Jayne126 wrote...
The Choice and Consequence department.
And TW doesn't need to include "other" perspectives. It's about Geralt, who isn't "your" Character.
Oh yeah, and a Barber.
Well, Geralt is just like Shepard, or Hawke or Lee Everett in many ways where he is a hybrid character that you control, but only insomuch as the narrative. The plot is fixed, some aspects of the character are fixed, but we can shape the narrative in a number of ways through that.
Thats the dichtomoy that people I feel never really look into because there is a distinction between the two, between the plot and the narrative and ergo the choices and consequences.
For example, you think the Witcher 2 is full of choices and consequences? Truth be told its mostly railroaded to specific choices (Roache or Iorveth, anything with Triss) that essentially designed to be major plot points for you to follow. True, choosing them changes aspects of the narrative, but the overall plot in the end is, for all intents and purposes, essentially the same.
Shepard and Hawke had this too. Their objectives were always set in stone, the tone of those objectives are changed though. Siding with mages or templars is unchangable, but thats part of the plot, you need to side with one. Who you side with, however, is part of the narrative. Same with how you deal with Anders, or Fenryiel, or your companions, or the Arishock. Who, what, and how you resolve those changes, even if its a plot-fixed event.
That is kind of the point in the end of the choices and consequences, its illusionary in its design by design, because its following a fixed plot like Final Fantasy, with more choice in it.
Modifié par LinksOcarina, 02 février 2013 - 06:53 .