[quote]The Interloper wrote...
[quote]Maxster_ wrote...
They could never finish said reaper, there is no point for Shepard to fight them other than to save some minor colonies(major like Terra Nova a protected by fleet). [/quote]
Not on their own. That's not the point. The point was that Shepard was looking for a way to stop the reapers and the collectors were the best lead (that the writers wrote into the story, anyway). It's true that ME2 mischaracterizes this quest somwhat as being all about "saving the colonies" and they should have had the crucible plans in the collector base or something to flesh it out, but from the standpoint of the core plot there's nothing wrong with Shepard pursuing the collectors.
[/quote]
Shepard was not looking to stop the reapers in ME2. Collectors were never a threat to Systems Alliance.
Harbringer is a moron, thinking one weak transport is enough to destroy SA fleets.
ME2 is just a meaningless asspulled filler, which adds completely nothing to a story. And raises some questions about overarching series plot - like why Collectors and Harbringer wasn't helping Sovereign.
Instead of finding a way to stop reapers, Shepard just fought a meaningless battle with a non-threating enemy. It could be just some mercs, same result.
Of course, there is nothing wrong for Shepard to shoot some mercs for no reason, other than self-defence. Or collectors for that matter. Of course, SA fleet could easily destroy said collectors, if SA leadership hasn't went full retard, but still... It is just a contrived nonsense, meaningless filler.
And there is no point for Shepard to fight collectors.
[quote]
[quote]Maxster_ wrote...
There is no Dark Energy plot.Stop presenting your headcanon as a fact.[/quote]
Lead writer Drew Karpyshyn explicitly stated in an interview (at strategy informer)that while they were writing mass effect 2, they had the dark energy ending in mind and thus put in things like Haestrom and the human reaper to set it up for ME3. That's not headcannon. Sorry.
[/quote]
Lol.
It is exactly is a headcanon. There is no plot related to a dark energy, only few mentions about dark energy. This way you can also say that dark energy was in ME1, because numerous mentions of dark energy in the codex.
And when you tried to "prove" your statement of dark energy plot being in-universe, with and out-of-universe "proof" - it shows.
[quote]
[quote]Maxster_ wrote...
Object to what, exactly? Your baseless statement that garbage writing in Tuchanka arc, which led to nonsensical exposition is insignificant?Same as is in Priority:Earth, so what's the difference? Because you like that mission, you are willing to ignore nonsense and garbage writing. [/quote]
Again, I explained in detail what the difference was. It's not a matter of exposition and detail. It's a matter of basic narrative consistancy, character-driven action and player choice. Good pacing helps. Tuchanka has these things. Priority Earth does not.
[/quote]
It does not matter
for you. Suddenly retarded reaper destroyer, idiotic battle with worm, pointless air strike, which had no chance of succeeding from the start, Cerberus asspulled for completely no reason - for you, it is consistant and coherent narrative. But not for me

[quote]
And come to think of it... I believe it was you that said that "Derperus" had no reason to interfere with the genophage mission, but as both pro-human racists and as servants of the reapers they had every reason to not want the Krogan race to be cured and to enter the war. What gives?
[/quote]
Krogans are no threat to the reapers. They have no fleet. They could easily obliterated from orbit by a minor reaper task force.
There is no reason for reapers to even be there.
As for Cerberus - "lol-indoctrination" is not an explanation to anything. It is just a sign of bad writing. And for Cerberus being pro-human - krogans are no threat to humanity, reapers and council are. Former is a direct threat, council races - potential.
[quote]
[quote]Maxster_ wrote...
His base is not council chamber.[/quote]
Yeah, it basically is. He's trusted there. It's practically his home country.
[/quote]
Council chamber does not equals Citadel. Council chamber, as is presidium - are restricted area, protected by C-Sec.
[quote]
[quote]Maxster_ wrote...
And one spectre is not a threat to a C-Sec. He would be killed very fast.[/quote]
Lol, some street cops like Harkin and Bailey versus the most dangerous assassin in the galaxy, who can take on whole platoons of hardened combat troopers, who is legally considered to be above the law and thus C-Sec has no authority to stop him from going where he pleases anyway, and the cops think he's on their side to boot? That seems totally implausible to you? Plus he could smuggle mercs or geth onto the station to help. He's done it before.
[/quote]
That nonsense comes right from comics.
What could one person do against batallion of Turians, with drones and heavy weapons? Exactly nothing, only a slight possibility to get away with his life.
I guess you never read codex about C-Sec branches.
link.
[quote] Divisions
- Enforcement: Uniformed officers who patrol the Citadel,
dispense discipline for minor infractions, resolve disputes, and respond
to emergencies. - Investigation: Detectives who gather evidence, solve crimes, and bring their perpetrators to justice.
- Customs: Officers who screen the passengers and cargo
that pass through the Citadel's ports, confiscate contraband, and arrest
smugglers. - Network: Technicians who deal with "cybercrimes", such as identity theft, copyright theft, hacking, viral attacks, and illegal AI.
- Special Response: Officers who deal with hostage
situations, bombs, and heavily armed criminals. In the event the Citadel
is attacked, they are the front line of interior defense, armed with
military-grade weaponry. - Patrol: The ships crewed by the Patrol division serve
"coast guard" functions, such as search and rescue, piracy suppression,
and interdiction of illegally transported materials. They are not used
to defend the Citadel from naval attack; that task is left to the Citadel Fleet.
[/quote]
[quote]
As for the citadel fleet, you forget that the fleet Soveriegn fought was not the normal fleet; it was a special "joint-species" fleet assembled in response to the threat of Saren. Or if that joint-species fleet was the Citadel fleet, it still needed to be assembled, and it wouldn't have been assembled if Saren hadn't telegraphed his hostile intentions months in advance.
[/quote]
You have no idea what you are talking about.
Citadel fleet[quote]
Citadel Fleet
The Citadel Fleet is the main space defense force of the
Citadel. The flagship of the fleet is the
asari dreadnought Destiny Ascension, the most powerful ship of the
Council races. The Citadel Fleet consists of a mixed group of
turian,
salarian, and
asari vessels, though the greater number of them are turian, due to the turians' peacekeeping role.
The exact number of ships in the Council's fleet is unknown, but there were enough vessels to patrol every
mass relay linking
Citadel space to the
Terminus Systems and still leave a force stationed to protect the Citadel.
Ambassador Udina claimed that the Citadel Fleet was large enough to secure the entire Attican Traverse if the Council wished.[/quote]
And about Council's actions in response to Shepard's warning.
[quote]
Battle of the Citadel
In the aftermath of the battle on Virmire, the Council deployed its fleet to every relay in Citadel space, believing that Saren Arterius wouldn't dare attack the Citadel directly. This strategy proved to be ineffective when the massive dreadnought Sovereign and a fleet of geth
warships launched a surprise attack against the Citadel. During the
attack, the Destiny Ascension ordered Citadel control to close the
station's
Wards, transforming it into an impenetrable fortress. Unfortunately, Saren had already used the
Conduit to infiltrate the Citadel and shut down both the Citadel and the mass
relay network, subjecting the diminished Citadel Fleet to the full force
of the geth attack and preventing any reinforcements from arriving.
Sovereign then broke through the fleet as the Citadel's Wards closed
behind it.
The
Citadel Council was evacuated to the
Destiny Ascension, but the ship was unable to fight her way through the hordes of geth ships accompanying Sovereign.
Commander Shepard eventually reactivated the mass relays, allowing the
Alliance Navy and the
Normandy to aid what was left of the Citadel Fleet. It was then up to Shepard to
decide whether to have the reinforcements save the Council and the
Destiny Ascension, or to let them die while they waited for the Ward
arms to reopen.
[/quote]
[quote]
[quote]Maxster_ wrote...
I don't enjoy garbage writing, that's for sure.[/quote]
What's the deal with Saren's plan, then? You seem to have enjoyed that.
[/quote]
If you have no idea about ME plot, Saren motives, C-Sec structure, and Citadel Fleet - that doesn't mean that ME1 was badly written. It means, that you either not paying attention, or, you just
want to ME1 not to make sense, and thus deliberately ignore plot points and lore of MEU.
[quote]
[quote]Maxster_ wrote...
ME3 fails because it's story being pure nonsense, which dumbed down characters and destroyed overarching series plot. That is of course only part of the reason, other being horrible dialogues and exposition(like intro) aka bad writing, nonsensical garbage like Citadel coup, autodialogue, fetch quests, reaper-chase minigame(lore-butchering nonsense) etc. Ending, of course, is a whole other level of garbage writing, but ME3 is already horrible written and horrible designed long before that.[/quote]
Now you're just throwing out vague insults. "Pure nonsense." "Nonsensical garbage." And there's a distinction between "flawed" and "horrible."
[/quote]
I can prove anything i said in this quote. In contrast to you

[quote]
[quote]Maxster_ wrote...
Reapers just sat in dark space for no reason for a thousands of years of Sovereign's machinations, when they could just fly into a galaxy in 0.5-3 years losing completely nothing.[/quote]
Wrong; they lose the element of surprise, and waiting for the Citadel relay to be activated gives them the ability to take control of the citadel and the relay network. Without that, the attack becomes much messier and they take much heavier casulties then they do in most cycles. Plus, the immortal machine gods are, as it turns out, fairly patient. This is all explained more than once.
[/quote]
Except if reapers can fly into a galaxy in 0.5-3 years, losing completely nothing -
there is absolutely no reason for Sovereign to act.
Especially when you said that "immortal machine gods are, as it turns out, fairly patient".
I like how you disproving yourself

[quote]I don't know how you can sit there and talk about what is and is not nonsensical in this story when, in all honesty, you keep displaying gratuitous gaps in your understanding of series lore. Or my basic argument.
[/quote]
*facedesk*
Modifié par Maxster_, 04 février 2013 - 03:25 .