February 2013 Custom Content Challenge: Plants
#76
Posté 14 février 2013 - 05:33
#77
Posté 17 février 2013 - 09:51
Here's half of a proof of concept. The big tree behind the Forrestal is simply an activated version of the two beside it.

Unfortunately, the one on the left should be 1/3rd the size of the one on the right. So, half is working :-/
I'll take that :-)
Edit: Ok, had to use the "Tile" type trick, but it works...

Note: the far tree is static, set to default (sapling-size). Static placeables ignore scale.
Near tree is usable, default. Using it makes it giant ("on"). Using it again toggles it to normal ("off").
<...as mucking about in a really *big* garden>
Modifié par Rolo Kipp, 17 février 2013 - 11:53 .
#78
Posté 18 février 2013 - 12:41
When I add this guy to my PW, I'll make him a plant creature instead of a giant (race). He's really just for this specific tileset, where ther's a lot of dense vegetation.
Modifié par The Amethyst Dragon, 18 février 2013 - 01:04 .
#79
Posté 18 février 2013 - 12:59
*Now* we're talkin'! *That's* a forest troll :-)
<...through his drawers for essence of black walnut>
#80
Posté 18 février 2013 - 01:02
#81
Posté 18 février 2013 - 02:43
FP!
#82
Posté 18 février 2013 - 03:46
#83
Posté 18 février 2013 - 05:16
#84
Posté 18 février 2013 - 07:19
#85
Posté 18 février 2013 - 12:25
Does a script for "dhark shrooms making one fluorescent after eating them" qualify for this challenge?
I don't have any icon for the dhark shroom as I used one that is in Project Q, but if you could attach one of the icons, that Tarot made..
Anyway I'm using these script for my ABC module and its unique power does quite a large array of visual effects, not only fluorescence.
<..around CCC keep>
#86
Posté 18 février 2013 - 05:11
@ PHoD: New versions of old things are definitely encompassed by the CCC. Shoot them! :-)
@ Werelynx: Scripts are content, too. Especially ones with lurid visuals =) Give the little fellers free reign!
<...in the glossy mag with the lurid cover>
#87
Posté 18 février 2013 - 06:04
#88
Posté 18 février 2013 - 06:39
#89
Posté 18 février 2013 - 07:52
PLUSH HYENA of DOOM wrote...
Very nice indeed... but when you delve about at NWN2's "speedtrees" for a while and then come back and look forlornly at NWN1, it's clear that whilst Foliated Trolls etc are fun, what we REALLY NEED in NWN1 is lots of good, new, different Simple Static Tree Placeables. There's really very little botanical bio-diversity at the moment. Just my suggestion, but I'd really like to see a ton of Plant Placeables. (I'd offer up some of my own that aren't rubbish but they're semi-based on previous CC and so sort of outside the Challenge rules (as I understood them).
I've got quite a lot of trees with different foliage and bark textures, but they are based on trees made by Helvene and/or trees made by Lord of Worms. Most of them have trunks and branches based on LoW's trees mixed with foliage from Helvene's trees because I like the branches of LoW's trees but prefer the foliage of Helvene's.
#90
Posté 18 février 2013 - 08:14
Thanks, _six. I noticed that right away, too. It's something I'm futzing with, but figured I'd throw out a screenshot just to let people know that I'm actually working on something for this month._six wrote...
You appear to have messed up the formatting on the foliage texture, TAD. Looks upside down to me (you can tell from the sharp edges). Though the fact it still manages to look awesome even with that bug is impressive : D
#91
Posté 18 février 2013 - 09:28
I always get a stutter on certain tiles, and from previous discussions I'm thinking it could the large number of textures(mostly leaves) with transparencies? I'm just guessing tho.
#92
Posté 18 février 2013 - 11:58
Derived work from opengameart.org and thefree3dmodels.com
Corn plants don't have PWK I think that is logical that you can walk through them; Also they don't have shadows because of the great number of leafs, they have too much polygons for that. I haven't included portraits, because they are thinking they have any other use that be decorative , so I don't think that they need it.

Wine vines

Pumkin plants

Corn plants. Beware with the psychotic children!, or they were halfings...?
Modifié par Shemsu-Heru, 18 février 2013 - 11:59 .
#93
Posté 19 février 2013 - 12:12
#94
Posté 19 février 2013 - 04:40
#95
Posté 19 février 2013 - 08:48
Pulled a new copy out via NWHak, and all is good and bushy (and not so pointy).
#96
Posté 19 février 2013 - 11:39
TR
#97
Posté 19 février 2013 - 03:23
Big improvement, AD. Also eerily similar to the image so far held safe and secret in my mind of a troll battlerager of Amethyst! (Amethyst trolls are genetically altered Orccen super-soldiers with plant DNA). Something like that in a one on one matchup with a forrestal strider should be epic! =)
Fair warning, I *want* that troll!
<...drool and greed>
#98
Posté 19 février 2013 - 03:29
#99
Posté 19 février 2013 - 04:05
Well, you can have it...at the end of this month (or a week or so into the next).Rolo Kipp wrote...
Big improvement, AD. Also eerily similar to the image so far held safe and secret in my mind of a troll battlerager of Amethyst! (Amethyst trolls are genetically altered Orccen super-soldiers with plant DNA). Something like that in a one on one matchup with a forrestal strider should be epic! =)
Fair warning, I *want* that troll!
:happy:
#100
Posté 19 février 2013 - 04:59
Zwerkules wrote...
Shemsu, the texture you used for the corn is excellent. It looks so much more natural than textres with just shades of green.
Well the textures have come with the model from thefree3dmodels.com, but thanks anyway.....





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