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Everyone judges ME3 because of the ending.


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#226
OhDihBot

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wright1978 wrote...

Both Journey and destination matter. Sadly ME3's destination was a trainwreck.


This.  What's the point of embarking on the journey when the destination is garbage?

#227
3DandBeyond

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Big Mac Heart Attack wrote...

oh brother wrote...

I understand people having problems with a game (I had some too), I don't understand the incredible level of anger, that has not mellowed over almost a year. Like people giving ME3 a score of zero on metacritic. A score of, say, 5 - I won't have a problem with. But zero, or close to zero? If those people had not played Me or Me2, and were then given Me3 to review, there is no way they would score it so low.


Those scores of 0s are used to counter the morons who give it 10s.  Because quite frankly you can't be very smart if you give a game 10/10, no game that as ever come out was perfect.  A perfect game will never happen.

And as for the topic, I judge Mass Effect based on the whole game, it was not as good as the previous entries in the series.  And IMO that hurts the game more than the badly written endings, over time people should get better at their jobs, not worse.


I view it like this.  ME3 in my eyes started out as what I hoped would be a ten.  Not that it would be perfect, but that I figured it would be great where it needed to be and would be fine in the other places.  It could have ended up that way if they had even just created a rather predictable huge suicide-mission like ending.  It didn't have to do too much for me to have let it keep that ten.  But it was up there high on a pedestal.  I didn't go all crazy over a beginning that seemed lacking.  I didn't go all crazy over auto-dialogue that had be be a viewer and didn't allow me to play the game.  I didn't go all crazy over the lack of choice or the repeated use of bad dialogue or even some dialogue that was a repeat of earlier dialogue.  I didn't go all crazy over the fact that things at times were not chronologically correct (for instance Liara seemed to lose track of her relationship to Shepard). 

I didn't go all crazy over the head twisting bugs and other ones that still exist where characters look like they're on drugs and staring off into space, or where characters are talking but not even on screen (there's a blank wall).  I didn't go all crazy over the inane fetch quests that I always thought were stupid.  I didn't go all crazy over forced MP.  I didn't go all crazy over the stupid forced connection to the kid on Earth and in the nightmares and conversations. 

I didn't go all crazy over the whole inane situation of the galaxy seeing huge monsters bent on their destruction forcing Shepard to be their lackey for selfish reasons that would be moot if the huge monsters won.  I didn't go all crazy over the inanity of Priority Earth and some of the other Priorities, especially the one with Kai (do I excite you, baby) Leng.  I didn't go all crazy over the idiocy of Cerberus and more Cerberus and moar Cerberus.  And there was a heck of a lot more I didn't go all crazy over, because I embraced the good stuff and kept saying "well that was cool"-about maybe a dozen times, and I believed that was good enough and could overlook all the other stuff.

Then, I got to the ending and it was and is so bad that all that other stuff started to bother me in a way I could not overlook.  I'd disliked the kid and the ending made it worse.  I'd disliked the other stuff and now they stood out like a sore thumb.  So, a game that started out as a sure ten out of ten lost all those positive points.  I can't say that a dozen positive things makes up for all those other negatives and the huge negative that is the ending.

#228
Guest_LineHolder_*

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I just realized that if you pick 'Destroy' with a high EMS, not only does Shepard live (that is not a death rattle, that's a sharp intake of breath) but his love interest doesn't put his name on the wall and Hackett says that the Mass Relays can be rebuilt. Which means Shepard will eventually be reunited with his friends.

All i need to do differently from my first playthrough is to scour the galaxy for remaining assets to bump up EMS from 2668 to 3268 before the Cerberus base. And hence Shepard's choices get diluted by the EMS system. Even so, EMS only has an effect on the aftermath of the war, not the conclusion of the war itself. And that is why I found the endings disappointing.

That and forcing sacrifice on the player to make it an emotionally stirring ending.

#229
Optimus J

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No, I judge Mass Effect 3 for the way it was rushed, and how everything except Tuchanka and Rannoch is poor.

#230
HurricaneGinger

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 I judge it because it was rushed and because of the many many many plot holes the ending gives us. 
And this:
Image IPB

#231
Nicksta92

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ME3 wasn't a great game at all... so the whole 25 hour journey was lousy too. Try again please.

#232
silverexile17s

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Nicksta92 wrote...

ME3 wasn't a great game at all... so the whole 25 hour journey was lousy too. Try again please.

Go to youtube and search for the internet revievwe "Angry Joe" and his ME3 review.
It's not a horrible game, flaws and all. It's actually considered a great game by him, in spite of the flaws you perceve.

#233
Nightwriter

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What you judge ME3 by is completely subjective. It's no more valid for you to tell me to judge it by the journey than it is for me to tell you to judge it by the ending.

Personally I view your perspective somewhat like Sokka viewed the philosophy of the traveling hippie minstrels who led Team Avatar through the tunnels to Omashu, but to each their own.

#234
Archonsg

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ME3 is first and foremost a game.
Entertainment that we paid for to interact with the story within. It is also supposed to be an RPG, which differs from other games in that the player is actively participating in shaping that story based on his or her actions and point of view.

A good RPG, would than try to cater to most of these different points of views, such as Dragon Age : Origins.

Also, being a form of interactive entertainment, at the end of it, the player should be able to walk away feeling rewarded for playing the game. More so again if it is an RPG, to again factor in different points of views and have different endings to cater to thesr views.

ME3 did not do this.
What ME3 did was to become an *Action Adventure* game subtly at first, then all out but wrest control from the player at the end.

Is it a good game?
Passibly so for an action adventure, poorly done right at the end if it is to live up to its RPG moniker. 

The fact that many "gaming press" web sites do not immediately pick up on this and still call ME3 an RPG, shows just how compromising their standards are.

ME3 failed to me as an RPG.
It left me wondering about the validity of my participation and active choice making since at the final moments the character I played, acted *out of character*, more so if I want a "winning" scenario. 

ps edited , phone posting.

Modifié par Archonsg, 03 février 2013 - 09:29 .


#235
Cakefirsto

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Rather than trying to expand on the formula which set Mass Effect as one of those rpg-shooter hybrids which grow more frequent as the years pass by, Bioware decided to dismiss it completely in favour of Michael Bay-grade explosions and the like. Mass Effect 3 starts off almost a year after ME2 where Shepard has done nothing of note except ending up on Earth and is being on trial by the Alliance for the **** you've done. That's nice, "No where did it state how he came to quit for Cerberus" I mean, if you saved the Collector base, the Illusive man woul be quite pleased with himself.

Anyway, to start off the game: auto-dialogue sets in with little to no player input for minutes on end, probably one of their new innovations when impatient people found dialogue boring and then explosions occur and the Reapers are there. The entire galaxy acts shocked. Now, maybe I expected too much from the writers but the pacing is horrible. This isn't just for the intro--though the intro does a wonderful job of showing it--with the entire game having Shepard talking without the player's input and the game hoping to imagine you know **** when you don't before explosions happen everywhere. It almost seems like they were trying to build a blockbuster movie rather than write the end of the trilogy, Mac Walters and Casey Hudson being supervised by Michael Bay who's constantly yelling "MORE EXPLOSIONS" throughout the entire creation process.

In addition to this, importing serves little to no purpose

The consequences which were advertised for years now, since the very inception of the series, becoming meaningless and serving nothing but wasting a writer's five seconds to create a new line for the sake of importing.

I feel like I've been robbed, not simply because of my purchase of ME3 being a complete waste but the entire trilogy built up absolutely nothing

Unable to play ME1 or ME2 anymore, ME3 spoils the entire experience. If I wanted automatic dialogue "Normandy plays a big role here", crappy plot, and one-liners I would find myself playing Gears of War, least they have a slightly rewarding ending (Yes, ME3 ends on a downer note that tries to be optimistic and leaves you with hundreds of questions, none which they try to answer). Bioware has fallen hard as of yet, I don't trust they'll be able to stand anymore. Or maybe they will afterall,  if they change their whole next Mass Effect game into a CoD clone, maybe they'll become a top seller and can continue to milk for eternity on end.

Back to the  player choices. The choices in the game are gathered from ME1 and ME2 to culminate and finally reveal what consequences these choices will have in the final battle against reapers. They however have proceeded to royally screw that up by ignoring almost all of the choices in ME1 and ME2. Rachni exterminated? Doesn't matter theres some behind the orange juice in the great big galaxy fridge. Destroyed or kept the collector base? Bah who cares that wasn't important infact it was so unimportant we won't even talk about it at all. 

I mean to invent something stupid like the galaxy readiness was horrible. Some of your important choices, such as the collector base deal, will give you some extra points in this depending on what you did. To quote Ted Mosby from How I met your mother "Cmon?"

I understand people that answer posts similar to mine, just give up dude, it doesn't matter. Cause in truth, that's exactly right. But other people that keep on going on how it was a good ending, and no one understood it, and how it was a good game overall.

HOW, are you just ignoring all the facts layed out on your table or are you so used to todays generations of games thay are poorly made cause they know they can make a big profit out of it anyway? 

A lot of features and jaw dropping stuff was missing, I mean, you are suppose to be make a really spectacular game, not dumb down for example *cough* *cough* the citadel, big pile of **** right there.  I can mention tons of stuff but let's just make it short with that. We all knew this was the last game for Shepard, or so you Bioware have said. That SHOULD mean we are gonna get this really awesome game with a possibly even better plot and locations and features then the previous games! But, we just couldn't get that no. 

And I simply don't understand why they are so afraid to introduce female aliens. We literally went visiting a salarian homeworld, and as I have came to understand from reading out of the codex: The  Salarian females tend to stay at home cause they make up 10% of their population. They play roles in politic and what not, so maybe a diplomat of the sort, a female salarian would have tended to you when you landed?

Well, that wasn't the stuff I expected to be honest, it's just icing on the cake. But there is still tons of stuff that should have been in the game for a FINAL end to a trilogy. 

And correct me if I am wrong, but I only found one place to dance, and that dance last for what 2 seconds at most? They dumbed down all those small interactive stuff (dancing was an example), which creates a good atmoshpere for a game, especially a RPG.

And for every DLC released I facepalm. There was, ONE chance to save the game "They have gone beyond that now" and that was the indoc theory. 


I am not some hardcore indoc theory guy, I'm just simply saying that would have been a lot better then the **** we got, and could have saved what could've been one of the best RPG's. They would have had plenty of time to fix such a free fix DLC instead of the extended cut that did :wizard: nothing. People were happy with it for some reason, even though it like I said, did nothing. Your so called "big" choices that were suppose to have different kind of impacts still makes squat ****, maybe that's your cup of tea? If someone here is yet to play a Mass Effect game, start with Mass Effect 3, cause the other games doesn't matter if you go after Biowares books.

One last thing I wanna bring up. We spend 2 games finding squadmates, that's not something you should be doing for a final, and even you include it, they should be found rather quickly. What they should focus on is not fetching squadmates, it's saving the galaxy afterall. 

People that is "for" the game, seem to always make threads or state that people just disliked the ending, it's not a bad game...

They couldn't be more wrong. These are people that are so CLOSED in their minds they cannot see the facts layed out everywhere and the immense faults, plot holes and I can go onto mention **** forever. IT WAS NOT JUST THE ENDING. It was the WHOLE game. 

So yeah, that's all I got to say. Now I am gonna go look for all the harbringer content that got lost in my installation of Mass Effect 3, may space magic lead the way :wizard:

O Drew Karpyshyn, Where Art Thou?

Modifié par Cakefirsto, 03 février 2013 - 09:38 .


#236
Ninja Stan

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Let's cut out the swearing, please.

#237
KingZayd

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silverexile17s wrote...

Nicksta92 wrote...

ME3 wasn't a great game at all... so the whole 25 hour journey was lousy too. Try again please.

Go to youtube and search for the internet revievwe "Angry Joe" and his ME3 review.
It's not a horrible game, flaws and all. It's actually considered a great game by him, in spite of the flaws you perceve.


And why is "Angry Joe" 's opinion so important?

Modifié par KingZayd, 03 février 2013 - 09:48 .


#238
Indy_S

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I think it's because his opinion is contrary to yours.

#239
Armass81

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"One last thing I wanna bring up. We spend 2 games finding squadmates, that's not something you should be doing for a final, and even you include it, they should be found rather quickly. What they should focus on is not fetching squadmates, it's saving the galaxy afterall. "

Aye this was kinda the problem with ME2. And most seem to ignore it.

Modifié par Armass81, 03 février 2013 - 10:00 .


#240
Armass81

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Cakefirsto wrote...

Rather than trying to expand on the formula which set Mass Effect as one of those rpg-shooter hybrids which grow more frequent as the years pass by, Bioware decided to dismiss it completely in favour of Michael Bay-grade explosions and the like. Mass Effect 3 starts off almost a year after ME2 where Shepard has done nothing of note except ending up on Earth and is being on trial by the Alliance for the **** you've done. That's nice, "No where did it state how he came to quit for Cerberus" I mean, if you saved the Collector base, the Illusive man woul be quite pleased with himself.

Anyway, to start off the game: auto-dialogue sets in with little to no player input for minutes on end, probably one of their new innovations when impatient people found dialogue boring and then explosions occur and the Reapers are there. The entire galaxy acts shocked. Now, maybe I expected too much from the writers but the pacing is horrible. This isn't just for the intro--though the intro does a wonderful job of showing it--with the entire game having Shepard talking without the player's input and the game hoping to imagine you know **** when you don't before explosions happen everywhere. It almost seems like they were trying to build a blockbuster movie rather than write the end of the trilogy, Mac Walters and Casey Hudson being supervised by Michael Bay who's constantly yelling "MORE EXPLOSIONS" throughout the entire creation process.

In addition to this, importing serves little to no purpose

The consequences which were advertised for years now, since the very inception of the series, becoming meaningless and serving nothing but wasting a writer's five seconds to create a new line for the sake of importing.

I feel like I've been robbed, not simply because of my purchase of ME3 being a complete waste but the entire trilogy built up absolutely nothing

Unable to play ME1 or ME2 anymore, ME3 spoils the entire experience. If I wanted automatic dialogue "Normandy plays a big role here", crappy plot, and one-liners I would find myself playing Gears of War, least they have a slightly rewarding ending (Yes, ME3 ends on a downer note that tries to be optimistic and leaves you with hundreds of questions, none which they try to answer). Bioware has fallen hard as of yet, I don't trust they'll be able to stand anymore. Or maybe they will afterall,  if they change their whole next Mass Effect game into a CoD clone, maybe they'll become a top seller and can continue to milk for eternity on end.

Back to the  player choices. The choices in the game are gathered from ME1 and ME2 to culminate and finally reveal what consequences these choices will have in the final battle against reapers. They however have proceeded to royally screw that up by ignoring almost all of the choices in ME1 and ME2. Rachni exterminated? Doesn't matter theres some behind the orange juice in the great big galaxy fridge. Destroyed or kept the collector base? Bah who cares that wasn't important infact it was so unimportant we won't even talk about it at all. 

I mean to invent something stupid like the galaxy readiness was horrible. Some of your important choices, such as the collector base deal, will give you some extra points in this depending on what you did. To quote Ted Mosby from How I met your mother "Cmon?"

I understand people that answer posts similar to mine, just give up dude, it doesn't matter. Cause in truth, that's exactly right. But other people that keep on going on how it was a good ending, and no one understood it, and how it was a good game overall.

HOW, are you just ignoring all the facts layed out on your table or are you so used to todays generations of games thay are poorly made cause they know they can make a big profit out of it anyway? 

A lot of features and jaw dropping stuff was missing, I mean, you are suppose to be make a really spectacular game, not dumb down for example *cough* *cough* the citadel, big pile of **** right there.  I can mention tons of stuff but let's just make it short with that. We all knew this was the last game for Shepard, or so you Bioware have said. That SHOULD mean we are gonna get this really awesome game with a possibly even better plot and locations and features then the previous games! But, we just couldn't get that no. 

And I simply don't understand why they are so afraid to introduce female aliens. We literally went visiting a salarian homeworld, and as I have came to understand from reading out of the codex: The  Salarian females tend to stay at home cause they make up 10% of their population. They play roles in politic and what not, so maybe a diplomat of the sort, a female salarian would have tended to you when you landed?

Well, that wasn't the stuff I expected to be honest, it's just icing on the cake. But there is still tons of stuff that should have been in the game for a FINAL end to a trilogy. 

And correct me if I am wrong, but I only found one place to dance, and that dance last for what 2 seconds at most? They dumbed down all those small interactive stuff (dancing was an example), which creates a good atmoshpere for a game, especially a RPG.

And for every DLC released I facepalm. There was, ONE chance to save the game "They have gone beyond that now" and that was the indoc theory. 


I am not some hardcore indoc theory guy, I'm just simply saying that would have been a lot better then the **** we got, and could have saved what could've been one of the best RPG's. They would have had plenty of time to fix such a free fix DLC instead of the extended cut that did :wizard: nothing. People were happy with it for some reason, even though it like I said, did nothing. Your so called "big" choices that were suppose to have different kind of impacts still makes squat ****, maybe that's your cup of tea? If someone here is yet to play a Mass Effect game, start with Mass Effect 3, cause the other games doesn't matter if you go after Biowares books.

One last thing I wanna bring up. We spend 2 games finding squadmates, that's not something you should be doing for a final, and even you include it, they should be found rather quickly. What they should focus on is not fetching squadmates, it's saving the galaxy afterall. 

People that is "for" the game, seem to always make threads or state that people just disliked the ending, it's not a bad game...

They couldn't be more wrong. These are people that are so CLOSED in their minds they cannot see the facts layed out everywhere and the immense faults, plot holes and I can go onto mention **** forever. IT WAS NOT JUST THE ENDING. It was the WHOLE game. 

So yeah, that's all I got to say. Now I am gonna go look for all the harbringer content that got lost in my installation of Mass Effect 3, may space magic lead the way :wizard:

O Drew Karpyshyn, Where Art Thou?


If it was the whole game you so seethingly seem to loathe, how could IT simply fix it for you? Just asking.

Modifié par Armass81, 03 février 2013 - 09:59 .


#241
KingZayd

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Armass81 wrote...

Cakefirsto wrote...

Rather than trying to expand on the formula which set Mass Effect as one of those rpg-shooter hybrids which grow more frequent as the years pass by, Bioware decided to dismiss it completely in favour of Michael Bay-grade explosions and the like. Mass Effect 3 starts off almost a year after ME2 where Shepard has done nothing of note except ending up on Earth and is being on trial by the Alliance for the **** you've done. That's nice, "No where did it state how he came to quit for Cerberus" I mean, if you saved the Collector base, the Illusive man woul be quite pleased with himself.

Anyway, to start off the game: auto-dialogue sets in with little to no player input for minutes on end, probably one of their new innovations when impatient people found dialogue boring and then explosions occur and the Reapers are there. The entire galaxy acts shocked. Now, maybe I expected too much from the writers but the pacing is horrible. This isn't just for the intro--though the intro does a wonderful job of showing it--with the entire game having Shepard talking without the player's input and the game hoping to imagine you know **** when you don't before explosions happen everywhere. It almost seems like they were trying to build a blockbuster movie rather than write the end of the trilogy, Mac Walters and Casey Hudson being supervised by Michael Bay who's constantly yelling "MORE EXPLOSIONS" throughout the entire creation process.

In addition to this, importing serves little to no purpose

The consequences which were advertised for years now, since the very inception of the series, becoming meaningless and serving nothing but wasting a writer's five seconds to create a new line for the sake of importing.

I feel like I've been robbed, not simply because of my purchase of ME3 being a complete waste but the entire trilogy built up absolutely nothing

Unable to play ME1 or ME2 anymore, ME3 spoils the entire experience. If I wanted automatic dialogue "Normandy plays a big role here", crappy plot, and one-liners I would find myself playing Gears of War, least they have a slightly rewarding ending (Yes, ME3 ends on a downer note that tries to be optimistic and leaves you with hundreds of questions, none which they try to answer). Bioware has fallen hard as of yet, I don't trust they'll be able to stand anymore. Or maybe they will afterall,  if they change their whole next Mass Effect game into a CoD clone, maybe they'll become a top seller and can continue to milk for eternity on end.

Back to the  player choices. The choices in the game are gathered from ME1 and ME2 to culminate and finally reveal what consequences these choices will have in the final battle against reapers. They however have proceeded to royally screw that up by ignoring almost all of the choices in ME1 and ME2. Rachni exterminated? Doesn't matter theres some behind the orange juice in the great big galaxy fridge. Destroyed or kept the collector base? Bah who cares that wasn't important infact it was so unimportant we won't even talk about it at all. 

I mean to invent something stupid like the galaxy readiness was horrible. Some of your important choices, such as the collector base deal, will give you some extra points in this depending on what you did. To quote Ted Mosby from How I met your mother "Cmon?"

I understand people that answer posts similar to mine, just give up dude, it doesn't matter. Cause in truth, that's exactly right. But other people that keep on going on how it was a good ending, and no one understood it, and how it was a good game overall.

HOW, are you just ignoring all the facts layed out on your table or are you so used to todays generations of games thay are poorly made cause they know they can make a big profit out of it anyway? 

A lot of features and jaw dropping stuff was missing, I mean, you are suppose to be make a really spectacular game, not dumb down for example *cough* *cough* the citadel, big pile of **** right there.  I can mention tons of stuff but let's just make it short with that. We all knew this was the last game for Shepard, or so you Bioware have said. That SHOULD mean we are gonna get this really awesome game with a possibly even better plot and locations and features then the previous games! But, we just couldn't get that no. 

And I simply don't understand why they are so afraid to introduce female aliens. We literally went visiting a salarian homeworld, and as I have came to understand from reading out of the codex: The  Salarian females tend to stay at home cause they make up 10% of their population. They play roles in politic and what not, so maybe a diplomat of the sort, a female salarian would have tended to you when you landed?

Well, that wasn't the stuff I expected to be honest, it's just icing on the cake. But there is still tons of stuff that should have been in the game for a FINAL end to a trilogy. 

And correct me if I am wrong, but I only found one place to dance, and that dance last for what 2 seconds at most? They dumbed down all those small interactive stuff (dancing was an example), which creates a good atmoshpere for a game, especially a RPG.

And for every DLC released I facepalm. There was, ONE chance to save the game "They have gone beyond that now" and that was the indoc theory. 


I am not some hardcore indoc theory guy, I'm just simply saying that would have been a lot better then the **** we got, and could have saved what could've been one of the best RPG's. They would have had plenty of time to fix such a free fix DLC instead of the extended cut that did :wizard: nothing. People were happy with it for some reason, even though it like I said, did nothing. Your so called "big" choices that were suppose to have different kind of impacts still makes squat ****, maybe that's your cup of tea? If someone here is yet to play a Mass Effect game, start with Mass Effect 3, cause the other games doesn't matter if you go after Biowares books.

One last thing I wanna bring up. We spend 2 games finding squadmates, that's not something you should be doing for a final, and even you include it, they should be found rather quickly. What they should focus on is not fetching squadmates, it's saving the galaxy afterall. 

People that is "for" the game, seem to always make threads or state that people just disliked the ending, it's not a bad game...

They couldn't be more wrong. These are people that are so CLOSED in their minds they cannot see the facts layed out everywhere and the immense faults, plot holes and I can go onto mention **** forever. IT WAS NOT JUST THE ENDING. It was the WHOLE game. 

So yeah, that's all I got to say. Now I am gonna go look for all the harbringer content that got lost in my installation of Mass Effect 3, may space magic lead the way :wizard:

O Drew Karpyshyn, Where Art Thou?


If it was the whole game you so seethingly seem to loathe, how could IT simply fix it for you? Just asking.


Probably because it keeps the lore established In ME1 and ME2 untarnished.

#242
Armass81

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Im still asking, how can ending fix the whole game, if you hate the game itself like some here proclaim they do?

What if I made a ME3 game with supbar graphics, auto dialogue, inconsistent characters and story and lots of handwaving but the ending was superb with new ideas. Would you love my whole game then?

Or is this the case of "just give em a happy predictable ending and they forget the rest", or masking, like in case of ME2, which also has glaring problems but people just dont care.

Modifié par Armass81, 03 février 2013 - 10:50 .


#243
Indy_S

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No ending is an island. It remains a part of the game. A terrible game with a superb ending isn't as good as a good game with a terrible ending. Aftertaste is relevant, but not usually significant. The more sketchy scenario is when you get two mediocre games that handle their endings differently. Mass Effect 3 versus Spec Ops: The Line. Two third-person cover-based shooters featuring 3 people working their way through linear corridors and average-at-best artistry. The ending makes all the difference, in this case.

#244
Archonsg

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@armass81

Actually, yes for the most part  to your first question. 
Consider this, people *still* play and replay the Baldur's Gate series and Planescape : Torment, 15+/- years after they were initially released.

In computer years, 15 years is archiac and ancient. And yet, re-playing these games still produce a sense of wonder, fun and accomplishment when you complete them.

15 years from now, would Halo or even Mass Effect still be played and referred to with reverence?
I do not think so.

The thing is, we all saw another timeless classic in the making with the Mass Effect series.
At this point of time it would hard hard to say if the ME series will be remember for its infamy if its renembered at all 15 years hence.

Modifié par Archonsg, 03 février 2013 - 11:05 .


#245
Cakefirsto

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Armass81 wrote...

Im still asking, how can ending fix the whole game, if you hate the game itself like some here proclaim they do?

What if I made a ME3 game with supbar graphics, auto dialogue, inconsistent characters and story and lots of handwaving but the ending was superb with new ideas. Would you love my whole game then?

Or is this the case of "just give em a happy predictable ending and they forget the rest", or masking, like in case of ME2, which also has glaring problems but people just dont care.


If they implemented the Indoc theory for the game it would solve a lot of unanswered questions and plot holes. No, it wouldn't fix the major dissapointment in term of lack of content and other missing stuff, or that your choices didn't play an impact etc.

But it would like the previous person said stay true to the lore. And that would have been A LOT better then what was handed out. 

The thing is, they could have just stayed quiet and not disregarded the theory or even said, well that's how it could be. And that could have been enough to have some kind official word from them that it's a possibility and left an open mind. But they didn't do that now did they? (Actually maybe for some time, but it was soon disregarded)

Then again as I said, that wasn't the only thing wrong with the game. But of all the things that could have been easiest fixed and was already so researched and detailed and provided right there, by the fans.

Most stuff is just a wet dream of what the game could have been. But it's way too much to change when it was already released. But when they were working on the extended DLC  anyway and they saw the power of the community, they should have changed course.

And you seem to split story and ending, which is wrong. They work together. The Indoc theory would have been built up during the course of the game and climaxed at the end. I would take a good story any day before a game with good gameplay. Look at Mass Effect 1, game play was quite stale and graphics was alright but the story just made up for it (Had the best story of the trilogy IMO). Mass Effect 2 was a good combination of story and gameplay and had few questionable things. While Mass Effect 3 just.. well yeah.

Modifié par Cakefirsto, 03 février 2013 - 11:13 .


#246
Indy_S

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Archonsg wrote...

15 years from now, would Halo or even Mass Effect still be played and referred to with reverence?


Halo:CE (PC) would have been going forever if the Gamespy servers weren't shut off. It had been going for 7(?) years before that point though. Every so often, I still kick up that old FPS and go for a walk through an environment that was once stellar for its time. I still sometimes play Half Life, Deus Ex, Starcraft, Morrowind, several others... I'll probably add Mass Effect to that list at some point but not yet.

#247
Guest_IReuven_*

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Mr.Antihero wrote...

 "People forget it's not the ending that matters, it's the journey that brought you to the end that counts. The Mass Effect trilogy is one of the best sagas of all time."

"The reason why Mass Effect was the best trilogy was because after playing Mass Effect 1 and 2 your heart was so attached to the game, but to have such an emotional ending with the best soundtracks every made the ending very dramatic. The series felt like it was ripped from your heart, to have nothing left to continue."

:police:



No. The thing is that the endind was the worst part of ME3. It does not mean that the rest of the game was good.
No. The rest of the game was NOT good. Auto-dialogue, lack of consequences, forcing the player do to exacly as the game says are my main accusations. Also ****ty, low res. graphics and gears of war gameplay mechanic is completing the list.

I will say ME3 had it's moments. It had, it really had, and after playing every of this moments I gave the game another chance. Hell, I gave this game more chances then I gave my ex-gf for christ sake.

But no, ME3 took all the chances it had and ****ted on it because the main issue of the game is - it fails at what it is supposed to be. Game about interesting characters, game with freedom of choice?
My arse, Liara got so forced into becoming the ultimate LI/"friend" that I wanted to throw her out of the airlock.
Missions must be completed one by one - in order the game is telling You. To hell with ME1 style "I go where I want" - ME3 said - BW must make cuts on voice-acting.
Speaking of cuts on voice-acting - I thougth that removal of relevance whether you are paragon or renegade was a great opportunity to make even more dialogue options, hell even introducing a "middle - persuation" option... NOPE, what BW did was cutting off the middle option. Good job.

ME3 cannot decide if it wants to be an RPG or a mindless Gears of War shootout. And it even somewhat fails at becoming Gears of War style shootout. Who was the genious to bind 3 actions to one goddamn button?! Why AI is so goddamn stupid that the only thing that is stopping you in place is the amount of grenade-spamming enemies?
Bossfights are known elemets of RPG games? To hell with it - said ME3 - let's spam the player with grenades!


I was able to stand the insulting business practices of EA just to play ME3, and I have to say - it was not worth it.

And then the ending came along. Do not even get me started.

Before You gonna quote the "respected" reviewers ( from sites that make money for EAs advertisements and get review copies for free ) - I say - "think for Yourself!"
If You disagree with me on Your own point of view - good, that's the bloody point.

#248
Armass81

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"If they implemented the Indoc theory for the game it would solve a lot of unanswered questions and plot holes."

Can you put up those questions and plotholes, for kicks? Maybe we can do something about them.

Modifié par Armass81, 03 février 2013 - 11:24 .


#249
Indy_S

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The Theory does not make the narrative better simply because there is no ending attached to it. That's a lot closer to anathema for me than whatever we got in its current/previous form.

#250
Archonsg

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@Indy_s

Mnnnsss ... Morrowwind. :-P
Love the Elder Scrolls theme that was on Morrowwind the most.
Oblivion was "martial" and Skyrim "Barbarian chorus" but they both don't have that sense of Magic that was in Morrowwind's theme.
I still catch myself humming it at work now and again. ;-)

Ahem.
Coming back to ME3, the only trouble is, I too still think fondly of all those games, and yes, Halo too, (I love shooting games afterall) ME the series, I have trouble trying to want to replay it, and trust me, I have tried, after ME3's disastrously dismal ending.

Mass Effect the Series, because of this ranks low on my satisfaction scale.