February 2013 Custom Content Challenge: Plants
#51
Posté 09 février 2013 - 08:33
#52
Posté 09 février 2013 - 11:22
TR
#53
Posté 10 février 2013 - 04:46


FP!
Modifié par Fester Pot, 10 février 2013 - 04:49 .
#54
Posté 10 février 2013 - 09:50
@Fester Pot: Very Nice! Are your shrooms placeables too? I have appreciate similar shapes between some of your mushrooms and my. Perhaps the author of that old HAK used Morrowind models too...
#55
Posté 10 février 2013 - 10:30


<.< >.>
SHROOOOMS~
Sorry for that little outburst there. I got a bit excited. All the sexy shrooms.. @.@
So far so good, can't wait to see what this month holds. I might join in and make some stuff, when I am not being lazy and playing with my food. Haha.. Like that'll ever happen.
#56
Posté 10 février 2013 - 11:04
#57
Posté 10 février 2013 - 11:51

#58
Posté 10 février 2013 - 12:11
lovely screenshots, very nice presentation of your upcoming mushroom forest tileset, right ?Fester Pot wrote...
I had found some mushrooms in a HAK long ago, which I used and reskinned. Your mushrooms will be a nice addition to the mushroom forest!
FP!
#59
Posté 10 février 2013 - 05:29
#60
Posté 10 février 2013 - 07:28
Shemsu-Heru wrote...
@Fester Pot: Very Nice! Are your shrooms placeables too? I have appreciate similar shapes between some of your mushrooms and my. Perhaps the author of that old HAK used Morrowind models too...
Yes, they're placeables as well, so it's a possibility they also used mushrooms from Morrowind as a guide.
ShaDoOoW wrote...
lovely screenshots, very nice presentation of your upcoming mushroom forest tileset, right ?[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Oh no, I don't have such skill to make something like that.
FP!
Modifié par Fester Pot, 10 février 2013 - 07:30 .
#61
Posté 10 février 2013 - 10:44
TR
#62
Posté 11 février 2013 - 12:24
TR
#63
Posté 11 février 2013 - 02:01
A further idea was to create an alternative water bridge using walkable lily pads to go in various tilesets, but I doubt I'd get that finished by the end of the month, it will have to be a later addition.
Modifié par Sir Adril, 11 février 2013 - 02:01 .
#64
Posté 11 février 2013 - 06:37
#65
Posté 11 février 2013 - 07:58
As a side-thought. Placeables for paths and roads have been made in the past, but has anyone thought of making a placeable for a 'stream' that could be used at least on flat terrain for stream-less tilesets.
Also, is a 'walkable ground placeable technically possible or is that something that can only be a tileset feature?
------
Another plant-related idea. We know that a 'stocks' placeable had been created in the past that is capable of holding a PC in place. I wonder if a similar plant placeable can be created, giving the illusion of a PC being trapped in a place by plant vines? It would be a very cool thing to have.
Or various kinds of leafy robes and other plant-based grab.
Modifié par KlatchainCoffee, 11 février 2013 - 08:13 .
#66
Posté 11 février 2013 - 09:17
It looks like most of my tile contributions are to be water based... I was planning on iced over water as an addition to winter tilesets, while keeping open water possible too, plus some tile groups for streams for gradual turns. Now a couple more stream types, and lily pad bridges.
#67
Posté 12 février 2013 - 09:21
Tarot Redhand wrote...
@MerricksDad - I for one would like to see your plant generator finished even if I can't get gmax to export stuff properly (that's my excuse for only doing 2d and I'm sticking with it ()). I tried your link to TreeGen and nothing happens no web page and no time-out either weird.
TR
I'm definitely going to do that project too, but just not this week. Not sure about the link I provided, seemed to work when I linked it. BUT I did see the script was for 3dsmax and might be calling on some stuff that gmax either doesn't have or has blocked. I linked right to a page rather than the script itself though,....so not sure. I'll poke it when I get a sec
#68
Posté 12 février 2013 - 09:27
#69
Posté 12 février 2013 - 10:29
#70
Posté 13 février 2013 - 12:41

I hope these 33 will do. I've submitted them already (just this minute). Note all I've sent is a hak containing the icons which use the scroll entry in baseitems.2da 'cos I couldn't get it to accept a new entry without throwing an access violation.
One other thing, the reason the first 2 on the top line look so similar is because they are the same fungus. The white one is how it looks in daylight, while the second is how it looks at night due to its bioluminescence.
TR
Modifié par Tarot Redhand, 13 février 2013 - 12:45 .
#71
Posté 13 février 2013 - 06:01
very nice, thanksTarot Redhand wrote...
Somewhere more towards the beginning of this thread someone asked for fungi inventory icons, well...
I hope these 33 will do. I've submitted them already (just this minute). Note all I've sent is a hak containing the icons which use the scroll entry in baseitems.2da 'cos I couldn't get it to accept a new entry without throwing an access violation.
One other thing, the reason the first 2 on the top line look so similar is because they are the same fungus. The white one is how it looks in daylight, while the second is how it looks at night due to its bioluminescence.
TR
#72
Posté 13 février 2013 - 11:44
TR
#73
Posté 13 février 2013 - 05:42
#74
Posté 14 février 2013 - 05:27
#75
Posté 14 février 2013 - 05:29
Awesome sauce!
<...for the plant>





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