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Everyone judges ME3 because of the ending.


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#376
silverexile17s

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kavox wrote...

silverexile17s wrote...

Indy_S wrote...

silverexile17s wrote...
They don't need added risks. The Dalatrass' reasons are the SAME as Cerberus. It's just a precaution in case they DON'T get control of the Reapers. In that case, they don't need krogan running around. TIM plan's ahead.


Still headcanon. The reasons for Cerberus' presence in the Genophage arc are unexplained and forgotten.

Are you thick? Cerberus doesn't need an unckecked krogan population running rampant while they solidify their grip. And they're presance in the allies will make current operations even harder.
It's common tactical knowlodge to take out any and all potental threats when a perfect oppertunity presents itself.
It's NOT headcannon. It's practical common sense. After all, I remind you that you have nothing that DISPORVES this motivation. Don't call it headcannon when you don't have the proof.


He'scalling it headcanon because you don't have proof. You are supposing a reasing based on your knowledge, not anything explained in-game, therefore you are creating it ie headcanon.

You CAN'T call it that, when there is nothing to DISPROVE it either.
Mordin calls it. The genophage cure could cause as many problems for every race, not just salarians, if it turns sour. That NATURALLY includes Humans, so Cerberus comes in to stop any possible threats to humans.
It's constantly stated that the krogan would be a danger to EVERYONE if they can repoduce like before. Humans are part of that, hence Cerberus involvement.
So NO. NOT a headcannon.

#377
Indy_S

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silverexile17s wrote...

Indy_S wrote...

Come now, it's not that hard to see where he's coming from. (Very reduced) The bad guy wants to get to the throne room when he's already a palace guard. The details change it, sure, but that's still present.

Except for the hundreds of other Royal Guards and armymen around him, and an overlord master that's pressing him for it's own agendas?
No. Saren's options are nowhere near as open as you think.


I might put those under the details that change it. I see no problem with the original interpretation of 'Saren could have just walked in and won.' I know that's not what it is but I can see how somebody else arrives at that interpretation.

#378
Indy_S

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silverexile17s wrote...

kavox wrote...

He'scalling it headcanon because you don't have proof. You are supposing a reasing based on your knowledge, not anything explained in-game, therefore you are creating it ie headcanon.

You CAN'T call it that, when there is nothing to DISPROVE it either.
Mordin calls it. The genophage cure could cause as many problems for every race, not just salarians, if it turns sour. That NATURALLY includes Humans, so Cerberus comes in to stop any possible threats to humans.
It's constantly stated that the krogan would be a danger to EVERYONE if they can repoduce like before. Humans are part of that, hence Cerberus involvement.
So NO. NOT a headcannon.


Disprooving it isn't something that has to be done. Burden of proof is the duty of the assertive. You do not provide proof so it is inadequate. Cerberus is attacking these places because (???). That's what we have. Putting anything in that is headcanon, i.e. outside the scope of the narrative.

#379
kavox

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Yes, i can call it that because it is a reason only existent in your head, therefore headcannon. I can't disprove Hell, the missing link, the big bang or the existence of bigfoot, that doesn't mean that such things exist or do not exist. I'm not saying that what you say isn't a logical reason, it is, but it is NEVER explained what Cerberus, specifically wanted to gain from attacking Sur'Kesh and killing Bakara, other than disrupting whatever it is that Shepard is doing(mentioned by Hackett i believe). You are reasoning it logically but not using in-game motivation of the Illusive Man. They appear as comicbook villains that have no real motivation other than hindering the antagonist

#380
The Interloper

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Indy_S wrote...That's a very different issue. I believe that an element so integral to the plot as that Human Reaper should have been explained in the game where it happened. It did make no sense. It's not really the fault of ME3 that it didn't make sense then. Much like Shepard's reaction to dying, this would have come too late and in the wrong story.


I agree, but the next best thing would be explain in it throughout ME3. They had many chances; the ending of ME2 was just one, and admittedly not the most natural time for exposition anyway. At any rate at least it would have been introduced a whole game in advance. After the actual ending, that counts alot for me.

silverexile17s wrote...1. But that's WRONG. The MOMENT he is suspected of stepping out of line, or doing ANYTHING like what you keep suggesting he should have done, any and all restrictions on C-Sec go out the window to bring him in, 

Saren was dirty for years and he never gave anyone (of import) a reason to suspect him, much less the Council .Hell, on his mission with Anderson he killed hundreds of civilians and got Anderson blamed. It's well established that the Council gives their spectres the benefit of the doubt. To a fault, perhaps.

silverexile17s wrote...
And there are several joint forces on the Citadel, and without acess to the Council Chambers

Which Saren had, before Eden Prime.

silverexile17s wrote... Saren wouldn't be able to lead a larg task force of Geth through the station all the way to the tower before the station sealed Sovergien out


Sure, and why did he need the Conduit to get his men so close? He smuggled several armatures, for cryin out loud, past the Port Hanshan screens. And Hanshan was an exclusive resort. The Citadel is a public territory. Why couldn't Saren do something similar? Drive the geth, collapsed up in cargo trucks, up to the citadel tower and release them into the lobby? Use mercs in plain cloths or even C-Sec uniforms to clear the way? Avoid standing at the head of the obvoius robot attack force and use his position and his record as a hero to deflect suspicion and spread disinformation (which he could not do to after Eden Prime); set off  bombs on the other side of the citadel and distract C-Sec. Hell, plant bombs in C-Sec. He could do it, his men could do it, he could have moles in C-sec do it. Anything; he only needs a few minutes.  

Again, I'm being devils advocate here. My point is not that this problem is irresolvable, it's that it raises enough questions that having clarifying details would have made it  better, as is the case with most of the series. Maybe making Saren a rogue spectre even before Eden Prime, or something. 

silverexile17s wrote...Not much wrong there, except that the Leviathans confirm that said homicidal Synthetics DID exist, therefore making it so that everything the Catalyst does it to prevent that genocide from spreading to every organic race by "preserving" them.

The writers can confirm whatever they want after the fact. For something as important as that, it's too late.

silverexile17s wrote...
7. Loth as I am to say it, there IS an example that proves Maxster_ right on Reaper firepower being strong enough tp glass worlds: Bekenstien. Dianna Allers tells you right before heading to Earth that the Reapers turned the entire planet's surface - her homeworld's surface 


I stand corrected. Sort of. The rest of the series, including ME1, has shown that it took decades or centuries for reapers to exterminate a species (and we know they didn't turn all of them into reapers; some were rejected) the idea that the reapers can just nuke a planet seems to pose a contradiction. Though it wouldn't be the first time the series contradicted itself. Besides, it was a passing comment from Allers. No wonder I didn't remember.

#381
Cobretti ftw

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WEll.. I dont. I just consider most of the game bad. Not just the endings.

#382
Maxster_

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[quote]The Interloper wrote...

 Silver Exile already went over most of this, so I’ll summarize.

Firstly, your assertion that the Spectres can’t go somewhere C-Sec says they can’t. As the wiki says, 

[quote]Mass Effect Wiki _
wrote...Spectres are agents entrusted with extraordinary authority by the Citadel Council, including the power of life and death over the inhabitants of the galaxy … they are generally considered as being above the
law
[/quote]
[/quote]
I can play that game too.
Where it is said, that they could walk anywhere they pleased? Nowhere. You are just making it up. :wizard:
[quote]
Now Saren gains two things from the conduit; access to the citadel, which he has been denied, and access for a geth army. But he already had access to the citadel before he was exiled; he could certainly stroll into the council chambers without being stopped, like Shepard(if not, why not?)
[/quote]
Sure.
You completely ignored quotes from wiki, for a single reason - to bash ME1 to create an impression, that writing of ME1 is on par with garbage writing of ME3. Which is, of course, false.
Saren alone would be dead long before he could do any harm. C-Sec special response division will take care of that.
[quote]
Plus if he launches the attack without exposing himself as a traitor, he will still be trusted (especially by the council), and could probably use his status to spread confusion as to what was happening.
[/quote]
Attack? On the Citadel? By mercs? Just lol.
Or geth? :lol:
I like how you completely ignored quotes from wiki. That style :D
[quote]
As for an army, we know he not only has elite mercs and assassins on his payroll (so many he can apparently dispose of whole teams of them at a time) and that he can get them onto the citadel, but that he’s smuggled a small geth army, including walking TANKS, past high-tech security systems before.
[/quote]
Except that those mercs would never get into a presidium.
As for Noveria - i like how you ignored entire reason it even exists.
This place is out of council jurisdiction and don't follow council laws. And corporations of Noveria doesn't get searched throughously, especially cargo. Just scans for energy.
Situation with rachni breeding or other dangerous research would never happen on Citadel, or in Council space for that matter.
[quote]
So does he really need the conduit so badly? I think that’s a fair question to ask, since it’s the basis of the whole plot, and Saren loses a lot of time and the element of surprise thanks to his pursuit of it.  As for the citadel fleet, the in-game dialogue paints a different picture from the wiki page. Which I have read, as a matter of fact. Go back and listen to it.
[/quote]
No, my friend, conversations, and codex entires, confirms my point. Next time when you trying to prove something - provide an actual proof. I know you can't, but still.
[quote]
[quote]silverexile17s wrote...Since C-Sec is the first called in, they likely are prepped to handle a Spectre. They held out against Cerberus and the Geth well enough.  [/quote] I must contest that. Saren ripped through them so quickly that he had already seized the citadel tower by the time Shepard jumped through the conduit after him, mere minutes after Saren had gone through.
[/quote]
You do realise, that presidium is a restricted area? And that the enemy appeared right behind most of defences, and near tower, leaving only those c-sec forces which are inside the tower to overcome? And that no one would ever expect a whole army appearing in a middle of the presidium?
Of course, if Saren was alone - he would die very fast. But he was with a large forces of geth.
Few minutes is not making sense, but at least 30 minutes is enough.
[quote]
 And just to clarify, both for Max and for Silver, my point is not that Sarens plan breaks the plot, believe it or not. The
story still functions. My point is that things can be enjoyable even if they don’t stand up to close logical scrutiny. The issues with Saren, with the Human Reaper, with Lazarus, and so on could be resolved with clarifying or changed details. In contrast with the ending, in which case clarifying detail actually makes it worse.
[/quote]
Changing details - is a retcon. With a retcon, you can even make Crucible sensical. You can also completely retcon ME2 plot, remove human reaper and put some sense into collectors operations, like they were actually testing humans.
But. It will never work with crap like Lazarus and Cerberus Empire. Those things will never make any sense.

And of course, if you are saying, that something is meaningful and makes sense, when it actually isn't, because it can be retconned into something meaningful - this way, you can justify almost any crap writing ever existed.
[quote]
[quote]Maxster_ wrote...ME2 is just a meaningless asspulled filler, which adds completely nothing to a story [/quote]With the current ending, yes, it is meaningless. I agree. I already explained this. 
[/quote]
ME1 makes sense even without sequels, actually, it makes more sense without sequels, especially ME2, than with ME2.
ME2 story makes absolutely no sense, sequel regardless, and also retcons sense from ME1.
[quote]
[quote]Maxster_ wrote... Except if reapers can fly into a galaxy in 0.5-3 years, losing completely nothing - there is absolutely no reason for Sovereign to act. [/quote] I already explained what they lose. Twice. 
[/quote]
My dear friend, stating something as explained, doesn't make it so.
There is exactly no reason for Sovereign to act. He can't take Citadel on it's own.
There is no point in waiting for thousands of years, harvest already delayed.
There is no reason for reapers to wait for civilizations becoming too strong, or for actual discovery of reapers existence by this cycle.
And this made that way only because reapers suddenly, in ME3, can arrive from dark space in 0.5-3 years losing completely nothing in the process.

That waiting was making sense in ME1, and makes completely no sense in ME3, after this retcon. Reapers suddenly were never trapped in dark space, Sovereign never needed to attack Citadel, or do anything at all.
[quote]
[quote]Maxster_ wrote...It is exactly is a headcanon. There is no plot related to a dark energy, only few mentions about dark energy.[/quote] I also made points about the human reaper (which is the basis of the whole plot, and the heart of my point) and the writers self-confessed, published intentions, which is just about the opposite of headcannon by the way. You ignored those and only addressed the third, tertiary point I threw in about Haestrom.
[/quote]
As i said, when you are using out-of-universe infromation, to prove your statement in-universe - you already lost.
And people are not judged by intentions, only by deeds.
Your headcanon - is pretending that there is dark energy plot, when there is not.
Anyway, dark energy was one of ideas of ME2, but it was dropped in the development process.
There is exactly 2 mentions of dark energy, Haelstrom, and Parasini. And that is all. There is no dark energy plot. There was no dark energy plot. Only that dark energy being something, that a part of MEU.
And ME2 excuse of a plot makes absolutely no sense. Stop pretending that some thoughts that was never part of a story is a proof that it exists in story.
[quote]
[quote]Maxster_ wrote... It does not matter for you. Suddenly retarded reaper destroyer, idiotic battle with worm, pointless air strike, which had no chance of succeeding from the start, Cerberus asspulled for completely no reason - for you, it is consistant and coherent narrative. But not for me [/quote]Let’s define things. When I say that the sequence is “narratively consistent on a core level,” I’m talking about not what happens in the scene but why the scene is in the story in the first place. Tuchanka happens because Wrex, Eve, Mordin and Shepard all desire to cure the genophage (or to at least appear to do so). The effects of the genophage, both in reference to individual and generally likable characters (Wrex, Mordin) and the universe as a whole (Krogan culture, Krogan wars) are introduced early in ME1 and developed in ME2. The morality of the genophage is discussed and the distinct possibility of a cure is toyed with in both games. In ME3, the character’s motivations converge with those of Shepard and the main plot (in which you need troops) and you are given the opportunity to decide, once and for all, what you think about the genophage, and whether you’re willing to hurt your friends (or risk another Krogan war) in order to stay true to that choice. The plotline has a clear introduction, development, and conclusion that is spread throughout the trilogy, ties in with the main plot of defeating the reapers, ties in with the arcs of individual characters, and presents several moral choices. This is what I mean when I say “basic coherency” and Shepard killing the Reaper on Tuchanka with a roundhouse kick to the crotch wouldn’t have altered that. That’s a "how." That's detail. Details matter to a point but they were never ME’s strong suit to begin with
[/quote]
Of course, when you just completely ignoring those, to "prove" your "point".
It does not matter how "deep" and "thoughtful" your story is, if it's premise and exposition makes no sense.
Most fun thing is, that Tuchanka could easily be made into sensical mission, just remove derpstroyer and Cerberus as an enemy, and add salarians or krogans(from rival clans).
Of course this way there would be no retarded scene of fight with worm.

Even in current state, Tuchanka is easily, by far, the best story of ME3. It is moderate by ME1 standarts, but still, that only shows low quality of ME3 writing.
[quote]
This is in contrast with the ending, which comes out of nowhere, involves an entirely new conflict that is only relevant to an unlikable new character we have never met, against theoretical killer synthetics that don’t exist, which are fought using technology we don’t understand and whose effects the game barely explores, and all of this is introduced and resolved in five minutes with only paltry attempts at foreshadowing. Ten, with the EC. It is this core disconnect between the very narrative purpose of the ending scene and the rest of the plot that the ending fails. Not because we aren’t sure how the Starkid read Shepard’s mind, or how Shepard is breathing while in space, or how Anderson got ahead of him in the citadel (though those things aren’t helping at all).
[/quote]
Of course, ME3 ending is horrible written, it easily outdones everything that came before in a context of nonsense, even lazarus and nonsensical ME2 plot.
It quality is by far lower than anything in ME series.
But, that doesn't mean that everything else that was in ME series was written good, or brilliant.
It only means, that ending's writing quality is lower than other parts.
And it doesn't makes Tuchanka's writing quality as good.
[quote]
[quote]Maxster_ wrote...Harbringer is a moron, thinking one weak transport is enough to destroy SA fleets.[/quote]Where, exactly, did the game say or even imply that Harbinger thought this?  
[/quote]
Implied - by derpy Shepard, in collectors cruiser, and structure of that transport.
And point is - there is no reason for collectors to do anything. They could never finish said reapers, and there is no need to raise suspicions, especially when reapers can arrive in 0.5-3 years.
And if reapers are trapped in dark space, as it was in ME1, collectors(and thus Harbringer) are just morons - they could never ever finish this reaper, and they could never activate Citadel relay.
[quote]
[quote]Maxster_ wrote…Krogans are no threat to the reapers. They have no fleet. They could easily obliterated from orbit by a minor reaper task force. [/quote]Disregarding Silver’s points, disregarding the Reaper’s established reliance on ground forces, where are they have demonstrated to have the firepower to "easily" annihilate an entire militant race that has survived multiple nuclear apocalypses? I’d love to know.
[/quote]
In codex, which you are purposedly ignore, of course.
link
[quote] Reaper Capabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D
The Reapers are technologically superior to the organic species of
the galaxy -- but the degree of that superiority is a matter of debate
in the intelligence community.
The Reapers' thrusters and FTL drives appear to propel them at
more than twice the speed of Citadel ships. Estimates of their location
in dark space suggest they can travel nearly 30 light-years in a 24-hour
period.
Reaper power sources seem to violate known physical laws. Reapers
usually destroy fuel infrastructure rather than attempting to capture
it intact, indicating that Reapers do not require organic species'
energy supplies. Consequently, the Reapers attack without regard for
maintaining supply lines behind them, except to move husks from one
planet to another. Unlike Citadel ships, Reapers do not appear to
discharge static buildup from their drive cores, although they sometimes
appear wreathed in static discharge when they land on planets.
The main gun on a Reaper capital ship dwarfs that of the
Alliance's Everest-class dreadnoughts. No dreadnought has yet survived a
direct hit from the weapon. Estimates put its destructive power
anywhere from 132 to 454 kilotons of TNT.
Even if the target is
hardened, as in the case of a surface-based missile silo, the gun can
instead bury the target beneath molten metal. Precise targeting
computers and correctors also give the Reaper weapons a longer effective
range than organics' dreadnoughts or cruisers.
The kinetic barriers on a Reaper capital ship can shrug off the
firepower of a small fleet. Weapons specifically designed to overcome
shields, such as the Javelin, GARDIAN lasers, or the Thanix series, can
bypass the barriers to some degree. The difficulty is getting close
enough to use them -- the surface-mounted weaponry on Reaper ships,
similar in principle to GARDIAN, presents an effective defense against
organic species' fighters.
[/quote]
And point being - krogans are no threat to the reapers, there is no need to waste time on orbital bombardment before other races, who are actual threat, which can lead to significant losses, are crushed.
And after that, reapers could just eradicate krogans with orbital bombardment, and then sweep the planet with various husks, which they don't need in dark space anyway.
[quote]
[quote]Maxster_ wrote…krogans are no threat to humanity, [/quote]“Yeah, The Illusive Man was
totally okay with an empowered and aggressive alien race. They promised to behave this time and he took them to their word.” 
[/quote]
As always, you are just deliberately ignore codex.
Read parts about space combat, and stop saying nonsense. Without fleets your "agressive alien race" is just a target practice for any sane admiral or political leader.
Krogans are no threat to the humanity, they have no fleets, and subjugated by the council, and condemned for confinement on their planet.
On the other hand, we have direct threat of the reapers, who would obliterate everyone, humanity included, and are not negotiable.
And we have potential threat of the council races, which fleets have potential to easily crush entire Systems Alliance.

If TIM wasn't insane mumbling idiot in ME3, as is Systems Alliance leadership - they could use krogans as a leverage for the council, by indirectly helping them(krogans) through Cerberus. This is dangerous political play, but it is to ensure human dominance and survival, so it is worth to try.
So, for TIM it would be wise to actually help krogans, and it perfectly fits his views. Well, his views before he went full retard in ME3.
And Systems Alliance can easily disavow Cerberus actions, as "those insane terrorists who tries to undermine our effort to build a better and peaciful future for everyone".
[quote]
[quote]Maxster_ wrote...I can prove anything i said... In contrast to you[/quote] Substantiate, say... the above three remarks, then. No snarky dismissals. Buckle down and lay out your reasoning in detail.[/quote]
Said by someone, who haven't even produce a small proof for his assertions. So credible :wizard:

Modifié par Maxster_, 05 février 2013 - 03:10 .


#383
Maxster_

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Indy_S wrote...

silverexile17s wrote...
They don't need added risks. The Dalatrass' reasons are the SAME as Cerberus. It's just a precaution in case they DON'T get control of the Reapers. In that case, they don't need krogan running around. TIM plan's ahead.


Still headcanon. The reasons for Cerberus' presence in the Genophage arc are unexplained and forgotten.

It also makes no sense.
Humanity's interests and salarians interests are different, more like direct opposite. Therefore, reasons of Cerberus(human domination and survival) and Salarians(salarian domination and survival) are not the same.
Clever political action of the Systems Alliance would be to help krogans indirectly, through Cerberus.
Thus, we create a thorn for Council, and leverage for pushing our interests, and losing nothing. :wizard:

#384
Uncle Jo

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Your journey sucks, OP. The ending was just the killing blow for me...

Prologue:
- Shep talks casually to a guy I never saw nor knew about: Vega.
- The Alliance council scene and the now infamous "We fight or we die" (Really, Shepard?). Notice that they react as if they've heard about the Reapers for the very first time, despite of the two precedent installments and, last but not least, the events of Arrival.
- The vent boy and his "You can't help me, I prefer to stay alone in the vents surrounded by husks and Reapers". Fine, get lost.
- Anderson's animation (a bit of nitpicking but seriously, it was hard get serious with him running before me).
- The destroyer blowing out two shuttles instead of a bloody frigate which is hoovering right before him.
- The first dream sequence (as if I'd care for a brat who refused to be helped).

I started to feel disconnected from my character, she acted on her own  and emotions were shoved down my throat for the sake of a forced drama.

Mars:
- I won't comment the sudden apparition of a convenient plot device known as Crucible. All has been already said about it.
- The VS whining got on my nerves.
- It's just me, but I never had a particular connection to the VS. Seeing my Shep completely desperate because of him/her, really irrated me.
- Then you have the Council Members, who, as always, still have their heads stuck in the sand and still troll Shepard. On the other hand, I admit their difficulties to believe in trying to build a giant super weapon, which does... something.

Palaven:
- One of the weakest missions gameplay wise. Land on a brown satellite, kill some husks, meet with Garrus, walk a little (It's good for the health. Loved the sequence between the first camp and the base where the new Primarch was. It happens litterally nothing), kill few husks again and get the new Primarch on board.

Sur'Kesh:
- Quite thrilling, but I also began to wonder about TIM's intelligence and seemlingly endless resources.

Tuchanka
- Definitely the best "Priority Mission". Choices mattered. Consequences are there. It also beautifully closed the genophage arc.
- LOL at the Rachni story.

The Citadel Coup:
- LOL at Cerberus motives (if TIM not indoctrinated) and resources.
- LOL at Kai Leng, the space ninja, his phantoms and their ridiculous poses.
- LOL at Thane engaging close combat bare handed against a guy with a sword.
- LOL at Shepard doing nothing to help Thane.
- LOL at Udina (if not indoctrinated).
- Intense satisfaction after shutting up the VS once and for all.

I'm still waiting for a decent explanation for the point of the Coup.

Rannoch:
- Second best Priority mission (same as Tuchanka for choices and consequences), although why the Quarians started a WAR against the Geth, at the same moment where the Reapers launched their galactic invasion, is beyond me.
- Geth uploading Reaper code. So much for the "Geth build their own future" (Legion, ME2). I can understand it though, since they're faced with imminent annhilation.
- Weak point in Reaper discovered (combustion chamber) but never used again (aside from the Thanix missiles in Priority Earth).
- Jesus-Legion dies for no real reason.

Thessia:
- Good intro.
- Felt short.
- Kai Leng, his plot armor and his perfect timing.
- Loved Javik trolling Liara though.

Cronos Station:
- Cerberus Empire destroyed but TIM still trolling the galaxy and the reapers.
- Miranda, who was deeply tied to the Cerberus arc, should have been there. Not on Horizon trying to save her sister (again).

Earth:
- Was also commented to death. Felt rushed, no war assets in action, TPS in horde mode...

I don't event want to start talking about the boring MP N7 missions (Kill Cerberus troops!), the laughable fetch quests, the cameos of the ME2 squadmates (who were the strongest point of ME2). So, no OP, it's not just because of the endings...

Modifié par Uncle Jo, 06 février 2013 - 12:33 .


#385
blah64

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It's was a beautiful journey followed by a swift kick between the legs. No thanks.

#386
Uncle Jo

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nvm.

Modifié par Uncle Jo, 05 février 2013 - 05:09 .


#387
NM_Che56

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Ticonderoga117 wrote...
Well the Titanic and Hindenburg had great journies, but if you crash and burn in the end, it's still going to suck.


Is there anything else that needs to be said other than this?! LOL. 

I like the endings now due to the EC; however, I understand the sentiment.

There are several movies that come to mind where the ending spoiled the whole experience for me and made me not want to watch the movie ever again.  Then there are other movies that I will watch over and over again because I like how it ends.  Most recently The Dark Knight Rises.  Without spoiling the movie, you just see a lot of things come to fruition and you're like "holy crap! That's cool".

#388
NM_Che56

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To be crass, sex can be a great journey, but when she steals your kidneys and your wallet, then that pretty much ruins the evening.

#389
N7KnightSabre

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Spent (easily) over 500 hours over 5 years playing, enjoying, and loving the universe of Mass Effect and it's characters. To see the ending (the last you get to see of this journey -the story lives on in our hearts and minds but this is the last you actually see) end with something that felt like it was taken completely out of left field and didn't make sense peeved me off soo much.

I can take sad endings and saying goodbye to the characters if the ending is worthy (like Blade Runner or The Walking Dead game). This game was (supposedly) written by two guys, not the team, one of which was playing Deus Ex whose ending (which from what I heard) has the exact same choices. This ending didn't fit in this trilogy. The origional ending that was leaked was better suited and would have worked not this re-done version. Of course the ending to a trilogy is going to be important. Like, if you had an exquisite meal and then the dessert was mud and crap.

This "it's the journey not the end destination" is a cop out and not professional , the journey is important but so is the ending. You must be consistent throughout and I know Bioware can do it because they've BEEN doing it. Don't ruin your painting with the final brush stroke.

#390
AlanC9

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LadyPaine wrote...

 The origional ending that was leaked was better suited and would have worked not this re-done version.
.


You mean the Dark Energy ending where the Reapers were the good guys all along, trying to save the universe?

Modifié par AlanC9, 05 février 2013 - 05:50 .


#391
JBPBRC

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Master Che wrote...

Then there are other movies that I will watch over and over again because I like how it ends.  Most recently The Dark Knight Rises.  Without spoiling the movie, you just see a lot of things come to fruition and you're like "holy crap! That's cool".


Ah. If only the cool moments could outweigh the bad in my case...movie had promise.

#392
christrek1982

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Archonsg wrote...

@D1ta

Yeah. MEHEM does take away the frustration but oddly enough for me, not because of it being "Happy" but because it removes the Catalyst sequence entirely.

Would prefer that Bioware themselves had endorsed this mod and/or improved and implemented it giving Mr Fobs proper dues.

That's besides the point though, unless Bioware officially do something to change Shepard's death from *suicide* to actual sacrifice in combat or the Gods willing, survival and LI reunion, its still just headcanon fan fiction.

Thus out of principal, I haven't bought any SP story DLCs. Simply because I don't see any reason to extend a journey that always end in suicide and sorrow.


could not of said it better myself.  I have not goten any of the DLC for the same reason I just don't see the point if the ending remains the same and I don't understand why a brighter ending was not available for the one that wanted it and where willing to put in the time and effort.

#393
vitaro86

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Uncle Jo wrote...

Your journey sucks, OP. The ending was just the killing blow for me...

Prologue:
- Shep talks casually to a guy I never saw nor knew about: Vega.
- The Alliance council scene and the now infamous "We fight or we die" (Really, Shepard?). Notice that they react as if they've heard about the Reapers for the very first time, despite of the two precedent installments and, last but not least, the events of Arrival.
- The vent boy and his "You can't help me, I prefer to stay alone in the vents surrounded by husks and Reapers". Fine, get lost.
- Anderson's animation (a bit of nitpicking but seriously, it was hard get serious with him running before me).
- The destroyer blowing out two shuttles instead of a bloody frigate which is hoovering right before him.
- The first dream sequence (as if I'd care for a brat who refused to be helped).

I started to feel disconnected from my character, she acted on her own  and emotions were shoved down my throat for the sake of a forced drama.

Mars:
- I won't comment the sudden apparition of a convenient plot device known as Crucible. All has been already said about it.
- The VS whining got on my nerves.
- It's just me, but I never had a particular connection to the VS. Seeing my Shep completely desperate because of him/her, really irrated me.
- Then you have the Council Members, who, as always, still have their heads stuck in the sand and still troll Shepard. On the other hand, I admit their difficulties to believe in trying to build a giant super weapon, which does... something.

Palaven:
- One of the weakest missions gameplay wise. Land on a brown satellite, kill some husks, meet with Garrus, walk a little (It's good for the health. Loved the sequence between the first camp and the base where the new Primarch was. It happens litterally nothing), kill few husks again and get the new Primarch on board.

Sur'Kesh:
- Quite thrilling, but I also began to wonder about TIM's intelligence and seemlingly endless resources.

Tuchanka
- Definitely the best "Priority Mission". Choices mattered. Consequences are there. It also beautifully closed the genophage arc.
- LOL at the Rachni story.

The Citadel Coup:
- LOL at Cerberus motives (if TIM not indoctrinated) and resources.
- LOL at Kai Leng, the space ninja, his phantoms and their ridiculous poses.
- LOL at Thane engaging close combat with bare hands against a guy with a sword.
- LOL at Shepard doing nothing to help Thane.
- LOL at Udina (if not indoctrinated).
- Intense satisfaction after shutting up the VS once and for all.

I'm still waiting for a decent explanation for the point of the Coup.

Rannoch:
- Second best Priority mission (same as Tuchanka for choices and consequences), although why the Quarians started a WAR against the Geth, at the same moment where the Reapers launched their galactic invasion, is beyond me.
- Geth uploading Reaper code. So much for the "Geth build their own future" (Legion, ME2). I can understand it though, since they're faced with imminent annhilation.
- Weak point in Reaper discovered (combustion chamber) but never used again (aside from the Thanix missiles in Priority Earth).
- Jesus-Legion dies for no real reason.

Thessia:
- Good intro.
- Felt short.
- Kai Leng, his plot armor and his perfect timing.
- Loved Javik trolling Liara though.

Cronos Station:
- Cerberus Empire destroyed but TIM still trolling the galaxy and the reapers.
- Miranda, who was deeply tied to the Cerberus arc, should have been there. Not on Horizon trying to save her sister (again).

Earth:
- Was also commented to death. Felt rushed, no war assets in action, TPS in horde mode...

I don't event want to start talking about the boring MP N7 missions (Kill Cerberus troops!), the laughable fetch quests, the cameos of the ME2 squadmates (who were the strongest point of ME2). So, no OP, it's not just because of the endings...


I agree completely.

#394
N7KnightSabre

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AlanC9 wrote...

LadyPaine wrote...

 The origional ending that was leaked was better suited and would have worked not this re-done version.
.


You mean the Dark Energy ending where the Reapers were the good guys all along, trying to save the universe?


I like the fact that it's not as clear cut as you think.  I can understand what the Reapers were doing in that ending.  It certainly fits with them always saying "you cannot comprehend."  I don't have a problem learning new info about something and adapting to it, like the Reapers trying to keep the galaxy from being consumed by dark energy.  You still choose to destroy the Reapers or work with them.

#395
silverexile17s

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Indy_S wrote...

silverexile17s wrote...

kavox wrote...

He'scalling it headcanon because you don't have proof. You are supposing a reasing based on your knowledge, not anything explained in-game, therefore you are creating it ie headcanon.

You CAN'T call it that, when there is nothing to DISPROVE it either.
Mordin calls it. The genophage cure could cause as many problems for every race, not just salarians, if it turns sour. That NATURALLY includes Humans, so Cerberus comes in to stop any possible threats to humans.
It's constantly stated that the krogan would be a danger to EVERYONE if they can repoduce like before. Humans are part of that, hence Cerberus involvement.
So NO. NOT a headcannon.


Disprooving it isn't something that has to be done. Burden of proof is the duty of the assertive. You do not provide proof so it is inadequate. Cerberus is attacking these places because (???). That's what we have. Putting anything in that is headcanon, i.e. outside the scope of the narrative.

Again, the Dalatrass gives the reason for EVERYONE to fear : Krogan rexpansion. Mordin tells you UP FRONT that this is likely the same thing motivating Cerberus.
So NO, NOT headcannon. Fact, as stated by Mordin.

#396
xxskyshadowxx

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The gameplay and graphics of ME3 was excellent.
The music in ME3 was excellent.
The voice acting in ME3 was excellent.

The story in ME3, for the most part was a disappointment. From the first few minutes to the final scene. Were there some really great moments? Sure. Was the overall game satisfying? Not really. It wasn't bad, but it wasn't great. The story deviated quite far from what ME1 seemed to establish. Remember the original conversation with Sovereign in ME1? Reapers were these great, unknowable, scary entities...they reaped civilizations not because fighting between organics and synthetics causes chaos, as the Catalyst suddenly appears and states in ME3, but because the Reapers are synthetics themselves and organics represent a chaotic existance and the Reapers hate chaos. I'm obviously paraphrasing, but that's the nature of the statement. He didn't get into why they waited until the apex of the races' civilizations before reaping them, but it would make sense that it is how they perpetuate their own existance. Fast forward to ME2...already the writers had forgotten that conversation and moved away from that theme. It concerned me, but the character driven story still interested me as a bridge between ME1 and the conclusion, ME3.

Fast forward to ME3, original themes are mostly ignored. Characters are vastly downplayed in many instances, horde waves a la first person shooter faire, side quests are quick, filler grocery runs where the sole purpose is padding the game and making it seem more than it actually is. Reapers are no longer scary, they are simply pawns by a yet unrevealed, barely explained entity introduced at the end in a failed attempt to channel the creative spirit of M. Night Shyamalan. The claim that there is "no Reaper on/off switch" turns out to be a half-truth; there are in fact three. The "no A, B, or C ending" claim is also proved to be a half-truth, as ultimately there really is only one ending, colored slightly differently. A EC release later doesn't change this fact, but it does disguise this issue a bit more effectively.

ME3 went wrong in many ways right from the first scene of the game. The ending had an opportunity to fix that, and failed utterly. And this is why folks zero in on the ending so much. The best way to write a trilogy is to plan it out from beginning to end, before the first installment is even put to paper. This was not done with Mass Effect. They cobbled each game together as they went with no planning beyond the installment that they were working on at the time, and it shows.

Had they planned it out from the beginning to end, no one would be complaining about ME3, because it would have been continuous with the very first game, and I doubt you would see the kind of angry uproar seen now from fans who loved the series initially and feel let down by how little thought seemed to be put into continuity.

Even George Lucas waited for his trilogy to be tight and complete, before tweaking it, rewriting crap and destroying almost everything that made the franchise great. :P

Modifié par xxskyshadowxx, 05 février 2013 - 07:59 .


#397
Foxhound2121

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For me it wasn't so much of the outcome of the ending.

It was more of the lack of effort into the ending that really upset me. For such a long trilogy and company that aspires itself in story telling, the ending was really short.

At the VERY least, I was expecting something with a lot more explanation and a longer time sequence. It was like they just wanted to get it off their chest and wash their hands clean of it, or they didn't care at all on how it ended and put such little thought into it that the end result is a perfect reflection of their opinion on it.

#398
wright1978

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Me3's ending was the trainwreck that killed the series.

However i was very worried that the train was off the tracks whilst playing the game.

The Intro is truly horrible. If it wasn't the fact that it is only an intro it would be equally torn to shreds for its appallingness.

In the heart of the game while there are some very good segments there's some major issues.
- The simple premise being off. Rather than saving galaxy, its save earth.
- Huge amounts of characterising auto-dialogue
- the atrocious dream sequences. the only time in ME series i wished i could skip a dialogue or a sequence.
- Really poor content for most of ME2 squaddies
- Disappointing use of Cerberus

Then from Priority earth onwards the train is already over the cliff and on its descent to the explosive crash landing.

#399
silverexile17s

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The Interloper wrote...

Indy_S wrote...That's a very different issue. I believe that an element so integral to the plot as that Human Reaper should have been explained in the game where it happened. It did make no sense. It's not really the fault of ME3 that it didn't make sense then. Much like Shepard's reaction to dying, this would have come too late and in the wrong story.


I agree, but the next best thing would be explain in it throughout ME3. They had many chances; the ending of ME2 was just one, and admittedly not the most natural time for exposition anyway. At any rate at least it would have been introduced a whole game in advance. After the actual ending, that counts alot for me.

silverexile17s wrote...1. But that's WRONG. The MOMENT he is suspected of stepping out of line, or doing ANYTHING like what you keep suggesting he should have done, any and all restrictions on C-Sec go out the window to bring him in, 

Saren was dirty for years and he never gave anyone (of import) a reason to suspect him, much less the Council .Hell, on his mission with Anderson he killed hundreds of civilians and got Anderson blamed. It's well established that the Council gives their spectres the benefit of the doubt. To a fault, perhaps.

silverexile17s wrote...
And there are several joint forces on the Citadel, and without acess to the Council Chambers

Which Saren had, before Eden Prime.

silverexile17s wrote... Saren wouldn't be able to lead a larg task force of Geth through the station all the way to the tower before the station sealed Sovergien out


Sure, and why did he need the Conduit to get his men so close? He smuggled several armatures, for cryin out loud, past the Port Hanshan screens. And Hanshan was an exclusive resort. The Citadel is a public territory. Why couldn't Saren do something similar? Drive the geth, collapsed up in cargo trucks, up to the citadel tower and release them into the lobby? Use mercs in plain cloths or even C-Sec uniforms to clear the way? Avoid standing at the head of the obvoius robot attack force and use his position and his record as a hero to deflect suspicion and spread disinformation (which he could not do to after Eden Prime); set off  bombs on the other side of the citadel and distract C-Sec. Hell, plant bombs in C-Sec. He could do it, his men could do it, he could have moles in C-sec do it. Anything; he only needs a few minutes.  

Again, I'm being devils advocate here. My point is not that this problem is irresolvable, it's that it raises enough questions that having clarifying details would have made it  better, as is the case with most of the series. Maybe making Saren a rogue spectre even before Eden Prime, or something. 

silverexile17s wrote...Not much wrong there, except that the Leviathans confirm that said homicidal Synthetics DID exist, therefore making it so that everything the Catalyst does it to prevent that genocide from spreading to every organic race by "preserving" them.

The writers can confirm whatever they want after the fact. For something as important as that, it's too late.

silverexile17s wrote...
7. Loth as I am to say it, there IS an example that proves Maxster_ right on Reaper firepower being strong enough tp glass worlds: Bekenstien. Dianna Allers tells you right before heading to Earth that the Reapers turned the entire planet's surface - her homeworld's surface 


I stand corrected. Sort of. The rest of the series, including ME1, has shown that it took decades or centuries for reapers to exterminate a species (and we know they didn't turn all of them into reapers; some were rejected) the idea that the reapers can just nuke a planet seems to pose a contradiction. Though it wouldn't be the first time the series contradicted itself. Besides, it was a passing comment from Allers. No wonder I didn't remember.

2) Saren would never reach the Chambers if he attacked from the docks. He'd be cornerd quickly. ONLY if coming from the Conduit could he take out all the major nerve centers in one swift hit.
And there WERE people that suspected him. A turian and salarian were talking about Saren being dirty, and going to the Council. The salarian was all for it, the truian was afarid of the repraisal.

3) NO. It would be BLOCKED the moment this "idea" of your was ever tried.

4) That WASN'T HIM. That was Benezia. And those crates were guarded by Asari Commandos, who kept them sealed. That wouldn't happen on the Citadel: they would be opened to be checked. Especally from a Spectre.
The geth would never get past security. They WATCH for A.I.s on the Citadel. Not to mention it's much more time-consuming, and much more risky, with FIVE TIMES the chance of failing at over a hundred different jusnctures. It would need much more elaborate planing them you bothered to even consider when you brought this up. Crate scheduals, shipping fees, guard timetables, access athorization to let THAT many shippments in (Spectres pay from their own pocket), excusses, inside men, ect. MUCH more complex then a back door into all the main cluster points. THAT'S why the Conduit is so special. LOOK how long it took Cerberus to fight through the station, compaired to the reletively fast time Saren got to the tower.
From the Cerberus Coup, we learn it took months just for humans posing as civilians to do it. What do you think geth can do? They're hard to miss.
And Saren doing all this will draw attantion from OTHER Spectres, and bring this to the Council, which will watch him more closely.
It just would never work.

5) But it's in the game now. You can no longer deny it now that it's a cannon piece of lore.

#400
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Perhaps we can stop for today? Just in honour of Robin Sachs? Just a suggestion, no need to comply.