ahead of time to the fanbases. Why is it okay for one to not get complaints while the other is moaned about ad nauseum?
Fast Jimmy wrote...
Really? I thought my dudebro post on page 3 was pretty entertaining.
Maybe I'm losing my touch...
I'd want a large amount of divergence before I'm convinved to replay a game based on story related reasons. Thinking Fallout 1/2/new vegas, alpha protocol/witcher 2 levels.
addiction21 wrote...
As opposed to how with DA2 we all knew well in advance it was going to be voiced.
Why then oh why do we hear that complaint on the regular?
Allan Schumacher wrote...
I'd want a large amount of divergence before I'm convinved to replay a game based on story related reasons. Thinking Fallout 1/2/new vegas, alpha protocol/witcher 2 levels.
The games you list don't actually have much genuine divergence at all. The Fallout games are (mostly) nonlinear, as is Alpha Protocol.
Alpha Protocol, in particular, has very good reactivity. The Witcher is actually divergent, in that you get separate, mutually exclusive content, based on decisions that you make.
Modifié par Upsettingshorts, 02 février 2013 - 05:12 .