1) Activity. City folk milling around in towns. When the king is walking through the buildings talking to Geralt there's a lot of bustle and chatter in the background. When you're in the middle of a battle, you hear the screams and cries in the background and there's a lot of frenzy around you that makes you feel like you're in a scrum where the walls of soldiers can push up against you.
2) Using special abilities in conversations (such as the runes Geralt can use).
3) Cities that have changed when you come back to them based on decisions you've made.
3) I wish the Dalish had more fight in them like the Scoia'tael do.
4) The duel with Letho at the end of Act I is better than the duel with Arishok at the end of Act III. CDPR used cinematics between phases of the fights. The fight itself is really minimal. It's more like a Star Wars fight: a moment of drama that's mostly flash. Maybe if Bioware had done that to split the fight up with Arishok it wouldn't have been such an anticlimactic kite-fest.
5) Enemies that have weaknesses that you can find out in game through books or conversation.
6) Colorful, varied environments. (I get the impression from tweets among Bioware employees that DA3 has this covered already.)
7) Plot divergences are pretty cool, and TW2 is pretty bold here. Things don't necessarily have to go that far. Just having GW2 style quest choices would be a nice touch. Granted, TW2 doesn't have the divergences that the old Genesis game Phantasy Star III had.

Granted, games were probably less heinous to make back then.
8) Stylized moments to highlight plot points. After Triss gets kidnapped, the visuals change a bit to highlight Geralt's altered state. Uncharted 3 does this sort of thing also when Nate is drugged or has heat sickness.
9) Things falling apart. Structures collapsing at climax, doors getting kicked down during a rescue as the music flares up, dragons breathing fire through windows. The collapsing structures reminds of Uncharted. You see the dragons creeping in and making a mess of things in Skyrim as well.
10) Witcher 2 manages to get called "old school" as a sign of respect even though it isn't even remotely old school. The feel and the setting are old school. But the gameplay is Mass Effect with swords. Witcher 2 is the real Dragon Effect. As for people that hate anachronistic music in fantasy games? Witcher has plenty of electric guitar in it. It blood splatters a camera lens that isn't there. It has voiced protagonist, paraphrases, fixed human protagonist, non-customizable companions, fewer armor and weapon models than a dragon age game, matrix effects and time dilation mixed in with the combat. It does tons of things that annoy purists. But it also has tavern music, colorful tents, animal heraldry, lutes, bards in ridiculous clothes. And somehow it all works. I'm not sure what the lesson is in that exactly, but I'm sure there is one.
11) Geralt is the Dos Equis man of RPG's. Stay bloodthirsty my friends. While I think 80's action heroes need to stay in the 80's and that protagonists need to get kicked in the face a lot, it is good to take a break from all the pain and setback and be reminded sometimes that the hero is the hero for a reason. Geralt gets some real moments of badassery.
Modifié par Giltspur, 02 février 2013 - 06:30 .