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February 2013 Custom Content Challenge: Plants


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#76
MerricksDad

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Thinking some slimy spittle skin that stretches from tongue to rooftop!

#77
Rolo Kipp

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<nothing quite so fine...>

Here's half of a proof of concept. The big tree behind the Forrestal is simply an activated version of the two beside it.

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Unfortunately, the one on the left should be 1/3rd the size of the one on the right. So, half is working :-/

I'll take that :-)

Edit: Ok, had to use the "Tile" type trick, but it works...

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Note: the far tree is static, set to default (sapling-size). Static placeables ignore scale.
Near tree is usable, default. Using it makes it giant ("on"). Using it again toggles it to normal ("off").

<...as mucking about in a really *big* garden>

Modifié par Rolo Kipp, 17 février 2013 - 11:53 .


#78
The Amethyst Dragon

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Made this guy today, based off the Project Q troll and six's Wild Woods tileset.

When I add this guy to my PW, I'll make him a plant creature instead of a giant (race).  He's really just for this specific tileset, where ther's a lot of dense vegetation.

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Modifié par The Amethyst Dragon, 18 février 2013 - 01:04 .


#79
Rolo Kipp

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<rooting wildly...>

*Now* we're talkin'! *That's* a forest troll :-)

<...through his drawers for essence of black walnut>

#80
henesua

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Very nice work, TAD. That will go along nicely with the DLA treant.

#81
Fester Pot

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Now that's what I call a rainbow of excitement splashing across my screen!

FP!

#82
OldTimeRadio

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Nice work, guys!

#83
PLUSH HYENA of DOOM

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Very nice indeed... but when you delve about at NWN2's "speedtrees" for a while and then come back and look forlornly at NWN1, it's clear that whilst Foliated Trolls etc are fun, what we REALLY NEED in NWN1 is lots of good, new, different Simple Static Tree Placeables. There's really very little botanical bio-diversity at the moment. Just my suggestion, but I'd really like to see a ton of Plant Placeables. (I'd offer up some of my own that aren't rubbish but they're semi-based on previous CC and so sort of outside the Challenge rules (as I understood them).

#84
dusty.lane

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That is one sexy troll! And also.. *clears throat..* HELLO PLUSH HYENA of DOOM, WELCOME TO the FORUMS!

#85
werelynx

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<roll..>

Does a script for "dhark shrooms making one fluorescent after eating them" qualify for this challenge?
I don't have any icon for the dhark shroom as I used one that is in Project Q, but if you could attach one of the icons, that Tarot made..

Anyway I'm using these script for my ABC module and its unique power does quite a large array of visual effects, not only fluorescence.

<..around CCC keep>

#86
Rolo Kipp

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<using a finger to mark his place...>

@ PHoD: New versions of old things are definitely encompassed by the CCC. Shoot them! :-)

@ Werelynx: Scripts are content, too. Especially ones with lurid visuals =) Give the little fellers free reign!

<...in the glossy mag with the lurid cover>

#87
_six

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You appear to have messed up the formatting on the foliage texture, TAD. Looks upside down to me (you can tell from the sharp edges). Though the fact it still manages to look awesome even with that bug is impressive : D

#88
3RavensMore

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Woa...that troll is wicked good.

#89
Zwerkules

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PLUSH HYENA of DOOM wrote...

Very nice indeed... but when you delve about at NWN2's "speedtrees" for a while and then come back and look forlornly at NWN1, it's clear that whilst Foliated Trolls etc are fun, what we REALLY NEED in NWN1 is lots of good, new, different Simple Static Tree Placeables. There's really very little botanical bio-diversity at the moment. Just my suggestion, but I'd really like to see a ton of Plant Placeables. (I'd offer up some of my own that aren't rubbish but they're semi-based on previous CC and so sort of outside the Challenge rules (as I understood them).


I've got quite a lot of trees with different foliage and bark textures, but they are based on trees made by Helvene and/or trees made by Lord of Worms. Most of them have trunks and branches based on LoW's trees mixed with foliage from Helvene's trees because I like the branches of LoW's trees but prefer the foliage of Helvene's.

#90
The Amethyst Dragon

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_six wrote...

You appear to have messed up the formatting on the foliage texture, TAD. Looks upside down to me (you can tell from the sharp edges). Though the fact it still manages to look awesome even with that bug is impressive : D

Thanks, _six.  I noticed that right away, too.  It's something I'm futzing with, but figured I'd throw out a screenshot just to let people know that I'm actually working on something for this month.

#91
T0r0

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Lord Sullivan has good tress too. He's still working on his foliage project last I heard. Q had good trees too. What I'm wondering is which is the most efficient? (in regards to game performance).
I always get a stutter on certain tiles, and from previous discussions I'm thinking it could the large number of textures(mostly leaves) with transparencies? I'm just guessing tho.

#92
Shemsu-Heru

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Farming plants, placeables for NWN:

Derived work from opengameart.org and thefree3dmodels.com

Corn plants don't have PWK I think that is logical that you can walk through them; Also they don't have shadows because of the great number of leafs, they have too much polygons for that. I haven't included portraits, because they are thinking they have any other use that be decorative , so I don't think that they need it.

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Wine vines

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Pumkin plants

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Corn plants. Beware with the psychotic children!, or they were halfings...?

Modifié par Shemsu-Heru, 18 février 2013 - 11:59 .


#93
Shadooow

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btw Im not able to get my friend to make the icons for the spell I created, and I am no graphical artist myself so someone will have to take care of this, or I can replace current icons with some default unused ones, so they will not confuse players (atm these spells using icons already used by default spells)

#94
3RavensMore

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Corn and pumpkins! Exactly what I've been looking for. Those look great.

#95
The Amethyst Dragon

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Found the problem with the foliage texture.  It seems that when I extracted the texture from _six's Wild Woods hak via NWN Explorer, it messed up the texture somehow.  Looked normal in photoshop and gmax, but messed up when I added it to the test hak for the new troll.

Pulled a new copy out via NWHak, and all is good and bushy (and not so pointy).

Posted Image

#96
Tarot Redhand

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That is spectacular and I bet it hates fire even more than ordinary trolls.

TR

#97
Rolo Kipp

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<dripping with...>

Big improvement, AD. Also eerily similar to the image so far held safe and secret in my mind of a troll battlerager of Amethyst! (Amethyst trolls are genetically altered Orccen super-soldiers with plant DNA). Something like that in a one on one matchup with a forrestal strider should be epic! =)

Fair warning, I *want* that troll!

<...drool and greed>

#98
Zwerkules

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Shemsu, the texture you used for the corn is excellent. It looks so much more natural than textres with just shades of green.

#99
The Amethyst Dragon

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Rolo Kipp wrote...

Big improvement, AD. Also eerily similar to the image so far held safe and secret in my mind of a troll battlerager of Amethyst! (Amethyst trolls are genetically altered Orccen super-soldiers with plant DNA). Something like that in a one on one matchup with a forrestal strider should be epic! =)

Fair warning, I *want* that troll!

Well, you can have it...at the end of this month (or a week or so into the next).
:happy:

#100
Shemsu-Heru

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Zwerkules wrote...

Shemsu, the texture you used for the corn is excellent. It looks so much more natural than textres with just shades of green.



Well the textures have come with the model from thefree3dmodels.com, but thanks anyway.....