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February 2013 Custom Content Challenge: Plants


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#101
werelynx

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Script is ready but..

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The shroom model does not display in the game. More strange it displayed in the toolset if I deleted every spell from the blueprint, selected dark shroom from tarot hak. Then when I added unique power to the item, in the item properties the mushroom image was no longer displayed.
I don't know how to fix it.


I have also encountered strange behaviour in vfx(rather a feature than a bug):

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The same effect goes for "gate" spell vfx, but I couldn't capture it. Ah the semi random numbers. Notice that player is glowing the same color as this vfxes at the same time.

THIS MEANS you can create an invisible object, make it 'glow'(it would be still invisible I guess) and apply 'weird', 'gate' or 'that fiery dragon thing' to this object and make about 90 NEW VFX FREE!!!!

Anyway the code displays this message after one minute:
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and this message if you(PC) tries to use another shroom while "under influence":
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The vfx are divided in two groups: body effects and other effects(surrounding).
The vfxes are random from what I have picked. They change every 3 seconds for total of one minute.


Here is the project link with Tarot .hak and module file with 2 custom scripts and one item blueprint(custom5)

Inspired by Rolo.

Modifié par werelynx, 19 février 2013 - 07:12 .


#102
Fester Pot

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Troll looks mean! Any thoughts on an autumn leaf texture too?

Or even a white one for winter!

EDIT: O.M.G! Or even just mean looking dead branches, with no leaves at all!

FP!

Modifié par Fester Pot, 19 février 2013 - 08:51 .


#103
Shadooow

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I found interesting source for a plant creatures. Its pathfinder. While there arent images, they are described enough to imagine how they perhaps look like.

I found these interesting:

Mandragora: This filthy creature resembles a small, wide-mouthed fat child made from leaves, vines, tree bark, dirt, and pallid tubers.
Fungus Quuen: This eerie creature has the upper body of a beautiful, pale green woman and the lower body of a pulsating mound of fungus.
Phycomid: This tangle of purple-capped mushrooms growing out of a nasty green sludge shudders and writhes, wafting tendrils of smoke
Yellow musk creeper/zombie: Coiling around several human skeletons, this wet green plant's sickly flowers smoke with a nasty yellow vapor. (might be enough just to make a human/elf/zombie with yellow glow vfx applied)

#104
werelynx

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With the help of Tarot Redhand I managed to make new version with working icons. "Scroll mushroom" have the normal scroll icon(a bug) and I introduced new misc small mushrooms that are now displaying icon properly. I included new hak edition with Tarot Redhand's icons for misc small items in the project page. I consider it finished now and I will send link to TAD.

#105
MerricksDad

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I didn't put a lot of effort into the project this week, but I did get two more models made and a second skin for the first. Now I have a large and huge variety of the one I posted last week. I also have an alternative model (with some bugs) which uses skins and danglymesh together. And now there is also a mini third model. The mixed model and the mini are not yet skinned but should be ready this weekend. I won't get ALL the stuff I intended finished, but its a wonderful start and definitely useable now.

Large Malboro
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Alternate boss-style malboro. Tentacles are fully articulated. Eye knobs are all danglymesh in this one. This one's mouth also opens and closes using skins, but the rest of the body is basic trimesh.
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Mini used as "Naocho" creature. The flower part is danglymesh. The tentacles are fully articulated skins.
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#106
MerricksDad

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Don't mind the red arm effect. I am playing around with OTR's big idea skin at the same time I am working on this.

#107
OldTimeRadio

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Quite a bit of coolness going on here, very fun to watch! 

I don't know why I didn't suggest this earlier in the month, but anyone going to try their hand at growing things?  Trees, pumpkins (maybe ones that don't look so much like basketballs with beating hearts, tho), etc...

#108
Tarot Redhand

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AD, any chance of using fir tree foliage on that troll and maybe creating forest troll footprints? It's just that my warped sense of humour kicked in. Earlier today there was a quiz show on TV where one of the questions involved the US state named in honour of Queen Elizabeth the first. As I knew the answer this made me remember an ancient song that was a hit in the 1970's (I think). I then remembered your troll and that planted the idea in my head. The reason for the necessity for footprints is so that the beast can be trailed (alternative word for tracked). Now if that troll was to be the only one in an area with wooded mountains that look blue from a distance, it could be called lonesome and with fir foliage it would be a lonesome pine. Which brings me back to the song. It was by Laurel and Hardy. I can't remember the exact title but the first 2 lines explain it all.

"In the Blue Ridge Mountains of Virginia,"
"On the Trail of the Lonesome Pine"

TR

#109
Rolo Kipp

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<coughing...>

OldTimeRadio wrote...

Quite a bit of coolness going on here, very fun to watch! 

I don't know why I didn't suggest this earlier in the month, but anyone going to try their hand at growing things?  Trees, pumpkins (maybe ones that don't look so much like basketballs with beating hearts, tho), etc...

Well, along those lines, I'm submitting enhanced versions of Lord Sullivan's Low-poly trees...

Although it's kinda fun to watch them shrink and grow when you click on them, mostly they're just designed to make one placeable do the job of three :-P

Later on, I'll animate the dying... "Tiiiiiiiiimmmmmberrrrrrrr!"

<...into his fist>

#110
Pearls

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i wanted to submit something of my own to this but im not sure what a scripter can really do, lol, maybe ill just adapt more of rubies spells, bound to be something that relates to nature =]

#111
OldTimeRadio

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@Rolo - Very nice!

#112
The Amethyst Dragon

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Pearls wrote...

i wanted to submit something of my own to this but im not sure what a scripter can really do, lol, maybe ill just adapt more of rubies spells, bound to be something that relates to nature =]


You could script:
- allergy effects based on a trigger, time of year, or environment
- changing of placeable trees from summer to autumn (if there's matching placeable models)
- a prefab plant conjuring item with a unique power that creates placeable trees or plant creatures at the targeted location
- a weapon with an on hit cast spell power that destroys any plant placeable it strikes
- a trigger script that applies a minor movement speed penalty for tall grasses
- a special scripted item that applies an "entangle" VFX to a targeted door's location and blocks the door so that it's both "locked" and "unpickable" (from the vines/leaves in the way)

Prefab idea:
- books with descriptions that tell about various real and fantasy plants

#113
Tarot Redhand

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Because of werelynx's problem I have spent some time banging my head against the wall. I finally figured how to get baseitems.2da to work for me. So now there is a new category - Fungus and my icons are in it. I have sent the update in. Included in the 7zip are the hak, an erf and a ridiculously simple demo module.

TR

#114
MerricksDad

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ok, finally done enough. Sorry I got no more time for this one in the month, but at least its further along than last month's intended submission.

I just submitted this a bit ago, let me know if it makes it.

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#115
The Amethyst Dragon

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Nice!

Three submissions into the email account so far: MerricksDad, werelynx, and Tarot Redhand.

#116
KlatchainCoffee

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Some really cool stuff in this contest thread!

ShaDoOoW wrote...

btw Im not able to get my friend to make the icons for the spell I created, and I am no graphical artist myself so someone will have to take care of this, or I can replace current icons with some default unused ones, so they will not confuse players (atm these spells using icons already used by default spells)


I was hoping to put some simple placeables together in gmax for this, but stuff got in the way, so I did the needed spell icons, as requested above.

I guess this is my humble first contribution to a CCC here. :)

(I may post them once I figure out how to post images here).

Modifié par KlatchainCoffee, 24 février 2013 - 02:11 .


#117
The Amethyst Dragon

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KlatchainCoffee wrote...

I guess this is my humble first contribution to a CCC here. :)

(I may post them once I figure out how to post images here).

I always host my pics somewhere else (by uploading them to a image hosting site via my own forum), then I use the standard posting form, switch to BBCode (with the button in the menu), manually add the
[ img ] fullpicurl.jpg [ /img ]
code (without the spaces), then switch back to normal viewing mode with the same button.

This dumb forum automatically resizes images so that the largest dimension is only 540 pixels, so you may get better image quality by resizing the image yourself before uploading it.


And...welcome to the CCC!

Modifié par The Amethyst Dragon, 24 février 2013 - 09:43 .


#118
MerricksDad

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@KlatchainCoffee, I personally use photobucket.com. Its easy to make uploads, especially for people like me new to making public images. You can then just click on the tools icon over any image and "get links". The bottom one that provides img tag code is just a click away and automatically copies to your clipboard the needed code. I can also attach photobucket to all my facebook crap and log in with a single click. I like simple

#119
KlatchainCoffee

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Ok, here goes:


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It works!  Thanks guys.  I'm more pleased with some of these than others, but hopefully they are fit for purpose.

Top row: Animate plants, Blight, Command Plant, Control Plant, Shamblers.

Bottom row: A couple of others I randomly came up with while making the rest. :happy:

Modifié par KlatchainCoffee, 24 février 2013 - 08:35 .


#120
Tarot Redhand

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@KlatchainCoffee those are very nice. One little tip is that I find you get best results if there is a 1 pixel surround of transparent pixels (at least for inventory icons and I'm guessing it will be the same for spell icons). If you want to colourise them you could do far worse than to use Greenfish Icon Editor Pro - yes you will need to convert the images to (preferably) png (it will process other formats just can't remember appropriate ones) and back to tga, but I think you'll find it worth it.

TR

#121
Asymmetric

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I see you're getting out the good stuff for this challenge  :)

Modifié par Asymmetric, 01 mars 2013 - 11:48 .


#122
_six

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Technically they're old (tile) models in a new (placeable) form, but if you'll allow them to grace this month's challenge...

Only vaguely oriental trees!

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Modifié par _six, 03 mars 2013 - 01:50 .


#123
The Amethyst Dragon

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_six: Downloaded it. Thanks.

#124
Rolo Kipp

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 <getting lost...>

@ Six: I forgot the blossum emitter on the version I sent you. I'll include the updated version in the file I send in with the other trees, if that's ok with you.

Lord Sullivan's trees enhanced:
Linden
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Linden - Autumn, Yellow & Red
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Linden - Blackened, Winter and Six' oriental tree
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Linden set static, with tilefade
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Linden Winter and Six's Oriental tree do not have leaf emitters. All others have falling leaves (or blossums) of the appropriate color

<...in the woods>

Modifié par Rolo Kipp, 03 mars 2013 - 06:56 .


#125
Nissa_Red

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These teasers sure look appetizing (and fully functional to boot) : true bonzai and sakura, yes ?

Hopefully, project Q will consider them for inclusion in their next update. For placeable winter trees, there are also Diademus/Baba Yaga's evergreen pines that I think would deserve special attention.

Now I need to find the strength in my builder's soul to patiently wait for the new Oriental tileset that we keep hearing about. Life can be so hard sometimes...

Thank you again for sharing with us these screenshots ^.^

Modifié par Nissa_Red, 03 mars 2013 - 07:22 .